OU OU Mega Pinsir Revamp [QC 2/2] [GP 1/1] [DONE]

[OVERVIEW]

Mega Pinsir carves out a niche in OU as a dangerous wallbreaker thanks to its sky-high Attack, access to Swords Dance, and amazing ability in Aerialate. Its Aerialate-boosted Quick Attack lets Mega Pinsir act as an effective revenge killer and pick off faster Pokemon such as Quiver Dance-boosted Volcarona, Mega Lopunny, Hawlucha, and Serperior. Its Speed tier lets it stand out compared to other wallbreakers such as Mega Medicham, Mega Mawile, and Mega Charizard X. However, Mega Pinsir lacks any form of reliable recovery, and its typing leaves it a liability, as it is vulnerable to Stealth Rock, especially after Mega Evolving. It also struggles against common Pokemon such as Zapdos, Tapu Koko, and Rotom-W, as they can take advantage of Mega Pinsir's typing and threaten it with their STAB moves. Mega Pinsir can't fit all of its coverage moves at once to hit them super effectively. Despite Mega Pinsir's Speed tier, it is outpaced by common Pokemon such as Tornadus-T and Ash-Greninja. Thanks to these factors, Mega Pinsir needs a lot of support, especially entry hazard removal, to utilize its full potential and faces competition from other wallbreakers such as Mega Medicham, Mega Mawile, and Mega Charizard X.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Frustration
move 3: Quick Attack
move 4: Close Combat / Earthquake
item: Pinsirite
ability: Hyper Cutter
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=========

Swords Dance turns Mega Pinsir into a deadly wallbreaker, letting it pose a threat to defensive teams and clean up weakened targets. Frustration threatens to OHKO Pokemon like Tapu Bulu, Kommo-o, and Mega Medicham. Quick Attack allows Mega Pinsir to function as a solid revenge killer and pick off faster targets like Mega Lopunny, Serperior, Hawlucha, and Mega Alakazam at +2. Close Combat tears through Steel- and Rock-types like Heatran, Ferrothorn, Excadrill, and Mega Tyranitar as well as dealing major damage to Magearna and Rotom-W. Finally, Earthquake punishes Tapu Koko on the switch as well as hitting Magearna much harder.

Set Details
========

Hyper Cutter is Pinsir's preferred ability before Mega Evolution because it lets Pinsir ignore Intimidate in a pinch. A Jolly nature is preferred to outpace Pokemon like Mega Medicham, Mega Charizard X, and Kyurem-B.

Usage Tips
========

Mega Pinsir fills the job of breaking holes through defensive teams in the early-game and cleaning up in the late-game. Early-game, it can forgo setting up with Swords Dance and focus on attacking to chip answers like Rotom-W to put them in range of its boosted attacks later in the game. However, once Mega Evolved, it can become much harder to bring Mega Pinsir in due to its 4x weakness to Stealth Rock. Mega Pinsir should be mindful of scenarios on when to use Quick Attack, as faster targets that are not within KO range will threaten it in return with heavy damage. Mega Pinsir should also be wary of Psychic Terrain, as its Quick Attack will be nullified against grounded targets such as Mega Alakazam. Mega Pinsir should not try to aim for a sweep if Pokemon that pose an immediate threat such as Zapdos and Tapu Koko are still active. Managing Mega Pinsir's HP is essential, as it needs to be at full HP to beat specific targets such as Mega Latias one-on-one. Mega Pinsir should take advantage of the free turns provided such as Gliscor setting up Stealth Rock by making aggressive switches and forcing an immediate reaction from the opponent. Another good way to safely bring in Mega Pinsir is with support from Volt Switch and U-turn or to sacrifice a weakened Pokemon, which is only valid on offense and hyper offense structures.

Team Options
========

Mega Pinsir fits best on offense, bulky offense, and hyper offense teams that appreciate its wallbreaking capabilities and can give it proper support. However, it is not strictly limited to these structures. Ground-types such as Gastrodon, Seismitoad, Landorus-T, and Excadrill are good partners for Mega Pinsir, as they can take on Electric-types that threaten Mega Pinsir such as Zapdos and Tapu Koko, threaten the latter with their STAB moves, cripple them with Toxic, and provide Stealth Rock support. Excadrill also has the benefit of offering Rapid Spin support to remove entry hazards for Mega Pinsir and is a good offensive partner that can pressure checks such as Rotom-W and Mega Latias. Rockium Z Landorus-T can tear through Zapdos, removing Mega Pinsir's biggest counter. Entry hazard removal is a top priority, so pairing it with a Defog user such as Serperior, Tapu Fini, Kartana, Gliscor, or Skarmory is a good idea. Serperior has the benefit of providing paralysis support with Glare, crippling faster threats such as Tornadus-T and Mega Latias, and it can lure in Steel-types and wear them down with Knock Off or threaten them with Hidden Power Fire. Tapu Fini provides Misty Terrain support, allowing Pinsir before Mega Evolution to set up safely without fear of status while checking Grass-types that threaten Tapu Fini. Kartana checks Ground-type Stealth Rock setters that threaten Mega Pinsir such as defensive Landorus-T, and Choice Band and Swords Dance variants put heavy pressure on Flying- and Steel-types such as Zapdos, Tornadus-T, and Magearna. Gliscor can bring Mega Pinsir in safely with U-turn and provide Knock Off support to remove Leftovers from Ferrothorn and Clefable and Black Sludge from Toxapex, allowing Mega Pinsir to break through them more easily. Finally, Skarmory provides Spikes support, putting pressure on physical walls such as Slowbro. Magnezone is a good partner for Mega Pinsir, as it can trap and remove Skarmory and Celesteela, relieving a lot of pressure for Mega Pinsir and allowing it to run Earthquake over Close Combat more easily. Magnezone can also bring it in more safely with Volt Switch. Other Electric-types like Tapu Koko, Rotom-W, and Zapdos check Flying-types such as Tornadus-T, provide Defog support, and safely bring Mega Pinsir in with Volt Switch. Ash-Greninja is another good partner for Mega Pinsir since it provides Spikes support and together, they can pressure certain walls more easily such as Toxapex. Dragonite is another fantastic teammate for Mega Pinsir as they form a powerful Flying-type core that can overwhelm shared checks for the other to clean up. Tornadus-T can soften Mega Pinsir's checks thanks to U-turn, Knock Off, Taunt, or different Z-moves. Kyurem-B is another relevant partner that pressures Flying- and Steel-types so that Mega Pinsir can clean up. Although more niche, Mega Pinsir can be used on more balance teams, which can provide it with cleric support from the likes of Chansey and Clefable, curing any status afflicted with Heal Bell and improving its longevity with Wish. Steel-type pivots such as Magearna and Jirachi are also appreciated, as they can cover Flying-types like Tornadus-T and bring Mega Pinsir in safely with Volt Switch and U-turn. Jirachi also grants Healing Wish support to restore Mega Pinsir back to full health if it has been worn down throughout the game. On hyper offense teams, Mega Pinsir enjoys being paired with dedicated leads such as Taunt Mew and Imprison Landorus-T that prevent opposing hazards on the opening turn and then get up their own entry hazards. Excadrill is also a good lead for Mega Pinsir, as it bypasses Magic Bounce with Mold Breaker and can remove entry hazards with Rapid Spin.

[STRATEGY COMMENTS]
Other Options
=============

Stone Edge can be used over Close Combat and Earthquake to hit Zapdos. However, being walled by Magearna is not desirable. Feint can be used to outpriortize Ash-Greninja's Water Shuriken and Mega Lopunny's Quick Attack but is weaker than Quick Attack, making Mega Pinsir's role as a revenge killer less effective. Substitute is an interesting option on bulkier teams to avoid status from the likes of Clefable and Toxapex, allowing Mega Pinsir a free opportunity to attack or set up Swords Dance. However, it means Mega Pinsir must drop Quick Attack. Knock Off is a decent option to remove items such as Wiki Berry from Rotom-W and Rocky Helmet from Skarmory and Zapdos while still hitting Pokemon like Jirachi for super effective damage. However, the lack of power is very limiting. Mega Pinsir can also use an Adamant nature to maximize its damage output. Unfortunately, this leaves it outpaced by Mega Charizard X and Kyurem-B, both of which threaten to OHKO Mega Pinsir with their STAB moves.

Checks and Counters
===================

**Electric-types and Electric-type coverage**: Pokemon like Tapu Koko, Rotom-W, Thundurus-T, and Zapdos can take Mega Pinsir's STAB moves and force it out with their super effective STAB moves. However, Tapu Koko doesn't like taking Earthquake on the switch, while Rotom-W must watch out for Close Combat. Zapdos is especially notable because it hard counters Mega Pinsir; not only can it threaten it with its STAB moves, but it can also paralyze Mega Pinsir with Static and heal off any damage taken. Zapdos must watch out for the rare Stone Edge, however. Mega Pinsir must also be wary of Pokemon that may have Electric-type coverage to threaten an unexpected KO such as Thunder from Clefable and Thunder Punch from Kommo-o.

**Steel-types**: Pokemon like Magearna, Celesteela, and Skarmory resist both of Mega Pinsir's STAB moves but don't like switching into Close Combat or Earthquake in the case of Magearna. Skarmory can also heal off the damage with Roost and threaten Mega Pinsir with Counter and Whirlwind if Stealth Rock is on the field.

