Resource ORAS OU Viability Ranking Thread V3 - Read Post 3451 Page 139

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lol I never said Togekiss should be A-, in fact I said the exact opposite...

Honestly I find Togekiss to be a mediocre Defogger, not only because of its SR weakness but also because it already suffers from 4MSS in the first place and Defog just makes that worse. Without Nasty Plot it's can't wallbreak and therefore loses it main niche, without Aura Sphere it can't reliably break past Steels and without Heal Bell it's very prone to Status. TWave isn't very good either, it sounds good in theory b/c of parafinch until you realise many of its checks (Electrics, Sand Rush Exca) are immune to it. If there's an A- worthy set, it's NP+Aura Sphere or Heal Bell and no other.

Also I never said Gallade should drop either. Gallade has flaws but 4MSS is not one of them, I don't see why you'd need anything else than STABs / SD / Knock Off, I guess you can argue Ice Punch has merit but at that point you're clearly better off using Medicham anyway. Skill Swap is awful stop mentioning it, and why the hell would you ever use Taunt? The only legitimate reason I can think of for using Taunt MGallade is if you want to shut down Regular Sableye on the switch, and even then it just Foul Plays you anyway.

Oh and please stop using the word "outclass" like that that's not what the word means gdi. "Togekiss outcalsses Mega Gallade" is a ridiculous statement, the two aren't even remotely comparable lol.
Oh my bad I thought you said that ,,,

Well regardless for Togekiss, I really think it's A- material. Obviously it has 4MSS, but at the same time it just has different sets. Like you said for the NP set, your last slot is Aura Sphere / Heal Bell which can be fit depending on the team and isn't too bad. I was talking that Togekiss can be used as a cleric/support and not a wallbreaker using Heal Bell / Roost / Air Slash / Defog (Yes some defoggers are better and more splashable like latias, but it has its niches, one being completely immune to tank chomp, forcing some momentum each time its in, or at least a defog), and Thunder Wave over Defog/Heal Bell if the team needs some speed control. Thunder Wave is not good because of paraflinch, it's mainly there to literally support a slower team. Maybe T-waving a Heatran will eventually result in your Azumarill not risking the burn etc. etc. Definitely the NP+Aura/Heal Bell is the most viable set, but I was just saying that Togekiss has options, albeit not as viable, other than that.

Again my b thought u made the post >.<
Yeah I agree after reviewing Mega Gallade doesn't have 4MSS, unless you want to run some random stufff. But regardless I think that it should drop to B because of my aforementioned reasons.
 

bludz

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Yeah Mamoswine doesn't need to drop. Sash lead is not its best set lol if it were then maybe mamo should drop. Its best set is Life Orb which is not outclassed by Weavile. Outside of "anti-meta" I think "outclassed" is the most misused term by people. Anyway while Weavile is faster and has pursuit or STAB Knock Off, Mamoswine is more powerful and Ground STAB is very nice. It is walled by fewer things than Weavile and its STAB combo is much less prepared for - many teams rock Clefable, klefki, Keldeo or Azumarill as Weavile switchins, all of which take massive amounts from LO EQ.

Honestly a pretty solid wallbreaker that has no reason to drop. The comparison points I find were all flawed; diggersby, while more powerful, doesn't have nearly as good of a secondary STAB (including priority), and suicune isn't really comparable at all. Ground types are very good in this metagame as well since electrics are fantastic offensively

Mega Chomp was fought for to rise tooth and nail a few times. I think the most telling issue with mega Chomp is in certain games you can be better off not mega evolving - whether rough skin will be the more beneficial ability or whether you need to maintain the speed. Maybe it's as good as mega hera but the problem is the opportunity cost of performing a very similar role to regular Chomp whereas nothing plays heras role.

Gallade can drop, medicham is better most of the time.

Togekiss is alright but I don't see what's made it much better. I guess mega Sableye Stall but you need a shed shell for goth anyway so why not use Manaphy?

Mega bro should drop since its few advantages over normal form are outshined by the opportunity cost (and this is why nobody runs twave 2 atks m bro) making regular bro more versatile.
 
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Hi everyone, being an new user but having great knowledge in this meta, I want to express my opinions about some Pokemons.


Related Slate :

Gengar should stay in A.
Contrary to regular Zam, it has more opportunities to come on some mons' like M-Altaria, Clefable (beware of T-wave), M-Venu and bulky ground in general. Plus, it has Will-O-Wisp to cripple physical attackers.

From what I've seen, Volcarona is one the most dangerous mon to face. If you don't have a solid check who can reliably kill him or a flying priority, you probably lose. Of course, it has a 4x weakness to rocks (and it's vulnerable to spikes) so a hazard remover is mandatory for him. This thing totally deserves A- rank.

Agree with Gallade dropping. It's somewhat outclassed by both M-Lop (especially the SubPuP) against offense teams, and Medicham for more bulkier teams, which posseses Fake Out and raw power to deal with some fat mons.


Other nominations :


What is Latias still doing in A? Healing Wish is cool, but Latios is the better choice most of the time . An advice for novices : never use Roost + Defog on Lati@s. Anyway, drop it to B+.

I think Char-Y fits better with mons in A-, like Serperior, Raikou and Volcarona. Don't get me wrong, it's still a big threat and it's doing this job most of the time, but when you compare to the other wallbreaker, say Gardevoir, you'll notice that Char-Y has more hard counters than Gardevoir (Most of Char-Y counters have recovery) needs more team support due from among others to this nasty weakness to rocks and it's moveset is more previsible.

And finally a more controversial nom, but could I suggest Keldeo to S Rank ? The Specs/LO set (imo the best set) puts a lot of pressure against all types of team and being a nice switch-in to dark types (beware off Knock Off), it can be really against some HO teams. The Scarf is the most effective against offense and the SubCM set is great to luring his other sets. It can competes with Manaphy for a spot, but he has enough perks to distinguish him. And of course it has one of the best haxy move, which you all know the effect. Overall Keldeo is just better than all of A+ rank and is at least at the same level of threat than M-Sab.


I hope my nominations interest you;)
 
Discussion points:

Gengar: A -> A-
Mega Slowbro: A -> A-
Togekiss: B+ -> A-
Celebi: A- -> B+
Volcarona: A- -> B+
Mega-Gallade: B+ -> B
Mega-Swampert: B+ -> B-
Gengar: Sure agree so many fast knock off mons that just bop this thing before it can do anything and many things can straight tank it.
Togekiss: Disagree, dunno where this thing gets momentum. It should be pretty easy to prevent it from twaving any mons and even if it is scarfed it doesn't normally chip too much off before you're given a chance to move and once that chance comes it is relatively easy to KO.
Celebi: Agree. Its sets always miss out on some key component from making it scary. I'd say 4mss is its problem but it really isn't that it's like once you know what it is doing you should have a mon on your team that can get around it or what it is doing is just not very punishing.
Volcarona: Disagree this is a mon capable of beating pretty much all of its counters with the right coverage move and if it can it can sweep like 80% of the time. Too dangerous.
Mega Gallade: Yea agree maybe even lower idk what this does besides shit on Lopunny really I think it was made just to do that lol.
Mega Swampert: NO NO NO NO NO. Aight I feel like I have a responsibility to defend this fucker because well I don't want to say I'm the premier user of this guy on the OU ladder, but I'm the premier user of MSwamp on the OU ladder. I've actually tried to nom this guy to go up. Obviously I'm super biased but I'm going to post my nom again (for like the 3rd time) because I put a shit ton of time getting the calcs for how much damage this beast delivers and how much damage he can tank. I also outlined the benefits he has over the other swift swimmer and other Mega mons that benefit from rain. So yea don't send this guy down, he's also way way better in practice than pretty much every mon B+ and lower and even some that are higher.

