HDB Rapid Spin Pheromosa (with HJK)
Pheromosa @ Heavy-Duty Boots
Ability: Beast Boost
EVs: 228 Atk / 28 Def / 252 Spe
Naive Nature
- High Jump Kick
- U-turn
- Ice Beam
- Rapid Spin
I don't know if this set will be allowed because it is an evolution" of an already oiled set, but there aren't many options left, so I tried with this.
This set is designed to take a hit from a CB Grassy Glide and then dish out damage.
252+ Atk Choice Band Rillaboom Grassy Glide vs. 0 HP / 28 Def Pheromosa in Grassy Terrain: 240-282 (84.8 - 99.6%) -- guaranteed 2HKO after Grassy Terrain recovery
In my opinion, every HDB Pheromosa should run those 28 EVs in order to avoid being revenge killed this way.
High Jump Kick is here to fix the power drop from the missing EVs into Atk, but also anables to ensure some 2HKOs or OHKO (with just some prior chip damage) because it is also STABbed and outdamages CC. The drawback is huge, but you have to consider that Pheromosa isn't meant to last long anyway because it is a frail revenge killer anyway. Also, in OU Protect isn't so common as it is in Doubles so you "only" have a 10% miss chance if you are not facing Toxapex (you can't hit Aegislash with Fightning moves).
The remaining moveslots are pretty classic: Rapid Spin to get rid of hazards (with the aid of HDB) and Ice Beam to kill Grounds, especially those with Intimidate.
Pheromosa @ Heavy-Duty Boots
Ability: Beast Boost
EVs: 228 Atk / 28 Def / 252 Spe
Naive Nature
- High Jump Kick
- U-turn
- Ice Beam
- Rapid Spin
I don't know if this set will be allowed because it is an evolution" of an already oiled set, but there aren't many options left, so I tried with this.
This set is designed to take a hit from a CB Grassy Glide and then dish out damage.
252+ Atk Choice Band Rillaboom Grassy Glide vs. 0 HP / 28 Def Pheromosa in Grassy Terrain: 240-282 (84.8 - 99.6%) -- guaranteed 2HKO after Grassy Terrain recovery
In my opinion, every HDB Pheromosa should run those 28 EVs in order to avoid being revenge killed this way.
High Jump Kick is here to fix the power drop from the missing EVs into Atk, but also anables to ensure some 2HKOs or OHKO (with just some prior chip damage) because it is also STABbed and outdamages CC. The drawback is huge, but you have to consider that Pheromosa isn't meant to last long anyway because it is a frail revenge killer anyway. Also, in OU Protect isn't so common as it is in Doubles so you "only" have a 10% miss chance if you are not facing Toxapex (you can't hit Aegislash with Fightning moves).
228 Atk Life Orb Pheromosa High Jump Kick vs. 248 HP / 160+ Def Mandibuzz: 212-251 (50.1 - 59.3%) -- guaranteed 2HKO
228 Atk Life Orb Pheromosa High Jump Kick vs. 252 HP / 4 Def Tornadus-Therian: 169-199 (46.6 - 54.9%) -- 68% chance to 2HKO
228 Atk Life Orb Pheromosa High Jump Kick vs. 0 HP / 0 Def Kingdra: 296-348 (101.7 - 119.5%) -- guaranteed OHKO
228 Atk Life Orb Pheromosa High Jump Kick vs. 248 HP / 8 Def Scizor: 281-331 (81.9 - 96.5%) -- 56.3% chance to OHKO after Stealth Rock
228 Atk Life Orb Pheromosa High Jump Kick vs. 252 HP / 4 Def Tornadus-Therian: 169-199 (46.6 - 54.9%) -- 68% chance to 2HKO
228 Atk Life Orb Pheromosa High Jump Kick vs. 0 HP / 0 Def Kingdra: 296-348 (101.7 - 119.5%) -- guaranteed OHKO
228 Atk Life Orb Pheromosa High Jump Kick vs. 248 HP / 8 Def Scizor: 281-331 (81.9 - 96.5%) -- 56.3% chance to OHKO after Stealth Rock
The remaining moveslots are pretty classic: Rapid Spin to get rid of hazards (with the aid of HDB) and Ice Beam to kill Grounds, especially those with Intimidate.
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