**Rock-types and Rock-type coverage**: Mega Diancie and the rare Mega Aerodactyl resist both of Mega Pinsir's STAB moves, are faster than Mega Pinsir, and threaten an OHKO with Diamond Storm and Stone Edge, respectively. Tyranitar can also threaten Mega Pinsir if it is wielding a Choice Scarf or if Mega Pinsir is running Earthquake and can potentially punish it with Pursuit. Mega Pinsir must also watch out for Pokemon that carry Rock-type coverage such as Stone Edge from the likes of Garchomp, Landorus-T, and Tapu Bulu.

**Ice-types and Ice-type coverage**: Weavile is faster than Mega Pinsir and threatens an immediate OHKO with Icicle Crash or picks it off with Ice Shard. Kyurem-B is bulky enough to live an unboosted Close Combat if Stealth Rock is not on the field and can fire back with Subzero Slammer or Ice Beam. A healthy Mega Latias can survive a +2 Quick Attack and retaliate back with Ice Beam.

**Faster Threats and Priority**: Pokemon like Tornadus-T and Ash-Greninja can outpace Mega Pinsir and deal heavy damage to it, with the latter threatening it with Water Shuriken, even when Mega Pinsir uses Quick Attack. Choice Scarf Victini can live a +2 Quick Attack and retaliate back with V-Create. Mega Medicham and Mega Lopunny can come in repeatedly and use Fake Out to wear down Mega Pinsir throughout the game. Weather sweepers such as Sand Rush Excadrill and Mega Swampert can take +2 Quick Attack and threaten Mega Pinsir.

**Flying-types**: Pelipper can survive Mega Pinsir's unboosted Frustation and threaten to burn it with Scald or an OHKO with Hurricane. Flyinium Z users such as Dragonite, Gyarados, and Landorus-T deserve a mention because they can also live Mega Pinsir's unboosted STAB moves and OHKO it with Supersonic Skystrike.

**Entry Hazards**: If Pinsir hasn't Mega Evolved yet, Toxic Spikes from Toxapex is a major issue, as the damage taken from poison will wear Pinsir down throughout the game. The presence of Stealth Rock is detrimental to Pinsir, especially after Mega Evolving, making it more difficult to switch in and out of battle.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/diyusi.519886/
https://www.smogon.com/forums/members/cm-reuniclus.620979/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
[OVERVIEW]

Mega Pinsir carves out a niche in OU as a dangerous wallbreaker thanks to its sky-high Attack, access to Swords Dance, and amazing ability in Aerialate. Its Aerialate-boosted Quick Attack lets Mega Pinsir act as an effective revenge killer and pick off faster Pokemon such as a Quiver Dance-boosted Volcarona, Mega Lopunny, Hawlucha, and Serperior. Its Speed tier lets it stand out compared to other wallbreakers such as Mega Medicham, Mega Mawile, and Mega Charizard X. However, Mega Pinsir's typing leaves it a liability as it is vulnerable to Stealth Rock, especially after Mega Evolving Precise that Pinsir-Mega lack of self-sufficient form of recovering. It also struggles against common Pokemon such as Zapdos, Tapu Koko, and Rotom-W as they can take advantage of Mega Pinsir's typing and threaten it with their STAB moves. Mega Pinsir also can't fit all of its coverage moves at once to hit them super effectively. Despite Mega Pinsir's speed tier, it is outpaced by common Pokemon such as Tornadus-T and Ash-Greninja. Thanks to these factors, Mega Pinsir needs a lot of support, especially entry hazard removal, to utilize its full potential and faces competition from other wallbreakers such as Mega Medicham, Mega Mawile, and Mega Charizard X.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Frustration
move 3: Quick Attack
move 4: Close Combat / Earthquake
item: Pinsirite
ability: Hyper Cutter
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=========

Swords Dance turns Mega Pinsir into a deadly wallbreaker, letting it pose a threat to defensive teams and clean up weakened targets. Frustration threatens to OHKO Pokemon like Tapu Bulu, Kommo-o, and Mega Medicham. Quick Attack allows Mega Pinsir to function as a solid revenge killer and pick off faster targets like Mega Lopunny, Serperior, Hawlucha, and Mega Alakazam at +2. Close Combat tears through Steel- and Rock-types like Heatran, Ferrothorn, Excadrill, and Mega Tyranitar as well as deal major damage to Magearna and Rotom-W. Finally, Earthquake punishes Tapu Koko on the switch as well as hitting Magearna much harder.

Set Details
========

Hyper Cutter is Pinsir's preferred ability before Mega Evolution because it lets Pinsir ignore Intimidate in a pinch. A Jolly nature is preferred to outpace Pokemon like Mega Medicham, Mega Charizard X, and Kyurem-B.

Usage Tips
========

Mega Pinsir's primary goal is to break holes through defensive teams in the early-game and clean up in the late-game. I disagree with that since, in practive, Pinsir-Mega is often force to pick between breaking for another partner or cleaning. Just mention that Pinsir-Mega can fill both job. Early-game, it can forgo setting up with Swords Dance and focus on attacking to chip answers like Rotom-W to put them in range of its boosted attacks later in the game. Mega Pinsir should be mindful of scenarios on when to use Quick Attack as faster targets that are not within KO range will threaten it in return with heavy damage. Mega Pinsir should also be wary of Psychic Terrain as its Quick Attack will be nullified against grounded targets such as Mega Alakazam. Mega Pinsir should not try to aim for a sweep if Pokemon that pose an immediate threat such as Zapdos and Tapu Koko are still active. Making aggressive plays such as bringing it in by double-switching is also recommended as Mega Pinsir is vulnerable to getting chipped, especially by Stealth Rock Could precise that the existence of Pinsir-Mega tend to influence the oppo of setting rocks asap, which end up being a free opening for Pinsir-mega (esp for certain rocker such as Gliscor or Landorus-Therian). It is best to set up Swords Dance against Pokemon that Mega Pinsir can easily take advantage of such as Choice Scarf Kartana locked into Leaf Blade. This situation dont happen this often imo. The best scenario to click SD happen when Pinsir-Mega force out a pokemon and its free to predict and click SD.
I think you should precise that managing the HP of Pinsir-Mega is essential to use it; what I meant is that Pinsir-Mega is often in need to be at full HP to 1v1 and break specific walls (Latias-Mega, Rotom-Wash, ...)


Team Options
========

Mega Pinsir fits best on offense and hyper offense teams that appreciate its wallbreaking capabilities and can give it proper support. Entry hazard removal is crucial, so pairing it with a Defog user such as Serperior and Thundurus-T is a good idea. Serperior also has the benefit of beating Mega Diancie one-on-one and provides paralysis support with Glare while Thundurus-T can block Electric-type attacks aimed at Mega Pinsir. Rockium-Z Landorus-T can tear through answers such as Zapdos, removing Mega Pinsir's biggest counter. Magnezone is a good partner for Mega Pinsir as it can trap and remove Skarmory and Celesteela, relieving a lot of pressure for Mega Pinsir. In addition to entry hazard removal, Mega Pinsir enjoys being paired with dedicated leads such as Taunt Mew being able to prevent opposing hazards on the opening turn and then get up its own entry hazards. Dragonite, Volcarona, and Magearna are also fantastic partners as they can synergistically break through each other's checks for the other to clean up: Dragonite can check Ash-Greninja, who is otherwise very troublesome for hyper offense teams; Volcarona can melt through Steel-types that take neutral damage from Mega Pinsir's coverage such as Skarmory; and Magearna can take on Tornadus-T and Weavile and threaten them with its coverage moves and Fleur Cannon respectively.
I think you need to rewrite this part since it forget a good half of pokemon that fit well with Pinsir-Mega (also Thundurus-T + Pinsir-Mega seems like an impossible fit for any HO-like structure imo)
What you should mention is this:
-Pinsit fit HO, Offense, BO and Balance.
-Ground-Types: Gastrodon is able to abuse electric-types and tran while Pinsir-Mega provide an useful grass-resist. Seismitoad follow the same logic but you trade staying power for rocks (and less passivity). Excadrill still abuse Tapu Koko but also provide Rapid Spin (potential rocks) and share the same checks as Pinsir-Mega (so you can use one or the other to pressure/lure those checks). Landorus-Therian since it can provide potential defog or run z-stone edge/explosion (alongside rocks) to lure defogger such as Zapdos/Tornadus.
-Defogger: For HO/BO, Serperior is obviously a huge one (precise that Glare support is appreciate to slow down the likes of Tornadus-Therian or Latias-Mega or giving potential opportunities to SD on the likes of Heatran or Toxapex). For Offense/BO, Tapu Fini since the misty terrain support helps Pinsir-Mega to mega-evolve (and provide potential SD turn if u keep the base form) while Pinsir provide a grass-resist for it. For balance, Kartana check offensive ground rocks setter (that often threaten pinsir). Gliscor also fit this category (while providing potential u-turn/knock off support).
-Offensive Partner: Dragonite offer a potential "fly-spam" core with Pinsir-Mega (while Dragonite has a huge lure potential to open the path for Pinsir-Mega). Offensive Tornadus-Therian (with z-fight for example) is also a fine partner that follow this fly-spam idea. Kartana (CB or Z-SD) pressure flyer and steel. Offensive SD Landorus-Therian follow the same logic. You can mention again Serperior since, outside of Defog, Serperior can lure steel and wear down them with options such as Knock Off or HP Fire.
-Magnezone: like you said, it removes celes/skarm for Pinsir-Mega but you should also precise that running zone let's Pinsir runs Eq instead of CC (also, zone can provide volt turn support)
-Electric-types: Tapu koko and Rotom-Wash are the most relevant ones imo (abuser flyer and provide volt-turn support with potential defog). Zapdos also fit this category.
-Wish Support: Only for balance structure, Clef and Chansey are potential cleric support to improve the staying power of Pinsir-Mega
-Greninja-ash since Pinsir pressure grass, gren provide spikes support and they both pressure certain walls such as Toxapex
-Steel-Types pivot: Magearna cover the ice and fly weakness of Pinsir while provide volt turn support. Jirachi (with Scarf usually) is also a good partner with u-turn + hwish support.
-Suicide lead: For HO only obviously, the best one are Mew and Excadrill. Mew is more consistant at keeping rocks out of the field turn 1 while exca provide more stability into the likes of Koko. Landorus also fit this category.


