Project OU Next Best Thing: Cycle 87 - Not hosted anymore

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Eerie Impulse Rotom-W

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 168 SpD / 88 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Eerie Impulse
- Pain Split

Here we have a different approach with Rotom. Eerie Impulse is a good way to weaken opposite special threats (such as Calm Mind/Unaware users), and it is even better when you can use Volt Switch to keep the momentum. Also, multiple - 2 SpA drops force additional switch-outs.
Also, keep in mind that Eerie Impulse bypasses Misty Terrain.
Pain Split is too good to pass up because it works both defensively and offensively, considering Rotom doesn't have reliable recovery despite the Leftovers.
 
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Reserving nasty plot + substitute

Sub Nasty Plot Rotom

:ss/rotom-wash:

:rotom-wash:Rotom-Wash @ Leftovers:leftovers:
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hydro Pump
- Nasty Plot
- Substitute

This Rotom set serves as a wallbreaker that takes advantage of substitute to set up a nasty plot and deal serious damage to any unresisted pokemon. Substotute also blocks toxic, which is otherwise a huge problem for Rotom. This set is best paired with hyper offense teams that don't really care about Rotom's defensive utility. Not much to say here, it's just a fun wallbreaker that can open up room for other sweepers to come in after Rotom goes down.
 
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Martin

A monoid in the category of endofunctors
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:ss/Rotom-Wash:
Rotom-W @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 192 SpD / 64 Spe
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Thunder Wave

Sitrus Berry is an interesting option for Rotom-W on more fast-paced teams, trading off cumulative recovery over the course of 5+ active turns/longevity vs certain balance/BO/defence teams for a burst of instant recovery to avoid a 2HKO or whatever and cripple with a status move or nuke with Hydro Pump or pivot out. The listed EV spread lets Rotom-W take 2 Draco Meteors from Choice Specs Dragapult after Stealth Rock, letting you paralyse it with Thunder Wave, while outpacing Adamant Tyranitar, uninvested Lando-T, Modest Aegislash, Modest Zone, Modest Steela (if ppl run max Spe—IDK the spreads it uses), Naughty Arctozolt outside of hail, Adamant Crawdaunt etc. with some coincidental speed creep. However, the EV spread is pretty flexible for both physical and special targets and can be adapted according to the the needs of your team, and different speed benchmarks are definitely viable:
  • 0 Spe w/ max SpD achieves the same defensive benchmark vs Pult if sandstorm is up barring two absolute max rolls
  • 12 Spe stops at Adamant Crawdaunt and Naughty post-Hail Arctozolt
  • 44 beats uninvested Lando-T
  • 56 is the actual benchmark for Adamant T-tar and Modest Zone+Aegislash
  • 88 beats Adamant Scizor and Naive Arctozolt
  • 132 beats Adamant Bisharp and Modest Volcanion while creeping enough to Wisp/Hydro Jolly T-tar and timid Zone with Hydro Pump (144 for jolly TTar)
  • 168 beats Adamant Bulu and Dracozolt outside of sand
  • 184 beats Modest Heatran and jolly Scizor
  • 200 beats Adamant Buzzwole (208 for Adamant DNite and 216 for adamant Gyarados if you care about those)
  • 224 beats Jolly Bisharp and Timid Volcanion
  • 248 (or 148 Timid) beats Modest Nidoking (and technically Adamant Rilla in case you get in when Grassy Terrain isn't active)
  • 168 Timid beats Jolly Bulu and Jolly Zolt outside of sand
  • 172 beats Adamant Excadrill
  • 184 Timid beats Timid Tran
  • 196 Timid beats adamant Landorus-T
  • 208 Timid beats Jolly DNite (216 for Jolly Gyara if you care)
  • 224 Timid beats Modest Lele
  • 240 Timid beats Adamant Urshifu-R
  • 248 Timid beats Timid Suicune and Modest Hydreigon while being slower than max Spe Rotom-A
  • Max Spe obviously can be used
Most of those are kinda bunk in practice and were just included for completeness. The main ones in this list that I can imagine using are:
  • Min Spe
  • Adamant Daunt+Arctozolt
  • Adamant T-Tar
  • Adamant Scizor
  • Neutral/positive Bisharp+Volcanion
  • Timid Zone
  • Modest/Timid Tran
  • Jolly DNite
  • Timid Cune/Modest Hydra
  • Max Spe

