Project ORAS Rarely Used Teambuilding Competition V4 [Week 26 - Manetric - Nomination]

Status
Not open for further replies.

DKFirelord

Back this time I swear!
is a Tiering Contributor Alumnus
Took over this diamond from Spirit (left some of his edits)

approved by atomicllamas

co-host: Brick Small.


Hello and welcome to the second (I'm not going back and counting how many failed versions of this thread exist, sue me) edition of the Rarelyused Teambuilding Competition! The goal of this project is to observe and better understand how experienced RU players (hue) go about building their teams around a particular core. It's also a great way to improve and refine your own teambuilding skills, or just simply learn how others do it! Anyone is free to participate and I encourage as much discussion as possible; however, I'd like to point out that you do not have to post a team to contribute to this thread. Feedback is allowed and actually preferred in this thread, so if you have comments or concerns about someone's team, don't be afraid to post it! The process is as follows:

Each round, I will choose a core of two Pokemon (or only one Pokemon sometimes). It is then up to you to build a team around it, designing sets, teammates, roles, and everything in between. Identifying weaknesses, strategies, and so forth are key parts of teambuilding and I'm quite interested to see how that carries through in this thread. I also hope to emphasize a lot of creativity with this as well—new gems and underrated Pokemon and cores are popping up all the time, and hopefully this thread can bring about a lot of new discoveries about the metagame! After the submission period is over (which will be after a week) I will announce the voting period, where you will get a couple of days to vote on what you think is the best team. By the end of the voting period, the votes will be tallied and team with the most votes will be archived in the Hall of Fame I will be posting below, and the process will start again with a new core.

Some rules I'm expecting people to follow:
  • Make the post presentable. Fancy cute sprites are encouraged so long as they aren't as wide as Kim Kardashian's ass.
  • Make sure you have a paragraph describing how your team functions and how it supports the core. If I wanted to look at a pastebin of some mediocre team, I would go to the RMT forum and hunt for the locked threads made by users with such pristine names like Pikachu77.
  • Don't insult users if their teams aren't up to standard, feel free to question why people are running certain things or suggest changes that will make the team better. In fact, I highly encourage discussion but don't be rude about it. Basically, just don't be a jackass.
  • Use hide tags when posting your team. Don't be that douchebag that makes everyone scroll down for an extra 5 seconds. No one likes that, and they won't like you afterwards.
  • Be creative! While there'll be no restrictions this time around, try to explore uncommon Pokemon if circumstances allow it. Channel your inner hipster.
  • You are allowed to edit your teams with testing and / or feedback from other people (i.e. you realize it sucks or gets 6-0ed by something), however be sure to make note of these edits in the original post. Once the voting period begins however, you cannot edit your teams anymore.
  • You might get a badge if you keep doing this shit (badge whores, take note)
This week Pokemon is:

Manetric​
 
Last edited:

DKFirelord

Back this time I swear!
is a Tiering Contributor Alumnus
Jesi RU Teambuilders
Week 1:
Core:
Exeggutor
Winner: Kableye


So after messing with Exeggutor for a few hours, I managed to build this team. I'll admit when I first built I though Exeggutor was trash, but soon realized it does its job ok as a wall breaker, I'm still not a fan of the speed tier or the typing but whatever. I've wanted to build a team with offensive Accelgor forever, thus I decided to use this as the opportunity by partnering it with Exeggutor to break steels. Next I added Rhyperior to serve as a rocker and a flying resist as the team with Toad was 6-0'd by Fletchinder literally every time I fought it. With two stealth rock weaknesses and a lack of a true fighting switch in (Exeggutor's speed tier meant pokemon like Hitmonlee could just High Jump Kick and Knock off next turn, Togetic was added. Durant was added to the team as a Glalie and Houndoom check. Orginally I had Drapion over Houndoom, but Delphox became a massive problem with these five Pokemon,especially Choice Scarf Delphox, so I added Pursuit Houndoom.
Now specifics on some of the sets: Exeggutor has extra speed to creep Jellicent. Houndoom has enough attack to OHKO Delphox and the rest is dumped in special attack. It definitely was fun to test this team, lost 2 games one because I rage quitted after this guy got lucky af and the other was against MainEvent because I choked horribly. FUCK THE FROG SQUAD.

Exeggutor @ Choice Specs
Ability: Chlorophyll
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
- Psychic
- Leaf Storm
- Giga Drain
- Sleep Powder

Durant @ Lum Berry
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Crunch
- Superpower
- Hone Claws

Houndoom @ Black Glasses
Ability: Flash Fire
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Sucker Punch
- Pursuit
- Fire Blast
- Dark Pulse

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 180 HP / 16 Atk / 248 SpD / 64 Spe
Adamant Nature
- Earthquake
- Rock Blast
- Stealth Rock
- Toxic

Accelgor @ Life Orb
Ability: Unburden
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Bug Buzz
- Hidden Power [Ice]
- Sludge Bomb
- Focus Blast

Togetic @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Defog
- Roost
- Thunder Wave
- Dazzling Gleam

Week 2:
Core:
Samurott
Winner: -kal-

Actually, I made this team a while back when I wanted to use a Virizion + Durant core on my team. I noticed that the duo had a common weakness to Fire-types and I decided to add Samurott in the team to function as a wallbreaker and a Fire resist. Uxie was added as I needed a Stealth Rock setter that was able to check Fighting-types at the same time. Uxie forms a great balanced core with Samurott as it can spread paralysis and generate momentum with U-Turn which Samurott needs. Jolteon functions as a soft bird check as I saw that Uxie was heavily pressured into walling too many physical attackers. I also had Wish on Jolteon so that it can act as a pseudo-cleric for my team as well as replenishing itself. I decided to add Houndoom in the last slot as my team was very annoyed towards Amoonguss and I wanted another way to beat Stall while revenge killing Delphox and Meloetta. The team is weak to Spike stacking offensive teams and maybe Jolly Scarfed Flygon but the offensive pressure that this team has should somewhat mitigate that problem as most of the time they can only put one layer of hazards and you can run Jolly on Durant or predict with Jolteon. Maybe there are other weaknesses but im too lazy to point them out.

Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge

Durant @ Choice Scarf
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Baton Pass
- X-Scissor
- Iron Head
- Superpower

Samurott @ Life Orb
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Grass Knot
- Ice Beam
- Taunt

Uxie @ Leftovers
Ability: Levitate
EVs: 248 HP / 196 Def / 64 Spe
Bold Nature
- Thunder Wave
- U-turn
- Stealth Rock
- Psychic

Jolteon @ Life Orb
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Wish
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]

Houndoom @ Life Orb
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Nasty Plot
- Dark Pulse
- Fire Blast
- Sucker Punch

Week 3:
Core:
Sneasel
Winner: 49

cute little ho brew i thought would be neat to stir up. the primary offensive battery being worked off here is that of pursuit sneasel / scarf emboar / fat cm sigilyph, which i consider to be rather cool at this time, covering not only many of the current 'flavours of the month', such as fight spam, specs growth, and annoying fatmon pairings i'd just rather not have to deal w/altogether. running a proficient scald absorber such as sigilyph also allows this to go a little more balls-to-the-wall offensively than a lot of teams, which might otherwise opt for something a little more draining momentum-wise, such as specsgrowth. of course, in running psychic / fire sigilyph and utilizing a rather grounded build, i sought to incorporate dugtrio as a means to restrict tspikes users and isolate doomers, which this team obviously retains checks for, but i dislike having to play pursuit games with them. this also established an excuse to utilize memento support, which comes of reasonable benefit to sigilyph. seeking to further capitalize on the current strengths this team retains, i incorporated a 'mon i think deserves some more use, being otr cofagrigus; this further reinforced the team's handle on fighters, while providing a solid win condition and forme of speed control as to accommodate the teams lack of proficient, offense cleaning scarfer. this build has some moderate issues with certain, levitating electrics, and can lose to chople scrafty if you lend too much to it in terms of free turns, but otherwise this is a team i am rather satisfied with. hope u enjoy ;]

Sneasel @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Icicle Crash
- Knock Off
- Ice Shard

Archeops @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Endeavor
- Head Smash

Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 200 HP / 4 Def / 52 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Roost
- Psychic
- Heat Wave

Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Head Smash

Dugtrio @ Life Orb
Ability: Arena Trap
EVs: 236 Atk / 20 Def / 252 Spe
Jolly Nature
- Substitute
- Earthquake
- Memento
- Sucker Punch

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 52 Def / 188 SpA / 20 Spe
Modest Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Nasty Plot
- Trick Room
- Shadow Ball
- Hidden Power [Fighting]


Week 4:
Core:
Dragon Spam
Winner: Slurmz

I began with the selected core, and I selected Banded Tyrantrum and LO Flygon due to their excellent offensive synergy and flygon being able to U-turn for free switches into banded Tyrant.I then then realized I wanted something able to lure in M-Lix, handle fairy types, check M-Glalie and Sneasel, and was overall a good fit. I selected Durant.I now needed hazards, I also seeked another check to M-Glalie, Sneasel, and Fairy Types. I chose M-Glalie to pressure these mons and set up Spikes.I now needed a mon to set up Stealth Rock, I also needed a fighting resist. I chose mesprit to gain this and also have access to Healing Wish to heal up weakened mons!At this point, the overall team structure is complete, however, I would like hazard removal, futhermore, I would like checks to Jellicent, Meloetta, Emboar is hard to switch into, and Sigilyph is a nuisance as well. While this choice may seem odd, I chose Hitmonlee to sorta lure in these things and hit them very hard with either HJK or Knock Off. It also is able to Spin away hazards set on my side.

tYrAnNy (Tyrantrum) @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Head Smash
- Outrage
- Superpower
- Earthquake

fReEdOm (Flygon) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- U-turn
- Tailwind

dArk AgEs (Durant) @ Choice Scarf
Ability: Hustle
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Crunch
- Iron Head
- Superpower
- X-Scissor

gLaDiAtOr (Glalie) @ Glalitite
Ability: Refrigerate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spikes
- Double-Edge
- Super Fang
- Earthquake

dEmOcRaCy (Mesprit) @ Colbur Berry
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Psychic
- U-turn
- Steath Rock
- Healing Wish

cOlD wAr (Hitmonlee) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin


Week 5:
Core:
Fire Water Grass
Winner: -kal-

A pretty fun semi-stall team that I made quite some time ago. I decided to use mixed defensive Quagsire because I feel its pretty good atm, being able to take on the likes of Venomoth, Scrafty, and Mega Steelix. I like Curse on it because it allowed me to capitalize on weaker setup sweepers Emboar was added as it worked pretty well with Quagsire as it pressures Grass-types a lot and also deals with HP Grass doom. After noticing a glaring Meloetta weakness (Quagsire is quite shaky against Sub+CM Meloetta cuz of drops and stuff), I decided to put in Mega Lix to check it and also another way to deal with Venomoth as Quagsire may get pressured to wall too many Pokemons. I decided on Togetic next as my team was annoyed by Fighting-types in general and i also needed Defog support as Quagsire cannot reliably take on certain mons if there are too many hazards. Tangrowth was my next choice as my team was pressured by Alomomola and Jellicent and Rotom-C and I needed a way to beat them. Tamgrowth also served as a pivot to pressure bulky Waters which can ease Emboar to clean up late-game and helps Quagsire set up too. Seeing as how my team was kinda weak to Stone Edge Virizion, I decided to add Poison Jab to Tangrowth so that I can beat it one-on-one. Lastly, Audino served as a glue to my team. Being a pivot and a cleric, Audino was definitely something that my team needs after seeing a lack of a way to replenish Steelix and Emboar to a lesser extent. Basically, Audino just pivots and passes a Wish to a teammate and sometimes Heal Bells and thats pretty much it. Having Audino and Togetic together on the same team also meant that I could run Toxic on Audino so that it has a better matchup against fatter teams. The Attack investment on Audino ensures that it always breaks Meloetta's Substitutes as even though Mega Steelix could handle it, it may get too pressured to do so which is why I wanted another way to deal with it. Probably not the best team cuz stall and semi-stall teams are currently not in the best of situations due to the popularity of many wallbreakers.

