Orthworm [QC 1/2]

YNM

formerly yNot Mence
is a Tiering Contributor


[SET]
name: Physical Wall
move 1: Stealth Rock / Spikes
move 2: Shed Tail
move 3: Body Press
move 4: Heavy Slam / Iron Head
item: Sitrus Berry
tera type: Fighting / Ghost
ability: Earth Eater
nature: Impish / Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Orthworm is the premiere offense enhancer in the OU metagame and a staple in hyper offense teams, where it can use Shed Tail as a safe pivot to bring in setup sweepers and wallbreakers. With its massive physical bulk, its great defensive typing and Earth Eater to get rid of one of its main weaknesses, Orthworm functions as a defensive check for the many physical threats in the tier, being able to easily dismiss attacks coming from the likes of Baxcalibur, Roaring Moon, Kingambit, and Dragonite variants without Fire Punch, thus getting plenty of opportunities to switch into the field. Shed Tail is Orthworm's main utility move, allowing it to pass Substitutes to threatening teammates that can then pressure the opponent with strong attacks or setup in an attempt to sweep. Orthworm can also take advantage of its solid bulk to setup entry hazards on the field, having access to both Stealth Rock and Spikes, further increasing the pressure on the opponent's team and facilitating the offensive capabilities of its partners throughout the game. Orthworm's main damaging move is Body Press, allowing it to inflict a substantial amount of damage to opposing Pokemon and threaten common Dark and Steel types such as Kingambit, Meowscarada, Iron Treads and Roaring Moon. As an hazard setter, Orthworm often needs a way to deal with two of the most common forms of hazard control in the tier, being Hatterene and Great Tusk. When dealing with the former, Orthworm can punish any attempt to bounce back hazards on its side of the field by running Heavy Slam, which thanks to its weight class becomes a 120 base power STAB move that can easily 2HKO Hatterene. Alternatively to Heavy Slam, Orthworm can also run Iron Head to have a more consistent STAB attack that can threaten the likes of Tera Flying Roaring Moon and Baxcalibur. For Great Tusk, on the other hand, Orthworm can use Tera Ghost to disrupt any attempt at spinning hazards away and to obtain a valuable immunity to Tusk's Fighting attacks. Furthermore, Orthworm can use Tera Fighting to boost Body Press' power in order to deal even more damage, and allowing it to potentially resist Kingambit's Dark attacks. For the above reasons, Sitrus Berry is the optimal item for Orthworm, giving it a chance to use Shed Tail more reliably and more than one time per game.

Orthworm is a key component in most hyper offense strategies, where Shed Tail often becomes a win condition that allows setup sweepers to plow through the opponent's team and block status that can potentially hinder their sweeping. All Dragon Dance users, such as Baxcalibur, Dragapult, Dragonite and Roaring Moon, appreciate the free Substitute to increase their Attack and outspeed potential revenge killers, like Iron Valiant, Dragapult, and both Roaring Moon and Walking Wake in the Sun. Similarly, bulkier Pokemon like Ceruledge, Great Tusk, Hatterene and Quaquaval may take advantage of Shed Tail to boost their defensive and offensive stats by using setup moves like Bulk Up and Calm Mind. Gholdengo is a particularly relevant partner that can not only use Orthworm to setup with Nasty Plot, but it's also able to prevent hazard removal and provide a Fighting resistance, which is especially important to check Iron Valiant variants not running Shadow Ball. Walking Wake, Azumarill and Greninja are great answers to the many Fire types that can threaten Orthworm, like Skeledirge, Volcarona, Cinderace and Iron Moth, and are able to threaten them back with their powerful Water-type moves. Additionally, all of these Water types can take advantage of Shed Tail in order to block Garganacl's Salt Cure. Rotom-W and Meowscarada can function as reliable pivots to get Orthworm into the field safely, allowing it to use Shed Tail without fearing any potential hit from the opponent. On top of pivoting, Rotom-W can spread status with Will-O-Wisp and Thunder Wave for the purpose of crippling foes for Orthworm's sweeping teammates to take advantage of. Orthworm also benefits from partnering with other common hazard setters in hyper offense teams, such as Meowscarada and Glimmora, that can stack their hazards with Orthworm's to further pressure the opponent. Volcarona is another fantastic teammate that can exploit Orthworm's Shed Tail to setup with Quiver Dance and sweep, but it also provides a Fighting resistance and a Fire neutrality, besides further utility with Will-O-Wisp and Flame Body.