[STRATEGY COMMENTS]
Other Options
=============

Stone Edge can be used over Close Combat and Earthquake to hit Zapdos. However, being walled by Magearna is not desirable. Feint can be used to outpriortize Ash-Greninja's Water Shuriken + Quick Attack Lopunny-Mega but is weaker than Quick Attack, making Mega Pinsir's role as a revenge killer less effective. Mega Pinsir can also use an Adamant nature to maximize its damage output. Unfortunately, this leaves it outpaced by Mega Charizard X and Kyurem-B, both of whom threaten to OHKO Mega Pinsir with their STAB moves.
Should add:
-Substitute: avoid aggressive twave/toxic from the likes of clef or pex while can give a free turn to SD or attacking
Could add:
-Knock off is decent options to hit both rotom, zapdos and skarm but the lacks of immediate OHKO is very limiting


Checks and Counters
===================

**Electric-types**: Pokemon like Tapu Koko, Rotom-W, and Zapdos can take Mega Pinsir's STAB moves and force it out with their super effective STAB moves. However, Tapu Koko doesn't like taking Earthquake on the switch while Rotom-W must watch out for Close Combat. Zapdos is especially notable because it hard counters Mega Pinsir as not only can it threaten it with its STAB moves but can also paralyze Mega Pinsir with Static and Roost off any damage taken. Zapdos must watch out for the rare Stone Edge, however. You can add Thundurus-Therian in this category. Could add Electric-Type coverage examples such as Thunder from Clefable or Tpunch from Kommo-o

**Steel-types**: Pokemon like Magearna, Celesteela, and Skarmory resist both of Mega Pinsir's STAB moves but don't like switching into Close Combat, or Earthquake in the case of Magearna. Skarmory can also heal off the damage with Roost and threaten Mega Pinsir with Brave Bird I saw more Iron Head than BB skarmory lol. Just put instead Counter or WW (with rocks on the field).

**Faster threats**: Pokemon like Tornadus-T, Mega Diancie, and Ash-Greninja can outpace Mega Pinsir and deal heavy damage to it, with the latter threatening it with Water Shuriken, even when Mega Pinsir uses Quick Attack. Mega Diancie also resists both of Mega Pinsir's STAB moves and threatens a OHKO with Diamond Storm. They don't like directly switching into Mega Pinsir however. This part is fine, just think it's better to put different examples since I will add more part and it will be more clean to avoid overlaping examples. Imo, makes this part Faster Threats + Prio. For better speed tier, Greninja-Ash and Lopunny-Mega works. For Scarf user, Victini (which also eat +2 QA) and Greninja (with Rock Slide) are both good examples. For prio, Fake Out from Medicham-Mega and Lopunny-Mega are the main ones (but could include more niches stuff such as Crawdaunt with Aqua Jet or Extreme Speed from Dragonite). Weather abuser such as exca (which can eat QA due to being a steel-type) and pert are worth a mention as well.

**Status**: Mega Pinsir despises status from paralysis like Thunder Wave from Ferrothorn and Chansey and burns from Will-O-Wisp as they can reduce its speed and damage output respectively. If Mega Pinsir is paralyzed, it is often forced to rely on Quick Attack to deal damage unless it wants to be revenge killed. Not useful to mention since most breakers are weak to status anw

**Psychic Terrain**: Offensive teams with Tapu Lele are very bothersome to Mega Pinsir since Psychic Terrain nullifies any attempts at using Quick Attack against grounded targets. While it matters a lot for Pinsir HO team, Pinsir balance structure dont mind this much Psychic Terrain (also, Pinsir is usually faster than most things against psy-spam structure)

**Stealth Rock**: The presence of Stealth Rock is detrimental to Pinsir, especially after Mega Evolving, making it more difficult to switch in and out of battle. Could make this part hazards in general. The fact Base Form Pinsir is grounded make it weak to t-spikes (and taking unnessary damage on spikes)

Need a Rock-Types and Rock-Types coverage part: In this part, you should mention the likes of Garchomp and Landorus-Therian (with z-moves or not). Diancie-Mega fit this category. Ttar can also RK if it's Scarf or you are running EQ Pinsir. Mention as well Tapu Bulu with Stone Edge. It's up to you but Maero could deserve a mention (faster, resist stabs and has roost)

Need a Ice-Types and Ice-Types coverages part: Weavile is faster and OHKO with Icicle Crash. KB is fat enough to eat one CC and RK with Z-Freeze Shock or Ice Beam (same for Kyurem). For Ice coverage examples, Prot Gren and Latias-Mega are both good examples.

Need a Flying-Types part : the obvious ones is Tornadus-Therian. Pelipper can also run Hurricane. Z-Fly Landorus is important to mention. Niche examples, but other z-fly users such as Dragonite, Salamence or Gyarados are valid. If u want to be funny, Z-Hurricane Moltres also works.

A bit unsure about this one but Fire-Types could be mentionned. I have mostly in mind the likes of Zardy/x (esp if it's a bulky physdef variant of zardx), tran and victini (but most relevant fire in the tier dont want to switch on Pinsir).


[CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

Lot of stuff to change, I want to re-check it again after you implement all the changes. DM on discord if u have any questions (Tag: sukusukudiyusi).
 
Last edited:
Ready for a recheck. I had to change the number of QCs from 1 to 2 as there was a lot to correct for just one QC. I sincerely apologize for any inconvenience that this might have caused.
 
[OVERVIEW]

Mega Pinsir carves out a niche in OU as a dangerous wallbreaker thanks to its sky-high Attack, access to Swords Dance, and amazing ability in Aerialate. Its Aerialate-boosted Quick Attack lets Mega Pinsir act as an effective revenge killer and pick off faster Pokemon such as a Quiver Dance-boosted Volcarona, Mega Lopunny, Hawlucha, and Serperior. Its Speed tier lets it stand out compared to other wallbreakers such as Mega Medicham, Mega Mawile, and Mega Charizard X. However, Mega Pinsir lacks any form of reliable recovery and its typing leaves it a liability as it is vulnerable to Stealth Rock, especially after Mega Evolving. It also struggles against common Pokemon such as Zapdos, Tapu Koko, and Rotom-W as they can take advantage of Mega Pinsir's typing and threaten it with their STAB moves. Mega Pinsir also can't fit all of its coverage moves at once to hit them super effectively. Despite Mega Pinsir's speed tier, it is outpaced by common Pokemon such as Tornadus-T and Ash-Greninja. Thanks to these factors, Mega Pinsir needs a lot of support, especially entry hazard removal, to utilize its full potential and faces competition from other wallbreakers such as Mega Medicham, Mega Mawile, and Mega Charizard X.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Frustration
move 3: Quick Attack
move 4: Close Combat / Earthquake
item: Pinsirite
ability: Hyper Cutter
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=========

Swords Dance turns Mega Pinsir into a deadly wallbreaker, letting it pose a threat to defensive teams and clean up weakened targets. Frustration threatens to OHKO Pokemon like Tapu Bulu, Kommo-o, and Mega Medicham. Quick Attack allows Mega Pinsir to function as a solid revenge killer and pick off faster targets like Mega Lopunny, Serperior, Hawlucha, and Mega Alakazam at +2. Close Combat tears through Steel- and Rock-types like Heatran, Ferrothorn, Excadrill, and Mega Tyranitar as well as deal major damage to Magearna and Rotom-W. Finally, Earthquake punishes Tapu Koko on the switch as well as hitting Magearna much harder.

Set Details
========

Hyper Cutter is Pinsir's preferred ability before Mega Evolution because it lets Pinsir ignore Intimidate in a pinch. A Jolly nature is preferred to outpace Pokemon like Mega Medicham, Mega Charizard X, and Kyurem-B.

