Sup. This is my first RMT so my team may suck a little. I decided to do a hail team because I can. Lets start with the first pokemon, shall we?
Frosty@Life Orb
Modest
252 Special Attack, 252 Health, 4 Special Defense
Blizzard
Energy Ball
Focus Blast
Protect
Of course, a hail team needs a hail setter. Frosty the Snowman doesn't take your crap and can KO the foes with powerful special moves. Blizzard under hail is useful for many reasons: It has 100% accuracy, it has a base power of 120 + 50% because of STAB = 180 base power. With life orb, Blizzard's total power is about 230! Blizzard can also break through protect and thus wreck scouts. It also attacks both foes. The chance to freeze also comes in handy. Energy Ball, because of STAB, has a base power of 120. It also has a 10% chance to lower special defense. Focus Blast is there because it has a base power of 120 and also has a 10% to lower special defense. Protect is there to scout the opponent and protect itself from the foe.
Manny@Life Orb
Brave
252 Health, 126 Attack, 126 Special Attack
Blizzard
Ice Shard
Earthquake
Stone Edge
Back from the Ice Age, Manfred the Mammoth is here to destroy the foe with powerful attacks. Blizzard works well under hail and can be used well with Mamoswine's mediocre special attack. Ice Shard is a good way to finish the foe and can be used to revenge kill. Earthquake is the strongest STAB move Mamoswine has. With life orb as well, Earthquake has a base power of about 195 and goes well with Frosty because of protect. Stone Edge is for coverage and has a base power of about 133. Brave may not be the best nature, but I didn't want to lower the defenses.
Snow Ghost@Life Orb
Modest
252 Special Attack, 252 Speed, 4 Defense
Blizzard
Shadow Ball
Thunderbolt
Psychic
Snow Ghost is here to spook the foes. Like Frosty, Snow Ghost uses strong special attacks. Also like Frosty, Snow Ghost has her special attack raised by 30%. Blizzard has 100% accuracy and a base power. of about 230 like Frosty. It also has a 30% to break through protect and 10% to freeze the foe. Shadow Ball is another STAB move and has a base power of 120. It also has a 10% to lower the target's special defense. Psychic is there to take down fighting types that half of my pokemon are weak to and also has a 10% chance to lower special defense. Thunderbolt is mainly for coverage and can also paralyze the target.
Bronzong@Light Clay
Careful
252 Health, 126 Defense, 126 Special Defense
Payback
Light Screen
Reflect
Hypnosis
With good defenses and typing, Bronzong went on my team. Since my team seems a little frail, I neede a dual screener. Light Screen increases mt team's special defense by 50% while reflect raises my defense by 50% as well. With light clay, reflect and light screen will last an additional 3 turns more. Hypnosis is a good support move and can set up a KO for one of my sweepers such as Mamoswine or Froslass. Payback is for coverage and to finish off foes.
Starmie@Leftovers
Careful
252 Health, 126 Defense, 126 Special Attack
Rapid Spin
Hydro Pump
Grass Knot
Psyshock
Desperately needing a rapid spinner and a counter to fighting types, I went with Starmie. Stamie has the capability of keeping my team safe from sunny day teams as well as rain dance team. Rapid Spin is to remove any hazards such as stealth rock or spikes. Hydro Pump is the strongest STAB move Starmie has got and with a base power of 180, it packs a punch. This is my only way to defeat fire types besides Hariyama's Stone Edge and Earthquake. Grass Knot is a good move to has and can destroy rain dance teams. Since it is Gen 4, the only pokemon that can set up sunny day or rain dance via ability is Kyogre and Groudon, which are in Ubers, so I do not have to worry much. Psyshock is a strong move and is STAB. It is unique because it targets the opponents defense instead of special defense, making walls like Blissey easier to defeat.
Sumo Sam@Expert Belt
Adamant
252 Attack, 252 Health, 4 Defense
Close Combat
Bulk Up
Stone Edge
Earthquake
If you thought that a Tyranitar could easily rip through my team, you haven't seen Hariyama! Close Combat is the strongest STAB move he has and has a base power of 180. Close Combat can easily OHKO Tyranitar. If it has sash, hail will KO it. Earthquake is for coverage and has a base power of 100. Stone Edge is also for coverage against flying types. Bulk Up can increase Hariyama's defense and attack by 1 stage and can release powerful blows afterward. With a lot of bulk, Hariyama can survive a super effective move or two before it is taken down. Expert Belt increases the base power of super effective moves by 20%.