[CREDITS]
- Written by: [[yNot Mence, 617132]]
- Quality checked by: [[CaptainDaimyo, 602431], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

YNM

formerly yNot Mence
is a Tiering Contributor
The second part can definitely be improved but my body is dying for some sleep, so I'll check out for now. Also, for this reason, please excuse any grammar mistakes. Later fellas.
 

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
Add Remove Comment Highlight
[SET]
name: Physical Wall
move 1: Stealth Rock / Spikes
move 2: Shed Tail
move 3: Body Press
move 4: Heavy Slam / Steel Beam
item: Sitrus Berry
tera type: Fighting / Ghost
ability: Earth Eater
nature: Impish / Bold
evs: 248 HP / 252 Def / 8 SpD 252 HP / 4 Atk / 252 Def (keeps it consistent with the onsite EV spread)

[SET COMMENTS]
Orthworm is the premiere offense enhancer in the OU metagame and a staple in hyper offense teams, where it can use Shed Tail as a safe pivot to bring in setup sweepers and wallbreakers. With its massive physical bulk and Earth Eater to get rid of one of its main weaknesses, Orthworm functions as a defensive check for the many physical threats in the tier (mention examples). Additionally, thanks to its great typing Orthworm is able to easily dismiss attacks coming from the likes of Baxcalibur, Roaring Moon, Kingambit and Dragonite variants not running Fire Punch, getting plenty of opportunities to get into the field. Shed Tail is Orthworm's main utility move, allowing it to pass Substitutes to threatening teammates that can then pressure the opponent with strong attacks or setup in an attempt to sweep. For this reason, Sitrus Berry is the optimal item for Orthworm, giving it the chance to use Shed Tail more reliably and more than one time per game. Move to the end of the paragraph. Orthworm can also take advantage of its solid bulk to setup entry hazards on the field, having access to both Stealth Rock and Spikes, further increasing the pressure on the opponent's team and facilitating the offensive capabilities of its partners throughout the game. Orthworm's main damaging move is Body Press, which takes into account its phenomenal Defense when attacking, Fluff. No need to mention dex info allowing it to inflict a substantial amount of damage to opposing Pokemon and threaten common Dark and Steel types such as Kingambit, Meowscarada, Iron Treads, Roaring Moon, Ting-Lu You only 3HKO Ting-Lu with BP and Hydreigon Hydreigon outspeeds Orthworm and outdamages with Dark Pulse. Furthermore, Orthworm can use Tera Fighting to boost Body Press' power in order to deal even more damage. As an hazard setter, Orthworm often needs a way to deal with two of the most common forms of hazard control in the tier, being Hatterene and Great Tusk. When dealing with the former, Orthworm can punish any attempt to bounce back hazards on its side of the field by running Heavy Slam, which thanks to its weight class becomes a 120 base power STAB move that can easily 2HKO Hatterene. For Great Tusk, on the other hand, Orthworm can use Tera Ghost to disrupt any attempt at spinning hazards away and to obtain a valuable immunity to Tusk's Fighting attacks ; it can then use Steel Beam to exploit Great Tusk's abysmal Special Defense, wearing it down considerably. You mention Heavy Slam and Steel Beam, so I'd move your mentions of what Heavy Slam and Steel Beam to after Body Press. Your mention of Tera Ghost is fine where it is.