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 76 Def / 180 SpD
Relaxed Nature
- Recover
- Earthquake
- Scald
- Curse

Emboar @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Superpower
- Will-O-Wisp

Steelix-Mega @ Steelixite
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Heavy Slam
- Roar
- Stealth Rock
- Earthquake

Togetic @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Roost
- Defog
- Dazzling Gleam
- Heal Bell

Tangrowth @ Leftovers
Ability: Regenerator
EVs: 248 HP / 68 Atk / 192 Def
Relaxed Nature
- Leech Seed
- Giga Drain
- Hidden Power [Fire]
- Poison Jab

Audino @ Leftovers
Ability: Regenerator
EVs: 252 HP / 88 Atk / 168 SpD
Careful Nature
- Wish
- Protect
- Knock Off
- Toxic


Week 6: ( OUTDATED)
Core:
Venomoth
Winner: Kableye

Basically this team focuses on destroying Venomoth's few counters with fire spam, spikes, trapping and mockery (get it cuz mime haha). Camerupt is able to set out rocks and break steel types like Steelix, while checking Pokemon like Emboar. Spdef ev's let it live a +2 Dark Pulse from doom, while giving it maximum power with a modest nature. Virizion breaks Jellicent, another "check" to Venomoth. Houndoom helps in trapping Scarf Delphox, another threat to Venomoth as well as Virizion. Qwilfish is able to set up spikes to support Venomoth as well as serve as my only way to stop rocks as personally I think every hazard remover in this tier is ass. Originally there was a Mesprit in the last slot, but I found scarf Mesprit extremely underwhelming, especially in revenge killing Scrafty so I added Mr. Mime, who has STAB Dazzling Gleam and a better chance to OHKO Scrafty and Focus Blast. Healing Wish helps a lot with Virizion and Venomoth late game. Seeing as Scrafty can't DD twice on anything on this team, I felt safe using it as my only revenge killer. Mr. Mime also does decent damage to mega lix with Focus Blast, further aiding for a late game moth sweep, while also serving as a late game cleaner itself.

Venomoth @ Life Orb
Ability: Tinted Lens
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Bug Buzz
- Quiver Dance
- Sleep Powder
- Roost

Camerupt @ Cameruptite
Ability: Solid Rock
Shiny: Yes
EVs: 248 HP / 32 SpA / 140 SpD / 88 Spe
Modest Nature
- Fire Blast
- Earth Power
- Toxic
- Stealth Rock

Mr. Mime @ Choice Scarf
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Psyshock
- Focus Blast
- Healing Wish

Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Close Combat
- Stone Edge
- Swords Dance

ban delphox (Houndoom) @ Life Orb
Ability: Flash Fire
EVs: 108 Atk / 148 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Crunch
- Sucker Punch
- Pursuit

Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 160 HP / 252 Def / 96 Spe
Impish Nature
- Waterfall
- Spikes
- Taunt
- Thunder Wave


Week 7:
Core:
Sigilyph and Fighting-Type
Winner: galbia

Ok Sash Sigilyph because im hip and i like having that as a safety net on teams that give a lot of leeway to Scrafty like this one and its always reliable and even works as a lure since they are at +1 and who is gonna switch at that point? Scrafty is a nice sweeper on bulkier teams so there is that. Scarf Durant is there to check stuff like Scarf Psychic types as well as fast mons in general.
Mola + Lix covers most stuff with Spiritomb as a secondary check to Psychic and Fighting-types

Sigilyph @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Dazzling Gleam
- Psychic
- Heat Wave

Durant @ Choice Scarf
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Baton Pass
- Iron Head
- X-Scissor
- Superpower

Scrafty @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- High Jump Kick
- Knock Off
- Iron Tail

Steelix-Mega @ Steelixite
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Sleep Talk

Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Impish Nature
- Wish
- Protect
- Waterfall
- Toxic

Spiritomb @ Black Glasses
Ability: Infiltrator
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Will-O-Wisp
- Pursuit
- Sucker Punch
- Shadow Sneak


Week 8:
Core:
Fletchinder
Winner: MrAldo

The same team I shared on team style analysis thread but with some changes that made it generally more consistent. Pretty standard Heavy Offense team that uses tailwind as a form of speed control if setup sweepers that boost its speed or powerful scarfers get out of hand. Fletchinder provides an amazing setup sweeper in this metagame, flying STAB is so good, provides tailwind whenever necessary, tailwind in general is pretty situational all in all but it has saved me plenty of times whenever I misplay (which is always) giving me a safety button if "x" mon that checks "y" mon is gone but will-o-wisp easily works still (albeit less fun).

The rest is fairly standard, sneasel is an amazing mon with a solid speed tier that can clean weakened teams outside of tailwind, hitmonlee and samurott are amazing wallbreakers that most of the tier cant switch into, sub calm mind meloetta use bunch of special attackers as setup fodder and mega steelix is mega steelix, providing an amazing glue to the team against a plethora of threats. Stone edge cause not having a rock move on your only bird check against every other fletch is suicide. Rapid spin hitmonlee cause is a necessity.

Pretty fun team all in all, hope you have fun if you ever use it!