The main draw is just that it's very flexible; it lets Rotom-W act as a short-term blanket check to some annoying attackers in the early game, depending on how you invest defensively and what you choose to be faster than, and having the ability to drop Pain Split for double status makes it very easy to pick and choose your targets on team preview without ever being forced to choose between maintaining longevity and maintaining offensive utility. Being able to act as stopgap defensive utility option (as opposed to a medium–long-term check to things like Lefties+Pain Split aims to do) is a nice asset in general if using a team that wants to end the game pretty quickly without forfeiting too much defensive utility.
 
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Dorron

BLU LOBSTAH
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:bw/rotom-wash:
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 168 SpD / 88 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest

Take on status and heal from them with Rest. You can pair it with Aromatherapy Lele or any other cleric so it works more than once.
 
Reserving Rain Dance

:Rotom-Wash:

Rotom-Wash @ Damp Rock/(Expert Belt*)
Ability: Levitate
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Hydro Pump
- Thunder
- Pain Split/Volt Switch/(Nasty Plot*)

Corviknight, Landorus-T, Tornadus-T, Heatran, and Garchomp. These are some of the very best rockers and defoggers respectively in the tier. What they all have in common is not a single one of them resists the water/electric stab offered by Rotom-W, and they mostly lack ways to significantly threaten you back. Coming off a rather decent base 105 Special Attack, and a nice speed tier to boot, Rotom-W is well poised to make a dent in teams that can struggle to kill it quickly. This set differentiates itself from Nasty Plot breakers in that it's boost is not negated by Haze effects or Unaware, and the prolonged turns of rain can in turn support traditional rain mons like Barraskewda, or bolster the defensive profile of your Ferrothorn, while providing a back up option for rain teams in case their Pelipper goes down. As a bonus this breaker can serve as a way to stifle non-rain Weather teams, while resisting a lot of the common mons on rain itself and threaten with its Thunder.

Damp Rock is the item of choice to maximize your turns of rain. The EV spread is to outrun up to Modest Tapu Lele, max invested attack, and the rest into HP. Your main two buttons after Rain Dance are Hydro Pump for it's weather boosted damage and Thunder for its now perfect accuracy. Pain Split is preferred to give you a way to stick around longer, thus utilizing more turns of rain to break, and to have ways to interact with some of your primary threats in Blissey and Ferrothorn. Volt Switch is an option that you can run as well to function like a traditional pivot, and run from your bad match ups to better answers.

*Nasty Plot could be run over both Pain Split and Volt Turn, giving you double set up a la vintage tail glow rain dance Manaphy (we all miss you). However, it should be noted that you give up not only the utility in pivoting/recovery, but it doesn't improve your match ups against any of your threats. In my opinion this would primarily be an option to consider when running this set on rain teams since you will more often be coming in with rain already set, and can then Nasty Plot to elevate your power even more if necessary. Similarly, Expert Belt becomes an option in the item slot if you are running this on rain and desire a bit of extra power.*

Threat List:
:Blissey: You don't do anything to this. If you're low you may catch it on the switch with a pain split, but otherwise volt turn can at least give you a bit of tickle chip to go out to something more threatening. She doesn't threaten with much except toxic, but you won't ever break her even if she is lacking it.

:Ferrothorn: Your stabs don't do much here. Volt Switch is more reliable to get a favorable position than Pain Split. Maybe get a thunder para on the switch?

:Gastrodon::Quagsire::Seismitoad: The water immune ground types, while not always running the corresponding abilities, can full stop you if they are packing it.

:Slowking-Galar: You have less than a 1% chance to 4hko after rocks, it's not a good look against this mon.
 
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BT89

go on, take everything
is a Pre-Contributor
Cycle 74 Submissions Phase is over!
Time to vote!

This Cycle's Featured Pokemon
:ss/rotom-wash:


:Light Clay: Dual Screens by Bluecliqse
:Leftovers: Eerie Impluse by nameless90
:Leftovers: Substitute + Nasty Plot by Snapteryx
:Sitrus Berry: Sitrus Berry by Martin
:Chesto Berry: Rest by Dorron
:Damp Rock: Rain Dance by Xenocide88

You must vote for 2 sets, in no particular order.
You have 48 hours to vote!