Orthworm is a key component in most hyper offense strategies, where Shed Tail often becomes a win condition that allows setup sweepers to plow through the opponent's team and block status that can potentially hinder their sweeping. All Dragon Dance users, such as Baxcalibur, Dragapult, Dragonite and Roaring Moon, appreciate the free Substitute to increase their Attack and outspeed potential revenge killers (like?). Similarly, bulkier Pokemon like Ceruledge, Great Tusk, Hatterene and Quaquaval may take advantage of Shed Tail to boost their defensive and offensive stats by using setup moves like Bulk Up and Calm Mind. Gholdengo is a particularly relevant partner that can not only use Orthworm to setup with Nasty Plot, but it's also able to prevent hazard removal and provide a Fighting resistance, which is especially important to check Iron Valiant. Walking Wake, Azumarill, and Greninja are both great answers to the many Fire types that can threaten Orthworm, like Skeledirge, Volcarona, Cinderace and Iron Moth, and are able to threaten them back with their powerful Water moves Mention as well how these Pokemon benefit from Shed Tail, such as blocking Garg's Salt Cure.. Rotom-W and Meowscarada can function as reliable pivots to get Orthworm into the field safely, allowing it to use Shed Tail without fearing any potential hit from the opponent. Volcarona is another fantastic teammate that can exploit Orthworm's Shed Tail to setup with Quiver Dance and sweep, but it also provides a Fighting resistance and a Fire neutrality, besides further utility with Will-O-Wisp and Flame Body. In addition to these offensive Pokemon, Orthworm appreciates the presence of other bulky walls that can setup hazards alongside it such as Clodsire and Ting-Lu, which can deal with the special threats that Orthworm is unable to check. You mention that Orthworm is key in hyper offense yet you mention walls which do not fit in hyper offense

[CREDITS]
- Written by: [[yNot Mence, 617132]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Implement these then tag me again
 
  • Like
Reactions: YNM

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
Hello! QC requested to change the set to this:

Orthworm @ Sitrus Berry
Ability: Earth Eater
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Impish / Relaxed Nature
IVs: 0 Spe
- Shed Tail
- Body Press
- Stealth Rock / Spikes
- Heavy Slam / Iron Head

Also mention Tera Fighting as an alternative to Tera Ghost
 
Following up from the above and just for clarification. Tera Fighting does boost the power of Body Press, but most importantly it lets you resist Dark which can end up being helpful against Kingambit in an emergency. While Heavy Slam is the prefered option, Iron Head has some use breaking subs or overall dealing more damage against Tera Flying Roaring Moon and Tera Fairy Baxcalibur if needed.

To complement what Cap mentioned in his check... Yes, Orthworm fits best on HO and yes the part about stacking hazards is important. Instead of Ting-Lu and Clodsire, you can try other examples like Stealth Rock Glimmora + Spikes Orthworm, or Spikes Meowscarada + Stealth Rock Orthworm.
 

YNM

formerly yNot Mence
is a Tiering Contributor
Hey, so unfortunately I'm pretty busy today because of work, which is why I'll be making the changes either later tonight or tomorrow morning. Having said this, I really wanna address some of the changes:
  • The Tera Fighting clarification is totally understandable, and after all there's a lot of stuff to implement to improve the analysis. I'll be adding everything as soon as possible.
  • I heavily disagree with Iron Head being relevant in the metagame, and in particular not enough to outclass Steel Beam as an answer to Tusk, which is a far more common threat in the tier compared to the other two combined (57% vs 26%). Tusk will also try often to Rapid Spin hazards away coming into Orthworm, which again raises the chances to face it during the game. Furthermore, I don't see how Iron Head would be a factor in breaking Subs (as if the Sub would change the damage calculation?), unless the mons behind the subs were the two mentioned above; in fact, Iron Head's damage output is relevant only against Tera Flying Moon and Tera Fairy Bax (there's not a single other mon in OU where you would rather use that move instead of BP or HS), but let's look into it a bit more: while facing Flying Moon, Iron Head is a 4HKO, while Body Press is a 5HKO; unfortunately, unboosted Crunch from Moon is also a guaranteed 4HKO, and since it's faster you'll be dropping dead sooner anyways. When it comes to Bax the calcs make a bit more sense, after all Iron Head becomes a guaranteed 3HKO while Heavy Slam would be a 5HKO. Glaive Rush, on the other hand, would do either 25 to 30% at +0 or 38 to 45% at +1. But, let's not forget that Glaive Rush doubles the damage received by Bax after using said move; now Iron Head has a 31.3% chance to OHKO and it's a guaranteed 2HKO. But what move would be better used after getting attacked by a Glaive Rush from Bax? Exactly, Steel Beam, which is a guaranteed OHKO no matter what considering Glaive Rush's effect.
Having said this, there is another consideration to make though: we all agreed that Orthworm works best in HO teams, so why would anyone use it as a check against those specific mons trying to set up, when you can simply switch into them, break their subs if they have one and then use Shed Tail to pivot into your offensive partners? Instead of playing a game of "mmh I hope my Iron Head 4HKOs them, and I sure as fuck hope they aren't another Tera on Bax", you have better chances going to Valiant, Dragapult, Kingambit or whatever the hell you run alongside your Worm in HO.
This is just a friendly discussion tho, if GC somehow thinks that Iron Head fits better in the set I'll gladly follow along. Now I'll get back to work, thank you.
 
