Project OU Teambuilding Competition V9 (Done! See you all in Sun & Moon)

MrAldo

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Team 15 by AM has won this teambuilding round! Congratulations, will be added to the hall of fame one of these days, probably not soon but it will be added :]

Next:

ROUND 47:

+

Presenting the infamous, the Pokemon that make people hate my resident tier for no actual reason (RU) just by being there, Alomomola! Easily the best wish passer in the game, the incredible combination of wish + regenerator make Alomomola viable on basically every tier where it is allowed, and in OU it has been gaining some traction seeing usage in WCOP and stuff, solid mon but you gotta pair with something that love this huge ass wishes this Pokemon pass around. Enter Heatran! Beating all the Grass-types (besides Breloom) and some electric types that could threaten Mola while Mola helps with ground types and what not. Heatran really appreciates the wish support cause it is really prone to get worn down pretty easily and Mola solves that just like that.

Random lower tier Pokemon + Glue standard OU Pokemon always does the trick, omg. Building stage lasts until August 15th Monday (Could be Thursday 16th if I forget...) at 10:59 PM GMT -5 (Central time). Have fun everyone!

If you guys could take Alomomola that would be great
 

Alomomola @ Leftovers
Ability: Regenerator
EVs: 36 HP / 220 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Wish
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Toxic
- Taunt

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Thunderbolt
- Calm Mind
- Recover

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Spe
- Rest
- Gyro Ball
- Pursuit
- Sacred Sword

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Leech Seed
- Drain Punch
- Spikes
- Roar

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Started with the core. added mlatias to check electrics and whatever. i added a doublade next because why the fuck not. Next was chesnaught to set spikes and check lando, and then finally av raikou to check manaphy and gengar as well as lo tornt. (might edit this post in the morning with a better description)
Alomomola was the standard set and its here to provide wishes and spread status and be frustrating to kill. Heatran checks Mega Scizor more reliably than mola while also being a switchin to latis, checking clef, and providing rocks. Mega Latias was added to check a number of threatening offensive pokemon like Keldeo, Mega Charizard Y, Thundurus, and Mega Manectric and also serves as a wincon to take the goal of the team a little away from "switch into the appropriate obese mon until your opponent kills themself". Doublade increases this team's meme factor while taking care of mons like Mega Gardevoir, Mega Diancie, Mega Pinsir, Mega Heracross, and more (with no chance to be trapped by Magnezone god I hate that mon). In addition this is another mon that likes the wish support Alomomola provides. Chesnaught isn't a very common pick for OU teams but here it keeps the likes of Ttar, SD Lando-T, Excadrill, and SD Garchomp in check while setting spikes and being generally a pain in the ass to kill. Roar on this because it helps with stuff like SD LO Chomp and also because i realized suicune 6-0s this team and i didnt want to give up a slot for roar on Mlati. AV Raikou might be a strange sight nowadays but it fills several vital roles for this team by keeping Gegnar, Manaphy, LO Torn-T, and Alakazam in check better than anything else on my team, while greatly appreciating the Wish support from momo to stay healthy.
 
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Alomomola @ BrightPowder
Ability: Regenerator
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Scald

Mew @ BrightPowder
Ability: Synchronize
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Defog
- Will-O-Wisp
- Roost
- Knock Off

Heatran @ BrightPowder
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Rest
- Flash Cannon
- Lava Plume

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Fire Punch
- Extreme Speed

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Synthesis
- Leech Seed
- Giga Drain
- Hidden Power [Fire]

Escavalier @ Assault Vest
Ability: Overcoat
EVs: 248 HP / 176 Atk / 84 Spe
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Pursuit


I put BrightPowder over Leftovers because I firmly believe that dodging is way better than trying to get what, 6.25% every turn, it also makes people tilt "what the fuck brightpowder at 1650 fuck this shitty ass game i hope you get cancer".

Anyway, Rest Heatran beats stall, there's only one viable stall team (don't pretend otherwise). Escavalier helps with Clefable and Psychics, also Gengar/Serp/Raikou, somewhat. I thought it was a pretty cool choice so I went with it. Mew is hazard control, Dragonite offers a way to revenge things, and Mega Venu counters Keldeo because I don't like just having one check in Alomomola (which i dont think even beats sub cm which i am seeing for whatever reason, it sucks guise).

Lagging on phone so here's the team.
 
