Project OU Next Best Thing: Cycle 44 - Dragonite (Voting)

The CHONK-choice band

Heatran @ Choice Band
Jolly Nature
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
- Heavy Slam
- Heat Crash
- Explosion
- Stone Edge

General idea
While browsing through data about heatran, I discovered that heatran is heavy. Like really heavy. Like two tyranitars put together heavy. It also learns Heavy slam and heat crash, which tend towards being no drawback, 120 bp moves on almost everything in the meta. This combined with its passable attack stat, some nice coverage options and a choice band allows it to threaten a lot of different pokemon in the meta, as well as lure out some traditional checks. Additionally, opponents tend to send out specially defensive mons when seeing heatran and don't expect physical attacks from it, letting our fatso do even more damage to them.
Heavy slam is a pretty straightforward move that mauls most fairy types, OHKOing fully defensive clefable and lele, OHKOing nidoking,koko,latios after rocks the vast majority of times, and 2HKOing a lot of different mons like fini,spdef ttar,gslowking that can be reasonably expected to switch into it.
Heat crash cleanly OHKOes magearna and spdef corviknight, as well as having some overlap with Heavy slam on thing it mauls.
Both moves can OHKO spectrier, while non specs spectrier can't do 50% with shadow ball. Also both moves 2HKO blissey.
Explosion allows it to lure offensive garchomp, as it OHKOes offensive variants after rocks, as well as allowing the user to grab tempo while unleashing a decently meaty hit on anything coming in, doing 55-65% to a lot of physically defensive mons.
Stone edge enables it to murder moltres that expects to be able to wall heatran, as well as 2hko defensive zapdos, and this set is faster than some zapdos variants. It also 2hkos defensive pelipper, giving this set some utility vs rain teams against which tran can struggle, as well as 2HKOing torn-t, but honestly every move on this set does that.

EVs and item
the item is choice band, and the spread is a pretty straightforward physical attacker, since while heatran's attack stat isn't awful, both it and its' speed tier need all the help they can get to punch holes as reliably as possible.

Teammates
Preferred teammates are mons that set up rocks consistently, as this turns a lot of 2HKOS into OHKOs with this set, as well as mons that can handle ground and water types, since while you can explode on them, it should only be done as a last resort.
 
The CHONK-choice band

Heatran @ Choice Band
Jolly Nature
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
- Heavy Slam
- Heat Crash
- Explosion
- Stone Edge

General idea
While browsing through data about heatran, I discovered that heatran is heavy. Like really heavy. Like two tyranitars put together heavy. It also learns Heavy slam and heat crash, which tend towards being no drawback, 120 bp moves on almost everything in the meta. This combined with its passable attack stat, some nice coverage options and a choice band allows it to threaten a lot of different pokemon in the meta, as well as lure out some traditional checks. Additionally, opponents tend to send out specially defensive mons when seeing heatran and don't expect physical attacks from it, letting our fatso do even more damage to them.
Heavy slam is a pretty straightforward move that mauls most fairy types, OHKOing fully defensive clefable and lele, OHKOing nidoking,koko,latios after rocks the vast majority of times, and 2HKOing a lot of different mons like fini,spdef ttar,gslowking that can be reasonably expected to switch into it.
Heat crash cleanly OHKOes magearna and spdef corviknight, as well as having some overlap with Heavy slam on thing it mauls.
Both moves can OHKO spectrier, while non specs spectrier can't do 50% with shadow ball. Also both moves 2HKO blissey.
Explosion allows it to lure offensive garchomp, as it OHKOes offensive variants after rocks, as well as allowing the user to grab tempo while unleashing a decently meaty hit on anything coming in, doing 55-65% to a lot of physically defensive mons.
Stone edge enables it to murder moltres that expects to be able to wall heatran, as well as 2hko defensive zapdos, and this set is faster than some zapdos variants. It also 2hkos defensive pelipper, giving this set some utility vs rain teams against which tran can struggle, as well as 2HKOing torn-t, but honestly every move on this set does that.

EVs and item
the item is choice band, and the spread is a pretty straightforward physical attacker, since while heatran's attack stat isn't awful, both it and its' speed tier need all the help they can get to punch holes as reliably as possible.

Teammates
Preferred teammates are mons that set up rocks consistently, as this turns a lot of 2HKOS into OHKOs with this set, as well as mons that can handle ground and water types, since while you can explode on them, it should only be done as a last resort.
IIRC Heatran gets Bulldoze - perhaps that's an option secondary to Boom since the guaranteed Speed drop might let Heatran outspeed the switch in afterwards?
 
IIRC Heatran gets Bulldoze - perhaps that's an option secondary to Boom since the guaranteed Speed drop might let Heatran outspeed the switch in afterwards?
unfortunately 90 base attack stat kinda means you have to use moves with STAB and/or high BP. bulldoze would be useful if you could swap moves after, but i think EQ could be slotted in instead of explosion if you dont mind being blanked by ground and water or preserve momentum, and really want to nab opposing heatran
 
Nature Power
View attachment 302545
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power / Toxic
- Nature Power
- Taunt

Obviously it requires Rillaboom / Tapu Bulu as a partner, Leftovers helps to bluff a set without Power Herb and attract Bulky waters more easily. Handling Grassy Terrain turns can make the set a little inconsistent, but not as much as the accuracy of Magma Storm. Tapu Koko can also be considered, so you can catch something like Pelipper while it is still effective for Slowbro and nothing forbids dual Terrain team.
I use Tapu Fini with this set.

Moonblast OHKOs hydreigon and does 60+ to garchomp.
 
Binding Band

Heatran @ Binding Band
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power / Toxic
- Taunt
- Protect

The extra passive damage from binding band means there is really nothing that comes in on multiple magma storms.
 
Last edited:

Finchinator

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:Heatran:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 204 HP / 176 SpA / 128 Spe*
Modest Nature*
IVs: 0 Atk
- Taunt
- Magma Storm
- Earth Power
- Lava Plume

*also works with a standard SDef spread, which also helps bluff being fully SDef Heatran

Double Fire Heatran! I'm aware Leftovers is "disallowed", but this plays differently and goes off of a specific luring concept that is quite different than the normal variants. To explain, if you reveal Lava Plume in the early game with Heatran, then Toxapex is far more likely to stay in against you to go for Knock Off/Scald/Recover. From there, getting off a Magma Storm makes it very easy to trap it. The same goes for things like weakened Blissey or Clefable. While you lose the ability to set-up Stealth Rock like the normal set, which can easily be fulfilled by a number of other common options, you gain a ton of practical surprise value that can help eliminate common defensive options. Lava Plume in general is a good move as it can burn things and still does solid STAB damage, but using it + Magma Storm opens up a ton of scenarios where the opponent is lured into a false sense of being able to switch by a former only to be trapped by the combination of the ladder and Taunt+EPower. Being able to remove a Toxapex or a Clefable can open up so many potential paths for teams, too. I think this Heatran set is super underrated, but it is admittedly a little more challenging to fit onto teams than the normal sets we see that have other defined roles (although that is the case for most fun sets showcased here I reckon).
 

Katy

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imma vote for doublefire myself. it's a great and innovative set which i do really dig.

but honestly i love how many submissions we have recently, keep it going guys, y'all awesome!
 
Nature Power by Tio Chico
because the flexibility of this move is huge considering that Heatran pairs well with all the Terrain setters and even the opponent will (unintentionally) help you to set-up one of these Terrains.
 

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