Oobemu

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Oobemu

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[Overview]

  • Great base 125 Special Attack and access to Nasty Plot.
  • Very, very slow, mostly outclassed by Rankurusu who is bulkier, gets a far superior ability, and gets Focus Blast to smash Dark-types in half.
  • Defenses aren't that great.
  • However, Oobemu works well alongside Rankurusu. They share the same counters, so Rankurusu can go first and blast them down while Oobemu cleans up the scraps.
[SET]
name: Trick Room Sweeper
move 1: Trick Room
move 2: Psychic / Psycho Shock
move 3: Thunderbolt
move 4: Hidden Power Fighting / Nasty Plot / Recover
item: Life Orb
ability: Synchronize
nature: Quiet
evs: 252 HP / 6 Def / 252 SpA
ivs: 2 Spe

Set Comments

  • One of the few Pokemon that can set up Trick Room and actually sweep.
  • Psycho Shock vs. Psychic is preference of hitting Blissey for a 2HKO (45.9% - 54.2%) or hitting Special Defensive Pokemon harder. Psycho Shock is usually superior except against Gliscor and Hippowdon.
  • Thunderbolt is something Oobemu has over Rankurusu and it gets a powerful neutral hit on Steel- and Dark-types as well as murdering Bulky Waters.
  • Hidden Power Fighting is Oobemu's strongest attack against Doryuuzu and other Steel- and Dark-type Pokemon.
Additional Comments

  • Nasty Plot allows Oobemu to have even more sweeping power, but even with Max HP investment it will be hard pressed to pull it off. However, oobemu can do quite a bit of damage after a boost. For example, it will always OHKO Blissey with Psycho Shock after a boost provided Stealth Rock is up and Oobemu is holding a Life Orb.
  • Recover allows Oobemu to last longer and heal off Life Orb recoil.
  • Shadow Ball can be used to hit other Psychic-types.
  • Bring this out lategame once Rankurusu has weakened the counters.
  • A Quiet nature in conjuction with the 2 Speed IV enables Oobemu to outspeed as many things as possible while still maintaining a base 70 power Hidden Power Fighting.
Teammates & Counters

  • Oobemu is pretty much outclassed by Rankurusu, so don't use it unless said Rankurusu is used in conjuction with it to help beat down its counters.
  • Other Psychic-types, such as Cresselia, Mewtwo, and Latios can easily beat it.
  • Tyranitar and Doryuuzu destroy Oobemu if it lacks Hidden Power Fighting.
  • Giratina-O and Scizor can handle Oobemu's attacks well and bypass Trick Room with their respective STAB priority attacks Shadow Sneak and Bullet Punch.
  • Anything with Sucker Punch owns Oobemu.
  • Tyranitar benefits from Trick Room support and can handle Giratina-O and most Psychic-types with its powerful STAB Crunch.
  • Giratina-O likes Trick Room support and can check Mewtwo to an extent with Shadow Sneak.
  • Roobushin can beat up Doryuuzu and Tyranitar with Mach Punch and, as expected, benefits from Trick Room.
  • Scizor can be taken on by any Fire-type such as Heatran. Heatran also, you guessed it, benefits from Trick Room.
  • Any kind of entry hazards is welcomed by Oobemu to help it grab notable KOes.
[Team Options]

  • Any kind of entry hazards to help soften up bulkier Pokemon.
  • Fighting-types such as Roobushin are helpful in general to help KO Dark- and Steel-type Pokemon.
  • Tyranitar can easily fell most Psychic-types with its powerful STAB Crunch attack, whereas Zuruzukin can use them as set up bait.
  • Heatran can easily take on Scizor and it resists all of Oobemu's weaknesses.
[Optional Changes]

  • Oobemu can utilize Screens, Thunder Wave, and Toxic for more team support.
  • It gets Calm Mind, but Oobemu isn't bulky enough to take advantage of it.
  • Energy Ball covers Water-types while hitting Doryuuzu for decent damage.
[Counters]

  • Most Dark-types such as Zurzukin and Tyranitar if Oobemu lacks Hidden Power Fighting.
  • Giratina-O, Scizor, anything with Sucker Punch. Oobemu hates strong priority in general.
  • Mewtwo, Cresselia, and Rankurusu wall Oobemu unless it has Shadow Ball.
[Dream World]

  • Oobemu receives the ability Analyze from the Dream World.
  • This ability gives a significant power boost to Oobemu's attacks provided it goes last, which it will more often than not accomplish thanks to its pitiful base 40 Speed.
  • Analyze allows Oobemu to hit much harder than Rankurusu most of the time, possible making a bulky Specs set of good utility.
 
Sadly this thing was made more for Doubles / Triples. No wonder why it looks bad.

I guess it looks done otherwise.
 
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