My analysis on MSwamp:
I'd like to nom Mega Swampert for A- or A rank. Reason being that Mega Swampert is far and away the best Swift Swim user atm and is a relevant powerhouse outside of rain. I'd also argue he is the best mega pokemon to use within the context of a rain team. I'll just go down the relevant threats from S down
S:
252+ Atk Mega Swampert Ice Punch vs. 64 HP / 0 Def Mega Altaria: 184-218 (59.9 - 71%) -- guaranteed 2HKO
252+ Atk Mega Swampert Waterfall vs. 252 HP / 252+ Def Clefable in Rain: 211-249 (53.5 - 63.1%) -- guaranteed 2HKO after Leftovers recovery
A+:
252+ Atk Mega Swampert Earthquake vs. 88 HP / 4 Def Azumarill: 238-282 (65.5 - 77.6%) -- guaranteed 2HKO
252+ Atk Mega Swampert Ice Punch vs. 252 HP / 252+ Def Garchomp: 300-356 (71.4 - 84.7%) -- guaranteed 2HKO
252+ Atk Mega Swampert Low Kick (120 BP) vs. 0 HP / 4 Def Mega Gyarados: 296-350 (89.4 - 105.7%) -- 37.5% chance to OHKO
252+ Atk Mega Swampert Earthquake vs. 0 HP / 0 Def Keldeo: 219-258 (67.8 - 79.8%) -- guaranteed 2HKO
252+ Atk Mega Swampert Ice Punch vs. 0 HP / 0 Def Latios: 240-284 (80.2 - 94.9%) -- guaranteed 2HKO
252+ Atk Mega Swampert Earthquake vs. 96 HP / 0 Def Manaphy: 199-235 (54.5 - 64.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Mega Swampert Waterfall vs. 252 HP / 252+ Def Mega Sableye in Rain: 148-175 (48.6 - 57.5%) -- 94.9% chance to 2HKO
252+ Atk Mega Swampert Waterfall vs. 248 HP / 0+ Def Mega Scizor in Rain: 163-193 (47.5 - 56.2%) -- 84% chance to 2HKO
252+ Atk Mega Swampert Waterfall vs. 132 HP / 0 Def Tornadus-T in Rain: 289-342 (87 - 103%) -- 18.8% chance to OHKO
A:
252+ Atk Mega Swampert Low Kick (100 BP) vs. 252 HP / 88+ Def Ferrothorn: 180-212 (51.1 - 60.2%) -- 89.1% chance to 2HKO after Leftovers recovery
252+ Atk Mega Swampert Low Kick (120 BP) vs. 56 HP / 0- Def Kyurem-B: 356-420 (87.9 - 103.7%) -- 25% chance to OHKO
252+ Atk Mega Swampert Ice Punch vs. 72 HP / 0 Def Latias: 218-258 (68.3 - 80.8%) -- guaranteed 2HKO
252+ Atk Mega Swampert Waterfall vs. 248 HP / 216+ Def Rotom-W in Rain: 85-101 (28 - 33.3%) -- 94.3% chance to 4HKO after Leftovers recovery
252+ Atk Mega Swampert Waterfall vs. 252 HP / 252+ Def Skarmory in Rain: 136-162 (40.7 - 48.5%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Mega Swampert Earthquake vs. 252 HP / 232+ Def Slowbro: 136-162 (34.5 - 41.1%) -- 64.6% chance to 3HKO after Leftovers recovery
252+ Atk Mega Swampert Earthquake vs. 248 HP / 0 Def Starmie: 229-270 (70.8 - 83.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Mega Swampert Earthquake vs. 252 HP / 240+ Def Mega Venusaur: 126-148 (34.6 - 40.6%) -- guaranteed 3HKO
A-:
252+ Atk Mega Swampert Ice Punch vs. 252 HP / 148+ Def Celebi: 158-186 (39.1 - 46%) -- guaranteed 3HKO
-1 252+ Atk Mega Swampert Waterfall vs. 88 HP / 4 Def Gyarados in Rain: 97-114 (27.4 - 32.2%) -- 60.9% chance to 4HKO after Leftovers recovery
252+ Atk Mega Swampert Waterfall vs. 252 HP / 104+ Def Mew in Rain: 198-234 (49 - 57.9%) -- 56.3% chance to 2HKO after Leftovers recovery
252+ Atk Mega Swampert Waterfall vs. 0 HP / 0 Def Mega Pinsir in Rain: 205-243 (75.6 - 89.6%) -- guaranteed 2HKO
252+ Atk Mega Swampert Ice Punch vs. 252 HP / 0 Def Serperior: 210-248 (59.3 - 70%) -- guaranteed 2HKO
252+ Atk Mega Swampert Earthquake vs. 252 HP / 252+ Def Mega Slowbro: 94-112 (23.8 - 28.4%) -- 96.7% chance to 4HKO
B+:
252+ Atk Mega Swampert Ice Punch vs. 0 HP / 4 Def Multiscale Dragonite: 208-246 (64.3 - 76.1%) -- guaranteed 2HKO
252+ Atk Mega Swampert Waterfall vs. 0 HP / 4 Def Mega Heracross in Rain: 213-252 (70.7 - 83.7%) -- guaranteed 2HKO
252+ Atk Mega Swampert Waterfall vs. 192 HP / 64 Def Reuniclus in Rain: 280-330 (68.4 - 80.6%) -- guaranteed 2HKO
252+ Atk Mega Swampert Earthquake vs. 248 HP / 0 Def Slowking: 240-283 (61 - 72%) -- guaranteed 2HKO
252+ Atk Mega Swampert Earthquake vs. 252 HP / 252+ Def Suicune: 130-154 (32.1 - 38.1%) -- 0.6% chance to 3HKO after Leftovers recovery
252+ Atk Mega Swampert Waterfall vs. 248 HP / 0 Def Togekiss in Rain: 252-297 (67.5 - 79.6%) -- guaranteed 2HKO after Leftovers recovery
B:
252+ Atk Mega Swampert Superpower vs. 4 HP / 252+ Def Eviolite Chansey: 424-500 (66 - 77.8%) -- guaranteed 2HKO
252+ Atk Mega Swampert Earthquake vs. 0 HP / 4 Def Feraligatr: 199-235 (63.9 - 75.5%) -- guaranteed 2HKO
252+ Atk Mega Swampert Ice Punch vs. 0 HP / 0 Def Mega Garchomp: 356-420 (99.7 - 117.6%) -- 93.8% chance to OHKO
252+ Atk Mega Swampert Waterfall vs. 252 HP / 252+ Def Quagsire in Rain: 192-226 (48.7 - 57.3%) -- 47.7% chance to 2HKO after Leftovers recovery
252+ Atk Mega Swampert Earthquake vs. 224 HP / 252+ Def Tentacruel: 374-444 (104.7 - 124.3%) -- guaranteed OHKO
252+ Atk Mega Swampert Waterfall vs. 252 HP / 168+ Def Zapdos in Rain: 210-247 (54.6 - 64.3%) -- guaranteed 2HKO after Leftovers recovery
B-:
252+ Atk Mega Swampert Ice Punch vs. 252 HP / 136+ Def Amoonguss: 204-242 (47.2 - 56%) -- 21.5% chance to 2HKO after Black Sludge recovery
252+ Atk Mega Swampert Waterfall vs. 252 HP / 0 Def Bronzong in Rain: 211-249 (62.4 - 73.6%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Mega Swampert Ice Punch vs. 252 HP / 252+ Def Chesnaught: 126-150 (33.1 - 39.4%) -- 19.3% chance to 3HKO after Leftovers recovery
252+ Atk Mega Swampert Waterfall vs. 0 HP / 0 Def Conkeldurr in Rain: 252-297 (71.7 - 84.6%) -- guaranteed 2HKO
252+ Atk Mega Swampert Waterfall vs. 248 HP / 136+ Def Mandibuzz in Rain: 184-217 (43.4 - 51.3%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Mega Swampert Waterfall vs. 252 HP / 220+ Def Sylveon in Rain: 234-276 (59.3 - 70%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Mega Swampert Ice Punch vs. 252 HP / 4 Def Tangrowth: 166-196 (41 - 48.5%) -- guaranteed 3HKO
C+ or lower:
252+ Atk Mega Swampert Earthquake vs. 120 HP / 136 Def Alomomola: 204-241 (40.7 - 48.1%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Mega Swampert Waterfall vs. 52 HP / 232+ Def Wobbuffet in Rain: 246-289 (46 - 54.1%) -- 3.9% chance to 2HKO after Leftovers recovery
252+ Atk Mega Swampert Ice Punch vs. 252 HP / 252+ Def Gourgeist-Super: 126-150 (33.6 - 40.1%) -- 35% chance to 3HKO after Leftovers recovery
252+ Atk Mega Swampert Ice Punch vs. 252 HP / 252+ Def Whimsicott: 160-190 (49.3 - 58.6%) -- 98.8% chance to 2HKO
252+ Atk Mega Swampert Earthquake vs. 252 HP / 16+ Def Filter Mega Aggron: 127-153 (36.9 - 44.4%) -- guaranteed 3HKO

Anything I didn't mention is OHKO'd by a move of the standard set (Waterfall, Earthquake, Ice Punch, Low Kick/Superpower) or it doesn't have any offensive pressure relevant to counter Swampert's 2HKO.
Notice in most of the calcs I chose some of the bulkiest sets those mons could run against Swampert, albeit some like the Ferrothorn calc I took into account his most popular set rather than the bulkiest.
Even in Swamperts worst matchups the damage he brings is fairly significant (around 30% damage to bulky Gyarados after Intimidate and about the same to Def Rotom-W)

Swampert's bulk is the next consideration and I won't go into as much detail as I did with how much damage he can bring here's some of his more impressive feats:
252 SpA Life Orb Latios Draco Meteor vs. 100 HP / 0 SpD Mega Swampert: 255-302 (69.6 - 82.5%) -- guaranteed 2HKO
252+ Atk Choice Band Talonflame Brave Bird vs. 100 HP / 0 Def Mega Swampert: 217-256 (59.2 - 69.9%) -- guaranteed 2HKO
252 SpA Keldeo Hydro Pump vs. 100 HP / 0 SpD Mega Swampert in Rain: 247-292 (67.4 - 79.7%) -- guaranteed 2HKO
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 100 HP / 0 Def Mega Swampert: 174-205 (47.5 - 56%) -- 80.9% chance to 2HKO
+1 192+ Atk Pixilate Mega Altaria Return vs. 100 HP / 0 Def Mega Swampert: 280-330 (76.5 - 90.1%) -- guaranteed 2HKO
252 Atk Garchomp Outrage vs. 100 HP / 0 Def Mega Swampert: 181-214 (49.4 - 58.4%) -- 98.8% chance to 2HKO
252+ Atk Choice Band Terrakion Close Combat vs. 100 HP / 0 Def Mega Swampert: 297-349 (81.1 - 95.3%) -- guaranteed 2HKO
+2 84 Atk Mega Scizor Knock Off vs. 100 HP / 0 Def Mega Swampert: 130-154 (35.5 - 42%) -- guaranteed 3HKO

Basically in a pinch Swampert can tank pretty much any of the heaviest hitters and guarentee he wins with rain speed. Obviously his typing is excellent with only one weakness and key resists to Steel, Rock, and Fire. He takes a resisted Stealth Rock which in many cases means he won't be surprise OHKO'd by any of the ones listed there that get up into the 90% range. Most importantly he has an electric immunity allowing him to switch into mons like non Grass Knot Thundurus-I and Raikou giving him a free mega evolve and making him the only swift swimmer besides Seismitoad (lol) to be unaffected by Thunder Wave.

A core of Politoed, Torn-T, and MSwamp is enough to climb 500 points on the ladder on its own atm and that's why he deserves at least A- rank if not A because personally I see him as more powerful than all the offensive threats in A-(MAero, MPinsir, Alakazam, Serperior, Volcarona). MSwamp is easier to set up than Serperior, MPinsir, and Volcarona and it is bulkier and less susceptible to counters than MAero and Alakazam. It's main flaw is it is less "plug-and-play"-able then those mons but it can setup its own rain with the cost of either Dragon or Dark/Steel coverage. It seems just as functional in my eyes that way as Volcarona who would have less Speed and potentially less fire power if Swampert can spam Waterfall.
If that doesn't convince you idk what does because everyone else just posts speculative shit all the time without backing it up with cold calcs, I can post some vids of high elo carnage this monster delivers as well if you want but I don't wanna put more effort into this than I already am.
 
Volcarona just makes some teams without talonflame autolose to it and requires a small amount of support (hazard removal, talonflame check) and with a quiver dance boost it OHKO's the majority of the tier, and its items really help pick off its weaknesses (passho berry for azumarill, lum berry for klefki/thundo). I think its description definitely fits that of A-
 

p2

Banned deucer.
Mega Swampert is so bad ngl

It comes with a huge fucking opportunity cost on rain, if you're running MegaPert, you're not running Mega Hera or Mega Pinsir, 2 of some of the absolute best megas to use on Rain for their ability to completely demolish common rain checks like Venu and Ferro.
It also brings a nice Electric and Twave immunity, but why would I ever want to use MegaPert when I can use Seismitoad, which does the exact same thing when it comes to shitting on Electrics? The bulk is the only reason to ever consider MegaPert on a rain team and that's not even amazing since its insanely prone to shit the turn it mega evos since it still has that awful base 60 speed tier, which means if you have anything other than an electric out, you're getting good damage off or heavily crippling it.

Its still pretty slow under rain considering Scarf Keldeo still outspeeds it and takes a huge chunk off with a Rain boosted Hydro and then you're in RockyChomp range. Keldeo's just an example, but anything up from base 100 scarfed still outspeeds MegaPert and that's eh especially when you're real like me and run scarf Celebi. MegaPert can definitely pressure teams, but honestly, Kingdra and SD Kabutops are way scarier in most realistic scenarios.
 

DennisEG

Civil Engineer
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Gengar: A -> A- Not Agree. Why, this make no sense being one of the mons that have not safe switch in, it has the perfect coverage and access to taunt to break fat things like chansey, the only bad thing bout gengar is that is stupidly frail, amazing speed tier paired with amazing SpA make this thing always a trouble for everysingle team, so im surprise that people dont use anymore this mon, but i dont think the rank is in term of usage because we already have usage percentages so imo Gengar should saty A and please guys let use this more because deserves the A+ rank imo !

Mega Slowbro: A -> A- Not Agree. Same as gengar, really good atm !

Togekiss: B+ -> A- Not Agree. so Ok, just because togekiss with Shed Shell beat Goth Stall paired with pursuit trapper, doesnt mean that should get a better Rank than B+, the speed tiers isnt bad but it not too good, access to boosting moves and the always trusty Serene Grace make this thing B+ rank but nothing more.

Volcarona: A- -> B+ Is deadly once it set up, but Talon/Bulky CHomp is every where also this moth needs a lot of support, which for these reason im agree.
 

AM

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I questioned whether I really wanted to sit through and post my thoughts on this but considering that PS has been on a spiral of disconnects I guess now I can sit down and talk on some stuff I've seen.

Espeon is shit, don't rank it, ez pz.

gary and others summed up gengar pretty well but like in all honesty I don't know how it's being entertained that you're gonna put Gengar on the same level as a bunch of stuff in A- that have either much more viable switch ins and or counterplay. Faster mons having knock off isn't really a burden unless you somehow made a play to put yourself in that position of getting the jump on Gengar. You have to get in first, and switching into Gengar is mandated to like AV Torn-T and super passive stuff that either get Taunted or get screwed over by Wisp / Substitute variants.