Fletchinder
Ability: Gale Wings
EVs: 152 HP / 252 Atk / 64 Def / 24 SpD / 16 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Tailwind / Will-o-Wisp
- Roost

Sneasel @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Ice Shard
- Knock Off
- Low Kick
- Icicle Crash

Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 29 HP
- Rapid Spin
- Mach Punch
- Knock Off
- High Jump Kick

Samurott @ Life Orb
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Taunt
- Grass Knot
- Ice Beam
- Hydro Pump

Meloetta @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 152 Def / 104 Spe
Bold Nature
- Calm Mind
- Shadow Ball
- Hyper Voice
- Substitute

Steelix @ Steelixite
Ability: Sturdy
EVs: 248 HP / 64 Atk / 112 SpD / 84 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Stone Edge


Week 9:
Core:
Smeargle
Winner: Diogo

Made this when smeargle dropped, i never really tested much or anything but might as well i guess
Healing wish smeargle because hw is the best move in the game, wanted to go with spikes stack with this team and Glalie is pretty much the only offensive spiker who actually does stuff other than dying, since i had glalie i needed hazard removal(not defog because of spikes) it was either hitmonlee or tops, went with the later.
Still needed a spinblocker, fighting type check, psychic type check and a revenge killer(you don't wanna fall back on webs too much), decided to go with choice scarf medicham simply because it has some way of pivoting(bpass) which is needed when running glalie, i could run scarf durant too i guess but i run it on every team so no.
As for my spinblocker i figured mismagius was pretty much the only option with at least some form of offensive presence, i put a colbur berry on it since atm my only fighting type check is medicham so yeah.
Was lacking a psychic type check and a win condition so i decided to go with drapion, it has a cool speed tier when webs are up and stuff

Hide Hide

Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Spore
- Stealth Rock
- Healing Wish
- Sticky Web

Glalie @ Glalitite
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Double-Edge
- Ice Shard
- Spikes

Kabutops @ Lum Berry
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Aqua Jet
- Knock Off
- Stone Edge

Mismagius @ Colbur Berry
Ability: Levitate
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
- Dazzling Gleam
- Will-O-Wisp
- Substitute
- Hex

Medicham @ Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Rock Slide
- Psycho Cut
- Baton Pass

Drapion @ Shuca Berry
Ability: Battle Armor
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Poison Jab
- Pursuit/ Aqua tail
- Knock Off


Week 10:
Core:
Rotom-C
Winner: Brick Small.

The item choiced for Rotom was Choice Scarf that way it would work as a revenge killer and late game cleaner, with Rotom in the team I needed something that checks fire and flying types and also wanted rocks so Rhyperior fit like a glove giving me also electric immunity while rotom checks water and ground types for Rhyperior. Now I wanted something that would take advantage of the fact Rotom removing waters types of game and also wanted a WinCon, Delphox was the Pokémon chosen with his great offensive presence to becoming a major treath for opposing teams, as I had Rotom and Delphox in the team I decided to close the FGW core with Pelliper the seabird gave me another fire check, fighting check, Durant check and also Defog to clean my field of hazards. The last two slots are filled by Escavalier and Granbull, Escavalier comes as Psychic check and Granbull as my second fighting check and wallbreaker.

Motorzinho (Rotom-Mow) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Volt Switch
- Thunderbolt
- Trick

Grifinoria (Delphox) @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Fire Blast
- Grass Knot
- Calm Mind

Eternal knight (Escavalier) @ Assault Vest
Ability: Overcoat
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Knock Off
- Megahorn
- Iron Head
- Pursuit

Sailor (Pelipper) @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Roost
- Scald
- Defog
- Hurricane/U-turn

Robus (Rhyperior) @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 28 Atk / 232 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Roar

Tooth Fairy (Granbull) @ Choice Band
Ability: Intimidate
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Play Rough
- Fire Punch
- Earthquake
- Close Combat


Week 11:
Core:
Poliwrath
Winner: Brick Small.

Defensively Poliwrath is one of the most useful Pokémon in RU your typing and huge bulky makes him able to checks several threaths. To complete a solid defensive core I added Steelix, the iron snake has a great defensive synergy with Wrath checking flying, psychic and electric types to him and besides giving me access to rocks and another check for Durant, Mega Glalie and also tyrantrum. The team at this point had problems against delphox and wrath feared Wild Charge Emboar then Flygon joined the team to help to checks these two mons and clean my field from hazards, I opted for the special set with LO to also help as a wallbreaker, now I wanted something to setups and servers as WinCon here chose CM Virizion that also won bulky waters that were boring for the team so far and still gave me something faster on the team HP Ice to hit flying, grass types and Flygon. Rotom-S entered the team for check fighting, flyings and helps Virizion against fat grass types, Rotom is really underated and can act very well treathring a lot of cool things in the metagame like cores of Alomo/Lix/ Amoonguss etc. Finaly in the last slot we have Sneasel helping with speed control, an important priority and how the team has two fightings types it was a bit weak to psychics then Sneasel also helps pursuiting them besides taking intens of walls which facilitates the work of other team members.

