Beheeyem @ Leftovers
Ability: Analytic
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Signal Beam
- Calm Mind
- Recover
Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Mach Punch
- Flare Blitz
- Close Combat
- U-turn
Mawile @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Iron Head
- Play Rough
- Baton Pass
Zebstrika @ Life Orb
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk / 30 Def
- Volt Switch
- Overheat
- Thunderbolt
- Hidden Power [Ice]
Politoed @ Choice Specs
Ability: Water Absorb
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 1 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Focus Blast
Simisage @ Choice Scarf
Ability: Overgrow
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Leaf Storm
- Gunk Shot
- Knock Off
- Superpower
Ability: Analytic
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Signal Beam
- Calm Mind
- Recover
Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Mach Punch
- Flare Blitz
- Close Combat
- U-turn
Mawile @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Iron Head
- Play Rough
- Baton Pass
Zebstrika @ Life Orb
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk / 30 Def
- Volt Switch
- Overheat
- Thunderbolt
- Hidden Power [Ice]
Politoed @ Choice Specs
Ability: Water Absorb
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 1 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Focus Blast
Simisage @ Choice Scarf
Ability: Overgrow
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Leaf Storm
- Gunk Shot
- Knock Off
- Superpower
So I originally wanted to build around Specs Beheeyem+U-turn Monferno, which was fun until I realized that the team I had created had no setup sweepers and I frowned. Hence, this version. CM Recover Beheeyem is a wall and a wallbreaker, and I only now realize how much I love it in the post-Machoke meta. Monferno provides U-turn support and also sponges hits from attackers. (I play this team as more of a bulky offensive team.) Mawile was added for rocks and being a mon that doesn't fear Stoutland. Zebstrika was slapped on to revenge Floatzel and provide a bit of speed. After that, I wanted a wallbreaker, so I chose Specs Politoed because the team needed a water resist and I didn't want Lapras due to the fighting weakness. Finally, I wanted a scarfer, and I knew I would want a grass type to be able to hit them with STAB from more than one mon. (Also to take care of Chinchou/Seaking.) I chose Simisage for this since it's the fastest grass in the tier and it gets Knock Off, which I wanted at this point, as well as Superpower, another good fighting attack, and a way to nuke Clefairy to boot. As an added bonus, most people don't expect it to be scarfed, which is nice.