Team 10
Can I use mons that share similar checks like exca+lop to overwhelm lando or do they HAVE to share a typing?
Reading must be hard...Build a team that uses 2 Pokemon that share the same typing, to overwhelm their checks and stuff.
Not sure if I'm missing something, but aren't you supposed to make a team with two pokemon with the same typing?Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 228 SpD / 32 Spe
Careful Nature
- Iron Head
- U-turn
- Stealth Rock
- Healing Wish
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Thunder Wave
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Soft-Boiled
- Calm Mind
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Surf
- Roost
fists for ears, fam (Diggersby) (M) @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Earthquake
- Fire Punch
- Quick Attack
Lopunny-Mega (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Power-Up PunchPretty generic-looking bulky offense based around Lop + Diggers. Rotom-W helps the initial core deal with huge threats like Slowbro, Landorus-T, Garchomp, etc., while pressuring Clef for Lop with Volt Switch chip damage. I opted for T-Wave on Rotom to give me a counterplay to Zard-X, as Heatran is commonly relied on to deal with Zard on teams like this. 'Rachi is the designated Clef check and does its job extremely well because it doesn't have to play around Clef's T-Wave as much as Heatran does; it also checks things like Kyu-B, Diancie-Mega, and Alakazam-Mega pretty well—all of which are typically huge annoyances to BO squads. Bold Clef and Lati form a pretty potent duo that round out the team, giving the team a wincon, a Medi switch-in (for non-Zen variants, which are pretty rare anyway), a Keld switch-in, and so on and so forth. Surf Lati helps lure out Heatran for Flame Clef, so after Heatran's been taken out Clef is generally pretty set to win with a CM or two up.
Pretty weak to Scarf Driller but that thing's broken so idk. Diggersby is pretty interchangeable with like a million different breakers so whatever you want to put there is realistically up to you I suppose.
Not the exact same typing, he put Mega Lopunny + Diggersby which are both Normal typeNot sure if I'm missing something, but aren't you supposed to make a team with two pokemon with the same typing?
Well then how is that a challenge? I could have used 50% of my teams for this, typing overlap isn't exactly uncommon. I'm sorry if I'm missing the point/being a jerk here, I just don't understand why this counts as a challengeNot the exact same typing, he put Mega Lopunny + Diggersby which are both Normal type
I think he just made a normal spam team, both mega lopunny and diggersby are normal types.Not sure if I'm missing something, but aren't you supposed to make a team with two pokemon with the same typing?
You can use these if you don't wanna murder people's eyes:To preface this build, keep in mind that while this team is pretty dung on paper, you tend to be able to use it aggressively and this team suddenly becomes very hard to beat. IIRC, c0mp got suspect reqs back during the hoopa suspect with an older iteration of this team, and I've laddrred into the 1800s with it on various alts (albeit not in the last month or two). With that small intro out of the way, I'll move onto the team.
Azelf @ Focus Sash
Ability: Levitate
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Skill Swap
- Taunt
- Explosion
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Diancie @ Diancite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Protect
- Moonblast
- Diamond Storm
- Hidden Power Fire
Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- Double-Edge
- U-turn
Raikou @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Earthquake
- Roost
This is a really fun bird spam team that I like using for fun because of the hyper offensive style of the team and frankly how rewarding it is to stunt on people with this team. Azelf is a mon that's here a couple gens too late, but it's solid at stopping my opps from getting up rocks early game and setting its own. Also, the fact that offense runs hazard control a lot less than it used to with things like lo 3 attacks Latios being more common than lo defog these days when comparing it to a few months ago makes azelf cooler because it's hazards are more likely to stay when coupled with the offensive nature of this team. Mega diancie makes sure that my birds don't get impaled by rocks while also breaking through some key threats to birds like rotom w lando and tar. Talon flame is the team's main wincon and is the main centerpiece of the team and keeps offensive mons in check with priority brave bird. The original rendition of the team uses banded u turn talon, but I despise band flame with a burning passion, so I chose not to use it here. Staraptor helps break shit like rotom that wall talon while generally being very strong and being able to dent walls easily. Raikou beats down offensive elecs (mainly thund) as well as fatter waters that the birds on the team struggle with while also denting shit and chunking Hp from mons like tran with specs volt switch. Lastly, Latios is here as a Keld check as well as being a strong special nuke that can bust through shit p easily. Overall, this is a really fun team to use and really rewards prediction, but if you don't wish to rely on aggressive doubles and such to win, then you probably shouldn't use this team.
P.S: Adding in sprites/icons to a post on mobile sucks
i vote that this auto-wins on the basis of him actually using duosionDYNAMIC DUO
The only thing better than 1 Reuniclus is 2 Reuniclus.
Reuniclus paves the way for Duosion by luring annoying Dark- and Steel-types with Colbur + Focus Blast. Magnezone traps stuff like SpDef Jirachi and Defensive Mega Scizor which are hard to beat. Keld + Lati + Lando is just 3 rly good mons that provide Rocks and removal and patches up ur team vs most things like Exca, Bisharp, Manaphy, Keldeo etc.Duosion @ Eviolite
Ability: Magic Guard
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Calm Mind
- Recover
Reuniclus @ Colbur Berry
Ability: Magic Guard
EVs: 252 HP / 228 Def / 28 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Calm Mind
- Recover
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Keldeo @ Splash Plate
Ability: Justified
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Sleep Talk
- Rest
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost