Oricorio Pom-Pom


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Type: Electric/Flying

Base Stats: 75 HP / 70 Atk / 70 Def / 98 SpA / 70 SpD / 93 Spe
Ability: Dancer (After another Pokemon uses a dance move, this Pokemon uses the same move.)
Notable Moves:
- Quiver Dance
- Revelation Dance
- Roost
- Hurricane
- Defog
- U-turn
- Taunt

- New option in Quiver Dance turns Oricorio into a deadly sweeper with a single turn of setup
- Unique interaction with Terastalization allows Revelation Dance to change with Oricorio's Tera Type, giving it opt-in options to beat would be checks, such as Tera-Ground to beat opposing Electric-types in Pawmot and Sandy Shocks while granting it a new immunity, and Tera-Grass to beat Quagsire while retaining it's super effective coverage into Water-types. Both of these types also allow Oricorio to beat Rock-types such as Iron Thorns, who are otherwise a threat to Oricorio.
- Pom-Pom's typing allows it to switch into passive pokemon like Hippowdon, Forretress, and Klefki, with immunity to Paralysis in it's natural typing, giving it much needed ease to set up against them, It can also pivot into Ground-types like Donphan while being surprisingly capable of taking hits from resisted attacks such as Choice Scarf Staraptor's Brave Bird and Banded Slither Wing STAB attacks, giving it situational moments to flip offense on its head.
252+ Atk Choice Band Slither Wing First Impression vs. 252 HP / 236+ Def Oricorio-Pom-Pom: 114-134 (32.2 - 37.8%) -- 93.9% chance to 3HKO

252+ Atk Choice Band Slither Wing Leech Life vs. 252 HP / 236+ Def Oricorio-Pom-Pom: 102-120 (28.8 - 33.8%) -- 0.9% chance to 3HKO

252+ Atk Choice Band Slither Wing Close Combat vs. 252 HP / 236+ Def Oricorio-Pom-Pom: 152-179 (42.9 - 50.5%) -- 2.3% chance to 2HKO

252 Atk Reckless Staraptor Brave Bird vs. 252 HP / 236+ Def Oricorio-Pom-Pom: 102-120 (28.8 - 33.8%) -- 0.9% chance to 3HKO
- Oricorio's natural offensive typing also be a threat with +1 Hurricane and Electric Revelation Dance to a majority of the meta, being rarely resisted neutral coverage.

- Somewhat reliant on Tera to be a game ending threat, meaning you'll usually lose out on its defensive utility with its immunities in order to function
- Completely neutered by Toxic, making it have to play safe in order to be a threat against defensive teams.
- Due to needing Tera to function in most matchups, it's teammates will often have to be defensively able to work without Tera.

Oricorio-Pom-Pom @ Heavy-Duty Boots
Ability: Dancer
Tera Type: Ground
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Revelation Dance
- Hurricane
- Roost
- Quiver Dance

With this set, Oricorio can function as a wincon for mid-late game situations, having a huge snowball effect with one turn of setup. Tera-Ground allows it to turn checks such as Bisharp, Iron Thorns, and Sandy Shocks into targets for Revelation Dance, while blocking Volt Switch to set up on Electric-types like Magnezone and Pawmot. Taunt is great for allowing it to set up on defensive threats such as Toedcruel but comes at the cost of losing coverage or reliable self-healing. It's possible to opt for options such as Defog for clearing hazards in a more supporting role, but it's a weaker option for Oricorio as a whole. It's incredibly solid as a member of Offense or Balance teams, with Tera alloting it a stretch of flexibility into teams that need secondary checks to specific targets.

Bonus Team!
:Slither Wing: :Bisharp: :Gastrodon: :Oricorio-Pom-Pom: :Noivern: :Iron Thorns:

I've been piloting this team through ladder for awhile now and it's pretty solid overall, Hazard Stack pairs greatly with Oricorio's game plan, with Bisharp functioning as a way to punch holes in opposing teams that become weaker to potential Oricorio setup later down the road, and Slither Wing as solid speed control that pivots for the team. There's not anything on this team that's too reliant on tera, but being able to on occasion Tera Bisharp for the additional Sucker Punch damage is always nice, and Tera Ghost on Iron Thorns makes for an interesting spin blocker situation while making it an emergency Lucario check.


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I prefer this EV spread:

POM POM (Oricorio-Pom-Pom) @ Heavy-Duty Boots
Ability: Dancer
Tera Type: Ground
EVs: 248 HP / 224 Def / 36 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Roost
- Revelation Dance
- Air Slash

It lets you outpace Noivern after a boost which is particularly valuable when dealing with the Specs Boomburst Noivern running around. You still have enough bulk to counter Slither Wings for example.

I also like Air Slash in general for the accuracy thing but it also helps a bit vs Brambleghast, which you should beat even with Hurricane, but since Brambleghast is immune to Hurricane, Air Slash helps you threaten it more immediately and prevent it from spinning on you if that's important.

Fun fact: Trace Gardevoir can mess you up by copying your Dancer and getting free Quiver Dance from you, be careful about that.

I think this is a fantastic Pokemon right now, easily A rank.

Here's a few replays of sweeping:


Oricorio has been a pleasant surprise. It got a huge boost in the generation shift with Quiver Dance. Now it's able to capitalize on many of the weaker walls and become a enormous threat. On the other hand its not very fast and can be unreliable with Air Slash being pretty weak and Hurricane having poor accuracy. It stats are also a let down being quite frail and no stats above 100. It's positive attributes far out weigh the negatives though and is definitely pulls its weight most of the time.

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