Faustao (Poliwrath) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Circle Throw
- Rest
- Sleep Talk
- Scald

Fullmetal (Steelix) @ Steelixite
Ability: Sturdy
EVs: 252 HP / 96 Atk / 76 SpD / 84 Spe
Adamant Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Stone Edge

Depois de Nós (Flygon) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Earth Power
- Defog
- Roost

Shura (Virizion) @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpD / 30 Spe
- Calm Mind
- Giga Drain
- Focus Blast
- Hidden Power [Ice]

Dom Quixote (Rotom-Fan) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Pain Split
- Volt Switch
- Air Slash

Dark Inu (Sneasel) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Knock Off
- Pursuit
- Icicle Crash


Week 12:
Core:
Virizion
Winner: fran17

team started from SD Virizion, a really powerful threat in the RU meta thanks to his coverage and power. Obviously I needed a check to Fletchinder, as he ruined my sweep. Looking through the mons which resisted flying i found Rampardos the one which helped Virizion more, checking Fletch and setting up rocks. The main reason I choosed him is because of his access to Pursuit, which helped me to get some cool residual damage on Fletchinder when it switches out! Qwilfish was added to bring another Fletch check, a spike setter and a fighting check. Fletchinder and Meloetta were added to pressure more opposite defoggers/spinners, and they also abuse of the EH. Hitmontop was added as a Tyrantrum check and it also gives hazard control, necessary with Fletchinder. I tested the team a bit on the ladder, and it didn't have many issues againist standard offensive/defensive cores, although I have to play with predictions againist things like Spiritomb to baitkill them with Hitmontop. Taunt can be used over will-o-wisp on Fletchinder to play better againist stall.

team (close)
Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Leaf Blade
- Stone Edge

Rampardos @ Lum Berry
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rock Slide
- Fire Punch
- Pursuit
- Stealth Rock

Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 248 HP / 128 Def / 132 Spe
Impish Nature
- Spikes
- Taunt
- Destiny Bond
- Waterfall

Fletchinder
Ability: Gale Wings
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Will-O-Wisp
- Roost

Hitmontop @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Rapid Spin
- Foresight
- Close Combat
- Sucker Punch

Meloetta @ Colbur Berry
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Shadow Ball
- Psychic
- Focus Blast


Week 13:
Core:
Delphox
Winner: Diogo

So uh, houndoom. How can i fuck with houndoom the most w/o running duggy, figured i'd run something threatening that sets up on pursuit so went with dd scrafty, chople as usual. Fog spdef gon also for houndoom and reliable removal and checks all sorts of stuff bla bla things that gon does(it also has fire punch for abomasnow). Steelix here since i was in need of rocks and i was horribly weak to glalie(i will not run registeel ever again), stone edge on it helps against fletchinder, the usual. Now i was in need of a couple things, namely something that resists water and a secondary fighting check(that also beats scrafty) went with deffensive plume. Last slot is specs king because its cool and https://gyazo.com/c46ed1a3241d24bc7ddee202d1d4bffc

Paper Moon Shine (Delphox) @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Psychic
- Calm Mind
- Dazzling Gleam

Sky Lock Gate (Flygon) @ Leftovers
Ability: Levitate
EVs: 252 HP / 116 Def / 116 SpD / 24 Spe
Careful Nature
- Fire Punch
- Defog
- Roost
- Earthquake

Substance Abuse (Scrafty) @ Chople Berry
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- High Jump Kick
- Knock Off
- Poison Jab

Ballet Mechanique (Steelix-Mega) @ Steelixite
Ability: Sand Force
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Heavy Slam
- Stealth Rock
- Earthquake
- Stone Edge

World's End Garden (Vileplume) @ Black Sludge
Ability: Effect Spore
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Synthesis
- Moonblast
- Giga Drain
- Sludge Bomb

Pacific State (Slowking) @ Choice Specs
Ability: Regenerator
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Scald
- Psychic
- Fire Blast
- Trick


Week 14:
Core:
Abomasnow (Mega included)
Winner: Diogo

Did this for the research week thingy as i rly wanted to use regular abomasnow to see how it does. Obviously you need a justification to be using non-mega abomasnow so i paired it with mega steelix, they actually kinda well together, synergy wise. Obligatory flygon here, defensive pivot to get abomasnow in safely since it's not mega and it actually can't switch into stuff. SD pursuit drapion(lum) as this is the designated psychic type check slot and since slowking is a thing now i figured this set might work as long as i have stuff that can weaken/switch into mega steelix. Enter slowking, deffensive slowking with fire blast as i didn't feel much need to run calm mind + i was a little vulnerable to mega abomasnow i guess(escavalier will probably be more popular now so theres also that), slowking as my designated fighting check still loses to scrafty and virizion, fletchinder was added as it can check both of those as well as being able to get drapion checks a little weakened supporting the use of pursuit on it.

World's End Garden (Abomasnow) @ Life Orb
Ability: Snow Warning
EVs: 120 HP / 60 Atk / 252 SpA / 76 Spe
Mild Nature
- Blizzard
- Ice Shard
- Focus Blast
- Giga Drain

Ballet Mechanique (Steelix-Mega) @ Steelixite
Ability: Sturdy
EVs: 252 HP / 236 SpD / 20 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Roar

Sky Lock Gate (Flygon) @ Leftovers
Ability: Levitate
EVs: 252 HP / 116 Def / 116 SpD / 24 Spe
Careful Nature
- Defog
- Earthquake
- U-turn
- Roost

Motion Blue (Slowking) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Slack Off
- Fire Blast
- Scald
- Psyshock

Memento Mori (Drapion) @ Lum Berry
Ability: Sniper
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Pursuit
- Poison Jab

Paper Moon Shine (Fletchinder)
Ability: Gale Wings
EVs: 152 HP / 252 Atk / 76 Def / 28 SpD
Adamant Nature
- Swords Dance
- Acrobatics
- Will-O-Wisp
- Roost


Week 15:
Core:
Slowking
Winner: thecrystalonix

so i started off with TR slowking, as it is one of the more underused set of slowking atm, and i wanted to see how it would function. LO moves hit hard off without any boost, but i also added NP to be able to set up on things (like mola). Next, i wanted a pursuit trapper / ghost check, so i added houndoom because of its typing and decent physical attack, doing the needed job, except on jellicent. Roselia is able to check the aforementioned jellicent, as well as getting up layers to make an easier slowking sweep possible. Since i was aiming for more of a balance approach, i added flygon as a way to get rid of hazards that make slowkings / houndooms lifes hard. Alomomola provides wish pass incase these pokemon get weakened, and acts as a glue for this team. Wish passing into rose is also good, especially if you choose not to run synthesis for sleep powder. Gurdurr is the teams dark check, while not the best out there, it does the job needed on the team. Originally, i had tried emboar but i did not like the choice lock and dual fire types, and gurdurr fit the next role, not being weak to status due to guts, and getting wish passed into from mola. The spread allows it to take 2 blizzards, so you can check aboma sorta too if played smart.