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Alomomola @ BrightPowder
Ability: Regenerator
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Scald

Mew @ BrightPowder
Ability: Synchronize
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Defog
- Will-O-Wisp
- Roost
- Knock Off

Heatran @ BrightPowder
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Rest
- Flash Cannon
- Lava Plume

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Fire Punch
- Extreme Speed

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Synthesis
- Leech Seed
- Giga Drain
- Hidden Power [Fire]

Escavalier @ Assault Vest
Ability: Overcoat
EVs: 248 HP / 176 Atk / 84 Spe
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Pursuit

I put BrightPowder over Leftovers because I firmly believe that dodging is way better than trying to get what, 6.25% every turn, it also makes people tilt "what the fuck brightpowder at 1650 fuck this shitty ass game i hope you get cancer".

Anyway, Rest Heatran beats stall, there's only one viable stall team (don't pretend otherwise). Escavalier helps with Clefable and Psychics, also Gengar/Serp/Raikou, somewhat. I thought it was a pretty cool choice so I went with it. Mew is hazard control, Dragonite offers a way to revenge things, and Mega Venu counters Keldeo because I don't like just having one check in Alomomola (which i dont think even beats sub cm which i am seeing for whatever reason, it sucks guise).

Lagging on phone so here's the team.
 


Alomomola @ Assault Vest
Ability: Regenerator
EVs: 200 HP / 56 Def / 252 SpD
Sassy Nature
- Mirror Coat
- Knock Off
- Aqua Jet
- Scald

Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Stealth Rock
- Magma Storm
- Taunt

Pinsir-Mega @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Frustration
- Quick Attack
- Close Combat

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Defog
- Roost
- Psyshock

Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Thunderbolt
- Volt Switch
- Flash Cannon

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost


Was p sure that everybody have built a semi stall or a stall, also a bulky team. That's the reason 'cuz I'm presenting this offensive team. Started to build around AV
and Stall breaker
with power herb. This two were perfect partners for
because Alomomola takes electrick special moves and +eball from manaphy really well and kill the opp mons with mirror coat and heatran with solar beam hurts hardly rotom wash, slowbro and keldeo. I added
to take keldeos move and for defog.
was choosen because of his high speed and his ability wich traps mons like skarmory and ferrothorns wich can give some problems to mpinsir.
stops powerful mons like excadrill in the sandrush and it's another win condiction versus bulky slow teams.
 
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p2

Banned deucer.

Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Toxic

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 164 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Stun Spore
- Clear Smog

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Taunt
- Toxic

Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Sassy Nature
IVs: 0 Atk / 21 Spe
- Calm Mind
- Moonblast
- Thunder Wave / Stored Power
- Soft-Boiled


balance ft. kingfish.

one thing cool about kingfish is that if you have a wish set up when stuff like latios comes in, ttar can heal off the draco / surf and reliably beat latios. i also won with this in pocl. alomomola is broken
 

Tio Chico

Ednaldo Pereira
is a Tiering Contributor Alumnus


Alomomola @ Rocky Helmet
Ability: Regenerator
EVs: 232 HP / 252 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Toxic

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 76 Def / 116 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Substitute
- Protect
- Roar

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 44 SpD / 212 Spe
Careful Nature
- Taunt
- Roost
- Wing Attack
- Earthquake

Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Heal Bell
- Seismic Toss

Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Fake Out
- Knock Off
- Recover
- Will-O-Wisp

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Clear Smog
- Giga Drain
- Protect


Alomomola provides excellent Wish support to Heatran, than can not recover alone (except Leftovers / Rest), so I decided to build something more focused on the defensive.
These crazy EVs in Heatran are to make it faster than Suicune, Venusaur etc. and also to Substitute block a Foul Play STAB and a Knock Off from Mega Sableye and not lose this precious item.
Gliscor is an attempt to not lose to common stallbreaker as M-Hera and Magma Tran.
Chansey and Mega Sableye are simple.
Amoonguss makes a Regen core with Alomomola. Protect? wft? Oh, extra Black Sludge recovery and fuck Bounce Gya.
This team doesn't have hazard control, but only things like Heatran, Clefable and Excadrill can do it. While Gliscor has Taunt, since only spam Spikes would be really problematic.


 
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MegaStarUniverse

Banned deucer.