Those are fair points. My perspective as the person who suggested those changes is that Iron Head has tangible use. You can see for example the February stats. also notably featured in this popular team. Most often than not you will be clicking Shed Tail, hazards, and even Body Press before the Steel move. What happens in practice is that Orthworm ends up being used to semi check Baxcalibur and Roaring Moon (and Kingambit) in the late game. So in a scenario where Worm is worned down (probably after already having used Shed Tail once) and has to check these Pokemon, then Iron head ends up being helpful. Fwiw Iron Head is stronger than Heavy Slam vs Baxcalibur period, I mentioned Fairy specifically cause it resists Body Press.

That being said I wouldn't fight to not feature Steel Beam, though I would rather have it as a mention if anything.
 
  • Like
Reactions: YNM

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
Add Remove Comment Highlight
[SET]
name: Physical Wall
move 1: Stealth Rock / Spikes
move 2: Shed Tail
move 3: Body Press
move 4: Heavy Slam / Steel Beam
item: Sitrus Berry
tera type: Fighting / Ghost
ability: Earth Eater
nature: Impish / Bold
evs: 248 HP / 252 Def / 8 SpD 252 HP / 4 Atk / 252 Def (keeps it consistent with the onsite EV spread)

[SET COMMENTS]
Orthworm is the premiere offense enhancer in the OU metagame and a staple in hyper offense teams, where it can use Shed Tail as a safe pivot to bring in setup sweepers and wallbreakers. With its massive physical bulk and Earth Eater to get rid of one of its main weaknesses, Orthworm functions as a defensive check for the many physical threats in the tier (mention examples). Additionally, thanks to its great typing Orthworm is able to easily dismiss attacks coming from the likes of Baxcalibur, Roaring Moon, Kingambit and Dragonite variants not running Fire Punch, getting plenty of opportunities to get into the field. Shed Tail is Orthworm's main utility move, allowing it to pass Substitutes to threatening teammates that can then pressure the opponent with strong attacks or setup in an attempt to sweep. For this reason, Sitrus Berry is the optimal item for Orthworm, giving it the chance to use Shed Tail more reliably and more than one time per game. Move to the end of the paragraph. Orthworm can also take advantage of its solid bulk to setup entry hazards on the field, having access to both Stealth Rock and Spikes, further increasing the pressure on the opponent's team and facilitating the offensive capabilities of its partners throughout the game. Orthworm's main damaging move is Body Press, which takes into account its phenomenal Defense when attacking, Fluff. No need to mention dex info allowing it to inflict a substantial amount of damage to opposing Pokemon and threaten common Dark and Steel types such as Kingambit, Meowscarada, Iron Treads, Roaring Moon, Ting-Lu You only 3HKO Ting-Lu with BP and Hydreigon Hydreigon outspeeds Orthworm and outdamages with Dark Pulse. Furthermore, Orthworm can use Tera Fighting to boost Body Press' power in order to deal even more damage. As an hazard setter, Orthworm often needs a way to deal with two of the most common forms of hazard control in the tier, being Hatterene and Great Tusk. When dealing with the former, Orthworm can punish any attempt to bounce back hazards on its side of the field by running Heavy Slam, which thanks to its weight class becomes a 120 base power STAB move that can easily 2HKO Hatterene. For Great Tusk, on the other hand, Orthworm can use Tera Ghost to disrupt any attempt at spinning hazards away and to obtain a valuable immunity to Tusk's Fighting attacks ; it can then use Steel Beam to exploit Great Tusk's abysmal Special Defense, wearing it down considerably. You mention Heavy Slam and Steel Beam, so I'd move your mentions of what Heavy Slam and Steel Beam to after Body Press. Your mention of Tera Ghost is fine where it is.