Usage Tips
========

Mega Pinsir fills the job of breaking holes through defensive teams in the early-game and or cleaning up in the late-game. Early-game, it can forgo setting up with Swords Dance and focus on attacking to chip answers like Rotom-W to put them in range of its boosted attacks later in the game. Mega Pinsir should be mindful of scenarios on when to use Quick Attack as faster targets that are not within KO range will threaten it in return with heavy damage. Mega Pinsir should also be wary of Psychic Terrain as its Quick Attack will be nullified against grounded targets such as Mega Alakazam. Mega Pinsir should not try to aim for a sweep if Pokemon that pose an immediate threat such as Zapdos and Tapu Koko are still active. Managing Mega Pinsir's HP is essential as it only needs to be at full HP to beat specific targets such as Mega Latias one-on-one. The best scenario to set up Swords Dance is against a Pokemon that Mega Pinsir can easily take advantage of such as Choice Scarf Kartana locked into Leaf Blade. I still think this sentence is weird since it means you also sac a poke to get that free switch or you make a double (but a competent player will avoid that situation unless it's against HO). Imo, just explain that Pinsir takes advantage of dead turns (such as rock settings from glis for example) to make aggresive switch and force an immediate reaction of the oppo. The other best ways to bring safely Pinsir on the field is with either volt-turn support or sac pokemon (which is valid for HO).

Team Options
========

Mega Pinsir fits best on offense, bulky offense, and hyper offense teams that appreciate its wallbreaking capabilities and can give it proper support Mention Balance as well. Ground-types such as Seismitoad, Landorus-T, and Excadrill are good partners for Mega Pinsir as they can take on Electric-types that threaten Mega Pinsir such as Zapdos and Tapu Koko as they can provide Stealth Rock support, threaten the latter with their STAB moves, and cripple them with Toxic Mention Gastrodon with the other examples. Excadrill also has the benefit of offering Rapid Spin support to remove entry hazards for Mega Pinsir Precise that excadrill is also a good offensive partner that can pressure/lure Pinsir's checks. Rockium-Z Landorus-T can tear through Zapdos, removing Mega Pinsir's biggest counter. In return, Mega Pinsir provides a useful Grass resistance. Entry hazard removal is a top priority, so pairing it with a Defog user such as Serperior, Tapu Fini, Kartana, and Gliscor is a good idea. Serperior has the benefit of providing paralysis support with Glare, crippling faster threats such as Tornadus-T and Mega Latias; Tapu Fini provides Misty Terrain support, allowing Pinsir before Mega Evolution to set up safely without fear of status and checks Grass-types that threaten Tapu Fini; Kartana checks Ground-type Stealth Rock setters that threaten Mega Pinsir such as defensive Landorus-T; Gliscor can bring Mega Pinsir in safely with U-turn and Or (since Gliscor have to chose between U-turn or Knock Off if it's Defog) provides Knock Off support to remove Leftovers from Ferrothorn and Clefable and Black Sludge from Toxapex, allowing Mega Pinsir to break more easily. Magnezone is a good partner for Mega Pinsir as it can trap and remove Skarmory and Celesteela, relieving a lot of pressure for Mega Pinsir and allowing it to run Earthquake over Close Combat more easily. Magnezone can also bring it in more safely with Volt Switch. Other Electric-types like Tapu Koko, Rotom-W, Zapdos, and Thundurus-T Again, outside of meme webs Pinsir, Pinsir + Thudurus does not exist (and sounds like a bad idea) also pair well with Mega Pinsir as they check Flying-types such as Tornadus-T, provide Defog support, and can safely bring Mega Pinsir in with Volt Switch. Ash-Greninja is another good partner for Mega Pinsir since it provides Spikes support and together, they can pressure certain walls more easily such as Toxapex. Mega Pinsir can also take on Grass-types that threaten Ash-Greninja such as Tapu Bulu. Dragonite is another fantastic teammate for Mega Pinsir as they form a powerful Flying-type core that can overwhelm shared checks for the other to clean up. Offensive Tornadus-T is a fine partner that can break Choice Scarf Tyranitar with All-Out Pummeling Tornadus works as a partner because, during the early and mid-game, it will soften Pinsir's checks thanks to U-turn, Knock Off, Taunt or differents z-moves (so not just specifically Scarf Ttar). Again, Serperior is a great partner as it can lure in Steel-types and wear them down with Knock Off or threaten them with Hidden Power Fire. Steel-type pivots such as Magearna and Jirachi are also appreciated as they can cover Flying-types like Tornadus-T and bring Mega Pinsir in safely with Volt Switch and U-turn. Jirachi also grants Healing Wish support to restore Mega Pinsir back to full health if it has been worn down throughout the game. On hyper offense teams, Mega Pinsir enjoys being paired with dedicated leads such as Taunt Mew and Imprison Landorus-T being able to prevent opposing hazards on the opening turn and then get up their own entry hazards. Excadrill is also a good lead for Mega Pinsir as Mold Breaker bypasses Magic Bounce and can remove entry hazards with Rapid Spin. Volcarona and Magearna are fantastic partners as the former can melt through Steel-types that take neutral damage from Mega Pinsir's coverage such as Skarmory, and the latter can take on Tornadus-T and Weavile and threaten them with its coverage moves, and Fleur Cannon respectively. Volc + Mag is just a common baseline core for HO (so no particular synergie with Pinsir).

You forget some stuff I explained you should mention:
-Offensive parter: Kartana (with Band or SD) pressure flyers and steel for Pinsir-Mega. KB is also a relevant example that heavily wear down steel and threaten flyer
-Defog: Skarmory should be included as a possible defogger (that also provide spikes support)
-Wish Support: again, on slow balance Pinsir builds, Clef or Chansey are valid wish support poke to improve the longevity of Pinsir-Mega


[STRATEGY COMMENTS]
Other Options
=============

Stone Edge can be used over Close Combat and Earthquake to hit Zapdos. However, being walled by Magearna is not desirable. Feint can be used to outpriortize Ash-Greninja's Water Shuriken and Mega Lopunny's Quick Attack but is weaker than Quick Attack, making Mega Pinsir's role as a revenge killer less effective. Substitute is a useful option to avoid status from the likes of Clefable and Toxapex, allowing Mega Pinsir a free opportunity to attack or set up Swords Dance. Knock Off is a decent option to remove items such as Wiki Berry from Rotom-W and Rocky Helmet from Skarmory and Zapdos It's true but the real point is to have a coverage that avoid to pick ur poison with the other usual super-effective coverages. However, the lack of power is very limiting. Mega Pinsir can also use an Adamant nature to maximize its damage output. Unfortunately, this leaves it outpaced by Mega Charizard X and Kyurem-B, both of whom threaten to OHKO Mega Pinsir with their STAB moves.

Checks and Counters
===================

**Electric-types and Electric-type coverage**: Pokemon like Tapu Koko, Rotom-W, Thundurus-T, and Zapdos can take Mega Pinsir's STAB moves and force it out with their super effective STAB moves. However, Tapu Koko doesn't like taking Earthquake on the switch while Rotom-W must watch out for Close Combat. Zapdos is especially notable because it hard counters Mega Pinsir as not only can it threaten it with its STAB moves but can also paralyze Mega Pinsir with Static and Roost off any damage taken. Zapdos must watch out for the rare Stone Edge, however. Mega Pinsir must also be wary of Pokemon that may have Electric-type coverage to threaten an unexpected KO such as Thunder from Clefable and Thunder Punch from Kommo-o.

**Steel-types**: Pokemon like Magearna, Celesteela, and Skarmory resist both of Mega Pinsir's STAB moves but don't like switching into Close Combat, or Earthquake in the case of Magearna. Skarmory can also heal off the damage with Roost and threaten Mega Pinsir with Counter and Whirlwind if Stealth Rock is on the field.

**Rock-types and Rock-type coverage**: Mega Diancie and the rare Mega Aerodactyl resist both of Mega Pinsir's STAB moves, are faster than Mega Pinsir, and threaten a OHKO with Diamond Storm and Stone Edge respectively. Tyranitar can also threaten Mega Pinsir if it is wielding a Choice Scarf or if Mega Pinsir is running Earthquake. Precise that for the second part of the sentence that it's Mttar that can handle more easily Pinsir without CC and punish with Pursuit Mega Pinsir must also watch out for Pokemon that carry Rock-type coverage such as Stone Edge from the likes of Garchomp, Landorus-T, and Tapu Bulu.

**Ice-types and Ice-type coverage**: Weavile is faster than Mega Pinsir and threatens an immediate OHKO with Icicle Crash or picks it off with Ice Shard. Kyurem-B is bulky enough to live an unboosted Close Combat if Stealth Rock is not on the field and can fire back with Subzero Slammer or Ice Beam. A healthy Mega Latias can survive a +2 Quick Attack and retaliate back with Ice Beam.

**Faster threats + Priority**: Pokemon like Tornadus-T and Ash-Greninja can outpace Mega Pinsir and deal heavy damage to it, with the latter threatening it with Water Shuriken, even when Mega Pinsir uses Quick Attack. Choice Scarf Victini can live a +2 Quick Attack and retaliate back with V-Create. Mega Medicham and Mega Lopunny can come in repeatedly and use Fake Out to wear down Mega Pinsir throughout the game. Weather abusers such as Sand Rush Excadrill and Mega Swampert can take +2 Quick Attack and threaten Mega Pinsir with Rock Slide and rain-boosted Waterfall respectively. No need to precise that imo

**Other Flying-types**: Pelipper can survive Mega Pinsir's unboosted Frustation and threaten to burn it with Scald or a OHKO with Hurricane. Flyinium Z users such as Dragonite, Gyarados, and Landorus-T deserve a mention as well because they can also live Mega Pinsir's unboosted STAB moves and OHKO it with Supersonic Skystrike.

