So I made this team, basically because I tried hail stall and it didn't really work for me. I decided to keep my core defenses but tie in a little more offense. The result worked much better than I ever expected. This team does have a few drawbacks and I'm looking to correct those. So hopefully you guys can give a little help so this team can really shine! Oh btw it peaked at 41 on po's smogon server.
Conkeldurr
Ability: Iron fist
Nature: Adamant
Item: Leftovers
252atk / 132hp / 120def
-Substitute
-Focus punch
-Payback
-Mach punch
This guy is a boss. Basic sub-punch set. OHKO's ttars with mach punch. After putting him in here, he quickly became my favorite fighting type. Whether it's the most power focus punch/mach punch in the game or the way he punishes ghosts with payback, this guy is awesome. Also, has anyone who has had experience with both bulk up and subpunch conks want to give me info on which is better? Thanks.
Porygon2
Ability: Trace
Nature: Bold
Item: Eviolite
252hp / 120def / 132spedef
-Toxic
-Ice Beam
-Recover
-Thunderbolt
First blissey, then chansey, now Porygon2! This little rubber ducky does all that chansey can (except wish) and he has coverage for my team, boltbeam. He is nearly as bulky as chansey, but his ability to actually be offensive made me decide on him^.
Latias
Ability: Levitate
Nature: Timid
Item: Soul Dew
4hp / 252spatk / 252spd
-calm mind
-dragon pulse
-roar
-recover
I used to have Latios in this slot, but his bulk did not perform very well. So, I traded him for his sister, Latios. She has exactly the same stats as Latios, except spatk and spdef stats are swtiched. I send Latias in on opponents who wont do much damage, then set up. With two or three calm minds under her belt, she can sweep very very hard. She is also fast so a combination of speed and bulk and power (with calm minds) i have swept many teams to the ground.
Gliscor
Ability: Poison Heal
Nature: Impish
Item: Toxic Orb
252hp / 184def / 68spe
-Earthquake
-Ice Fang
-Taunt
-Protect
Put Gliscor in here for a defensive core pokemon and to counter sand teams. EQ kills excadrills and Tyranitars while taunt prevents setups. Ice fang for coverage against dragon, flying, and ground types too. Gliscor is an amazing physical wall, capable of stopping fighting types in their tracks. Also, he is my status absorber with poison heal.
Ferrothorn
Ability: Iron barbs
252hp / 172 def / 80spdef
ivs: 0spd
Item: Leftovers
Nature: Sassy
-Power Whip
-Gyro ball
-Stealth Rock
-Leech Seed
My lead. Sets up stealth rocks like cake and stops many anti-leads. Leech seed and leftovers make for his recovery mode. Pretty basic here, after all he is one of the most used pokemon in the metagame. Wondering what I should use in the 2nd slot. Need help on that!
Gengar
Nature: Timid
Ability: Levitate
Item: Life Orb
4hp / 252spatk / 252spe
-hp fire
-Focus Blast
-Psychic
-Shadow ball
Originally had a scarfed chandelure in this slot, but his many weaknesses (including stealth rock) urged me to change him out. Gengar is a good choice, with almost the same exact moveset as my chandelure. With a life orb he'll hit just as hard and a timid nature allows him to outspeed many threats while still not being bound to a choice item.
Threats:
Thundurus
Breloom-switch into gengar, psychic.
Ferrothorn-Usually gengar can take 90% of his health down with hidden power, but a gyro ball back will always kill him. Conkeldurr hurts him pretty badly. If either of those two are down then its game for the opponent.
Thanks for reading! Input is greatly appreciated!