Orthworm is a key component in most hyper offense strategies, where Shed Tail often becomes a win condition that allows setup sweepers to plow through the opponent's team and block status that can potentially hinder their sweeping. All Dragon Dance users, such as Baxcalibur, Dragapult, Dragonite and Roaring Moon, appreciate the free Substitute to increase their Attack and outspeed potential revenge killers (like?). Similarly, bulkier Pokemon like Ceruledge, Great Tusk, Hatterene and Quaquaval may take advantage of Shed Tail to boost their defensive and offensive stats by using setup moves like Bulk Up and Calm Mind. Gholdengo is a particularly relevant partner that can not only use Orthworm to setup with Nasty Plot, but it's also able to prevent hazard removal and provide a Fighting resistance, which is especially important to check Iron Valiant. Walking Wake, Azumarill, and Greninja are both great answers to the many Fire types that can threaten Orthworm, like Skeledirge, Volcarona, Cinderace and Iron Moth, and are able to threaten them back with their powerful Water moves Mention as well how these Pokemon benefit from Shed Tail, such as blocking Garg's Salt Cure.. Rotom-W and Meowscarada can function as reliable pivots to get Orthworm into the field safely, allowing it to use Shed Tail without fearing any potential hit from the opponent. Volcarona is another fantastic teammate that can exploit Orthworm's Shed Tail to setup with Quiver Dance and sweep, but it also provides a Fighting resistance and a Fire neutrality, besides further utility with Will-O-Wisp and Flame Body. In addition to these offensive Pokemon, Orthworm appreciates the presence of other bulky walls that can setup hazards alongside it such as Clodsire and Ting-Lu, which can deal with the special threats that Orthworm is unable to check. You mention that Orthworm is key in hyper offense yet you mention walls which do not fit in hyper offense

[CREDITS]
- Written by: [[yNot Mence, 617132]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Implement these then tag me again
yNot Mence when will this be implemented?
 

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
Same colors as above
[SET]
name: Physical Wall
move 1: Stealth Rock / Spikes
move 2: Shed Tail
move 3: Body Press
move 4: Heavy Slam / Iron Head
item: Sitrus Berry
tera type: Fighting / Ghost
ability: Earth Eater
nature: Impish / Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Orthworm is the premiere offense enhancer in the OU metagame and a staple in hyper offense teams, where it can use Shed Tail as a safe pivot to bring in setup sweepers and wallbreakers. With its massive physical bulk and Earth Eater to get rid of one of its main weaknesses, Orthworm functions as a defensive check for the many physical threats in the tier. Additionally, thanks to its great typing Orthworm is able to easily dismiss attacks coming from the likes of Baxcalibur, Roaring Moon, Kingambit and Dragonite variants without Fire Punch, getting plenty of opportunities to get into the field. (I feel like it's better to merge this sentence with your sentence on Orthworm being a defensive check) Shed Tail is Orthworm's main utility move, allowing it to pass Substitutes to threatening teammates that can then pressure the opponent with strong attacks or setup in an attempt to sweep. Orthworm can also take advantage of its solid bulk to setup entry hazards on the field, having access to both Stealth Rock and Spikes, further increasing the pressure on the opponent's team and facilitating the offensive capabilities of its partners throughout the game. Orthworm's main damaging move is Body Press, allowing it to inflict a substantial amount of damage to opposing Pokemon and threaten common Dark and Steel types such as Kingambit, Meowscarada, Iron Treads and Roaring Moon. Furthermore, Orthworm can use Tera Fighting to boost Body Press' power in order to deal even more damage, and allowing it to potentially resist Kingambit's Dark attacks. (Mention Tera Fighting after your mention of Iron Head) As an hazard setter, Orthworm often needs a way to deal with two of the most common forms of hazard control in the tier, being Hatterene and Great Tusk. When dealing with the former, Orthworm can punish any attempt to bounce back hazards on its side of the field by running Heavy Slam, which thanks to its weight class becomes a 120 base power STAB move that can easily 2HKO Hatterene. For Great Tusk, on the other hand, Orthworm can use Tera Ghost to disrupt any attempt at spinning hazards away and to obtain a valuable immunity to Tusk's Fighting attacks. (Same reason as tera fighting) Alternatively to Heavy Slam, Orthworm can also run Iron Head to have a more consistent STAB attack that can threaten the likes of Tera Flying Roaring Moon and Baxcalibur. For the above reasons, Sitrus Berry is the optimal item for Orthworm, giving it a chance to use Shed Tail more reliably and more than one time per game.

