Ok, I have recently built this team. I'm decent at teambuilding, but definitely not great so I need help. This team has done decent, but it could be better. What this team focuses on is preventing the opponent from setting up, then countering their pokemon with one of mine. All of the pokemon on this team are able to attack in order to counter my opponent the best I can, and maybe even surprise them. Stealth rocks helps substantially as it weakens them each time they switch. So, here's the team.
Jirachi@Choice Scarf
Nature: Adamant
EV's: 48hp/252atk/208Spe
- SR
- Iron Head
- Ice Punch
- Fire Punch
Jirachi is a great lead. Given the scarf he is able to outspeed most of the pokemon in the metagame. With it, he's guaranteed to be able to set up SR without being taunted. SR is a must, so he's great with it. I have fire punch because without it, steels would completely wall my team. With it I can OHKO Scizor. Not only that but if a steel is usually 50% or less, I can pick it off with Fire Punch. Metagross is an example of that. Since I am scarfed, I would always be able to attack them first. Iron Head is for hax and stab. When I'm going against a pokemon, not only does Iron Head do quite the damage, but 60% of the time they flinch because of Serene Grace. If they don't switch and take neutral damage from it, usually that means I get a free kill. Ice Punch helps my teams with threats like Salamence with a DD. I am able to outspeed an adamant sally who dd's, and can Ice Punch for the OHKO, with SR.
Rotom-H@Leftovers
Nature:Bold
Ev's: 252hp/168def/88spe
- Discharge
- Will-O-Wisp
- Overheat
- Shadow Ball
Support for this team. Since this team doesn't have the greatest defense, I am able to WoW them. Unless they have flash fire or guts, they will be doing 50% less damage with their attacks, which is great. That lets me switch in pokemon like Lucario or Jirachi, or possibly set up on them with Gyarados. Discharge has a 30% of paralysis which is great. That not only will have 120 STAB'd power that damages the foe, but 1 out of 3 times usually they will get paralyzed. That allows me to set up or make a clean sweep with lucario. Overheat can OHKO Skarm, Scizor, Metagross, and Magnezone. Basically any steel or even pokemon like Celebi. Shadow ball kills pokemon like Gengar and celebi who could be a threat if not taken care of. Shadow ball ends up having 120 power with STAB, and it also has a chance to lower sp.def. An all around good attack.
Gyarados@Leftovers
Nature:Impish
Ev's: 156hp/72atk/96def/184spe
- Taunt
- Dragon Dance
- Waterfall
- Stone Edge
Bulkygyara. This guy stops phazers from switching me. If they have a swampert usually I am able to taunt then DD. Unless they have a pokemon to counter I can set up 2-3 of them, then sweep their whole team. He blocks pokemon that would be a threat to blissey or rotom. Scizor and Lucario are great examples. He can also take care of Tyranitar trying to crunch rotom. (Assuming he is at a reasonable amount of health to OHKO with waterfall) Gyarados's awesome typing resisting fighting, ground and fire make him a great choice to switch into many pokemon. He can safely switch into Heatran and either Waterfall to try for an OHKO if he's at reasonable health (Heatran) or I can set up a DD or maybe 2 then sweep. He covers a few weaknesses of my team so was a good choice to put on here. Not to mention he resists Jirachi's annoying iron head and takes minimum damage from it while being able to set up.
Blissey@Leftovers
Nature:Bold
Ability: Natureal Cure
Ev's: 24hp/252def/232spD
- Softboiled
- Aromatherapy
- Thunder Wave
- Ice Beam
My wall for all special pokemon. Reaching up to 714 HP and 405 SpD, blissey is the best special wall in the game. Aromatherapy is vital as it is able to get rid of any status's on Jirachi, Gyara, Gengar, Lucario and Rotom. (Most notably paralysis and burn.) Softboiled is there to heal so Blissey can last me as long as possible throughout the game. Thunder Wave is great. It paralyzes my opponent, decreasing their speed. That makes sweeping with Lucario or Gyara much easier, and easier for rotom to attack and blissey to heal. Ice Beam handles pokemon like Salamence and Flygon. Usually if it's Mixmence I can switch in on Fire Blast and go in for the kill. Same goes with Flygon. Without Blissey, this team would fall on it's knees to special attackers.
Gengar@Choice Scarf
Nature: Modest
Ev's: 4def/252spA/252spe
- Thunderbolt
- Shadow Ball
- Focus Blast
- Explosion
My main special attacker. He can kill really anything in his way with high special attack with massive speed. He's able to outrun almost everything in the metagame and can hit back hard. Thunderbolt covers waters. If a gyarados has used DD and I have nothing else to counter him with, Gengar with always outspeed him and then I can OHKO with thunderbolt. Vaporeon is harder to kill, but it still only takes a couple hits and Gengar is immune to toxic. With Shadow Ball, I can OHKO rotom who would be a problem should they burn Jirachi, Lucario, or Gyarados. Not only does it OHKO almost any ghost/psychic type, but I also get STAB with it, bringing it to a massive 120 power. Focus Blast is able to OHKO most Umbreon. It OHKO's TTar too, and some other steels such as Magnezone or Lucario.
Lucario@Life Orb
Ability: Steadfast
Nature: Jolly
Ev's: 4hp/252atk/252spe
- Close Combat
- Crunch
- Extremespeed
- Swords Dance
My main physical attacker. He can set up and sweep anybody during late game if there aren't any counters for him. CC kills steels and pokemon like TTar, Magnezone, Heatran, etc. and OHKO's almost all pokemon neutral to it after 1 SD. Crunch gets rid of the ghosts and psychics like Rotom, Gengar, etc. that otherwise resist CC. Extremespeed is priority and can hit pretty hard with 80 base power. That's usually if I know they are faster, or I'm at low health and know they have a priority move, but know I'm still faster Swords Dance is self explanatory. Just to double my attack, making it much easier to set up a sweep. After 1, CC will OHKO almost any pokemon in the game minus pokemon that resist like Gliscor. But, extremespeed is also able to do the same with the added help of SR. Overall very important for this team and helps a lot by picking off weak pokemon or setting up to sweep.
This team needs major help, so please RMT!

Jirachi@Choice Scarf
Nature: Adamant
EV's: 48hp/252atk/208Spe
- SR
- Iron Head
- Ice Punch
- Fire Punch
Jirachi is a great lead. Given the scarf he is able to outspeed most of the pokemon in the metagame. With it, he's guaranteed to be able to set up SR without being taunted. SR is a must, so he's great with it. I have fire punch because without it, steels would completely wall my team. With it I can OHKO Scizor. Not only that but if a steel is usually 50% or less, I can pick it off with Fire Punch. Metagross is an example of that. Since I am scarfed, I would always be able to attack them first. Iron Head is for hax and stab. When I'm going against a pokemon, not only does Iron Head do quite the damage, but 60% of the time they flinch because of Serene Grace. If they don't switch and take neutral damage from it, usually that means I get a free kill. Ice Punch helps my teams with threats like Salamence with a DD. I am able to outspeed an adamant sally who dd's, and can Ice Punch for the OHKO, with SR.

Rotom-H@Leftovers
Nature:Bold
Ev's: 252hp/168def/88spe
- Discharge
- Will-O-Wisp
- Overheat
- Shadow Ball
Support for this team. Since this team doesn't have the greatest defense, I am able to WoW them. Unless they have flash fire or guts, they will be doing 50% less damage with their attacks, which is great. That lets me switch in pokemon like Lucario or Jirachi, or possibly set up on them with Gyarados. Discharge has a 30% of paralysis which is great. That not only will have 120 STAB'd power that damages the foe, but 1 out of 3 times usually they will get paralyzed. That allows me to set up or make a clean sweep with lucario. Overheat can OHKO Skarm, Scizor, Metagross, and Magnezone. Basically any steel or even pokemon like Celebi. Shadow ball kills pokemon like Gengar and celebi who could be a threat if not taken care of. Shadow ball ends up having 120 power with STAB, and it also has a chance to lower sp.def. An all around good attack.