:rotom-wash: Please do not vote for your own set, and make sure to vote for 2 sets. :rotom-wash:
 

blooclipse

formerly Bluecliqse
Voting is up!

:ss/Rotom-wash:

The winner is…
:light clay: Dual Screens by Bluecliqse
:chesto berry: Resto Chesto: 4
:Sitrus berry: Sitrus Berry: 3
:light clay: Dual Screens: 6
:Leftovers: Eerie Impulse: 3
:leftovers: Substitute Nasty Plot: 3
:damp rock: Rain Dance: 1

Week 74: Mamoswine

:ss/mamoswine:

Mamoswine has a relatively small movepool, but a lot of power behind it. It has an insane STAB combination in Ground/ Ice which hits much of the metagame super effectively, but it is outclassed by Weavile in the current metagame. It has some niches, and thats what we're gonna make more of this week! With a great ability, great stats, and a great typing, there's a lot that you can do with this mammoth of a pokemon. I can't wait to see what you guys come up with!

Banned Sets
| :life orb: | :choice band: |

BT89 slowbro was cycle 73 rip
 

blooclipse

formerly Bluecliqse
reserving av :assault vest:jk the 1.2x boosters
:ss/Mamoswine:
Mamoswine @ Never Melt Ice :never melt ice: / Soft Sand :soft sand:
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Earthquake

Bluff CB with one of your boosted attacks, and commit a murder on a resist that comes in. Steels thinking they're safe from Crash get bonked by EQ, Fliers coming in on EQ die to Crash.

Mamoswine Earthquake vs. Zapdos: 0-0 (0 - 0%) -- possibly the worst move ever
252+ Atk Never-Melt Ice Mamoswine Icicle Crash vs. 248 HP / 220 Def Zapdos: 332-392 (86.6 - 102.3%)
252+ Atk Never-Melt Ice Mamoswine Icicle Crash vs. 252 HP / 4 Def Tornadus-Therian: 440-518 (121.5 - 143%)

252+ Atk Never-Melt Ice Mamoswine Icicle Crash vs. 0 HP / 0 Def Heatran: 43-51 (13.3 - 15.7%)
252+ Atk Mamoswine Earthquake vs. 0 HP / 0 Def Heatran: 684-808 (211.7 - 250.1%)

Basically just a CB bluff set, but it also does a ton of damage and is a great attacker. 130 base atk is really good, so even after you've revealed your bluff you can still do a ton of damage. You can win games off of one bluff, and you can pick and choose which item to use depending on th team
 
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Reserving :Metronome: Metronome

Ice Swine (Mamoswine) @ Never-Melt Ice :Never-Melt Ice:
Ability: Oblivious
EVs: 128 Atk / 148 SpA / 232 Spe
Lonely Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Freeze-Dry

This is a slightly different approach to your typical Mamoswine sets. It can bluff both being choiced as well as bluffing the normal Never-Melt Ice sets. Freeze-Dry is the big difference maker. It allows you to threaten Slowbro, Tapu Fini, Kartana, Rotom-wash, Gastrodon, and Buzzwole much more than you could before, especially on the switch. It also has the added benefit of maintaining its pressure on these mons even in the unfortunate circumstance you are burned. The EV spread allows you to outspeed all Modest Heatran, 2hko Slowbro without Rocks, and the remainder are dumped into Attack. Some Calcs:

148 SpA Never-Melt Ice Mamoswine Freeze-Dry vs. 252 HP / 4 SpD Slowbro: 198-234 (50.2 - 59.3%) -- guaranteed 2HKO
148 SpA Never-Melt Ice Mamoswine Freeze-Dry vs. 252 HP / 0 SpD Tapu Fini: 132-156 (38.3 - 45.3%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
148 SpA Never-Melt Ice Mamoswine Freeze-Dry vs. 252 HP / 0 SpD Buzzwole: 135-160 (32.2 - 38.2%) -- 98.1% chance to 3HKO
148 SpA Never-Melt Ice Mamoswine Freeze-Dry vs. 0 HP / 4 SpD Kartana: 195-229 (75.2 - 88.4%) -- guaranteed 2HKO after Stealth Rock
132+ Atk Never-Melt Ice Mamoswine Ice Shard vs. 0 HP / 0 Def Kartana: 63-75 (24.3 - 28.9%) -- guaranteed 4HKO after Stealth Rock
148 SpA Never-Melt Ice Mamoswine Freeze-Dry vs. 252 HP / 168+ SpD Rotom-Wash: 120-144 (39.4 - 47.3%) -- 0.4% chance to 2HKO after Stealth Rock and Leftovers recovery
148 SpA Never-Melt Ice Mamoswine Freeze-Dry vs. 252 HP / 252+ SpD Gastrodon: 268-324 (62.9 - 76%) -- guaranteed 2HKO

Bonus:
148 SpA Never-Melt Ice Mamoswine Freeze-Dry vs. 252 HP / 4 SpD Quagsire: 460-544 (116.7 - 138%) -- guaranteed OHKO
148 SpA Never-Melt Ice Mamoswine Freeze-Dry vs. 252 HP / 252+ SpD Swampert: 256-304 (63.3 - 75.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
148 SpA Never-Melt Ice Mamoswine Freeze-Dry vs. 0 HP / 0- SpD Seismitoad: 460-544 (131 - 154.9%) -- guaranteed OHKO
148 SpA Never-Melt Ice Mamoswine Freeze-Dry vs. 248 HP / 252+ SpD Pelipper: 300-352 (92.8 - 108.9%) -- guaranteed OHKO after Stealth Rock
 
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Endeavor Mamoswine
:ss/mamoswine:
Mamoswine @ Focus Sash :focus sash:
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Endeavor
- Earthquake
- Ice Shard

Lead with Mamoswine into what your unsuspecting opponent believes is a Stealth Rock lead, meanwhile you have Endeavor in the back with Ice Shard smugly tucked away for a cheeky KO. Also useful for grabbing its usual counters and clearing a way for its teammates to sweep.
 
Reserving defensive phazer Mamoswine

PhazerSwine

:ss/mamoswine:

:mamoswine:Mamoswine @ Leftovers:leftovers:
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Icicle Crash / Earthquake / Body Press
- Icicle Crash / Earthquake / Body Press
- Stealth Rock / Toxic
- Roar

This Mamoswine set acts as a phazer with stealth rock that can anti-lead common OU Pokemon. Primarily Landorus, Heatran and Weavile. Your 2 attacking moves for this moveset depend on what you want to check. Icicle Crash for Landorus, Earthquake for Heatran and Body Press for Weavile. You can also forego stealth rock for toxic if you already have a rock setter. Roar can also be pretty annoying when used well. Overall, this is just a pretty fun defensive set that can be annoying against unprepared teams.

:mamoswine:->:landorus-therian:-1 0 Atk Mamoswine Icicle Crash vs. 252 HP / 164+ Def Landorus-Therian: 256-304 (67 - 79.5%) -- guaranteed 2HKO after Leftovers recovery
:mamoswine:->:landorus-therian:-1 0 Atk Mamoswine Icicle Crash vs. 252 HP / 0 Def Landorus-Therian: 336-400 (87.9 - 104.7%) -- 31.3% chance to OHKO
:mamoswine:->:landorus-therian:-1 0 Atk Mamoswine Icicle Crash vs. 252 HP / 0 Def Landorus-Therian: 336-400 (87.9 - 104.7%) -- guaranteed OHKO after Stealth Rock
:mamoswine:->:landorus-therian:0 Atk Mamoswine Icicle Crash vs. 252 HP / 164+ Def Landorus-Therian: 384-456 (100.5 - 119.3%) -- guaranteed OHKO
:mamoswine:->:heatran:0 Atk Mamoswine Earthquake vs. 252 HP / 0 Def Heatran: 516-612 (133.6 - 158.5%) -- guaranteed OHKO
:mamoswine:->:weavile:252+ Def Mamoswine Body Press vs. 0 HP / 0 Def Weavile: 392-464 (139.5 - 165.1%) -- guaranteed OHKO
:mamoswine:->:garchomp:0 Atk Mamoswine Icicle Crash vs. 252 HP / 136 Def Garchomp: 420-496 (100 - 118%) -- guaranteed OHKO
:mamoswine:->:victini:0 Atk Mamoswine Earthquake vs. 0 HP / 0 Def Victini: 270-320 (79.1 - 93.8%) -- guaranteed 2HKO
:landorus-therian:->:mamoswine:0 Atk Landorus-Therian Earthquake vs. 252 HP / 252+ Def Mamoswine: 124-147 (29.2 - 34.6%) -- 100% chance to 4HKO after Leftovers recovery
:heatran:->:mamoswine:252 SpA Heatran Magma Storm vs. 252 HP / 4 SpD Thick Fat Mamoswine: 246-290 (58 - 68.3%) -- guaranteed 2HKO after Leftovers recovery and trapping damage
:weavile:->:mamoswine:252 Atk Choice Band Weavile Low Kick (120 BP) vs. 252 HP / 252+ Def Mamoswine: 308-364 (72.6 - 85.8%) -- guaranteed 2HKO after Leftovers recovery
:garchomp:->:mamoswine:252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Mamoswine: 136-162 (32 - 38.2%) -- 0.9% chance to 3HKO after Leftovers recovery
:victini:->:mamoswine:252 Atk Victini V-create vs. 252 HP / 252+ Def Thick Fat Mamoswine: 204-242 (48.1 - 57%) -- 42.6% chance to 2HKO after Leftovers recovery
 