Orthworm is a key component in most hyper offense strategies, where Shed Tail often becomes a win condition that allows setup sweepers to plow through the opponent's team and block status that can potentially hinder their sweeping. All Dragon Dance users, such as Baxcalibur, Dragapult, Dragonite and Roaring Moon, appreciate the free Substitute to increase their Attack and outspeed potential revenge killers, like Iron Valiant, Dragapult, and both Roaring Moon and Walking Wake in the Sun. Similarly, bulkier Pokemon like Ceruledge, Great Tusk, Hatterene and Quaquaval may take advantage of Shed Tail to boost their defensive and offensive stats by using setup moves like Bulk Up and Calm Mind. Gholdengo is a particularly relevant partner that can not only use Orthworm to setup with Nasty Plot, but it's also able to prevent hazard removal and provide a Fighting resistance, which is especially important to check Iron Valiant variants not running Shadow Ball. Walking Wake, Azumarill and Greninja are great answers to the many Fire types that can threaten Orthworm, like Skeledirge, Volcarona, Cinderace and Iron Moth, and are able to threaten them back with their powerful Water-type moves. Additionally, all of these Water types can take advantage of Shed Tail in order to block Garganacl's Salt Cure. Rotom-W and Meowscarada can function as reliable pivots to get Orthworm into the field safely, allowing it to use Shed Tail without fearing any potential hit from the opponent. I feel like you can add a sentence on how Rotom-W can spread status to cripple foes for Orthworm's sweeping teammates to take advantage of. Orthworm also benefits from partnering with other common hazard setters in hyper offense teams, such as Meowscarada and Glimmora, both of which have access to Spikes that can be stacked with Orthworm's Stealth Rock to further pressure the opponent. (You phrase this sentence to imply that Stealth Rock should always be run over Spikes, which isn't always the case. It's simpler to just state that Meow and Glimmora can hazard stack with Orthworm) Volcarona is another fantastic teammate that can exploit Orthworm's Shed Tail to setup with Quiver Dance and sweep, but it also provides a Fighting resistance and a Fire neutrality, besides further utility with Will-O-Wisp and Flame Body.

[CREDITS]
- Written by: [[yNot Mence, 617132]]
- Quality checked by: [[CaptainDaimyo, 602431], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 1/2
1680737880218.gif
 
add remove highlight comment

Update to QC 2/2 after implemented, keep in mind the last note. Thank you!



[SET]
name: Physical Wall
move 1: Stealth Rock / Spikes
move 2: Shed Tail
move 3: Body Press
move 4: Heavy Slam / Iron Head
item: Sitrus Berry
tera type: Fighting / Ghost
ability: Earth Eater
nature: Impish / Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Orthworm is the premiere offense enhancer in the OU metagame and a staple in hyper offense teams, where it can use Shed Tail as a safe pivot to bring in setup sweepers and wallbreakers. With its massive physical bulk, its great defensive typing and Earth Eater to get rid of one of its main its Ground weaknesses, Orthworm functions as a defensive check for the many physical threats in the tier, being able to easily dismiss attacks coming from the likes of Baxcalibur, Roaring Moon, Kingambit, and Dragonite variants without Fire Punch, thus getting plenty of opportunities to switch into the field. Shed Tail is Orthworm's main utility move, allowing it to pass Substitutes to threatening teammates that can then pressure the opponent with strong attacks or setup in an attempt to sweep. Orthworm can also take advantage of its solid bulk to setup entry hazards on the field, having access to both Stealth Rock and Spikes, further increasing the pressure on the opponent's team and facilitating the offensive capabilities of its partners throughout the game. Orthworm's main damaging move is Body Press, allowing it to inflict a substantial amount of damage to opposing Pokemon and threaten common Dark and Steel types such as Kingambit, Meowscarada, Iron Treads and Roaring Moon. As an hazard setter, Orthworm often needs a way to deal with two of the most common forms of hazard control in the tier, being Hatterene and Great Tusk. When dealing with the former, Orthworm can punish any attempt to bounce back hazards on its side of the field by running Heavy Slam, which thanks to its weight class becomes a 120 base power STAB move that can easily 2HKO Hatterene. Alternatively to Heavy Slam, Orthworm can also run Iron Head to have a more consistent STAB attack that can threaten the likes of Tera Flying Roaring Moon and Baxcalibur. For Great Tusk, on the other hand, Orthworm can use Tera Ghost to disrupt any attempt at spinning hazards away and to obtain a valuable immunity to Tusk's Fighting attacks. Furthermore, Orthworm can use Tera Fighting to boost Body Press' power in order to deal even more damage, and allowing it to potentially resist Kingambit's Dark attacks. (Try reworking this part to make it cleares how it lets you check Kingambit more comfortably) For the above reasons, Sitrus Berry is the optimal item for Orthworm, giving it a chance to use Shed Tail more reliably and potentially twice more than one time per game.