Already said my piece on M-Slowbro earlier but more or less dropping it is just exaggerating its supposed lack of effectiveness. I don't know there isn't a whole lot to say when got guys saying 4mss as their strongest argument for a drop. Also didn't know massive opportunity cost equates to some dudes getting 6-0'd by this thing, sweet.

Another stallbreaker, Togekiss. Don't get me wrong Togekiss is a solid Pokemon but considering it was more on the verge of being B before this serge of goth stall came to take place I think it's fine in B+. A lot of the A- stuff either have more offensive utility with things like Gyarados and M-Cham being there, stuff that is a bit more difficult to handle in practice and building, or just have a role that's more dangerous such as volcaronas ability to set up a Quiver Dance and blast off shots finishing off a bunch of teams.

Speaking of Volcarona bulky Talonflame being a thing is not a reason for it to drop lol for whoever has been saying that. That's been around for awhile, and for awhile now this is something that sets up and will invalidate game plans after a turn of set up. Taking a gamble as to which coverage move it has sucks because it's not something you want to be trying to pivot into left and right, well you really can't but I digress. Hasn't gotten worse no point in dropping this in B+ what so ever.

I'm kind of neutral on Celebi cause it does work pretty sweet on a lot of teams but more or less I don't think it's better than a bunch of A-. I only can justify using it on more offensive variants like Scarf with Healing Wish but other than that I'll keep my opinion on it to myself.

The only legitimate thing, and I mean legitimate not that Skill Swap bullshit, is Wisp / 3 attacks that differentiates it from all the other fighting types it's "outclassed" by. I don't like Gallade thaaat much but it's w/e people will just use M-Cham for power anyways, cause let's be real here.
I spoke about it last time it was a discussion point but gallade should remain B+. Yes we all know it lost its hype but it is still a sitting in the 110 speed tier and 165 base attack with a +2 is still scary for balance to switch into. It does have to thrive on balance/bulky offense because HO won't let it set up, and stall will 99% carry sableye, who shuts this thing down hard, but with balance rising in popularity, that's a point in gallades favor. The added bulk does go a little unnoticed when it does actually help it live some strong neutral attacks, like LO Thunderus's thunderbolt, Latios Draco/psyshock and Lopunnys return. It may not take them well, but those are just examples of the bulk coming into play. I posted about this nom earlier and I don't wanna be the guy to just relink his old post, but if needed I can. Gallade does have its problems such as being revenge killed fairly easily if it is attacked while setting up, and being a fighting type makes it so talonflame will always force it out, but it has dropped enough and B+ is where it belongs.
Getting it to +2 in this day and age unless you're facing a slow balance squad or dedicated your entire team to it sweeping with like Memento support as one example is practically impossible. That's why M-Cham has more appeal because it doesn't necessitate a turn of set up, it just goes ahead and fires off shots immediately. Idk why people emphasize bulk and then say "it might not take it well". That's just so contradictory and is even more complicated when hazards / prior damage are behind most of these hits.
My analysis on MSwamp:

If that doesn't convince you idk what does because everyone else just posts speculative shit all the time without backing it up with cold calcs, I can post some vids of high elo carnage this monster delivers as well if you want but I don't wanna put more effort into this than I already am.
Ok these calcs are cute and all in the post you put showing it hits everything but let's be real here. On top of all of flegg's points you need to most times stomach a huge hit for Swampert to mega evolve in the first place. Like idk about you but I don't like my rain teams to stack the same weaknesses to fat grasses when I can use another mega to improve rains matchup against stuff like Ferro and Thundurus. M-Swampert I think was cool and all start of ORAS but the way you play against rain and play on switches to pressure stuff like M-Swampert doesn't really convince me. I've seen Kingdra put in a toooon more work than M-Swamperts, and that is a huge reason why M-Swampert is so lacking. The fact you're just using a mega for something that's practically less effective from a general standpoint than one of the best swift swimmers in the tier is embarrassing. The only case you could make is to raise Kingdra if it's not on par with the B rank stuff, M-Swampert that is. Tbf though a lot of the B stuff have less opportunity cost in my eyes than M-Swamp does. Idk about it dropping but rising it makes 0 sense to me.

bludz touched upon Mamoswine but like he said don't drop it rofl. Things disgusting in B+ and falls under that group of Pokemon that people don't realize how devastating they can be in practice due to their relatively low usage (Terrakion, Suicune, Diggersby some of those). Life Orb is the variant that can put huge dents into your standard balance builds, takes a dump on chomp which is one of the best rockers / mons in the tier right now, an electric check that isn't just another electric lol or something Latias who doesn't even have the offensive potential to pose a threat to most electrics anyways unless prior damage. Mamoswines switch ins are pretty prediction reliant and or situational in the form of less viable mons like Bronzong. B+ is perfectly fine in a meta where Thundurus is found on a bunch of offense, Chomp being rampant, like almost every single decent rocker being a ground type weak to Ice or something like Heatran being exploitable to ground as examples.

I mean Idk about Latias I think it's so extremely overrated like the context of it being an electric check is rather dumb when every single build packing an electric type is gonna be offensive, meaning they got something utilizing Dark in the back such as Bish / Weavile. Healing Wish has enough of a merit to keep it in its position because it makes some end games stupidly easily. Like for example the Pidgeot build I have that goes with SD Bisharp / Work Up Pidgeot with spikes support doesn't function without Latias being there since her Healing Wish provides these set up sweepers longevity against stall. Then again it depends on how you look at it. I don't think Latias is as good as Starmie if not worse in practice.

Kind of long so not gonna bother with other stuff that I sure as hell know shouldn't happen that was mentioned like Char-Y dropping, or stuff I don't care about like M-Chomp rising nom for the 20th or so time.

Edit: I lied about M-Chomp a little bit. I think it's better than M-Swampert. Yes you read a line of me supporting M-Chomp in some way. Congrats.
 
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b+ rank is that special placement full of underrated 'mons that can perform greatly in the metagame. scarf terrakion excels as a cleaner. diggersby pounds balance into pieces. victini is a diverse 'mon that fairs well against stall. cbnite can be a super clutch 'mon. breloom is cool against the omnipresent sand. togekiss poops on stall. suicune is suicune. you are catching my drift by now...

the point i am trying to make is mega garchomp and gallade don't have the characteristics to differentiate themselves significantly (please emphasize on the italicized word) to consider a b+ ranking. mamoswine has a unique set of traits that let it threaten every single archetype in some way to perform its job consistently when reflected to the current state of the metagame.

for these reasons, i expect the following:

m-gallade to b
mamoswine to stay
m-swampert to b- (thing is disappointing)
m-garchomp to stay

personally find dragalge and togekiss to be well-placed at the moment.
 
personally find dragalge and togekiss to be well-placed at the moment.
Yeah, until GameFreak decides to give it the ability we've been waiting for since it was revealed.

Also going to go ahead and say that some Pokemon in B+ might not mind moving up to A-, but I can't really give true justification as to why. Many Pokemon there are just downright irritating to stop, but might contradict the freedom of teambuilding, but I'll go ahead and name a few things that give each one a reason to rise (or NOT, whichever I truly feel).

B+ -> ?

