Pak
vortex
Alright, first of all I just wanted to say thanks to hogg for being open minded about all this. It's definitely easier to lock old gen lower tiers entirely than it is to constantly try to monitor them without some sort of overseeing body like you find in current gen tiers or even old gen OUs. I do agree that old gen lower tiers shouldn't have their own councils. There simply isn't any somewhat objective way of deciphering who should and shouldn't be on it for a lot of tiers which realistically only like 10-12 people actively contributing to them in some way, if that. With that said, I do strongly believe ORAS UU Conkeldurr to be one of these exceptional circumstances and it should be looked at in the near future if the support is there. I've really just had enough of this thing after years and years of beating my head into a wall, finding new ways to have teams invalidated by its presence, and planned to make some sort of post in this section after UUPL concluded, regardless of the very recent discussion that happened to be perfectly timed.I think it’s pretty clear at this point that the majority of the active playerbase wants the ability to make some changes, but that there’s still a strong sentiment from many that changes should only occur in exceptional circumstances. That’s a difficult needle to thread, but as I said upthread I have no issue with removing the old gen lower tier lock if we have a reasonable way to address issues.
Here’s my main issue, though: I really really do not want to start creating official individual tiering councils for every single old gen lower tier. I’ve expressed my issue with small handpicked groups having outsized power over the tiering process here and elsewhere, and while I think in some cases councils are a necessity to direct the tiering process, we’re going to see a TON of overlap in membership across the various tiering councils, which will mean that a few people will have a huge influence on tiering across the board. I know that there are good groups of folks who generate resources like VRs for old gen lower tiers, and I am not in any way trying to minimize their contributions, but I think adding a dozen or more new “official” tiering councils is not the way forward.
My proposal, then, would be that currently locked tiers can hold suspect tests on a case-by-case basis using tournament results from circuit tournaments and subforum PLs to generate their set of voters. People can create PR threads as needed to discuss and address issues in old gen lower tiers. If there appears to be a decent amount of support (read: more than just one or two people responding and then the thread goes dead), we can move forward with a suspect test.
As for how voting lists should be generated, this is also something that I’d prefer to keep on a case-by-case basis, simply because every old gen lower tier has differing amounts of activity, different circuits, etc. Incorporating semi-finalists or quarter-finalists (depending on the size of the tour) of the two most recent iterations of any circuit tournament involving the tier in question is a good place to start. I also think that subforum premier leagues are a fine metric to include, since most of those have “quasi-official” status - again, I don’t want to put a hard number on it because different PLs have different numbers of weeks, but a decent benchmark would be that anyone who played the tier in >50% of the regular season weeks and has at least one win is probably an OK place to start.
Does this sound like a reasonable place to start? Hopefully it allows for some changes but minimizes the risk of a couple of influential people having the ability to make major changes in an old gen lower tier.
I have quite literally waited years to make this post, and never thought it could actually be fruitful with the rules in place, freezing old gen lower tiers. For the reasons above, I always understood why this was the case the last few years, but it was frustrating for such apparent problems in whatever metagame to go completely ignored on the basis of some blanket rule. Old gen OUs naturally have much larger player bases, but they and their recent changes are proof enough that 'old' metagames don't roll over and die once their time is up as the current gen. Essentially every single lower tier still presents them with representation in their corresponding subforum premier leagues, and as far as I know, most have also developed their own spin on the more prominent 'Smogon Classic' as part of their circuits. I can only speak for my experiences in UU, but it was genuinely enjoyable to see so many 'new gen players' in the community try their hand in the old gens last year and genuinely take them seriously and have fun in the process. They aren't huge by any means, due in large part to there naturally not being some trophy tour including them, but they are active and should have the right like any tier would to address problematic elements. There will always be subjectivity to deciding what to vote on, who should vote, etc., but the overarching point here is that if the players of a given metagame come to a strong consensus on whatever, then why can't they decide to deal with it accordingly in the metagame that they play and enjoy?
