The CHONK-choice band
Heatran @ Choice Band
Jolly Nature
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
- Heavy Slam
- Heat Crash
- Explosion
- Stone Edge
General idea
While browsing through data about heatran, I discovered that heatran is heavy. Like really heavy. Like two tyranitars put together heavy. It also learns Heavy slam and heat crash, which tend towards being no drawback, 120 bp moves on almost everything in the meta. This combined with its passable attack stat, some nice coverage options and a choice band allows it to threaten a lot of different pokemon in the meta, as well as lure out some traditional checks. Additionally, opponents tend to send out specially defensive mons when seeing heatran and don't expect physical attacks from it, letting our fatso do even more damage to them.
Heavy slam is a pretty straightforward move that mauls most fairy types, OHKOing fully defensive clefable and lele, OHKOing nidoking,koko,latios after rocks the vast majority of times, and 2HKOing a lot of different mons like fini,spdef ttar,gslowking that can be reasonably expected to switch into it.
Heat crash cleanly OHKOes magearna and spdef corviknight, as well as having some overlap with Heavy slam on thing it mauls.
Both moves can OHKO spectrier, while non specs spectrier can't do 50% with shadow ball. Also both moves 2HKO blissey.
Explosion allows it to lure offensive garchomp, as it OHKOes offensive variants after rocks, as well as allowing the user to grab tempo while unleashing a decently meaty hit on anything coming in, doing 55-65% to a lot of physically defensive mons.
Stone edge enables it to murder moltres that expects to be able to wall heatran, as well as 2hko defensive zapdos, and this set is faster than some zapdos variants. It also 2hkos defensive pelipper, giving this set some utility vs rain teams against which tran can struggle, as well as 2HKOing torn-t, but honestly every move on this set does that.
EVs and item
the item is choice band, and the spread is a pretty straightforward physical attacker, since while heatran's attack stat isn't awful, both it and its' speed tier need all the help they can get to punch holes as reliably as possible.
Teammates
Preferred teammates are mons that set up rocks consistently, as this turns a lot of 2HKOS into OHKOs with this set, as well as mons that can handle ground and water types, since while you can explode on them, it should only be done as a last resort.
Heatran @ Choice Band
Jolly Nature
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
- Heavy Slam
- Heat Crash
- Explosion
- Stone Edge
General idea
While browsing through data about heatran, I discovered that heatran is heavy. Like really heavy. Like two tyranitars put together heavy. It also learns Heavy slam and heat crash, which tend towards being no drawback, 120 bp moves on almost everything in the meta. This combined with its passable attack stat, some nice coverage options and a choice band allows it to threaten a lot of different pokemon in the meta, as well as lure out some traditional checks. Additionally, opponents tend to send out specially defensive mons when seeing heatran and don't expect physical attacks from it, letting our fatso do even more damage to them.
Heavy slam is a pretty straightforward move that mauls most fairy types, OHKOing fully defensive clefable and lele, OHKOing nidoking,koko,latios after rocks the vast majority of times, and 2HKOing a lot of different mons like fini,spdef ttar,gslowking that can be reasonably expected to switch into it.
Heat crash cleanly OHKOes magearna and spdef corviknight, as well as having some overlap with Heavy slam on thing it mauls.
Both moves can OHKO spectrier, while non specs spectrier can't do 50% with shadow ball. Also both moves 2HKO blissey.
Explosion allows it to lure offensive garchomp, as it OHKOes offensive variants after rocks, as well as allowing the user to grab tempo while unleashing a decently meaty hit on anything coming in, doing 55-65% to a lot of physically defensive mons.
Stone edge enables it to murder moltres that expects to be able to wall heatran, as well as 2hko defensive zapdos, and this set is faster than some zapdos variants. It also 2hkos defensive pelipper, giving this set some utility vs rain teams against which tran can struggle, as well as 2HKOing torn-t, but honestly every move on this set does that.
EVs and item
the item is choice band, and the spread is a pretty straightforward physical attacker, since while heatran's attack stat isn't awful, both it and its' speed tier need all the help they can get to punch holes as reliably as possible.
Teammates
Preferred teammates are mons that set up rocks consistently, as this turns a lot of 2HKOS into OHKOs with this set, as well as mons that can handle ground and water types, since while you can explode on them, it should only be done as a last resort.