**Stealth Rock**: The presence of Stealth Rock is detrimental to Pinsir, especially after Mega Evolving, making it more difficult to switch in and out of battle. Again, you should mention that, since base form Pinsir is grounded, T-spikes from Toxapex is a real issue.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/diyusi.519886/
https://www.smogon.com/forums/members/user3.102/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

good job, just some stuff to modify and add. Again, PM me on smogon if you dont agree with some of the stuff I'm mentionning during my QC.
 
[OVERVIEW]

Mega Pinsir carves out a niche in OU as a dangerous wallbreaker thanks to its sky-high Attack, access to Swords Dance, and amazing ability in Aerialate. Its Aerialate-boosted Quick Attack lets Mega Pinsir act as an effective revenge killer and pick off faster Pokemon such as a Quiver Dance-boosted Volcarona, Mega Lopunny, Hawlucha, and Serperior. Its Speed tier lets it stand out compared to other wallbreakers such as Mega Medicham, Mega Mawile, and Mega Charizard X. However, Mega Pinsir lacks any form of reliable recovery and its typing leaves it a liability as it is vulnerable to Stealth Rock, especially after Mega Evolving. It also struggles against common Pokemon such as Zapdos, Tapu Koko, and Rotom-W as they can take advantage of Mega Pinsir's typing and threaten it with their STAB moves. Mega Pinsir also can't fit all of its coverage moves at once to hit them super effectively. Despite Mega Pinsir's speed tier, it is outpaced by common Pokemon such as Tornadus-T and Ash-Greninja. Thanks to these factors, Mega Pinsir needs a lot of support, especially entry hazard removal, to utilize its full potential and faces competition from other wallbreakers such as Mega Medicham, Mega Mawile, and Mega Charizard X.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Frustration
move 3: Quick Attack
move 4: Close Combat / Earthquake
item: Pinsirite
ability: Hyper Cutter
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=========

Swords Dance turns Mega Pinsir into a deadly wallbreaker, letting it pose a threat to defensive teams and clean up weakened targets. Frustration threatens to OHKO Pokemon like Tapu Bulu, Kommo-o, and Mega Medicham. Quick Attack allows Mega Pinsir to function as a solid revenge killer and pick off faster targets like Mega Lopunny, Serperior, Hawlucha, and Mega Alakazam at +2. Close Combat tears through Steel- and Rock-types like Heatran, Ferrothorn, Excadrill, and Mega Tyranitar as well as deal major damage to Magearna and Rotom-W. Finally, Earthquake punishes Tapu Koko on the switch as well as hitting Magearna much harder.

Set Details
========

Hyper Cutter is Pinsir's preferred ability before Mega Evolution because it lets Pinsir ignore Intimidate in a pinch. A Jolly nature is preferred to outpace Pokemon like Mega Medicham, Mega Charizard X, and Kyurem-B.

Usage Tips
========

Mega Pinsir fills the job of breaking holes through defensive teams in the early-game and cleaning up in the late-game. Early-game, it can forgo setting up with Swords Dance and focus on attacking to chip answers like Rotom-W to put them in range of its boosted attacks later in the game. Mega Pinsir should be mindful of scenarios on when to use Quick Attack as faster targets that are not within KO range will threaten it in return with heavy damage. Mega Pinsir should also be wary of Psychic Terrain as its Quick Attack will be nullified against grounded targets such as Mega Alakazam. Mega Pinsir should not try to aim for a sweep if Pokemon that pose an immediate threat such as Zapdos and Tapu Koko are still active. Managing Mega Pinsir's HP is essential as it only needs to be at full HP to beat specific targets such as Mega Latias one-on-one. Mega Pinsir should take advantage of the free turns provided such as Gliscor setting up Stealth Rock by making aggressive switches and forcing an immediate reaction from the opponent. Another good way to safely bring in Mega Pinsir is with support from Volt Switch and U-turn or to sacrifice a weakened Pokemon. Precise that this is only valid when it comes to HO/offense structure

Team Options
========

Mega Pinsir fits best on offense, bulky offense, balance, and hyper offense teams that appreciate its wallbreaking capabilities and can give it proper support. Ground-types such as Gastrodon, Seismitoad, Landorus-T, and Excadrill are good partners for Mega Pinsir as they can take on Electric-types that threaten Mega Pinsir such as Zapdos and Tapu Koko as they can provide Stealth Rock support, threaten the latter with their STAB moves, and cripple them with Toxic. Excadrill also has the benefit of offering Rapid Spin support to remove entry hazards for Mega Pinsir and is a good offensive partner that can pressure checks such as Rotom-W and Mega Latias. Rockium-Z Landorus-T can tear through Zapdos, removing Mega Pinsir's biggest counter. In return, Mega Pinsir provides a useful Grass resistance. Entry hazard removal is a top priority, so pairing it with a Defog user such as Serperior, Tapu Fini, Kartana, Gliscor, and Skarmory is a good idea. Serperior has the benefit of providing paralysis support with Glare, crippling faster threats such as Tornadus-T and Mega Latias; Tapu Fini provides Misty Terrain support, allowing Pinsir before Mega Evolution to set up safely without fear of status and checks Grass-types that threaten Tapu Fini; Kartana checks Ground-type Stealth Rock setters that threaten Mega Pinsir such as defensive Landorus-T; Gliscor can bring Mega Pinsir in safely with U-turn or provide Knock Off support to remove Leftovers from Ferrothorn and Clefable and Black Sludge from Toxapex, allowing Mega Pinsir to break more easily; and Skarmory provides Spikes support, putting pressure on physical walls such as Slowbro. Magnezone is a good partner for Mega Pinsir as it can trap and remove Skarmory and Celesteela, relieving a lot of pressure for Mega Pinsir and allowing it to run Earthquake over Close Combat more easily. Magnezone can also bring it in more safely with Volt Switch. Other Electric-types like Tapu Koko, Rotom-W, and Zapdos also pair well with Mega Pinsir as they check Flying-types such as Tornadus-T, provide Defog support, and can safely bring Mega Pinsir in with Volt Switch. Ash-Greninja is another good partner for Mega Pinsir since it provides Spikes support and together, they can pressure certain walls more easily such as Toxapex. Mega Pinsir can also take on Grass-types that threaten Ash-Greninja such as Tapu Bulu. Dragonite is another fantastic teammate for Mega Pinsir as they form a powerful Flying-type core that can overwhelm shared checks for the other to clean up. Tornadus-T can soften Mega Pinsir's checks thanks to U-turn, Knock Off, Taunt, or different Z-moves. Again, Serperior is a great partner as it can lure in Steel-types and wear them down with Knock Off or threaten them with Hidden Power Fire. Choice Band and Swords Dance variants of Kartana put heavy pressure on Flying- and Steel-types such as Gliscor Zapdos or Tornadus are better examples here and non-Shift Gear Magearna. Kyurem-B is another relevant partner that pressures Flying- and Steel-types so that Mega Pinsir can clean up. Mega Pinsir also appreciates cleric support from the likes of Chansey and Clefable, curing any status afflicted with Heal Bell and improving its longevity with Wish. Steel-type pivots such as Magearna and Jirachi are also appreciated as they can cover Flying-types like Tornadus-T and bring Mega Pinsir in safely with Volt Switch and U-turn. Jirachi also grants Healing Wish support to restore Mega Pinsir back to full health if it has been worn down throughout the game. On hyper offense teams, Mega Pinsir enjoys being paired with dedicated leads such as Taunt Mew and Imprison Landorus-T being able to prevent opposing hazards on the opening turn and then get up their own entry hazards. Excadrill is also a good lead for Mega Pinsir as Mold Breaker bypasses Magic Bounce and can remove entry hazards with Rapid Spin.

[STRATEGY COMMENTS]
Other Options
=============

Stone Edge can be used over Close Combat and Earthquake to hit Zapdos. However, being walled by Magearna is not desirable. Feint can be used to outpriortize Ash-Greninja's Water Shuriken and Mega Lopunny's Quick Attack but is weaker than Quick Attack, making Mega Pinsir's role as a revenge killer less effective. Substitute is a useful option to avoid status from the likes of Clefable and Toxapex, allowing Mega Pinsir a free opportunity to attack or set up Swords Dance. Knock Off is a decent option to remove items such as Wiki Berry from Rotom-W and Rocky Helmet from Skarmory and Zapdos and still hit Pokemon like Reuniclus and Jirachi for super effective damage. However, the lack of power is very limiting. Mega Pinsir can also use an Adamant nature to maximize its damage output. Unfortunately, this leaves it outpaced by Mega Charizard X and Kyurem-B, both of whom threaten to OHKO Mega Pinsir with their STAB moves.

