Ok, so, I've been playing with team for a bit, but lose quite often. I don't know why, but something on my team could be better. Help, please!
The team:
Stats:
Name: Buzzer
Species: Yanmega
Nature: Timid (Spe+, Atk-)
Ability: Speed Boost
Item: Wise Glasses
Moves:
Hypnosis
Bug Buzz
Air Slash
Shadow Ball
This is my lead. It has worked out quite well as a lead, hypnosis first turn, so even if he switches soemthing falls asleep, and then special attack the hell out of it from there.
Name: Elephantis
Species: Donphan
Nature: Brave (Atk+, Spe-)
Ability: Sturdy
Item: Leftovers
Moves:
Stone Edge
Earthquake
Ice Shard
Gyro Ball
Donphan is a great addition to my team, thoguh sometimes I wish it could kill more. Anyways, takes physical attacks like a beast.
Name: Celebi
Species: Celebi
Nature: Modest (SpA+, Atk-)
Ability: Natural Cure
Item: Salac Berry
Moves:
Calm Mind
Baton Pass
Heal Bell
Energy Ball
Celebi is my Calm Mind passer. It is quite effective at what it does and can also kill some ground, rock, and waters easily. Its double weakness to Bug is a bit of a problem, but not much.
Name: Moonshine
Species: Clefable
Nature: Adamant (Atk+, SpA-)
Ability: Magic Guard
Item: Toxic Orb
Moves:
Meteor Mash
Facade
Brick Break
Cosmic Power
IMO, Magic Guard is one of the best abilities in the game, preventing Clefable from taking damage from Poison, Burn, Stealth Rock/Spikes/Toxic Spikes, and Confusion. Toxic Orb+Facade work very well together, and, after a cosmic power, Clefable van really take some hits.
Name: Aquis
Species: Vaporeon
Nature: Modest (SpA+, Atk-)
Ability: Water Absorb
Item: Leftovers
Moves:
Surf
Ice Beam
Shadow Ball
Baton Pass
I wish Vaporeon did more on my team. Sure, it kills some stuff, but not as much as it could. Anyways, it special attacks like crazy, and Baton Pass is good for scouting.
Name: Eclipse
Species: Umbreon
Nature: Calm (SpD+, Atk-)
Ability: Synchronize
Moves:
Dark Pulse
Wish
Baton Pass
Toxic
More of a support Umbreon. It helps out quite a bit on the field, and has failed me very few times.
Well, that's my team. Help me with it, please!
The team:
Stats:
Name: Buzzer
Species: Yanmega
Nature: Timid (Spe+, Atk-)
Ability: Speed Boost
Item: Wise Glasses
Moves:
Hypnosis
Bug Buzz
Air Slash
Shadow Ball
This is my lead. It has worked out quite well as a lead, hypnosis first turn, so even if he switches soemthing falls asleep, and then special attack the hell out of it from there.
Name: Elephantis
Species: Donphan
Nature: Brave (Atk+, Spe-)
Ability: Sturdy
Item: Leftovers
Moves:
Stone Edge
Earthquake
Ice Shard
Gyro Ball
Donphan is a great addition to my team, thoguh sometimes I wish it could kill more. Anyways, takes physical attacks like a beast.
Name: Celebi
Species: Celebi
Nature: Modest (SpA+, Atk-)
Ability: Natural Cure
Item: Salac Berry
Moves:
Calm Mind
Baton Pass
Heal Bell
Energy Ball
Celebi is my Calm Mind passer. It is quite effective at what it does and can also kill some ground, rock, and waters easily. Its double weakness to Bug is a bit of a problem, but not much.
Name: Moonshine
Species: Clefable
Nature: Adamant (Atk+, SpA-)
Ability: Magic Guard
Item: Toxic Orb
Moves:
Meteor Mash
Facade
Brick Break
Cosmic Power
IMO, Magic Guard is one of the best abilities in the game, preventing Clefable from taking damage from Poison, Burn, Stealth Rock/Spikes/Toxic Spikes, and Confusion. Toxic Orb+Facade work very well together, and, after a cosmic power, Clefable van really take some hits.
Name: Aquis
Species: Vaporeon
Nature: Modest (SpA+, Atk-)
Ability: Water Absorb
Item: Leftovers
Moves:
Surf
Ice Beam
Shadow Ball
Baton Pass
I wish Vaporeon did more on my team. Sure, it kills some stuff, but not as much as it could. Anyways, it special attacks like crazy, and Baton Pass is good for scouting.
Name: Eclipse
Species: Umbreon
Nature: Calm (SpD+, Atk-)
Ability: Synchronize
Moves:
Dark Pulse
Wish
Baton Pass
Toxic
More of a support Umbreon. It helps out quite a bit on the field, and has failed me very few times.
Well, that's my team. Help me with it, please!