So this is my team. Let me know what you think of it.
The Awesome Dude
Frosty@Life Orb
Modest
252 Special Attack, 252 Health, 4 Special Defense
Blizzard
Energy Ball
Focus Blast
Protect
Of course, a hail team needs a hail setter. Frosty the Snowman doesn't take your crap and can KO the foes with powerful special moves. Blizzard under hail is useful for many reasons: It has 100% accuracy, it has a base power of 120 + 50% because of STAB = 180 base power. With life orb, Blizzard's total power is about 230! Blizzard can also break through protect and thus wreck scouts. It also attacks both foes. The chance to freeze also comes in handy. Energy Ball, because of STAB, has a base power of 120. It also has a 10% chance to lower special defense. Focus Blast is there because it has a base power of 120 and also has a 10% to lower special defense. Protect is there to scout the opponent and protect itself from the foe.
Manny@Life Orb
Brave
252 Health, 126 Attack, 126 Special Attack
Blizzard
Ice Shard
Earthquake
Stone Edge
Back from the Ice Age, Manfred the Mammoth is here to destroy the foe with powerful attacks. Blizzard works well under hail and can be used well with Mamoswine's mediocre special attack. Ice Shard is a good way to finish the foe and can be used to revenge kill. Earthquake is the strongest STAB move Mamoswine has. With life orb as well, Earthquake has a base power of about 195 and goes well with Frosty because of protect. Stone Edge is for coverage and has a base power of about 133. Brave may not be the best nature, but I didn't want to lower the defenses.
Snow Ghost@Life Orb
Modest
252 Special Attack, 252 Speed, 4 Defense
Blizzard
Shadow Ball
Thunderbolt
Psychic
Snow Ghost is here to spook the foes. Like Frosty, Snow Ghost uses strong special attacks. Also like Frosty, Snow Ghost has her special attack raised by 30%. Blizzard has 100% accuracy and a base power. of about 230 like Frosty. It also has a 30% to break through protect and 10% to freeze the foe. Shadow Ball is another STAB move and has a base power of 120. It also has a 10% to lower the target's special defense. Psychic is there to take down fighting types that half of my pokemon are weak to and also has a 10% chance to lower special defense. Thunderbolt is mainly for coverage and can also paralyze the target.
Bronzong@Light Clay
Careful
252 Health, 126 Defense, 126 Special Defense
Payback
Light Screen
Reflect
Hypnosis
With good defenses and typing, Bronzong went on my team. Since my team seems a little frail, I neede a dual screener. Light Screen increases mt team's special defense by 50% while reflect raises my defense by 50% as well. With light clay, reflect and light screen will last an additional 3 turns more. Hypnosis is a good support move and can set up a KO for one of my sweepers such as Mamoswine or Froslass. Payback is for coverage and to finish off foes.
Starmie@Leftovers
Careful
252 Health, 126 Defense, 126 Special Attack
Rapid Spin
Hydro Pump
Grass Knot
Psyshock
Desperately needing a rapid spinner and a counter to fighting types, I went with Starmie. Stamie has the capability of keeping my team safe from sunny day teams as well as rain dance team. Rapid Spin is to remove any hazards such as stealth rock or spikes. Hydro Pump is the strongest STAB move Starmie has got and with a base power of 180, it packs a punch. This is my only way to defeat fire types besides Hariyama's Stone Edge and Earthquake. Grass Knot is a good move to has and can destroy rain dance teams. Since it is Gen 4, the only pokemon that can set up sunny day or rain dance via ability is Kyogre and Groudon, which are in Ubers, so I do not have to worry much. Psyshock is a strong move and is STAB. It is unique because it targets the opponents defense instead of special defense, making walls like Blissey easier to defeat.
Sumo Sam@Expert Belt
Adamant
252 Attack, 252 Health, 4 Defense
Close Combat
Bulk Up
Stone Edge
Earthquake
If you thought that a Tyranitar could easily rip through my team, you haven't seen Hariyama! Close Combat is the strongest STAB move he has and has a base power of 180. Close Combat can easily OHKO Tyranitar. If it has sash, hail will KO it. Earthquake is for coverage and has a base power of 100. Stone Edge is also for coverage against flying types. Bulk Up can increase Hariyama's defense and attack by 1 stage and can release powerful blows afterward. With a lot of bulk, Hariyama can survive a super effective move or two before it is taken down. Expert Belt increases the base power of super effective moves by 20%.
So this is my team. Let me know what you think of it.
The Awesome Dude
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