Checks and Counters
===================

**Electric-types and Electric-type coverage**: Pokemon like Tapu Koko, Rotom-W, Thundurus-T, and Zapdos can take Mega Pinsir's STAB moves and force it out with their super effective STAB moves. However, Tapu Koko doesn't like taking Earthquake on the switch while Rotom-W must watch out for Close Combat. Zapdos is especially notable because it hard counters Mega Pinsir as not only can it threaten it with its STAB moves but can also paralyze Mega Pinsir with Static and Roost off any damage taken. Zapdos must watch out for the rare Stone Edge, however. Mega Pinsir must also be wary of Pokemon that may have Electric-type coverage to threaten an unexpected KO such as Thunder from Clefable and Thunder Punch from Kommo-o.

**Steel-types**: Pokemon like Magearna, Celesteela, and Skarmory resist both of Mega Pinsir's STAB moves but don't like switching into Close Combat, or Earthquake in the case of Magearna. Skarmory can also heal off the damage with Roost and threaten Mega Pinsir with Counter and Whirlwind if Stealth Rock is on the field.

**Rock-types and Rock-type coverage**: Mega Diancie and the rare Mega Aerodactyl resist both of Mega Pinsir's STAB moves, are faster than Mega Pinsir, and threaten a OHKO with Diamond Storm and Stone Edge respectively. Tyranitar can also threaten Mega Pinsir if it is wielding a Choice Scarf or if Mega Pinsir is running Earthquake and can potentially punish it with Pursuit. Mega Pinsir must also watch out for Pokemon that carry Rock-type coverage such as Stone Edge from the likes of Garchomp, Landorus-T, and Tapu Bulu.

**Ice-types and Ice-type coverage**: Weavile is faster than Mega Pinsir and threatens an immediate OHKO with Icicle Crash or picks it off with Ice Shard. Kyurem-B is bulky enough to live an unboosted Close Combat if Stealth Rock is not on the field and can fire back with Subzero Slammer or Ice Beam. A healthy Mega Latias can survive a +2 Quick Attack and retaliate back with Ice Beam.

**Faster threats + Priority**: Pokemon like Tornadus-T and Ash-Greninja can outpace Mega Pinsir and deal heavy damage to it, with the latter threatening it with Water Shuriken, even when Mega Pinsir uses Quick Attack. Choice Scarf Victini can live a +2 Quick Attack and retaliate back with V-Create. Mega Medicham and Mega Lopunny can come in repeatedly and use Fake Out to wear down Mega Pinsir throughout the game. Weather abusers such as Sand Rush Excadrill and Mega Swampert can take +2 Quick Attack and threaten Mega Pinsir.

**Other Flying-types**: Pelipper can survive Mega Pinsir's unboosted Frustation and threaten to burn it with Scald or a OHKO with Hurricane. Flyinium Z users such as Dragonite, Gyarados, and Landorus-T deserve a mention as well because they can also live Mega Pinsir's unboosted STAB moves and OHKO it with Supersonic Skystrike.

**Entry hazards**: If Pinsir hasn't Mega Evolved yet, Toxic Spikes from Toxapex is a major issue as the damage taken from poison will wear Pinsir down throughout the game. The presence of Stealth Rock is detrimental to Pinsir, especially after Mega Evolving, making it more difficult to switch in and out of battle.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/diyusi.519886/
https://www.smogon.com/forums/members/user3.102/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

Some small things to change, otherwise 1/2 QC
 
Easiest QC of my life, good job. QC 2/2

[OVERVIEW]

Mega Pinsir carves out a niche in OU as a dangerous wallbreaker thanks to its sky-high Attack, access to Swords Dance, and amazing ability in Aerialate. Its Aerialate-boosted Quick Attack lets Mega Pinsir act as an effective revenge killer and pick off faster Pokemon such as a Quiver Dance-boosted Volcarona, Mega Lopunny, Hawlucha, and Serperior. Its Speed tier lets it stand out compared to other wallbreakers such as Mega Medicham, Mega Mawile, and Mega Charizard X. However, Mega Pinsir lacks any form of reliable recovery and its typing leaves it a liability as it is vulnerable to Stealth Rock, especially after Mega Evolving. It also struggles against common Pokemon such as Zapdos, Tapu Koko, and Rotom-W as they can take advantage of Mega Pinsir's typing and threaten it with their STAB moves. Mega Pinsir also can't fit all of its coverage moves at once to hit them super effectively. Despite Mega Pinsir's speed tier, it is outpaced by common Pokemon such as Tornadus-T and Ash-Greninja. Thanks to these factors, Mega Pinsir needs a lot of support, especially entry hazard removal, to utilize its full potential and faces competition from other wallbreakers such as Mega Medicham, Mega Mawile, and Mega Charizard X.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Frustration
move 3: Quick Attack
move 4: Close Combat / Earthquake
item: Pinsirite
ability: Hyper Cutter
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=========

Swords Dance turns Mega Pinsir into a deadly wallbreaker, letting it pose a threat to defensive teams and clean up weakened targets. Frustration threatens to OHKO Pokemon like Tapu Bulu, Kommo-o, and Mega Medicham. Quick Attack allows Mega Pinsir to function as a solid revenge killer and pick off faster targets like Mega Lopunny, Serperior, Hawlucha, and Mega Alakazam at +2. Close Combat tears through Steel- and Rock-types like Heatran, Ferrothorn, Excadrill, and Mega Tyranitar as well as deal major damage to Magearna and Rotom-W. Finally, Earthquake punishes Tapu Koko on the switch as well as hitting Magearna much harder.

Set Details
========

Hyper Cutter is Pinsir's preferred ability before Mega Evolution because it lets Pinsir ignore Intimidate in a pinch. A Jolly nature is preferred to outpace Pokemon like Mega Medicham, Mega Charizard X, and Kyurem-B.

Usage Tips
========

Mega Pinsir fills the job of breaking holes through defensive teams in the early-game and cleaning up in the late-game. Early-game, it can forgo setting up with Swords Dance and focus on attacking to chip answers like Rotom-W to put them in range of its boosted attacks later in the game. However, once mega evolved, it can become much harder to bring Mega-Pinsir in due to its 4x weakness to Stealth Rocks. Mega Pinsir should be mindful of scenarios on when to use Quick Attack as faster targets that are not within KO range will threaten it in return with heavy damage. Mega Pinsir should also be wary of Psychic Terrain as its Quick Attack will be nullified against grounded targets such as Mega Alakazam. Mega Pinsir should not try to aim for a sweep if Pokemon that pose an immediate threat such as Zapdos and Tapu Koko are still active. Managing Mega Pinsir's HP is essential as it only needs to be at full HP to beat specific targets such as Mega Latias one-on-one. Mega Pinsir should take advantage of the free turns provided such as Gliscor setting up Stealth Rock by making aggressive switches and forcing an immediate reaction from the opponent. Another good way to safely bring in Mega Pinsir is with support from Volt Switch and U-turn or to sacrifice a weakened Pokemon, which is only valid on offense and hyper offense structures.

Team Options
========

Mega Pinsir fits best on offense, bulky offense, balance, and hyper offense teams that appreciate its wallbreaking capabilities and can give it proper support, however it is not strictly limited to these structures. Ground-types such as Gastrodon, Seismitoad, Landorus-T, and Excadrill are good partners for Mega Pinsir as they can take on Electric-types that threaten Mega Pinsir such as Zapdos and Tapu Koko as they can provide Stealth Rock support, threaten the latter with their STAB moves, and cripple them with Toxic. Excadrill also has the benefit of offering Rapid Spin support to remove entry hazards for Mega Pinsir and is a good offensive partner that can pressure checks such as Rotom-W and Mega Latias. Rockium-Z Landorus-T can tear through Zapdos, removing Mega Pinsir's biggest counter. Entry hazard removal is a top priority, so pairing it with a Defog user such as Serperior, Tapu Fini, Kartana, Gliscor, and Skarmory is a good idea. Serperior has the benefit of providing paralysis support with Glare, crippling faster threats such as Tornadus-T and Mega Latias; Tapu Fini provides Misty Terrain support, allowing Pinsir before Mega Evolution to set up safely without fear of status and checks Grass-types that threaten Tapu Fini; Kartana checks Ground-type Stealth Rock setters that threaten Mega Pinsir such as defensive Landorus-T; Gliscor can bring Mega Pinsir in safely with U-turn or provide Knock Off support to remove Leftovers from Ferrothorn and Clefable and Black Sludge from Toxapex, allowing Mega Pinsir to break more easily; and Skarmory provides Spikes support, putting pressure on physical walls such as Slowbro. Magnezone is a good partner for Mega Pinsir as it can trap and remove Skarmory and Celesteela, relieving a lot of pressure for Mega Pinsir and allowing it to run Earthquake over Close Combat more easily. Magnezone can also bring it in more safely with Volt Switch. Other Electric-types like Tapu Koko, Rotom-W, and Zapdos also pair well with Mega Pinsir as they check Flying-types such as Tornadus-T, can provide Defog support, and can safely bring Mega Pinsir in with Volt Switch. Ash-Greninja is another good partner for Mega Pinsir since it provides Spikes support and together, they can pressure certain walls more easily such as Toxapex. Mega Pinsir can also take on Grass-types that threaten Ash-Greninja such as Tapu Bulu. Dragonite is another fantastic teammate for Mega Pinsir as they form a powerful Flying-type core that can overwhelm shared checks for the other to clean up. Tornadus-T can soften Mega Pinsir's checks thanks to U-turn, Knock Off, Taunt, or different Z-moves. Again, Serperior is a great partner as it can lure in Steel-types and wear them down with Knock Off or threaten them with Hidden Power Fire. Choice Band and Swords Dance variants of Kartana put heavy pressure on Flying- and Steel-types such as Zapdos, Tornadus-T, and Magearna. Kyurem-B is another relevant partner that pressures Flying- and Steel-types so that Mega Pinsir can clean up. Although more niche, Mega-Pinsir can be used on more balance oriented teams, which can provide it with Mega Pinsir also appreciates cleric support from the likes of Chansey and Clefable, curing any status afflicted with Heal Bell and improving its longevity with Wish. Steel-type pivots such as Magearna and Jirachi are also appreciated as they can cover Flying-types like Tornadus-T and bring Mega Pinsir in safely with Volt Switch and U-turn. Jirachi also grants Healing Wish support to restore Mega Pinsir back to full health if it has been worn down throughout the game. On hyper offense teams, Mega Pinsir enjoys being paired with dedicated leads such as Taunt Mew and Imprison Landorus-T being able to prevent opposing hazards on the opening turn and then get up their own entry hazards. Excadrill is also a good lead for Mega Pinsir as Mold Breaker bypasses Magic Bounce and can remove entry hazards with Rapid Spin.

