DOUBLEDAWG
Made this team recently without teambuilding competition in mind, so this team isn't built around Volcanion per se. Also, very late submission. Inspired by gen3 special offense, this team has 6 special attackers so you might think "oh, 6-0d by chansey". However, the core of bulky raikou and roar cune allows you to turn this offensive team into a semi-stall when you face chansey or spdef clef, which is really cool. Suicune often runs into the issue of running out of HP before fully sweeping the opponent, which is why I paired it with raikou (basically a 2nd suicune) and healing wish.
Double pressure allows you to switch between the 2 dogs, and with good hazard control in mdiancie and lati, you don't fear hazards as much. Gastro looks like a tough MU but whenever raikou is out you can go suicune to waste 2 EQ pp. Same goes with zapdos or torn which can be PP stalled by raik, or ferro which can either get burned by suicune, PP stalled of its leeches, or lured in through raikou HP fire/thundy superpower. Then you have mixed thundy (usually the lead) which lures chansey, tar, grounds (for raikou) and also helps you knock clef's item. Mdiancie is a good enough weav check alongside cune/volc. I decided on rocks over protect since the team can't fit rocks otherwise, tho not having tect admittedly sucks. Shuca volcanion used to be volcarona, but I changed it to deal with azu which 6-0d otherwise. Basically you can either bluff scarf/specs and trade with their drill or chomp, both of which beat raikou. Also checks mmeta pretty well. Lastly, scarf lati is a crucial utility mon since this team improves a lot with proper healing wish usage. Draco was chosen for random zardx, and trick/defog/hwish are all MU dependent, and you usually only click 1-2 of these moves per game. You can trick their chansey or clef if you don't need speed control, or sacrifice lati to either get rocks off or heal up one of your guys.
The team kinda struggles vs mmedi since you just have to trade vs it with thundy. Mvenu can be annoying with heal bell support but there is always counterplay in PP stalling, since mvenu teams are slower paced. Cores which contain multiple grounds can also be annoying. Serp is a bad MU in theory but you can PP stall it with raikou. CM LO clef can also be annoying but managable with PP management. Lastly, the team is kinda prone to hax since you have 2 CM users that just stand there. I really love this team because all of its bad MUs can be cheesed with the BS that is suicune + raikou pressure stalling.
Pokepaste
Replays (I didn't save any with the new version, my bad)
raikou sweeps
raikou and suicune PP stalls 5 mons