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Issues with the end of ORAS UU - Something I've talked about again and again was the idea of perception when it comes to ORAS UU. For basically the remaining 6 months or whatever of it being the current gen UU, it was all but unanimously disliked among the player base. The turning point was the drops mid-way through UUPL 2016, featuring Sylveon, Celebi, and Conkeldurr. Bog standard defensive Sylveon balances plagued the meta. People refused to branch out at all, believing the tier to be dead, boring, or that using anything else simply put them at a disadvantage. I covered this much more in-depth in my RMT here, but the jist is that everyone agreed the tier was bad, but everyone seemed to have their own take on what the reason was. Some thought it was Sylveon, some Celebi, or Sacred Fire, Gyarados, Hydreigon, etc. To keep this somewhat brief, none of these have shown to be long-term issues in recent years. Defensive Sylveon, its previously universal set, has all but died off because of recent trends, largely revolving around Bulk Up Conkeldurr. The metagame has adjusted well to Celebi, especially after the Baton Pass ban which was largely aimed at it, and as was covered in this post, I believe it to be a healthy presence. Sacred Fire and its abuser, Entei, have seen an insane drop off in tournament usage, expanded on here. Same with Gyarados for the most part. It has its moments, but its issues are highlighted in this post as well. Hydreigon is a unique case. There is a valid argument it deserves to be banned, and that is the reason it saw a suspect when ORAS was the main gen. It was obviously voted to stay, and THAT is the key difference between it and Conkeldurr in this situation. For much of its early run, Conkeldurr was relegated to weird Assault Vest or Choice Band Guts sets, which were probably fine, but did not scratch the surface of its potential. For whatever reason, whether it was the indecisiveness with the root of the tier's issues, the generally poor building activity/experimentation, the omnipresence of a 'hard counter' in defensive Sylveon, etc., this thing seemed to completely fly under the radar. It was never even given a look in its direction as a potential problem.
Playing the tier consistently since it came to a close as the main gen, I've only come to realize exceedingly more and more just how restricting Conkeldurr is. No other Pokemon comes remotely close in that regard. Because of this, I essentially made it my 'mission' to try to shift the public opinion to what was really going on here. As I mentioned above, the metagame has seen massive shifts since 2016. Turns out when people experiment and don't fall into the same building patterns over and over, things can actually progress, but that's a rant for another day. Point is, Conkeldurr has proven to be the cream that's risen to the top over time as these other previously perceived 'broken mons' have all had their straight drop offs or healthy metagame adjustments. It took years and years of bitching, but I'm glad the public opinion has finally shifted in the right direction.
Teambuilding stranglehold - The number one reason Conkeldurr needs to be banned is the absolute tier-warping presence of its Bulk Up set. For those unaware, it traditionally features the set up move in combination with Drain Punch, Knock Off, Mach Punch, and near-max HP and Special Defense investment. It may not look like it at a glance, but it is absolutely ridiculous how fast this thing can snowball considering its bulk, longevity, and lack of Pokemon that can truly answer it long-term. Let's take a quick look at the supposed Fighting checks of the tier, eloquently presented here. The underlines imply the Pokemon is a soft check. Tornadus and Specs Sylevon can literally only revenge kill it. Whimsicott has the worst stats of all time, failing to even 2HKO the brute with an uninvested Moonblast, barely doing more with the investment it can usually afford, and lacks any actual recovery. Slowking and Celebi can act as checks using sets specifically designed to help versus it with Colbur Berries, Psychic, and their respective recovery moves. Slowking is still super super shaky without some other revenge killer to pick it off afterward and Celebi is stuck clicking Recover over and over. The circled mons are the only 'counters' that can truly handle Bulk Up Conkeldurr long-term. Please note that only applies to Haze itemless Crobat, since basically every other set is hilariously shaky at handling it barring perfect conditions. Still, maintaining rocks is not hard in ORAS UU, and Crobat must continually click Roost to remain a good check, making it easily abusable with its lack of offensive presence as well. Defensive Sylveon used to be considered as part of this list, but then people realized you tack on a Roar Steel and suddenly they have no actual method of recovery, and that's literally the reason it dropped off planet earth after dominating the entire year of 2016 before Bulk Up Conk came to prominence. That's where Florges came into the fold with its one-turn recovery, but it does possess worse bulk than Sylveon and again is forced into continually recovering to maintain its strong one-on-one matchup, giving up momentum. I shit on Cresselia a bunch here for its passiveness and ease to take advantage of. So yeah...without using one of these incredibly abusable and passive-in-their-own-ways mons, chances are your Bulk Up Conkeldurr matchup will be shaky at best. I made a post about this a while back that addressed the aspect of revenge killers / soft checks, here, which so loosely apply to dealing with Conk on a consistent basis that it's hilarious. By the nature of ORAS UU, it is a very balance-based and slow-ish tier, meaning a weakness to a mon like this can't simply be handled by way of offensive pressure like they could in faster-paced tiers, especially when you consider how much this thing beats in pure one-on-ones.