[STRATEGY COMMENTS]
Other Options
=============

Stone Edge can be used over Close Combat and Earthquake to hit Zapdos. However, being walled by Magearna is not desirable. Feint can be used to outpriortize Ash-Greninja's Water Shuriken and Mega Lopunny's Quick Attack but is weaker than Quick Attack, making Mega Pinsir's role as a revenge killer less effective. Substitute is an interesting useful option on bulkier teams to avoid status from the likes of Clefable and Toxapex, allowing Mega Pinsir a free opportunity to attack or set up Swords Dance, however, it means Pinsir must drop Quick Attack. Knock Off is a decent option to remove items such as Wiki Berry from Rotom-W and Rocky Helmet from Skarmory and Zapdos and still hit Pokemon like Jirachi for super effective damage. However, the lack of power is very limiting. Mega Pinsir can also use an Adamant nature to maximize its damage output. Unfortunately, this leaves it outpaced by Mega Charizard X and Kyurem-B, both of whom threaten to OHKO Mega Pinsir with their STAB moves.

Checks and Counters
===================

**Electric-types and Electric-type coverage**: Pokemon like Tapu Koko, Rotom-W, Thundurus-T, and Zapdos can take Mega Pinsir's STAB moves and force it out with their super effective STAB moves. However, Tapu Koko doesn't like taking Earthquake on the switch while Rotom-W must watch out for Close Combat. Zapdos is especially notable because it hard counters Mega Pinsir as not only can it threaten it with its STAB moves but can also paralyze Mega Pinsir with Static and Roost off any damage taken. Zapdos must watch out for the rare Stone Edge, however. Mega Pinsir must also be wary of Pokemon that may have Electric-type coverage to threaten an unexpected KO such as Thunder from Clefable and Thunder Punch from Kommo-o.

**Steel-types**: Pokemon like Magearna, Celesteela, and Skarmory resist both of Mega Pinsir's STAB moves but don't like switching into Close Combat, or Earthquake in the case of Magearna. Skarmory can also heal off the damage with Roost and threaten Mega Pinsir with Counter and Whirlwind if Stealth Rock is on the field.

**Rock-types and Rock-type coverage**: Mega Diancie and the rare Mega Aerodactyl resist both of Mega Pinsir's STAB moves, are faster than Mega Pinsir, and threaten a OHKO with Diamond Storm and Stone Edge respectively. Tyranitar can also threaten Mega Pinsir if it is wielding a Choice Scarf or if Mega Pinsir is running Earthquake and can potentially punish it with Pursuit. Mega Pinsir must also watch out for Pokemon that carry Rock-type coverage such as Stone Edge from the likes of Garchomp, Landorus-T, and Tapu Bulu.

**Ice-types and Ice-type coverage**: Weavile is faster than Mega Pinsir and threatens an immediate OHKO with Icicle Crash or picks it off with Ice Shard. Kyurem-B is bulky enough to live an unboosted Close Combat if Stealth Rock is not on the field and can fire back with Subzero Slammer or Ice Beam. A healthy Mega Latias can survive a +2 Quick Attack and retaliate back with Ice Beam.

**Faster threats + Priority**: Pokemon like Tornadus-T and Ash-Greninja can outpace Mega Pinsir and deal heavy damage to it, with the latter threatening it with Water Shuriken, even when Mega Pinsir uses Quick Attack. Choice Scarf Victini can live a +2 Quick Attack and retaliate back with V-Create. Mega Medicham and Mega Lopunny can come in repeatedly and use Fake Out to wear down Mega Pinsir throughout the game. Weather abusers such as Sand Rush Excadrill and Mega Swampert can take +2 Quick Attack and threaten Mega Pinsir.

**Other Flying-types**: Pelipper can survive Mega Pinsir's unboosted Frustation and threaten to burn it with Scald or a OHKO with Hurricane. Flyinium Z users such as Dragonite, Gyarados, and Landorus-T deserve a mention as well because they can also live Mega Pinsir's unboosted STAB moves and OHKO it with Supersonic Skystrike.

**Entry hazards**: If Pinsir hasn't Mega Evolved yet, Toxic Spikes from Toxapex is a major issue as the damage taken from poison will wear Pinsir down throughout the game. The presence of Stealth Rock is detrimental to Pinsir, especially after Mega Evolving, making it more difficult to switch in and out of battle.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/diyusi.519886/
https://www.smogon.com/forums/members/user3.102/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
:pmd/pinsir-mega:

[OVERVIEW]

Mega Pinsir carves out a niche in OU as a dangerous wallbreaker thanks to its sky-high Attack, access to Swords Dance, and amazing ability in Aerialate. Its Aerialate-boosted Quick Attack lets Mega Pinsir act as an effective revenge killer and pick off faster Pokemon such as a Quiver Dance-boosted Volcarona, Mega Lopunny, Hawlucha, and Serperior. Its Speed tier lets it stand out compared to other wallbreakers such as Mega Medicham, Mega Mawile, and Mega Charizard X. However, Mega Pinsir lacks any form of reliable recovery, (AC) and its typing leaves it a liability, (AC) as it is vulnerable to Stealth Rock, especially after Mega Evolving. It also struggles against common Pokemon such as Zapdos, Tapu Koko, and Rotom-W, (AC) as they can take advantage of Mega Pinsir's typing and threaten it with their STAB moves. Mega Pinsir also can't fit all of its coverage moves at once to hit them super effectively. Despite Mega Pinsir's Speed tier, it is outpaced by common Pokemon such as Tornadus-T and Ash-Greninja. Thanks to these factors, Mega Pinsir needs a lot of support, especially entry hazard removal, to utilize its full potential and faces competition from other wallbreakers such as Mega Medicham, Mega Mawile, and Mega Charizard X.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Frustration
move 3: Quick Attack
move 4: Close Combat / Earthquake
item: Pinsirite
ability: Hyper Cutter
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=========

Swords Dance turns Mega Pinsir into a deadly wallbreaker, letting it pose a threat to defensive teams and clean up weakened targets. Frustration threatens to OHKO Pokemon like Tapu Bulu, Kommo-o, and Mega Medicham. Quick Attack allows Mega Pinsir to function as a solid revenge killer and pick off faster targets like Mega Lopunny, Serperior, Hawlucha, and Mega Alakazam at +2. Close Combat tears through Steel- and Rock-types like Heatran, Ferrothorn, Excadrill, and Mega Tyranitar as well as deal dealing major damage to Magearna and Rotom-W. Finally, Earthquake punishes Tapu Koko on the switch as well as hitting Magearna much harder.

Set Details
========

Hyper Cutter is Pinsir's preferred ability before Mega Evolution because it lets Pinsir ignore Intimidate in a pinch. A Jolly nature is preferred to outpace Pokemon like Mega Medicham, Mega Charizard X, and Kyurem-B.

Usage Tips
========

Mega Pinsir fills the job of breaking holes through defensive teams in the early-game and cleaning up in the late-game. Early-game, it can forgo setting up with Swords Dance and focus on attacking to chip answers like Rotom-W to put them in range of its boosted attacks later in the game. However, once Mega Evolved, it can become much harder to bring Mega Pinsir in due to its 4x weakness to Stealth Rock. Mega Pinsir should be mindful of scenarios on when to use Quick Attack, (AC) as faster targets that are not within KO range will threaten it in return with heavy damage. Mega Pinsir should also be wary of Psychic Terrain, (AC) as its Quick Attack will be nullified against grounded targets such as Mega Alakazam. Mega Pinsir should not try to aim for a sweep if Pokemon that pose an immediate threat such as Zapdos and Tapu Koko are still active. Managing Mega Pinsir's HP is essential, (AC) as it only needs to be at full HP to beat specific targets such as Mega Latias one-on-one. Mega Pinsir should take advantage of the free turns provided such as Gliscor setting up Stealth Rock by making aggressive switches and forcing an immediate reaction from the opponent. Another good way to safely bring in Mega Pinsir is with support from Volt Switch and U-turn or to sacrifice a weakened Pokemon, which is only valid on offense and hyper offense structures.

