This is a hyper offensive sun team I whipped up and was hoping for some comments and help improving it. Thank you for your feedback!
Torkoal is the key member to this team and is essential as the sun setter to this sun hyper offensive team. Max special defense helps live a lot of hits many people don’t expect torkoal to live, and in turn can be used to set up rocks or deal some solid damage. Torkoal is also the teams spinner which is important with charizard before mega evolving. Be careful that people often try and bring in volcarona on torkoal and try and set up.
Torkoal @ Leftovers
Ability: Drought
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Rapid Spin
- Stealth Rock
Charizard is the wallbreaker of the team and in the sun can two hit KO almost anything. Max speed is good for outspeeding choice scarfers at plus one and max attack for higher damage. Roost over a third attack is good to keep charizard in the game, because you will take a lot of recoil damage. Earthquake is good tech for heatran.
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Flare Blitz
- Roost
Venusaur is another sun abuser and does it very well from its ability chlorophyll. Growth is great in the sun because it increase both attack and special attack by plus two each. Having earthquake to KO incoming counters like heatran are great. Scizor poses a bit of a problem, but the rest of the team is good at handling it before setting up. Sitrus berry keeps it from being two hit ko’d.
Venusaur @ Sitrus Berry
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Growth
- Earthquake
- Giga Drain
- Sludge Bomb
Rotom-Wash as a special wall is useful in situations when sun isn’t up and water types are in a position to deal some damage. It can also help against opposing rain teams. Volt switch is good for momentum, will o wisp catches switches, and pain split keeps rotom healthy.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
Focus sash alakazam is strong and has magic guard to prevent its sash from being broken. Threats trying to set up and choice scarfers are countered by this mon. Thunder wave is always useful, and dazzling helps hit dark types, and energy ball can hit random mons that threaten this team like quagsire or swampert.
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Thunder Wave
- Energy Ball
Last is a classic offensive landorus set with flyinium z. Three attack swords dance is strong, and the max hp max attack adamant makes it bulky and hit extremely hard. The intimidate is very useful since there's no specific physical wall on the team.
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Fly
- Stone Edge
- Swords Dance
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