So...I admit I'm far behind the times with Breloom. Technician is cancer to me. It's not...BAD--it's actually pretty damn good, but I always preferred Poison Heal to it. I prefer it so much that I stick with a SubPunch set with Stone Edge (no, I don't run Seed Bomb--bite me and flame me all you want) for Charizard and Talonflame switch-ins and it catches everybody off guard enough to maintain my love for it. So what holds it back in general? Well, the BST is 480, among the lowest in OU, so sacrifices had to be made somewhere. I'll start with bulk. Breloom's bulk is pretty pitiful to me, which is sad since it launches nasty attacks Technician or not. The second is Speed. This Speed-Ties with Bisharp, but without the superior typing defensively. Finally, the typing. Grass-Fighting is fantastic offensively, but is pitiful in this Meta defensively. Azumarill beats it down with Play Rough, Talonflame destroys it with Brave Bird AND Flare Blitz, Alakazam with Psychic, Gengar with Sludge Bomb, etc. Many Pokemon carry a good move to stop it cold. The problem, and why A- isn't out of reach for Breloom in my eyes? Spore. When you bring Breloom out, it's against a Pokemon that gives it immense trouble on the spot. Your opponent switches in their check (anything S-Rank and other fabulous choices not named Ferrothorn, Celebi, or Venusaur) and BOOM! They're asleep now, giving you time to set-up or switch to a more appropriate check--either way, the momentum becomes yours. This is what keeps me choosing Breloom, but not every set can run Spore, for...CHOICE BAND sets exist. Oh well. I'm sure that, once again, I have the unpopular opinion.


B+

No...just no rise. I like Diggersby. Hiroka might not like this bad boy, but I'll always love him more than Porn Bunny. STAB Return and Earthquake is hilarious unless you see Gengar and, even then, he has Knock Off and Agility to combat this one. He hit everything so hard, but has problems like common weaknesses and not enough bulk to tank them too well. One Agility can give it enough speed to outrun Mega Alakazam, but getting that Agility off is problematic when multiple Pokemon can switch in and just force it out. Choice Band isn't good because its STABs are easily switched in by Gengar and others that take advantage of Type Advantages (see Skarmory). Overall, Diggersby gives pressure itself quite well, but I'd like to keep it B+--just an example of a good Pokemon that has a good home.


B+ -> A-?

When news spread that Dragonite received Multiscale has its Dream World Ability, I flipped. This thing became the ultimate of annoyance Pokemon. Tank a Super-Effective move, Dragon Dance, Roost to full health, etc. The access to ExtremeSpeed is also a plus. What stops it? Truthfully, teams carry Pokemon with Ice Beam to stop TankChomp, so preparing for Dragonite isn't as hard as preparing for TankChomp. It's really sad, actually; Dragonite shares similar flaws, but multiplies them with a Stealth Rock Weakness and neutrality to Electric Attacks. Choice Band has power and its bulky Dance set is definitely sweet, but I'm hard pressed to see a raise in rank with this one...and I hate saying that because I love using it.


B+ -> A-?

By the power of Unova! I HAVE THE POWER! Oh...wait. Terrakion is boss. Offensively, it is monstrous. It has a killer movepool, the Attack to abuse it, a move to double its Speed, and the typing of hilarity with the stats to back it up. This is pretty bulky for a Physical Attacker, at 91/90/90, which is nothing to shake off. What happened to it? Power Creep? Fairies? Yeah, it has problems against Fairies, since...wait, it gets Poison Jab? Shit, it has an answer to them, too. With Aegislash gone, Earthquake is no biggie. Give it a Choice Scarf to outspeed common threats. Give it a Choice Band to break walls. Give it a boosting move and Life Orb to rip an opponent to shreds. Priority might be a problem, sure, but this is also a Pokemon that punishes Knock-Off users with Justified. Lose your Choice Band? Oh well--keep the boost and freedom to switch moves. I never got why people stopped using this--bring it back. Then again, in comes the flaming messages of "do u evn Pokemon bro" and then listing reasons why it's not used. Bring it. Maybe I AM too far behind the times and need to be shown why something isn't as good as it once was.


I will not comment on Togekiss, for I have already. I also won't comment on Victini, for I am still experimenting with it. Suicune is Suicune.
 

Century Express

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Gengar for A is ok for me. Even though he's very weak against various Offensive powerhouses (Mega Scizor, Weavile, Torn-T, coins vs Bisharp depending of the moveset), I see Gengar as a mon more designed to break defensive cores and provide specific utilities IMO. For example, if he use of WoW on x moveset, he can weaken Scizor | Bisharp (Trade) for another member, Taunt + 3 Attacks is really amazing to a team withouth good resources of breaking common Stall archetypes, and the Fairy-resist | Ground-immunity makes him switch-in too much better vs Diggersby | Clefable and Mega Altaria, although he hates Thunder Wave obviously. It's really annoying to use a spinblocker which fails to spinblock the only two (decent) spinners in the tier, and being Pursuit-bait for Weavile | Scarftar sucks as well, but he should be seen as a mon which breaks stuff because of his few switch-ins, and being considered in teambuilding depending of which stuff he wants do break (LO 3 Attacks + Subs | Taunt, WoW, Scarf is a bit underrated as well).

Agree with Celebi dropping to B-, he rarely does something decent, and even with Baton Pass, he kinda makes the user loses all the momentum during the match... kinda fails to check various decent VS users speaking about it in long-term, unlike Mega Venu and Ferrothorn, and his typing doesn't help it (opens 97629162 opportunities to Offensive Tran, Zards, Talonflame, Scizor, Weavile, Torn-T, Bisharp), although it's a amazing Keldeo | Azuma | Rotom-W check. The only aspect which i like from him is Baton Pass (both for momentum, or passing status), but realistically, it's too hard for him to pull a BP sucessfully against the majority of teams. so the drop is perfectly fine for me.
 
Please read, and support (please?)
I know this isn't on the discussion slate, I feel that it has to be discussed. That topic is:
M-Altaria to S Rank
I know that your going to say the following things (listed below if you're wondering) but you guys are really underrating its presence. I will now list cons vs reality so you understand;

Cons vs Reality
Con No. 1: It lacks Offensive presence before setting up.
Reality:
252 Atk Pixilate Mega Altaria Return vs. 0 HP / 0 Def Shaymin: 195-229 (57.1 - 67.1%) -- guaranteed 2HKO
252 SpA Mega Alakazam Psyshock vs. 0 HP / 0 Def Shaymin: 163-193 (47.8 - 56.5%) -- 86.7% chance to 2HKO
252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Mew: 262-309 (64.8 - 76.4%) -- guaranteed 2HKO RECOIL MOVE ALERT


Con No. 2: Not enough bulk without heavy investment.
Reality:
252 Atk Mega Lopunny Ice Punch vs. 0 HP / 0 Def Mega Altaria: 158-186 (54.2 - 63.9%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 28 Def Mega Altaria: 216-254 (74.2 - 87.2%) -- guaranteed 2HKO after Stealth Rock

Something that takes SE hits from some of the the most powerful Megas is not bulky? Great, now M-Ray should be OU, yes please.


Con No. 3: suffers from 4MSS.
Reality: Optimism, please. This means just that it has extreme versatility and a way to beat would-be-counters. For example:F-Blast for M-Sci and Megagross, EQ for Heatran, Its typing allows it to generally beat Fire types. Even M-Char X is countered by Quag. But this thing? None.

Con No. 4: Has Mega Opportunity cost
Reality: What? Opportunity cost? {10 Hours Later} Sorry, had a laughing fit. Guess what else is a Mega? Oh, I dunno Char X, Megagross, and M-Sab. These are megas too. Why no talk of opportunity cost for these? Don't use the answer, they cover very unique roles. Oh wait, so does -Alt.

As you have seen, All the previous arguments are deviously flawed, and I hope the team takes this into consideration.

PS from me: Please do not over hype it just because of this post. We don't want AM on my case do we??
 