Slowking @ Life Orb
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Scald
- Nasty Plot
- Psyshock

Houndoom @ Life Orb
Ability: Flash Fire
EVs: 220 Atk / 36 SpA / 252 Spe
Hasty Nature
- Pursuit
- Sucker Punch
- Fire Blast
- Crunch

Roselia @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
- Spikes
- Sleep Powder / Synthesis
- Sludge Bomb
- Giga Drain

Flygon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Defog
- Roost

Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Bold Nature
- Wish
- Protect
- Scald
- Toxic

Gurdurr @ Eviolite
Ability: Guts
EVs: 248 HP / 44 Atk / 216 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch


Week 16:
Core:
Durant
Winner: Eternal Spirit

idea I had when I decided to build this team was to abuse hazard stack + scrafty, so I decided to start with Accelgor as a Spikes setter and Rhyperior as a SR one, the former being an awesome suicide lead and the latter being a good partner for Scrafty, as it can check Bird spam. After that, I thought about focusing on a team that gave as few free turns as possible for the opp to remove my hazards, so I opted for Colbur Taunt Mismagius as the team’s spinblocker. At this point I wanted a second win condition that could work well with Scrafty, and Sigilyph was the choice as it can both hit hard and also check Fight-types like Mismagius.
For the last slot I wanted a fast offensive mon that could also act as a “panic button” efficiently as well as having a good offensive and defensive synergy with Scrafty. I looked no further after picking Scarf Durant.

This team has some specific movesets and spreads that I’ll explain: 16 speed on Rhyperior allows it to outspeed base 40 mons with Ice Punch luring Flygon and Grass-types. Enough spe on Accelgor just to outspeed base 130 and 248 HP to maximize Final Gambit damage and the rest in atk to maximize U-Turn damage (which is a pretty cool option for when I need to keep Accelgor alive or to give me momentum). I also opted for Jolly Scrafty and Jolly Ant to have a jump on the speed tier and outspeed more things. Also, Megahorn>Ice Punch might be an option to consider on Rhyperior as it also lures Grass-types and Slowking, but gives free turns for Flygon to Defog.

DEADPOOL (Scrafty) (M) @ Chople Berry
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Drain Punch
- Knock Off
- Iron Head

GHOST RIDER (Accelgor) (M) @ Focus Sash
Ability: Unburden
Shiny: Yes
EVs: 248 HP / 116 Atk / 144 Spe
Jolly Nature
- U-turn
- Spikes
- Final Gambit
- Encore

THING (Rhyperior) (M) @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 12 Atk / 232 SpD / 16 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Ice Punch

SCARLET WITCH (Mismagius) (F) @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Dazzling Gleam
- Nasty Plot
- Taunt

CYCLOPS (Sigilyph) (M) @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Heat Wave
- Roost
- Calm Mind

ANT MAN (Durant) (M) @ Choice Scarf
Ability: Hustle
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- X-Scissor
- Superpower
- Baton Pass


Week 17:
Core:
Medicham
Winner: Fineonbae
or

This is a pretty basic HO team that revolves around Spikes + Medicham + Sharpedo. Ttrum was added for extra offensive pressure. Glalie-Mega was added because it's an OP Wallbreaker, and also helps take care of Mola. Jolteon is in the last slot because it too helps take care of Mola and is also really fast.

Previous Members/Edits:
Jolteon instead of Mismagius
Rock Polish Ttrum > Scarf Ttrum


Accelgor @ Focus Sash
Ability: Unburden
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Spikes
- Bug Buzz
- Final Gambit
- Encore

Medicham @ Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Rock Slide
- Baton Pass

Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Hydro Pump
- Crunch
- Ice Beam
- Protect

Tyrantrum @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Earthquake
- Rock Polish
- Outrage

Glalie @ Glalitite
Ability: Ice Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Return
- Earthquake
- Freeze-Dry
- Ice Shard

Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Signal Beam
- Hidden Power [Ice] or

Mismagius @ Spooky Plate
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Dazzling Gleam
- Nasty Plot
- Destiny Bond


Week 18:
Core:
Absol and Sharpedo
Winner: slurmz

rofl we started with the core, added u-turn hw meprit for rocks and momentum, heat u-turn fletch for more momentum and secondaey fighting check. Then I wanted a flying check that can beat bulky waters so eelektross, u-turn eel provided even MORE momentum, and scarf hitmonlee to spin and speed control. Bop

helheim (Absol) (M) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off

njord (Sharpedo) (M) @ Life Orb
Ability: Speed Boost
EVs: 4 Atk / 248 SpA / 252 Spe
Mild Nature
- Hydro Pump
- Ice Beam
- Crunch
- Protect

freya (Mesprit) @ Colbur Berry
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 180 Def / 76 Spe
Bold Nature
- Psychic
- U-turn
- Stealth Rock
- Healing Wish

surt (Fletchinder) (M)
Ability: Gale Wings
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- U-turn
- Roost
- Swords Dance
- Acrobatics

mjolnir (Eelektross) (M) @ Assault Vest
Ability: Levitate
EVs: 252 HP / 240 SpA / 16 Spe
Modest Nature
- Thunderbolt
- U-turn
- Flamethrower
- Giga Drain

einherjar (Hitmonlee) @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Rapid Spin
- Knock Off
- Mach Punch




Week 19:
Core:
Jumpluff
Winner: Miyami~~

Started with Jumpluff and Tyrantrum as a core so Jumpluff could give Tyrantrum free turns to get in. Added Mesprit from there to give Tyrantrum another option to get in on a second go-round if needed. Accelgor is here as a spikes lead with a fantastic speed tier that can also revenge things, Eelektross is another Pivot and here for coverage, and Slowking is here as a final option for a sweeper that also appreciates free turns.