The Steel Beam mention you were planning is also fine

Orthworm is a key component in most hyper offense strategies, where Shed Tail often becomes a win condition that allows setup sweepers to plow through the opponent's team and block status that can potentially hinder their sweeping. All Dragon Dance users, such as Baxcalibur, Dragapult, Dragonite and Roaring Moon, appreciate the free Substitute to increase their Attack and outspeed potential revenge killers, like Iron Valiant, Dragapult, and both Roaring Moon and Walking Wake in the Sun. Similarly, bulkier Pokemon like Ceruledge, Great Tusk, Hatterene and Quaquaval may take advantage of Shed Tail to boost their defensive and offensive stats by using setup moves like Bulk Up and Calm Mind. Gholdengo is a particularly relevant partner that can not only use Orthworm to setup with Nasty Plot, but it's also able to prevent hazard removal and provide a Fighting resistance, which is especially important to check Iron Valiant variants not running Shadow Ball. (Not a common partner, so it feels a bit weird to highlight it. The mention about Shadow Ball-less Iron Valiant is a bit too specific to be worth noting) Walking Wake, Azumarill and Greninja are great answers to the many Fire types that can threaten Orthworm, like Skeledirge, Volcarona, Cinderace and Iron Moth, and are able to threaten them back with their powerful Water-type moves. Additionally, all of these Water types can take advantage of Shed Tail in order to block Garganacl's Salt Cure. (Of the Water-types only Azumarill is a common partner. Greninja too but when used as a lead which wont be able to help Orthworm mid game. The last mention about Salt Cure applies to all Pokemon, not only Water-types, and it fits a bit better in the first paragraph) Rotom-W and Meowscarada can function as reliable pivots to get Orthworm into the field safely, allowing it to use Shed Tail without fearing any potential hit from the opponent. On top of pivoting, Rotom-W can spread status with Will-O-Wisp and Thunder Wave for the purpose of crippling foes for Orthworm's sweeping teammates to take advantage of. (Also not particularly common partners. Lead Meowscarada is but it doesnt run U-turn) Orthworm also benefits from partnering with other common hazard setters in hyper offense teams, such as Meowscarada, Greninja, and Glimmora, that can stack their hazards with Orthworm's to further pressure the opponent. Volcarona is another fantastic teammate that can exploit Orthworm's Shed Tail to setup with Quiver Dance and sweep, but it also provides a Fighting resistance and a Fire neutrality, besides further utility with Will-O-Wisp and Flame Body. (The last part isnt relevant to it being a good Orthworm partner. The Fire neutrality is not worth mentioning)

Iron Valiant, Kingambit, and Iron Moth are 3 of its most important partners not mentioned. Mention partners that help it cover Whirlwind Ting-Lu, for example Iron Valiant, or Taunt Roaring Moon. Both these things are important and should be mentioned before any of the Bulky stuff such as CM Hatterene or BU Quaquaval.


[CREDITS]
- Written by: [[yNot Mence, 617132]]
- Quality checked by: [[CaptainDaimyo, 602431], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top