OU RMT Blissey's pals

Rockfast (Aerodactyl) (F) @ Focus Sash

Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Stone Edge
- Taunt
- Earthquake
He is there to set up Stealth Rock and then either die or switch out. He is rather fragile but his speed lets him do his job. He has Taunt to stop others from Stealth Rocking, Stone Edge for STAB, and Earthquake for coverage.
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Evil Pixie (Azelf) @ Life Orb

Ability: Levitate
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Nasty Plot
- Psychic
- Hidden Power [Fighting]
- Flamethrower
He is there to sweep with Nasty Plot. Psychic is to tear apart teams, Flamethrower to kill Steels, and HP Fighting to beat Tyranitar and Heatran. It has max speed to outrun anything as much as possible.
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Fat tank (Blissey) (F) @ Leftovers

Ability: Natural Cure
EVs: 252 HP/252 Def/6 Spd
Bold nature (+Def, -Atk)
- Aromatherapy
- Softboiled
- Seismic Toss
- Thunder Wave
Blissey serves as a cleric, special wall, and status inflictor. Aromatherapy heals my team of status effects, Softboiled to heal, Seismic Toss to attack, and Thunder Wave to paralyze threats. He can take a lot of special attacks but physical ones will destroy it. I usually switch out when confronted by a physical threat.
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Claw (Weavile) (M) @ Life Orb

Ability: Pressure
EVs: 40 HP/252 Atk/218 Spd
Jolly nature (+Spd, -SAtk)
- Ice Shard
- Pursuit
- Low Kick
- Night Slash
Weavile is a revenge killer. It has good Speed and Attack stats to kill opponents, but it is very frail. Ice Shard is for priority, especially against Choice Scarf users, Pursuit kills things trying to switch out that are dead to Weavile, Low Kick is there to kill Tyranitar and Blissey, and Night Slash is a decent STAB option.
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Dino (Heatran) (M) @ Life Orb

Ability: Flash Fire
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Earth Power
- Fire Blast
- Hidden Power [Electric]
- Substitute
Heatran is a special attacker, and it is used because its STAB Fire attacks are good against Steels. It is also used to switch into Fire attacks and power up its Fire Blast. Fire Blast is for STAB, Earth Power is there for coverage, HP Electric is for Water switch-ins, and Substitute is there to simplify prediction.
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Call the Ghostbusters (Gengar) (M) @ Life Orb

Ability: Levitate
EVs: 6 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Energy Ball
- Shadow Ball
- Focus Blast
Gengar is used as a backup sweeper. It is used to stop Earthquakes and to hit things the other team members can't. Thunderbolt is against Waters like Gyarados, Shadow Ball is for STAB, Energy Ball is for Swampert who poses a threat to this team, and Focus Blast is there to do something to Tyranitar and Blissey.
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The team's strategy is to have Aero Stealth Rock and then get Azelf to set up with Nasty Plot and sweep. Heatran is used against Steels that wall Azelf and can kill it. Blissey heals status and paralyzes things for Azelf. Weavile is there to revenge kill and also take out threats that can destroy this team. Gengar is for backup in the event Azelf dies and also for its immunities and coverage. I need a lot of help to optimize this team. I will accept criticism and use it to improve this team. Please rate honestly and hammer on any weaknesses hard.
 
I am afraid an Opponent Blissey is able to kill all of your team

Weavile's Low Kick does a maximum of 48% against the most common Blissey, and it can stall your Life Orb out easily, Aerodactyl does only a maximum 42% with Stone Edge. And the rest of your special attackers, Lol.
Gengar Focus Blast vs Blissey=29%-34%
Heatran's Fire Blast vs Blissey=21-25%

Your Azelf is the only one capable of beating Blissey, but only if it gets +4 or higher. And since Azlef has a low HP Stat, it is 3HKOed by Seismic Toss, and Blissey can switch out, to Scizor which will always kill Azelf with CB Bullet Punch, after 1 Seismic Toss

How to deal with Blissey:
Infernape. Simple
1HKO with Close Combat, and it can beat your Tyranitar problem
Use this set:

Infernape@ Life Orb
252 Sp.Atk/196 Speed/64 Atk
Naive
~Fire Blast
~Close Combat
~Grass Knot
~HP Ice/Electric

Allows you to take out Salamence, but Weavile easily takes care of that, so you can opt for HP Electric instead to combat Gyarados
 

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