Jumpluffmania (Jumpluff)
Ability: Infiltrator
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sleep Powder
- U-turn
- Acrobatics
- Encore

Aggron (Tyrantrum) @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Outrage
- Earthquake
- Superpower

Bouncy (Mesprit) @ Colbur Berry
Ability: Levitate
EVs: 104 HP / 152 SpA / 252 Spe
Timid Nature
- U-turn
- Psyshock
- Dazzling Gleam
- Healing Wish

Ninjetta (Accelgor) (F) @ Life Orb
Ability: Unburden
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spikes
- Bug Buzz
- Final Gambit
- Giga Drain

Dyana (Eelektross) (F) @ Assault Vest
Ability: Levitate
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- Volt Switch
- Flamethrower
- Knock Off
- Giga Drain

Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Scald
- Psyshock
- Fire Blast

Week 20:
Core:
Weather
Winner: Miyami~~
 
Last edited:

DKFirelord

Back this time I swear!
is a Tiering Contributor Alumnus
This week Teambuilding will be centered around one Pokemon, which will be:


Though slow Eggy can find itself making an amazing Wallbreaker with specs, a wall with Harvert + sitrus, or a Sun abusers with Chlorophyll

GL Everyone :], Don't forget to explore your creativity don't hold back

Deadline for Nomination: July 8

Deadline for Voting: July 11
 
Last edited:

Twix

jicama
is a Contributor Alumnus
Sun is Fun!!! Ft. Exeggutor

This is a pretty basic Sun team with Uxie being the lead with Stealth Rock and Liepard being a support setter with Prankster and other shenanigans. Exeggutor and Shiftry take the roles of sweepers with Chlorophyll, which can break down the opposing team. As for Magneton, it takes the role of checking Fletchinder, which beats most Sun teams, trapping and weakening Steel-types, and giving the team momentum. Emboar takes on Fire-types, and does massive damage with a Sun, Reckless, and Choice Band boosted Flare Blitz. This team really highlights Exeggutor's abilities as a sweeper and wallbreaker, and can take it from a slow powerhouse to a speedy death machine.​


Exeggutor @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Solar Beam
- Psychic
- Hidden Power [Fire]
- Sleep Powder

Liepard @ Heat Rock
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Sunny Day
- Encore
- Knock Off
- U-turn

Uxie @ Heat Rock
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Stealth Rock
- Sunny Day
- Memento
- Psychic

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Seed Bomb

Magneton @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Grass]

Emboar @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Superpower
- Flare Blitz
- Wild Charge
- Sleep Talk​
 
Team Fuck the Frog Squad
So after messing with Exeggutor for a few hours, I managed to build this team. I'll admit when I first built I though Exeggutor was trash, but soon realized it does its job ok as a wall breaker, I'm still not a fan of the speed tier or the typing but whatever. I've wanted to build a team with offensive Accelgor forever, thus I decided to use this as the opportunity by partnering it with Exeggutor to break steels. Next I added Rhyperior to serve as a rocker and a flying resist as the team with Toad was 6-0'd by Fletchinder literally every time I fought it. With two stealth rock weaknesses and a lack of a true fighting switch in (Exeggutor's speed tier meant pokemon like Hitmonlee could just High Jump Kick and Knock off next turn, Togetic was added. Durant was added to the team as a Glalie and Houndoom check. Orginally I had Drapion over Houndoom, but Delphox became a massive problem with these five Pokemon,especially Choice Scarf Delphox, so I added Pursuit Houndoom.
Now specifics on some of the sets: Exeggutor has extra speed to creep Jellicent. Houndoom has enough attack to OHKO Delphox and the rest is dumped in special attack. It definitely was fun to test this team, lost 2 games one because I rage quitted after this guy got lucky af and the other was against MainEvent because I choked horribly. FUCK THE FROG SQUAD.


Exeggutor @ Choice Specs
Ability: Chlorophyll
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
- Psychic
- Leaf Storm
- Giga Drain
- Sleep Powder

Durant @ Lum Berry
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Crunch
- Superpower
- Hone Claws

Houndoom @ Black Glasses
Ability: Flash Fire
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Sucker Punch
- Pursuit
- Fire Blast
- Dark Pulse

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 180 HP / 16 Atk / 248 SpD / 64 Spe
Adamant Nature
- Earthquake
- Rock Blast
- Stealth Rock
- Toxic

Accelgor @ Life Orb
Ability: Unburden
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Bug Buzz
- Hidden Power [Ice]
- Sludge Bomb
- Focus Blast

Togetic @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Defog
- Roost
- Thunder Wave
- Dazzling Gleam
 
Last edited:
Balanced Eggy(A.K.A. Long Live the Frog Squad)
So this is my final product. I had planned on doing this today and i log on to see that RU no longer has cobalion but we have trev, so originally i had try to do something with sun but it just wasn't working. And then after many more changes at one point i was super weak to ice and then i got changed to a point where i was weak to ghost/dark but now i think i have found a decent middle ground. Also my delphox set was changed up numerous times but i finally found one to settle on. Mega Glalie could still be a problem for this team especially if its freeze dry. Another problem is overall im kinda scrafty weak now that i think about it. I was surprised to see how well exeggutor works with scrafty throughout the games i played they complimented each other amazingly. Suggestions would be great, while playing on ladder i never found anything that i just straight up lost too so if you think of anything please be sure to let me know, thanks. As a final note the delphox set i am putting has hp water, but i also used hp grass both worked well hp water is so that not walled by doom, grass is used to not be walled by the small amount of waters we have.