Team Options
========

Mega Pinsir fits best on offense, bulky offense, and hyper offense teams that appreciate its wallbreaking capabilities and can give it proper support. However, it is not strictly limited to these structures. Ground-types such as Gastrodon, Seismitoad, Landorus-T, and Excadrill are good partners for Mega Pinsir, (AC) as they can take on Electric-types that threaten Mega Pinsir such as Zapdos and Tapu Koko as they can provide Stealth Rock support, threaten the latter with their STAB moves, and cripple them with Toxic, (AC) and provide Stealth Rock support. Excadrill also has the benefit of offering Rapid Spin support to remove entry hazards for Mega Pinsir and is a good offensive partner that can pressure checks such as Rotom-W and Mega Latias. Rockium-Z Rockium Z Landorus-T can tear through Zapdos, removing Mega Pinsir's biggest counter. Entry hazard removal is a top priority, so pairing it with a Defog user such as Serperior, Tapu Fini, Kartana, Gliscor, and or Skarmory is a good idea. Serperior has the benefit of providing paralysis support with Glare, crippling faster threats such as Tornadus-T and Mega Latias (RSC), (AC) and it can lure in Steel-types and wear them down with Knock Off or threaten them with Hidden Power Fire. (AP) Tapu Fini provides Misty Terrain support, allowing Pinsir before Mega Evolution to set up safely without fear of status and checks while checking Grass-types that threaten Tapu Fini (RSC). (AP) Kartana checks Ground-type Stealth Rock setters that threaten Mega Pinsir such as defensive Landorus-T (RSC), (AC) and Choice Band and Swords Dance variants put heavy pressure on Flying- and Steel-types such as Zapdos, Tornadus-T, and Magearna. (AP) Gliscor can bring Mega Pinsir in safely with U-turn or and provide Knock Off support to remove Leftovers from Ferrothorn and Clefable and Black Sludge from Toxapex, allowing Mega Pinsir to break through them more easily (RSC) and. (AP) Finally, (AC) Skarmory provides Spikes support, putting pressure on physical walls such as Slowbro. Magnezone is a good partner for Mega Pinsir, (AC) as it can trap and remove Skarmory and Celesteela, relieving a lot of pressure for Mega Pinsir and allowing it to run Earthquake over Close Combat more easily. Magnezone can also bring it in more safely with Volt Switch. Other Electric-types like Tapu Koko, Rotom-W, and Zapdos also pair well with Mega Pinsir as they check Flying-types such as Tornadus-T, can provide Defog support, and can safely bring Mega Pinsir in with Volt Switch. Ash-Greninja is another good partner for Mega Pinsir since it provides Spikes support and together, they can pressure certain walls more easily such as Toxapex. Dragonite is another fantastic teammate for Mega Pinsir as they form a powerful Flying-type core that can overwhelm shared checks for the other to clean up. Tornadus-T can soften Mega Pinsir's checks thanks to U-turn, Knock Off, Taunt, or different Z-moves. Again, Serperior is a great partner as it can lure in Steel-types and wear them down with Knock Off or threaten them with Hidden Power Fire. Choice Band and Swords Dance variants of Kartana put heavy pressure on Flying- and Steel-types such as Zapdos, Tornadus-T, and Magearna (RP) (Combined with the prior sections about Serperior and Kartana.) Kyurem-B is another relevant partner that pressures Flying- and Steel-types so that Mega Pinsir can clean up. Although more niche, Mega Pinsir can be used on more balance oriented teams, which can provide it with cleric support from the likes of Chansey and Clefable, curing any status afflicted with Heal Bell and improving its longevity with Wish. Steel-type pivots such as Magearna and Jirachi are also appreciated, (AC) as they can cover Flying-types like Tornadus-T and bring Mega Pinsir in safely with Volt Switch and U-turn. Jirachi also grants Healing Wish support to restore Mega Pinsir back to full health if it has been worn down throughout the game. On hyper offense teams, Mega Pinsir enjoys being paired with dedicated leads such as Taunt Mew and Imprison Landorus-T being able to that prevent opposing hazards on the opening turn and then get up their own entry hazards. Excadrill is also a good lead for Mega Pinsir, (AC) as Mold Breaker it bypasses Magic Bounce with Mold Breaker and can remove entry hazards with Rapid Spin.

[STRATEGY COMMENTS]
Other Options
=============

Stone Edge can be used over Close Combat and Earthquake to hit Zapdos. However, being walled by Magearna is not desirable. Feint can be used to outpriortize Ash-Greninja's Water Shuriken and Mega Lopunny's Quick Attack but is weaker than Quick Attack, making Mega Pinsir's role as a revenge killer less effective. Substitute is an interesting option on bulkier teams to avoid status from the likes of Clefable and Toxapex, allowing Mega Pinsir a free opportunity to attack or set up Swords Dance. However, it means Mega Pinsir must drop Quick Attack. Knock Off is a decent option to remove items such as Wiki Berry from Rotom-W and Rocky Helmet from Skarmory and Zapdos and while still hit hitting Pokemon like Jirachi for super effective damage. However, the lack of power is very limiting. Mega Pinsir can also use an Adamant nature to maximize its damage output. Unfortunately, this leaves it outpaced by Mega Charizard X and Kyurem-B, both of whom which threaten to OHKO Mega Pinsir with their STAB moves.

Checks and Counters
===================

**Electric-types and Electric-type coverage**: Pokemon like Tapu Koko, Rotom-W, Thundurus-T, and Zapdos can take Mega Pinsir's STAB moves and force it out with their super effective STAB moves. However, Tapu Koko doesn't like taking Earthquake on the switch, (AC) while Rotom-W must watch out for Close Combat. Zapdos is especially notable because it hard counters Mega Pinsir; (ASC) as not only can it threaten it with its STAB moves, (AC) but it can also paralyze Mega Pinsir with Static and Roost heal off any damage taken. Zapdos must watch out for the rare Stone Edge, however. Mega Pinsir must also be wary of Pokemon that may have Electric-type coverage to threaten an unexpected KO such as Thunder from Clefable and Thunder Punch from Kommo-o.

**Steel-types**: Pokemon like Magearna, Celesteela, and Skarmory resist both of Mega Pinsir's STAB moves but don't like switching into Close Combat (RC) or Earthquake in the case of Magearna. Skarmory can also heal off the damage with Roost and threaten Mega Pinsir with Counter and Whirlwind if Stealth Rock is on the field.

**Rock-types and Rock-type coverage**: Mega Diancie and the rare Mega Aerodactyl resist both of Mega Pinsir's STAB moves, are faster than Mega Pinsir, and threaten a an OHKO with Diamond Storm and Stone Edge, (AC) respectively. Tyranitar can also threaten Mega Pinsir if it is wielding a Choice Scarf or if Mega Pinsir is running Earthquake and can potentially punish it with Pursuit. Mega Pinsir must also watch out for Pokemon that carry Rock-type coverage such as Stone Edge from the likes of Garchomp, Landorus-T, and Tapu Bulu.

**Ice-types and Ice-type coverage**: Weavile is faster than Mega Pinsir and threatens an immediate OHKO with Icicle Crash or picks it off with Ice Shard. Kyurem-B is bulky enough to live an unboosted Close Combat if Stealth Rock is not on the field and can fire back with Subzero Slammer or Ice Beam. A healthy Mega Latias can survive a +2 Quick Attack and retaliate back with Ice Beam.

**Faster Threats + and Priority**: Pokemon like Tornadus-T and Ash-Greninja can outpace Mega Pinsir and deal heavy damage to it, with the latter threatening it with Water Shuriken, even when Mega Pinsir uses Quick Attack. Choice Scarf Victini can live a +2 Quick Attack and retaliate back with V-Create. Mega Medicham and Mega Lopunny can come in repeatedly and use Fake Out to wear down Mega Pinsir throughout the game. Weather abusers sweepers such as Sand Rush Excadrill and Mega Swampert can take +2 Quick Attack and threaten Mega Pinsir.

**Other Flying-types**: Pelipper can survive Mega Pinsir's unboosted Frustation and threaten to burn it with Scald or a an OHKO with Hurricane. Flyinium Z users such as Dragonite, Gyarados, and Landorus-T deserve a mention as well because they can also live Mega Pinsir's unboosted STAB moves and OHKO it with Supersonic Skystrike.

**Entry Hazards**: If Pinsir hasn't Mega Evolved yet, Toxic Spikes from Toxapex is a major issue, (AC) as the damage taken from poison will wear Pinsir down throughout the game. The presence of Stealth Rock is detrimental to Pinsir, especially after Mega Evolving, making it more difficult to switch in and out of battle.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/favmon-garchomp.653095/
Quality checked by:
https://www.smogon.com/forums/members/diyusi.519886/
https://www.smogon.com/forums/members/cm-reuniclus.620979/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done, my goodness was that teammates section long
 
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