Gyarados@Leftovers
Nature:Impish
Ev's: 156hp/72atk/96def/184spe
- Taunt
- Dragon Dance
- Waterfall
- Stone Edge
Bulkygyara. This guy stops phazers from switching me. If they have a swampert usually I am able to taunt then DD. Unless they have a pokemon to counter I can set up 2-3 of them, then sweep their whole team. He blocks pokemon that would be a threat to blissey or rotom. Scizor and Lucario are great examples. He can also take care of Tyranitar trying to crunch rotom. (Assuming he is at a reasonable amount of health to OHKO with waterfall) Gyarados's awesome typing resisting fighting, ground and fire make him a great choice to switch into many pokemon. He can safely switch into Heatran and either Waterfall to try for an OHKO if he's at reasonable health (Heatran) or I can set up a DD or maybe 2 then sweep. He covers a few weaknesses of my team so was a good choice to put on here. Not to mention he resists Jirachi's annoying iron head and takes minimum damage from it while being able to set up.

Blissey@Leftovers
Nature:Bold
Ability: Natureal Cure
Ev's: 24hp/252def/232spD
- Softboiled
- Aromatherapy
- Thunder Wave
- Ice Beam
My wall for all special pokemon. Reaching up to 714 HP and 405 SpD, blissey is the best special wall in the game. Aromatherapy is vital as it is able to get rid of any status's on Jirachi, Gyara, Gengar, Lucario and Rotom. (Most notably paralysis and burn.) Softboiled is there to heal so Blissey can last me as long as possible throughout the game. Thunder Wave is great. It paralyzes my opponent, decreasing their speed. That makes sweeping with Lucario or Gyara much easier, and easier for rotom to attack and blissey to heal. Ice Beam handles pokemon like Salamence and Flygon. Usually if it's Mixmence I can switch in on Fire Blast and go in for the kill. Same goes with Flygon. Without Blissey, this team would fall on it's knees to special attackers.

Gengar@Choice Scarf
Nature: Modest
Ev's: 4def/252spA/252spe
- Thunderbolt
- Shadow Ball
- Focus Blast
- Explosion
My main special attacker. He can kill really anything in his way with high special attack with massive speed. He's able to outrun almost everything in the metagame and can hit back hard. Thunderbolt covers waters. If a gyarados has used DD and I have nothing else to counter him with, Gengar with always outspeed him and then I can OHKO with thunderbolt. Vaporeon is harder to kill, but it still only takes a couple hits and Gengar is immune to toxic. With Shadow Ball, I can OHKO rotom who would be a problem should they burn Jirachi, Lucario, or Gyarados. Not only does it OHKO almost any ghost/psychic type, but I also get STAB with it, bringing it to a massive 120 power. Focus Blast is able to OHKO most Umbreon. It OHKO's TTar too, and some other steels such as Magnezone or Lucario.

Lucario@Life Orb
Ability: Steadfast
Nature: Jolly
Ev's: 4hp/252atk/252spe
- Close Combat
- Crunch
- Extremespeed
- Swords Dance
My main physical attacker. He can set up and sweep anybody during late game if there aren't any counters for him. CC kills steels and pokemon like TTar, Magnezone, Heatran, etc. and OHKO's almost all pokemon neutral to it after 1 SD. Crunch gets rid of the ghosts and psychics like Rotom, Gengar, etc. that otherwise resist CC. Extremespeed is priority and can hit pretty hard with 80 base power. That's usually if I know they are faster, or I'm at low health and know they have a priority move, but know I'm still faster Swords Dance is self explanatory. Just to double my attack, making it much easier to set up a sweep. After 1, CC will OHKO almost any pokemon in the game minus pokemon that resist like Gliscor. But, extremespeed is also able to do the same with the added help of SR. Overall very important for this team and helps a lot by picking off weak pokemon or setting up to sweep.
This team needs major help, so please RMT!