G-Luke
Sugar, Spice and One For All
Voting is on!
Have a good time bums
Silvally [Optimized]
Abilities: RKS System
Stats: 100 HP / 110 Atk / 100 Def / 110 SpA / 100 SpD / 100 Spe | BST: 620
Added Moves: Recover, Nasty Plot, Topsy-Turvy, Moonblast, Giga Drain, Psychic, Power Gem, Sludge Bomb, Aura Sphere, Dark Pulse, Earthquake, Earth Power, Multi-Dash*
Summary of Changes: +5 HP, +15 Atk, +5 Def, +15 SpA, +5 SpD, +5 Spe
Multi-Dash*:|| 40 BP | 100% Acc | 25 PP | Z-move: 100 BP Breakneck Blitz | +1 priority. The held memory changes the move's type. Damage inflicted depends on the user's higher offensive stat and the target's corresponding defensive stat.
this gon b gud
Silvally [Optimized]
Abilities: RKS System
RKS System: Now only changes Silvally's primary type.
Stats: 100 / 110 / 100 / 110 / 100 / 110 (630)
Added Moves: Calm Mind, Recover, Spikes, Close Combat, Aura Sphere, Earthquake, Superpower, Wild Charge, Fire Blast, Taunt, Extreme Speed, Psychic, Stealth Rock, Overheat
Summary of Changes: Silvally can now access the best offensive types in the game, including Ghost/Fighting, Fire/Fighting and Ice/Fighting. It can also do some other stuff as well, like hazard setting and pivoting.
G-Luke Regireset has 10 base PP.
Silvally [Optimised]
Abilities: RKS System
Ability Change: RKS System is retconned to work with memory discs, drives, and Z-crystals (but not Arceus' plates).
Move Change: Multi-Attack now has a high critical-hit ratio.
Stats: 107 HP / 107 Atk / 107 Def / 107 SpA / 107 SpD / 107 Spe (+12 All) BST 642
Added Moves: Techno Blast, Extreme Speed, Recover, Earthquake, Solar Beam, Energy Ball, Grass Knot, Play Rough, Stone Edge, Volt Switch, Blizzard, Fire Blast, Thunder, Bulk Up, Calm Mind, Psyshock, Psychic, Sludge Bomb, Will-o-Wisp, Poison Jab, Dragon Pulse, Iron Tail, Liquidation, Stealth Rock, Taunt, Torment, Trick Room yes hello where are my moves ffs
Summary: +12 to all stats, buffed signature move, buffed ability, added moves.
Justification: Pretty sure that at the beginning of Gen 7 I wasn't the only one who overestimated how good Silvally would be in singles. It's trash. The obvious things that stand out are mediocre stats and mediocre movepool. 107 base stats across the board makes Silvally a better all-rounder (and 107 is a prime number, not the reason why I went for 107 though) and gives it a significant bulk increase. Then you have to give it moves so it can use those stats: Hazards, setup, recovery. Sludge Bomb and Poison Jab give Silvally coverage for Fairy-types; Blizzard/Fire Blast/Thunder are more powerful options in exchange for less accuracy; Extreme Speed for priority, and to bring Ekiller Arceus to OU; Stealth Rock for Hazards; everything else is added for harder-hitting coverage. Silvally also has access to Techno Blast, and with RKS System's buffed effect, Silvally has a spammable 120 BP STAB that never misses (though it has its own set of pros and cons, power and accuracy for a type lock).
EDIT: Ammended as per Yung Dramps's pointing out that changing memories isn't fair game.
Silvally [Optimized]
Abilities: RKS System / Regenerator
Stats: 103/107/103/107/103/107 BST 630 (+8/+12/+8/+12/+8/+12)
Added Moves: Stealth Rock, Calm Mind, Nasty Plot, Recover, Earthquake, Knock Off, Superpower, Focus Blast, Scald, Rapid Spin
Summary of Changes: I tried to make Silvally OU tier but not too overcentralizing. Obviously, Silvally is held back by its lack of recovery or coverage, so I added enough to cover most mons. I then added a viable Regenvest set using Scald, Rapid Spin, Knock Off, and U-Turn.
Silvally [Optimized]
Abilities: RKS System* / Unaware (Hidden)
*RKS System: In addition to previous effects, grants the effects of another ability, depending on the memory held.