Please read, and support (please?)
I know this isn't on the discussion slate, I feel that it has to be discussed. That topic is:
M-Altaria to S Rank
I know that your going to say the following things (listed below if you're wondering) but you guys are really underrating its presence. I will now list cons vs reality so you understand;

Cons vs Reality
Con No. 1: It lacks Offensive presence before setting up.
Reality:
252 Atk Pixilate Mega Altaria Return vs. 0 HP / 0 Def Shaymin: 195-229 (57.1 - 67.1%) -- guaranteed 2HKO
252 SpA Mega Alakazam Psyshock vs. 0 HP / 0 Def Shaymin: 163-193 (47.8 - 56.5%) -- 86.7% chance to 2HKO
252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Mew: 262-309 (64.8 - 76.4%) -- guaranteed 2HKO RECOIL MOVE ALERT


Con No. 2: Not enough bulk without heavy investment.
Reality:
252 Atk Mega Lopunny Ice Punch vs. 0 HP / 0 Def Mega Altaria: 158-186 (54.2 - 63.9%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 28 Def Mega Altaria: 216-254 (74.2 - 87.2%) -- guaranteed 2HKO after Stealth Rock

Something that takes SE hits from some of the the most powerful Megas is not bulky? Great, now M-Ray should be OU, yes please.


Con No. 3: suffers from 4MSS.
Reality: Optimism, please. This means just that it has extreme versatility and a way to beat would-be-counters. For example:F-Blast for M-Sci and Megagross, EQ for Heatran, Its typing allows it to generally beat Fire types. Even M-Char X is countered by Quag. But this thing? None.

Con No. 4: Has Mega Opportunity cost
Reality: What? Opportunity cost? {10 Hours Later} Sorry, had a laughing fit. Guess what else is a Mega? Oh, I dunno Char X, Megagross, and M-Sab. These are megas too. Why no talk of opportunity cost for these? Don't use the answer, they cover very unique roles. Oh wait, so does -Alt.

As you have seen, All the previous arguments are deviously flawed, and I hope the team takes this into consideration.

PS from me: Please do not over hype it just because of this post. We don't want AM on my case do we??
It just moved down...
 

AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
Please read, and support (please?)
I know this isn't on the discussion slate, I feel that it has to be discussed. That topic is:
M-Altaria to S Rank
I know that your going to say the following things (listed below if you're wondering) but you guys are really underrating its presence. I will now list cons vs reality so you understand;

Cons vs Reality
Con No. 1: It lacks Offensive presence before setting up.
Reality:
252 Atk Pixilate Mega Altaria Return vs. 0 HP / 0 Def Shaymin: 195-229 (57.1 - 67.1%) -- guaranteed 2HKO
252 SpA Mega Alakazam Psyshock vs. 0 HP / 0 Def Shaymin: 163-193 (47.8 - 56.5%) -- 86.7% chance to 2HKO
252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Mew: 262-309 (64.8 - 76.4%) -- guaranteed 2HKO RECOIL MOVE ALERT


Con No. 2: Not enough bulk without heavy investment.
Reality:
252 Atk Mega Lopunny Ice Punch vs. 0 HP / 0 Def Mega Altaria: 158-186 (54.2 - 63.9%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 28 Def Mega Altaria: 216-254 (74.2 - 87.2%) -- guaranteed 2HKO after Stealth Rock

Something that takes SE hits from some of the the most powerful Megas is not bulky? Great, now M-Ray should be OU, yes please.


Con No. 3: suffers from 4MSS.
Reality: Optimism, please. This means just that it has extreme versatility and a way to beat would-be-counters. For example:F-Blast for M-Sci and Megagross, EQ for Heatran, Its typing allows it to generally beat Fire types. Even M-Char X is countered by Quag. But this thing? None.

Con No. 4: Has Mega Opportunity cost
Reality: What? Opportunity cost? {10 Hours Later} Sorry, had a laughing fit. Guess what else is a Mega? Oh, I dunno Char X, Megagross, and M-Sab. These are megas too. Why no talk of opportunity cost for these? Don't use the answer, they cover very unique roles. Oh wait, so does -Alt.

As you have seen, All the previous arguments are deviously flawed, and I hope the team takes this into consideration.

PS from me: Please do not over hype it just because of this post. We don't want AM on my case do we??
"We don't want AM on my case do we?" lol

M-Altaria is one of the best A+ mons but it's not even at the level of centralization that all the S ranks exert imo. Not sure why the post was in a hide as if the surprise factor was going to wow anybody but w/e.

Con1: Realities aren't conveyed through calcs that don't show that M-Altaria can be and will be pressured by any build that takes it into account on a basic level through speed control and coverage options. It doesn't have the ability to be an anti-offensive mon or immunity to hazards to maintain its longevity and team support for the team like Clefable. It's not like Manaphy who has the ability to just invalidate most things under its speed tier and would be checks can actually lose to legitimate coverage options without being at risk of not handling other checks to it, this is M-Altarias case in the current meta. Char-X sports an offensive capability that forces teambuilding to a higher level so that you're not swept by its DDance variant while its Wisp variant is stupid good on hazard builds for passing burns and can even function in phasing switch ins with Dragon Tail to increase hazard damage. M-Sableye is waaaaay more centralizing than M-Altaria I don't even need to start on that.

Con2: Taking a super effective hit with STAB not supplementing it and having a 110 defense stat across the board to take it isn't exactly explaining anything other than it takes some relatively decent hits. So you die to two Bullet punches from M-Scizor, what was the point of this calc. Better yet what's the point of calcs that people put to justify an argument. How do I take these seriously when we magically assume everything is at 100%.

Con3: I don't like the term 4mss at all, but M-Altaria is most definitely strapped for moves to get past a ton of stuff so I apologize if I'm not so optimistic to be running M-Altaria on my builds when stuff like M-Diancie and M-Alakazam who are able to exert a lot more pressure in the meta are around. Quag being one of the most spike exploitable mon and also being mandated to get worn down due to its necessity to check some extremely dangerous threats doesn't exactly say much other than Char-X doesn't really care about half of its checks either in the way teams support it. Having no counters isn't a trait in M-Altarais favor when M-Altaria isn't blasting teams left and right or centralizes the game in any such manner where I would put it on the level of any of the S stuff.

Con4: Opportunity cost is dependent on how the meta can appropriately react to it, not just being a mega. M-Alt can be reacted to it's not the OST / SPL days where everyone and their mother was dying to M-Altaria and isn't even on a lot of teams anymore in favor of other archetypes and megas that can provide more blanket utility or effectiveness. What's the logic here?

If your argument is so deviously flawed as you put it, then what exactly are you trying to prove other than you want to see M-Alt in S and just throw out assumptions that it's a burden to the tier on the level you're putting it at?
 
Please read, and support (please?)
I know this isn't on the discussion slate, I feel that it has to be discussed. That topic is:
M-Altaria to S Rank
I know that your going to say the following things (listed below if you're wondering) but you guys are really underrating its presence. I will now list cons vs reality so you understand;

Cons vs Reality
Con No. 1: It lacks Offensive presence before setting up.
Reality:
252 Atk Pixilate Mega Altaria Return vs. 0 HP / 0 Def Shaymin: 195-229 (57.1 - 67.1%) -- guaranteed 2HKO
252 SpA Mega Alakazam Psyshock vs. 0 HP / 0 Def Shaymin: 163-193 (47.8 - 56.5%) -- 86.7% chance to 2HKO
252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Mew: 262-309 (64.8 - 76.4%) -- guaranteed 2HKO RECOIL MOVE ALERT


Con No. 2: Not enough bulk without heavy investment.
Reality:
252 Atk Mega Lopunny Ice Punch vs. 0 HP / 0 Def Mega Altaria: 158-186 (54.2 - 63.9%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 28 Def Mega Altaria: 216-254 (74.2 - 87.2%) -- guaranteed 2HKO after Stealth Rock

Something that takes SE hits from some of the the most powerful Megas is not bulky? Great, now M-Ray should be OU, yes please.


Con No. 3: suffers from 4MSS.
Reality: Optimism, please. This means just that it has extreme versatility and a way to beat would-be-counters. For example:F-Blast for M-Sci and Megagross, EQ for Heatran, Its typing allows it to generally beat Fire types. Even M-Char X is countered by Quag. But this thing? None.