Okay, but here's the best part. Imagine if there was a Conkeldurr set that took nearly all of these theoretical answers, and invalidated them. Yeah that's the jist of Iron Fist Choice Band Conkeldurr. If you look at the replays of the most recent UUPL, you may find that Choice Band Conk has been at the forefront in usage. Bulk Up Conk is the one that constricts building to an outrageous extent, forcing this passive fighting counterplay onto teams, and CB takes full advantage. There literally could not be a better complement to the looming threat of Bulk Up. As mentioned above, there are hilariously few Pokemon that can beat Bulk Up one-on-one, meaning the answer to it is usually all but on an island in dealing with it, implying that there are next to no available midgrounds. A good example is a game like this from UUPL. Both are using a very strong archetype, best-known for abusing the broken Fighting, and it can reasonably use either set in this setting. Chait loses his bat turn 2 in large part because he can't just assume against the possibility of Bulk Up, which would handily deal with literally any other member or heavily chunk Celebi on the switch with Knock Off. And yeah, CB Iron Fist Ice Punch (or Thunder Punch) makes a bulky Haze Acro Crobat fly off the screen, a very cool interaction versus perhaps Bulk Up's hardest counter. A downfall of Florges over Sylveon due to the presence of Bulk Up Conkeldurr + Roar is its that of its worse physical bulk. Meaning even if it doesn't carry Poison Jab to nuke it, it's still essentially 100% forced to Synthesis after it takes half from a resisted Hammer Arm so that they don't have to pick a mon to sack the next time it comes in. Something something there's a very good chance 0 other Pokemon on the team want to eat a fucking CB Iron Fist Hammer Arm, again leaving no midgrounds and passive, streamlined play. Very healthy. Cresselia theoretically handles both, but is terrible, as touched on above. Below are some fun CB calcs, illustrating its ability to nuke Bulk Up's 'checks' or trade versus basically anything with its still-respectable natural bulk. Fuck it I'll even reveal my usual HP investment.
252+ Atk Choice Band Iron Fist Conkeldurr Ice Punch vs. 0 HP / 0 Def Celebi: 340-402 (99.7 - 117.8%) -- 93.8% chance to OHKO
252+ Atk Choice Band Iron Fist Conkeldurr Thunder Punch vs. 252 HP / 252+ Def Slowking: 284-336 (72 - 85.2%) -- guaranteed 2HKO
132 SpA Whimsicott Moonblast vs. 124 HP / 0 SpD Conkeldurr: 276-326 (72.2 - 85.3%) -- guaranteed 2HKO
252+ Atk Choice Band Iron Fist Conkeldurr Hammer Arm vs. 248 HP / 0 Def Whimsicott: 195-230 (60.3 - 71.2%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Iron Fist Conkeldurr Ice Punch vs. 248 HP / 0 Def Whimsicott: 392-462 (121.3 - 143%) -- guaranteed OHKO
0 SpA Florges Moonblast vs. 124 HP / 0 SpD Conkeldurr: 320-378 (83.7 - 98.9%) -- guaranteed 2HKO
252+ Atk Choice Band Iron Fist Conkeldurr Hammer Arm vs. 252 HP / 252+ Def Florges: 156-183 (43.3 - 50.8%) -- 57% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Conkeldurr Poison Jab vs. 252 HP / 252+ Def Florges: 278-328 (77.2 - 91.1%) -- 25% chance to OHKO after Stealth Rock
252 Atk Tough Claws Aerodactyl-Mega Wing Attack vs. 124 HP / 0 Def Conkeldurr: 272-324 (71.2 - 84.8%) -- guaranteed 2HKO
252+ SpA Life Orb Sheer Force Nidoqueen Sludge Wave vs. 124 HP / 0 SpD Conkeldurr: 286-337 (74.8 - 88.2%) -- guaranteed 2HKO