Exeggutor @ Choice Specs
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Leaf Storm
- Psychic
- Sludge Bomb
- Giga Drain

Scrafty @ Leftovers
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Drain Punch
- Knock Off
- Poison Jab

Flygon @ Leftovers
Ability: Levitate
EVs: 248 HP / 52 Atk / 160 Def / 48 Spe
Impish Nature
- Earthquake
- U-turn
- Roost
- Defog

Delphox @ Leftovers
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Flamethrower
- Hidden Power [Water]
- Calm Mind

Jellicent (M) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 164 Def / 8 SpA / 44 SpD / 44 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Recover
- Hex
- Will-O-Wisp

Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic
 

DKFirelord

Back this time I swear!
is a Tiering Contributor Alumnus
Alright the winner for this round by 9 votes is...

Will try to find a prize to give to winners

Now for our next Pokemon it's our up coming RU star:

Samarott!!! Samarott has gained a lot of popularity lately with its solid Offensive stats and bulk it's most sets set of now is 3attacks +taunt but can even pull off a mix set and having Swords Dance can be a terrifying physical sweeper.

Deadline to submit: July 17

Deadline for Voting: July 21
 

-kal-

hi guys
is a Contributor Alumnus
guess i'll give this a whirl. Too lazy to give a team name so..
-kal-'s Offensive Samurott Team

Actually, I made this team a while back when I wanted to use a Virizion + Durant core on my team. I noticed that the duo had a common weakness to Fire-types and I decided to add Samurott in the team to function as a wallbreaker and a Fire resist. Uxie was added as I needed a Stealth Rock setter that was able to check Fighting-types at the same time. Uxie forms a great balanced core with Samurott as it can spread paralysis and generate momentum with U-Turn which Samurott needs. Jolteon functions as a soft bird check as I saw that Uxie was heavily pressured into walling too many physical attackers. I also had Wish on Jolteon so that it can act as a pseudo-cleric for my team as well as replenishing itself. I decided to add Houndoom in the last slot as my team was very annoyed towards Amoonguss and I wanted another way to beat Stall while revenge killing Delphox and Meloetta. The team is weak to Spike stacking offensive teams and maybe Jolly Scarfed Flygon but the offensive pressure that this team has should somewhat mitigate that problem as most of the time they can only put one layer of hazards and you can run Jolly on Durant or predict with Jolteon. Maybe there are other weaknesses but im too lazy to point them out.


Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge

Durant @ Choice Scarf
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Baton Pass
- X-Scissor
- Iron Head
- Superpower

Samurott @ Life Orb
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Grass Knot
- Ice Beam
- Taunt

Uxie @ Leftovers
Ability: Levitate
EVs: 248 HP / 196 Def / 64 Spe
Bold Nature
- Thunder Wave
- U-turn
- Stealth Rock
- Psychic

Jolteon @ Life Orb
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Wish
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]

Houndoom @ Life Orb
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Nasty Plot
- Dark Pulse
- Fire Blast
- Sucker Punch
 
Last edited:

Twix

jicama
is a Contributor Alumnus
Hopefully I get more than one vote this time for such a lord team with an amazing name:
Samurott in Hell

This is a Hyper Offensive team with Stealth Rock Mesprit and Spikes Glalie. With the opponent hopefully weakened by entry hazards, it opens up opportunities for Samurott or Houndoom to set up and clean the opposing team. Rotom-Mow is a very important Pokemon on the team as it provides momentum, as well as wallbreaking ability and the potential to Trick a foe. Hitmonlee can remove hazards, while being fast and having offensive presence. Mesprit also provides Healing Wish support, and can take on Scrafty and other Dark-types with a Colbur Berry and Dazzling Gleam. Some real threats to this team are Emboar and Scrafty, which can be devastating with the former holding a Choice item and the latter setting up Dragon Dances.


Samurott @ Life Orb
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Grass Knot
- Ice Beam
- Taunt

Rotom-Mow @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Leaf Storm
- Volt Switch
- Thunderbolt
- Trick

Houndoom @ Life Orb
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Nasty Plot
- Dark Pulse
- Fire Blast
- Sucker Punch

Hitmonlee @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Stone Edge
- Rapid Spin

Glalie @ Glalitite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Ice Shard
- Spikes
- Explosion

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Healing Wish
- Psychic
- Dazzling Gleam
 
Specs Samurott Squad
Alright so here we go, once again i present to you my final product for this weeks competition. First off lets start off with samurott because that's who the team is based off in the first place. The few times i have seen samurott on the ladder or in room tours most often it has been SD or mixed LO, so i decided to go with something a little different and try out choice specs. Durant and Rotom-mow were part of the original team i had that was crustle hazard stack with spiritomb and sneasel. However throughout the games i played my hazards just kept getting removed (mostly by defog) so i decided i needed to change some things up. Crustle was changed to rhyperior in order to be able to keep stealth rocks and give the team so added bulk at the same time. Sneasel was then changed to hitmonlee, this was done in order to still have a knock off user + priority but at the same time lee would add rapid spin. Lastly spiritomb was replaced by aromatisse because the team really didn't have any answers for DD Scrafty and at the same time added wish support + aromatherapy. The remaining members of the team are scarf Rotom-mow which provides important speed + momentum. And lastly hone claws durant to give the team a fast cleaner towards the end of the game. The team did decent on ladder and was fun to use. Enjoy!


Samurott @ Choice Specs
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Air Slash
- Grass Knot

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Ice Punch

Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Leaf Storm
- Thunderbolt
- Hidden Power [Ice]

Durant @ Lum Berry
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Iron Head
- Crunch
- Superpower

Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Aromatherapy
- Wish
- Moonblast
- Protect

Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Knock Off
- High Jump Kick
- Rapid Spin


 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top