Fire: Drought
Water: Drizzle
Electric: Electric Surge
Grass: Grassy Surge
Ice: Snow Warning
Fighting: Scrappy
Poison: Corrosion
Ground: Sand Rush
Flying: Multiscale
Psychic: Psychic Surge
Bug: Compound Eyes
Rock: Sandstorm
Ghost: Prankster
Dragon: Mold Breaker
Dark: Magic Bounce
Steel: Clear Body
Fairy: Misty Surge
Stats: 100/100/100/100/100/100 (600)
Added Moves: Recover, Calm Mind, Bulk Up, Dragon Dance, Brick Break, Focus Blast, Drill Peck, Poison Jab, Sludge Bomb, Earthquake, Earth Power, Stone Edge, Flare Blitz, Fire Blast, Fire Pledge, Waterfall, Scald, Water Pledge, Seed Bomb, Energy Ball, Wild Charge, Thunder, Psychic, Psyshock, Icicle Crash, Blizzard, Dragon Pulse, Play Rough, Dazzling Gleam
Summary of Changes: +5 to all stats
The revised RKS system allows Silvally to compensate for its RKS system forms lacking a proper item by giving it access to various powerful abilities. A boost to its stats makes Silvally not actively underwhelming. Finally, Silvally's movepool is vastly expanded, giving it far superior coverage, as well as the ability to set up.
Silvally [Optimized]
Abilities: RKS System
Stats: 101 HP / 101 Atk / 101 Def / 101 SpA / 101 SpD / 101 Spe | BST: 606
Added Moves: Recover, Quiver Dance, Extreme Speed, Earthquake, Bug Buzz, Dark Pulse, Dragon Pulse, Volt Switch, Moonblast, Aura Sphere, Searing Shot, Hurricane, Ominous Wind, Energy Ball, Earth Power, Sludge Bomb Freeze-dry, Psychic, Power Gem, Scald and Mirror Shot.
Summary of Changes: +6 All
Slight stat buff helps, out speeds base 100's and seemed right to keep all the stats the same. Working off the mini Arceus idea, gave it Extreme Speed and Earthquake for coverage. Recover makes defensive variants actually usable. Going off a Stabmons like Silvally, I added Quiver Dance and one new special move for each type as Silvally already has "perfect" coverage thanks to Multi-Attack on the physical side. This gives Silvally the ability to be threatening on both sides of the spectrum.
Silvally [Optimized]
Abilities: RKS System*
Stats: 103/103/103/103/103/103 | BST: 618
Added Moves: Earthquake, Sucker Punch, Recover, Aura Sphere, Sludge Bomb, Psychic, Extreme Speed, Wish, Refresh, Blizzard, Thunder, Fire Blast, Hurricane, Taunt, Volt Switch, Toxic Spikes, Nasty Plot, Thunder Wave, Shadow Sneak, Wish, Power Gem
Summary of Changes: +8 to all stats
RKS System: Boosts the power of all moves that share its held memory's type by 20% in addition to old effects
What's that G-Luke? Abusing the system? The system was maaaaade to be abused!!! But on a more serious note, stats are the bare minimum of Silvally's old worries. In standard, it simply could not do anything that any existing mon could already do. So I decided to make sure it could stand out on its own. No Normal Espeeders, BoltBeam abusers, bulky fairy Toxic Spike setters exist! And that is what Silvally will set out to do, perform niches that other Pokemon that share its typing cannot do. It helps that RKS System now picks up the slack for the memories, making Silvally hit alot harder than in standard
There you go! Since this is a single submission, vote for your four favourite submissions, and ofc as usual, order does matter!Silvally [Optimized]Multi-Attack*:has different added effect based on its type.
Abilities: RKS System
Stats: 100 HP / 105 Atk / 105 Def / 105 SpA / 105 SpD / 100 Spe | BST: 620
Added Moves:recover,Blizzard, thunder, fire blast,parting short, Moonblast,multi-attack*, Work up,cosmic power, giga drain, extreme speed, Power gem.
Summary of Changes:5+ to Spe and HP and 10+all the other stats (50+ total)
Justifaction:it's meant to be a Customizable pokemon as it's a mini arceus so it's allowed to have as much of elamental coverage as possible, Recover gives it.. Duh,and the reworked multi-attack is also based on the idea customizability.bug=20% chance to lower the opponent's speed
Dark=20% to flinch
Dragon=20% chancey to raises the user's attack
Electric=10% to paralyz
Fairy=20% chancey to lower the opponent attack
Fighting:ignores the opponent's stat changes
Fire=10%chance to burn the opponent
Flying=30% chance to lower evasivness
Ghost=doesn't checks accuracy
Grass=10% to leech seed the opponent
Ground=20% to lower the opponent's accuracy
Ice=10% chance to freeze
Normal:removes light Screen,reflact and aurora vail fro the opponent's side of the field
Posion=20% chance to poison the opponent
Psychic=10% chance to confuse the opponent
Rock=20% chance to lower the opponent's Def
Steel=high critical hit ritio
Water=the user is cursed from its major status condtions
Have a good time bums
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