Hello! I am here today providing a new Generation 6 Ou stall team that I recently created and decided to share it with you guys here is my RMT and all help is welcome!
This RMT's Song
The Team
Oblivio (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Recover
- Earthquake
- Toxic
Onto the first pokemon in the team. Quagsire is a pokemon that needs no introduction. Its phenomenal ability lets me switch into Volcarona or DDance mons with ease, slotting a toxic, then just clicking recover over and over. I set the evs to handle attack mons better as it helps with Garchomp and Dragonite.
Fatio (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 40 HP / 252 Def / 216 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Seismic Toss
- Heal Bell
Standard Cleric Chansey, I changed the EVS around so it has maximum defense and 300/450 special defense. Toxic over thunder wave to keep the constant damage theme of this team present and Heal Bell to remove my toxic.
Japanese Kamikaze (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Spikes
- Counter
Great Pokemon. Skarmory works absolutely well with Chansey and quaggie to form this absolute unit of a team. Defensive to cover Chansey and flying with spikes/defog to control hazards. Counter for obvious reasons.
STOOPID (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Clear Smog
- Foul Play/Hidden Power [Fire]
I'm torn between Foul Play and Hp fire. Foul Play lets me take on Mega Medicham, and hp fire helps me beat out Ferro and forretress. Spore and clear smog for spam and regenerator to gain massive momentum.
1989TiananmenSquare (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Utility Heatran. This thing is bonkers. It sucks up all the hits skarm chansey and quag can't take and stalls the rest out. Toxic for obvious reasons and taunt/stealth rock for phasing.
S T O R E (Latias-Mega) @ Latiasite
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Stored Power
- Calm Mind
- Reflect Type/Refresh
Stored Power Latias. Where do I begin. In such a defensive-oriented team this gives much relief to those mons. I haven't had much uncomfort using this and its combos are insane.
Overall I have been pretty successful with this team, but as of rn I have huge trouble against Huge/Pure Power mons like azu, mcham, and mmawile. Any tips are accepted. Thanks for reading!
Edit-I added refresh to the latias final moveslot as a choice you can do instead of reflect type.
This RMT's Song
The Team
Oblivio (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Recover
- Earthquake
- Toxic
Onto the first pokemon in the team. Quagsire is a pokemon that needs no introduction. Its phenomenal ability lets me switch into Volcarona or DDance mons with ease, slotting a toxic, then just clicking recover over and over. I set the evs to handle attack mons better as it helps with Garchomp and Dragonite.
Fatio (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 40 HP / 252 Def / 216 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Seismic Toss
- Heal Bell
Standard Cleric Chansey, I changed the EVS around so it has maximum defense and 300/450 special defense. Toxic over thunder wave to keep the constant damage theme of this team present and Heal Bell to remove my toxic.
Japanese Kamikaze (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Spikes
- Counter
Great Pokemon. Skarmory works absolutely well with Chansey and quaggie to form this absolute unit of a team. Defensive to cover Chansey and flying with spikes/defog to control hazards. Counter for obvious reasons.
STOOPID (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Clear Smog
- Foul Play/Hidden Power [Fire]
I'm torn between Foul Play and Hp fire. Foul Play lets me take on Mega Medicham, and hp fire helps me beat out Ferro and forretress. Spore and clear smog for spam and regenerator to gain massive momentum.
1989TiananmenSquare (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Utility Heatran. This thing is bonkers. It sucks up all the hits skarm chansey and quag can't take and stalls the rest out. Toxic for obvious reasons and taunt/stealth rock for phasing.
S T O R E (Latias-Mega) @ Latiasite
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Stored Power
- Calm Mind
- Reflect Type/Refresh
Stored Power Latias. Where do I begin. In such a defensive-oriented team this gives much relief to those mons. I haven't had much uncomfort using this and its combos are insane.
Overall I have been pretty successful with this team, but as of rn I have huge trouble against Huge/Pure Power mons like azu, mcham, and mmawile. Any tips are accepted. Thanks for reading!
Edit-I added refresh to the latias final moveslot as a choice you can do instead of reflect type.
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