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Screener Mamoswine

Mamoswine @ Light Clay
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Earthquake
- Reflect
- Light Screen

Here we have an offensive screener that can be really good because it is unexpected. It can use the screens itself to stomach some hits in order to gain turn to dish out some STABbed moves, or it can use the screens as a last resort move, before being KOed.
The ability to force many switches-out really helps Mamoswine in order to set up the screens for free.
 
Metronome
Mamoswine @ Metronome
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Icicle Crash
- Earthquake
- Ice Shard
- Substitute

Sadly, Snow Cloak is banned, so you get fewer free turns, but Metronome mamoswine is still an amazing punish to passive teams. Most fat stuff is only prepared to take a +1 Mamoswine, so once you get the Earthquake cooking, teams fall apart.

252+ Atk 5xMetronome Mamoswine Earthquake vs. 252 HP / 252+ Def Slowbro: 242-288 (61.4 - 73%) -- not a KO
252+ Atk 5xMetronome Mamoswine Icicle Crash vs. 248 HP / 168+ Def Corviknight: 230-272 (57.6 - 68.1%) -- not a KO
252+ Atk 5xMetronome Mamoswine Icicle Crash vs. 252 HP / 144+ Def Buzzwole: 188-224 (44.9 - 53.5%) -- not a KO
252+ Atk 5xMetronome Mamoswine Earthquake vs. 252 HP / 252+ Def Ferrothorn: 216-254 (61.3 - 72.1%) -- not a KO
I thought metronome was already reserved. I know that you can technically take it if the reservation isn't completed within 24 hours but that time period isn't over yet
also oblivious mamoswine wtf
 

blooclipse

formerly Bluecliqse
Metronome
Mamoswine @ Metronome
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Icicle Crash
- Earthquake
- Ice Shard
- Substitute

Sadly, Snow Cloak is banned, so you get fewer free turns, but Metronome mamoswine is still an amazing punish to passive teams. Most fat stuff is only prepared to take a +1 Mamoswine, so once you get the Earthquake cooking, teams fall apart.

252+ Atk 5xMetronome Mamoswine Earthquake vs. 252 HP / 252+ Def Slowbro: 242-288 (61.4 - 73%) -- not a KO
252+ Atk 5xMetronome Mamoswine Icicle Crash vs. 248 HP / 168+ Def Corviknight: 230-272 (57.6 - 68.1%) -- not a KO
252+ Atk 5xMetronome Mamoswine Icicle Crash vs. 252 HP / 144+ Def Buzzwole: 188-224 (44.9 - 53.5%) -- not a KO
252+ Atk 5xMetronome Mamoswine Earthquake vs. 252 HP / 252+ Def Ferrothorn: 216-254 (61.3 - 72.1%) -- not a KO
Metronome was already reserved.

Reserving :Metronome: Metronome
Please don't take people's reservations, thank you.
 
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