Con No. 4: Has Mega Opportunity cost
Reality: What? Opportunity cost? {10 Hours Later} Sorry, had a laughing fit. Guess what else is a Mega? Oh, I dunno Char X, Megagross, and M-Sab. These are megas too. Why no talk of opportunity cost for these? Don't use the answer, they cover very unique roles. Oh wait, so does -Alt.

As you have seen, All the previous arguments are deviously flawed, and I hope the team takes this into consideration.

PS from me: Please do not over hype it just because of this post. We don't want AM on my case do we??
NO s rank
first id like to say this thing only just go droped from S rank so it unlikely to go back up secondly this mon has to set up to affect the game in a massive way witch no othere S rank has to do zard x hits like a truck even before it DDs also m-alt need to much to support to work as S rank (imo) as you usually have to run manezone to get rid of skarmory or a ferrothorn for M-alt to do work also mega metagross destroys this thing it lives +1 EQ and it lives fire blast. its still a really good mon it just dosnt bring what the othere S rank mons do to the table.
 
Eh, to make a less bolded comment on Mega Altaria.

It's not time for this Marshmallow to move up, in the current metagame it's not as centralising as it used to be, far from it. It's similar to Mega Metagross, in the core it is going to be a pokemon that will always hover around A+ - S because really, that's where it should be. But in the current metagame it struggles to do it's job effectively, with the rise of Mega Venusaur, Scizor and Weavile particularly it's hard to justify that Altaria is as centralising and metagame defining as Charizard, Manaphy or Clefable.
 
Mega Altaria: stays in A+

Has lots of sets, is bulky, but metagame trends such as the rise of -even priority- Steel moves really hurt it; not to mention the initial speed of 80 which is quite underwhelming for a S-rank monster which forces you to set-up (Dragon Dance) immediately and being vulnerable to status in that turn or making it somewhat easy to revenge kill even when boosted. The 4MSS syndrome completes this picture because Altaria can easily be taken advantage of by common checks and counters because the metagame absorbed it. It is still a strong pokemon with numerical and actual bulk on both sides and some offensive presence even when unboosted that's why A+ rank.
 
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Um, Mega Altaria dropped really recently I doubt whoever is orchestrating this thread has changed there opinion on its placement, the metagame hasn't adapted enough for such a large reconsideration so it should honestly stay A+ for now, and discussing something that dropped out of S a week doesn't seem like an optimal position to place this thread in.
 
Volcarona A- to B+:
I really like this thing and it puts in work. I've ploughed through plenty of unprepared teams with a single QD under my belt and a handful of teams once i've taken down their c/c. But do I think it should stay in A-? Well...

I've used Volcarona in the past and have been building with it recently and it's not exactly splashable. Perhaps it's my sub-par teambuilding skills, but it gives the impression of a mon that you build around, rather then something you slap on a team to facilitate another mon's abilities. I mean sure it can get past its c/c with the right coverage move but you can generally see what it's running based on the team composition.

It's scary as hell to face and I certainly don't like seeing one on the opposing team matchup, but when playing with one I dislike seeing a lot more things on the opposing side of the field. Running Mdia + Volc is a good option but Diancie is worn down pretty quickly and you still have to play 50/50s with rock setters and stuff. You're also weak to priority, and most builds carry at least 2 innate checks to it.

I think it's important to note that this is a viability rankings thread, not a power level rankings thread. Volcarona is a crazy powerful threat you need to take into account when making a team, but is it something you can slap on a team like Boo-Boo keys or Starmie, or something that defines a playstyle like Politoed? Not really. Just like other things at the level of B+ like Dragonite, Diggersby and Terrakion, Volcarona is very good and you'd be unwise to underestimate it, but I don't think it's at the level of A- with the amount of team support it needs.

And there's no shame in that.


Mega Gallade B+ to B:
Outclassed is the wrong buzzword here, plain and simple. Let me give a better example of outclassed:

The next generation releases a mega with the same typing, movepool, ability, and stats as Mega Gallade, except it has 10 more base attack and speed.

In that case, Mega Gallade would be outclassed, as it does everything this new mega does except 10 attack and speed points worse. Another example would be comparing Talonflame to Fletchinder. (except if you wanted to be pedantic linda can hold eviolite, but let's be real here.)

The word I think fits better here is "overshadowed". Mega Gallade is overshadowed by Mega Lopunny as a speedy fighting type because Mega Lopunny hits a more defining and less crowded speed tier, has a better matchup against offence, has perfect neutral coverage with its stabs and actually beats Mega Sableye without sacrificing half of its moves. Mega Gallade is overshadowed by Mega Medicham as a fighting type nuke because Mega Medicham doesn't need a setup turn to hit like a Mack Truck with chainsaws strapped to every available surface.

What Mega Gallade isn't overshadowed in, however, is being a fighting type with a slightly above average attack stat with a speed stat in a crowded speed tier that can wallbreak and be somewhat speedy...albeit, averagely. But I don't really think in this meta there's a demand for Mega Gallade's niche of being an averagestuff mashup mon. An average rank for an average mon. Drop please.


Mega Swampert B+ to B-:
I'm not a fan of this thing. Yeah, it can do neat stuff on rain, but it's not as spooky to see in preview as other rain abusers like Kingdra or Torn-T. It has neat options it can run, but usage stats at 1825 have cursepurt above superpower and low kick. So until we start seeing the set of champions, it's fairly safe to switch into this thing and I'll agree with the drop.
 
lol you guys need to calm down, Mega Altaria just dropped, give it some time.

Mega Altaria will always be a mons who is constantly shifting in viability due to changes in popularity. The current meta is prepared for it and certainly does not reflect the time when it was moved to S in the first place. If you want my honest opinion I dont think it will ever move to S again, once people learnt how to deal with it the first time around they dont need to relearn how to do it and most of them will be able to quickly prepare for it. Yes, we know it is a threat, we know it has several dangerous sets and yes, we know it looks like cotton candy/marshmallow/fluffy burd. These statements may be true but it doesnt mean they reflect the current metagame. You dont need to nominate it to move up just because you swept an unprepared moron on the ladder. The second he lost to it he probably jumped straight onto the teambuilder and slapped a Skarmory/Scizor/Heatran/Klefki/Mega Venu/Amoongus on there without even thinking twice. My point is that unlike 3-4 months ago, when a lot of players were struggling to adapt to its presence, everybody knows how to deal with it at the moment and even if it does at some point in the future lose popularity, the second it gains it again everyone will be ready. Does anyone remember Pinsir in early XY? It was easily capable of tearing through teams, barely anyone knew how to stop it and because of that it was S. The second the meta settled down on it though it dropped to A+, then to A. It didnt matter that there was a surge in popularity with the 'double bunny' team in late XY, everybody could still deal with it and had no trouble adapting, which meant it never regained its former position.

On the subject of other mons, Ive never thought Swampert was any good. It has very little going for it over other swift swimmers when you notice it wastes a mega slot. I made a nomination for it to drop months ago for the exact same reasons but you guys seemed to disagree quite vehemently. Is it dickriding now that makes you all agree with it? Ill let you be the judge. Regardless though, it doesnt break anything a non mega swift swimmer cant and its only niche, being immune to twave, is done just as well by Seismitoad. Dropping it is fine.
 

Gary

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Lol Mega Alt should definitely not rise to S. It's a good Pokemon and glues a lot of teams together cause of its amazing defensive synergy, but it's just so well prepared for atm that despite how it can still do a lot of work with proper team support, I just can't see it being nearly as big of a son of a bitch as Zard-X or Manaphy when comparing it to the more offensive Pokemon in S rank. Manaphy can still do a shit ton of work against teams that are "well" prepared for it, as a +3 Ice Beam does a shit ton to Ferro as well as it can potentially lure it with HP Fire; Mega Venu with Psychic too but that's rare and Scald burns are fun. Zard X in all honesty doesn't really have many reliable counters outside of like T-wave Bro, physically fat Hippo and I guess some variants of Mega Alt altho it Blitz after Rocks can 2HKO it easily at +1 and it can live a Return easily even after recoil.