252+ Atk Choice Band Iron Fist Conkeldurr Ice Punch vs. 128 HP / 0 Def Nidoqueen: 384-452 (108.7 - 128%) -- guaranteed OHKO
252 SpA Roserade Leaf Storm vs. 124 HP / 0 SpD Conkeldurr: 294-346 (76.9 - 90.5%) -- guaranteed 2HKO
252+ Atk Choice Band Iron Fist Conkeldurr Thunder Punch vs. 252 HP / 252+ Def Slowking: 284-336 (72 - 85.2%) -- guaranteed 2HKO
132 SpA Whimsicott Moonblast vs. 124 HP / 0 SpD Conkeldurr: 276-326 (72.2 - 85.3%) -- guaranteed 2HKO
252+ Atk Choice Band Iron Fist Conkeldurr Hammer Arm vs. 248 HP / 0 Def Whimsicott: 195-230 (60.3 - 71.2%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Iron Fist Conkeldurr Ice Punch vs. 248 HP / 0 Def Whimsicott: 392-462 (121.3 - 143%) -- guaranteed OHKO
0 SpA Florges Moonblast vs. 124 HP / 0 SpD Conkeldurr: 320-378 (83.7 - 98.9%) -- guaranteed 2HKO
252+ Atk Choice Band Iron Fist Conkeldurr Hammer Arm vs. 252 HP / 252+ Def Florges: 156-183 (43.3 - 50.8%) -- 57% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Conkeldurr Poison Jab vs. 252 HP / 252+ Def Florges: 278-328 (77.2 - 91.1%) -- 25% chance to OHKO after Stealth Rock
252 Atk Tough Claws Aerodactyl-Mega Wing Attack vs. 124 HP / 0 Def Conkeldurr: 272-324 (71.2 - 84.8%) -- guaranteed 2HKO
252+ SpA Life Orb Sheer Force Nidoqueen Sludge Wave vs. 124 HP / 0 SpD Conkeldurr: 286-337 (74.8 - 88.2%) -- guaranteed 2HKO
252+ Atk Choice Band Iron Fist Conkeldurr Ice Punch vs. 128 HP / 0 Def Nidoqueen: 384-452 (108.7 - 128%) -- guaranteed OHKO
252 SpA Roserade Leaf Storm vs. 124 HP / 0 SpD Conkeldurr: 294-346 (76.9 - 90.5%) -- guaranteed 2HKO
As you may have noticed, I've quite literally gotten madder and madder writing this, purely because of how stupid this mon is. I could go on and on how many different approaches I've tried that are completely invalidated by Conkeldurr. Soft checks don't exist. Actual checks barely exist. All Conkeldurr provides is streamlined, extremely exploitable play that is all but unavoidable. I even had a recent post here gassing up Heracross, as it can somewhat deal with both Conks in early-games, but another big part of the post highlights how it actually DOES promote interactive gameplay while fulfilling a similar role. I strongly believe that it can carry the void potentially left my Conkeldurr's absence offensively in a genuinely healthy way. Sure its set up sets are more immediately threatening, its faster, etc., but the biggest difference is it doesn't have god given bulk and longevity that let it flip the entire tier on its head. As mentioned in that post too, the one key loss with Conkeldurr leaving would be another Hydreigon check leaving, but I mean, it only fills that role in combination with a much superior check to it in Empoleon, only serving the role as a solid Dark Pulse switch. Even if Hydreigon's counterplay is pretty limited itself, it can't 1v1 the entire fucking tier and sweep like this stupid thing.
Please please for the love of god get this thing out of ORAS UU. I've genuinely done everything I can for this tier ever since it was my original home when I started playing. At this point it feels like Conk invalidates too much for there to be any truly meaningful and interactive growth. It's the only way ORAS UU can truly become the good metagame I know it's always been capable of being, similar to how it was perceived in the glory days of 2015.
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