Unlike Zard-X Mega Alt is just a lot easier to revenge kill as well as being walled. Without Fire Blast practically any Steel-type just straight up walls it, and without EQ Heatran Roars it out or Toxic stalls it if it lacks Heal Bell (Taunt Tran with Magma Storm wears it down quickly too). Mega Venu is like really sexy in the current meta and walls every set in existence which is really annoying for it, and with the extreme influx of Weavile it can picked off Ice Shard once its weakened, while more defensive variants are outsped even at +1 and OHKOed by Crash. Talon can live any hit and set up and SD + BB the next turnThen of course there's Unaware Clef has the potential to eat up a Return from most variants (Addy max Attack has a chance to 2HKO) and just CM Moonblast it to death, while Zard X can still 2HKO even at +0 because it's strong as fuck. Its Speed tier is also very significant considering that it outspeeds practically anything relevant at +1 and OHKOing most of them. Like Altaria it also has a lot of defensive synergy outside of being weak to Rocks; walling Mega Mane, Thundy, Mega Zor, Zone, Volc, Serp to an extent, Zard Y, Mega Sableye, Mega Venu, etc. Mega Alt possess many positive traits that outweigh most of its negative, however I just can't see it being in the same rank as Zard X, arguable the best DDer/mon in OU at the moment. Mega Alt is strong and provides a lot of overall utility, but as long as Zard X is S rank, which has significantly less flaws than Mega Alt imo and more overall effectiveness, I just can't see Mega Alt being in the same position.

Mega Alt is a very solid mon, but no where near Zard X level. Sorry if I'm rambling nonsense lol I'm kinda drunk, but to me, Zard X as a DDer and a mon in general is just so much better to a point where ranking them the same is practically insulting.
 
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I think Volcarona should be moved from A- to A.

It is a huge threat that can kill the entire metagame bar Talonflame and Chansey/Blissey. Its movepool is pretty deep and it has many sets, so you often do not know what to expect. One turn of setup is all it needs to turn a match completely around. If Pokemon like Charizard Y and Gyarados-M are A's, then I don't see why Volcarona shouldnt be, especially since it doesn't take up a mega slot.
 
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I think Volcarona should be moved from A- to A.

It is a huge threat that can kill the entire metagame bar Talonflame and Chansey/Blissey. One turn of setup is all it needs to turn a match completely around. If Pokemon like Charizard Y and Gyarados-M are A's, then I don't see why Volcarona shouldnt be, especially since it doesn't take up a mega slot.
except not killing talonflame is a much greater problem than it's made out to be. not sure where the hype is coming from tbh when volc requires good support (magic bounce + spin/defog), has severe 4mss which although might be seem to be solvable through team support is much harder to do given the things one needs to run with it. yes charx and y and tflame need similar support but they all perform usable functions against a variety of playstyles even at half health, such as 2HKO'ing everything and providing team utility. w/out hp ground volc is walled hard by charx and tran, w/out buzz it cant really break latis, needs hp ice to actually beat chomp and wants giga/roost for waters, lol it wants hp rock for char y if it's not been weakened. if you run roost to mitigate rocks and residual you're choosing a new set of things that wall you because you only have two attacks and need qd. w/out roost a lucky dtail into volc or a switchin to one of the mons volc checks in theory like sciz that means that volc is only going to have that one chance to sweep. like this isn't to say that volc isn't very effective when the circumstances are perfect and its checks are gone, which is admittedly quite common given how often people like sacking their volc checks w/out scouting the set for coverage but in general once you've found out the set teams have an answer to it. the speed tier being so crowded is not in its favor when medicham and chary are increasingly running positive speed natures for other things like manaphy and it cant beat chary without a qd and roost. this is ignoring how volc generally wants either of passho lum or coba to deal with azu stall/thundy and tflame respectively so it suffers from a lot of common priority users which although they don't want to be switching in on volc often can force it out to take more rocks and not set up again.

252 SpA Mega Charizard Y Fire Blast vs. 72 HP / 0 SpD Volcarona in Sun: 301-355 (91.4 - 107.9%) -- 50% chance to OHKO)
252 Atk Sharp Beak Talonflame Brave Bird vs. 72 HP / 0 Def Coba Berry Volcarona: 244-288 (74.1 - 87.5%) -- guaranteed 2HKO


if tldr, volc should stay a- because when given the right support (and against certain balance/stall builds) it can absolutely clean house, but given the flaws it has against current metagame mons i dont think it's justified to go to A.
 
except not killing talonflame is a much greater problem than it's made out to be. not sure where the hype is coming from tbh when volc requires good support (magic bounce + spin/defog), has severe 4mss which although might be seem to be solvable through team support is much harder to do given the things one needs to run with it. yes charx and y and tflame need similar support but they all perform usable functions against a variety of playstyles even at half health, such as 2HKO'ing everything and providing team utility. w/out hp ground volc is walled hard by charx and tran, w/out buzz it cant really break latis, needs hp ice to actually beat chomp and wants giga/roost for waters, lol it wants hp rock for char y if it's not been weakened. if you run roost to mitigate rocks and residual you're choosing a new set of things that wall you because you only have two attacks and need qd. w/out roost a lucky dtail into volc or a switchin to one of the mons volc checks in theory like sciz that means that volc is only going to have that one chance to sweep. like this isn't to say that volc isn't very effective when the circumstances are perfect and its checks are gone, which is admittedly quite common given how often people like sacking their volc checks w/out scouting the set for coverage but in general once you've found out the set teams have an answer to it. the speed tier being so crowded is not in its favor when medicham and chary are increasingly running positive speed natures for other things like manaphy and it cant beat chary without a qd and roost. this is ignoring how volc generally wants either of passho lum or coba to deal with azu stall/thundy and tflame respectively so it suffers from a lot of common priority users which although they don't want to be switching in on volc often can force it out to take more rocks and not set up again.

252 SpA Mega Charizard Y Fire Blast vs. 72 HP / 0 SpD Volcarona in Sun: 301-355 (91.4 - 107.9%) -- 50% chance to OHKO)
252 Atk Sharp Beak Talonflame Brave Bird vs. 72 HP / 0 Def Coba Berry Volcarona: 244-288 (74.1 - 87.5%) -- guaranteed 2HKO


if tldr, volc should stay a- because when given the right support (and against certain balance/stall builds) it can absolutely clean house, but given the flaws it has against current metagame mons i dont think it's justified to go to A.
I disagree.

I never compared Volcarona to Charizard X. I compared it to Y and M-Gyarados. Fact of the matter is that Volcarona, too, can operate even if you fail to clear SR. With bulk, setup, and/or roost, SR is not necessarily an issue if the opponent's team is weakened down or lacks strong enough priority. I don't see why Charizard Y and MGyarados, who also need a lot of support and threats removed to operate on their own, get passes.

Volcarona does provide the utility, or value, rather, that some of the pokes in A tier provide. It doesn't even take up a Mega slot in the process, meaning it has good opportunity cost. We know that Volcarona suffers from 4MSS - many sweepers do.

You're just picking and choosing certain situations in which Volcarona won't be able to run through the opposing team. But, like I said, the same applies to any setup sweeper. The fact remains that Volcarona is a big threat with immense offensive pressure. I'm saying if Pokemon like Charizard Y, which can only hit like a truck and nothing much else (and takes up a mega slot), Mew, and M-Gyarados are considered A, then I don't see why Volcarona isn't when it can shit on every Pokemon A through S save Charizard X, Talonflame, and CB azumaril, whose hits can be decently absorbed by bulky waters.
 

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Except its a set up sweeper prone to the majority of priority unlike something such as zard-x and the 4mss isnt the issue its finding opportunties to actually set up in the first place. Its lack of consistency in comparison to some of the more centralizing forces such as tyranitar and gardevoir makes a- a good spot for it.
 
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