Gardevoir-Mega @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Protect
- Will-O-Wisp
- Focus Blast

Thundurus @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Nasty Plot
- Thunderbolt
- Grass Knot
- Hidden Power [Ice]

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Stone Edge
- Pursuit
- Ice Punch

Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 40 Def / 216 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Toxic

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Drain Punch
- Synthesis
- Wood Hammer


http://replay.pokemonshowdown.com/ou-414829133 - here is a replay showing how the team works. this team had superpower on Tyranitar and focus blast on Thundurus but after playing this game we found out having ice moves for Gliscor was best.

the main goal of this team is hazard stacking with Heatran and chestnaught to put pressure the other persons team and allow for Thundurus, M-Gardevoir to break through while Scarf Tyranitar is there to check Charizard Y , Charizard X, Starmie , Latios, Talonflame, and outspeed base 115's. Spikes on the field also allow Pivoting into Alomomola much better because Alomomola can pivot in and out of pokemon such as Tyranitar, keldeo , Latios , Landorus-T, Starmie , Heatran , M-Diancie , M-Lopunny etc and toxic them or scald for damage or switch out depending on what move they use. And Thundurus is here for Stall and Balance Breaking, Checking Bulky waters and Some Steel types such as M-Scizor.
 
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Diancie-Mega @ Diancite
Ability: Magic Bounce
Shiny: Yes
EVs: 188 Atk / 68 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect

Alomomola (F) @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 40 HP / 216 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Wish
- Protect

Heatran (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Tornadus-Therian @ Wide Lens
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Taunt

Latios @ Choice Specs
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Surf
- Trick

Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Toxic
I just grabbed the Torn-T set from WCOP thread which I thought was really cool and needed a time to try. I've been liking Specs Latios a lot lately for its ability to cushion up a lot of fatter squads. The Alo / Heatran core is kind of weird since they form a nice defensive combo but can be a complete liability to stuff like Manaphy, so having a lot of offensive pressure behind it is important. Everything is more or less standard here, the only weird thing is Toxic on Lando-T to Toxic other Lando-T, Tangrowth switch ins, Hippowdon, and normal pivots to Lando-T. There isn't a whole lot to say I might try a version with Scarf Latios but I kind of hate the set with a passion although some like it and then something like SubToxic Lando-T or Double Dance. Crappy description but idk what there is to really say.​
 
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Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 124 Def / 132 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Wish
- Protect

Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Knock Off
- Sleep Powder
- Giga Drain
- Hidden Power [Fire]

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 160 HP / 96 SpA / 252 Spe
Timid Nature
- Knock Off
- Hurricane
- Heat Wave
- U-turn

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 148 Def / 20 SpD / 88 Spe
Impish Nature
- Earthquake
- Knock Off
- U-turn
- Stealth Rock

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 252 Atk / 252 Spe
Naive Nature
- Diamond Storm
- Earth Power
- Moonblast
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Magma Storm
- Toxic
- Earth Power


ty to Starmei, yuruuu , AM for taking a look at this team. This was my take on Alo+Heatran. Basically this is using Magma Storm Heatran+Sharpen MDiancie to give me a decent matchup versus stall, I have the ability to spread lots of status around, and spam knock off to make checking certain things and/or playing around them easier. vs offence i have the ability to pivot around most stuff relatively easily, and can check most threats 1 vs 1. team can't really switch in on things like Kyurem-B/ZardY/MVoir/Manaphy that easily, and if you want some more leeway possibly running Protect>Sharpen Diancie and/or using ScarfTar>Torn-T are some interesting options. two rocky helmets along with toxic+SR, lets me potentially chip my opponents team quite a bit, before attempting to clean with Diancie. team doesn't get worn down too easily, so i decided to forego hazard removal, I feel this team is relatively decent and should do ok in practice vs most teams. Mega Manectric offence is frankly terrible to face with this, so a decent idea is to try ScarfTar>Torn-T which also makes facing bird spam a lot easier. AV tangrowth also i a decent option afaik enjoy!
 
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Marinating

Alomomola @ Rocky Helmet
Ability: Regenerator
EVs: 36 HP / 220 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Wish
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 168 SpD / 88 Spe
Calm Nature
IVs: 0 Atk
- Earth Power
- Toxic
- Lava Plume
- Taunt

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Clear Smog
- Stun Spore

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Counter
- Spikes
- Roost
- Defog

Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 80 Def / 180 SpD
Impish Nature
- Fake Out
- Knock Off
- Will-O-Wisp
- Recover

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Seismic Toss
- Toxic
- Stealth Rock

The team is stall No need for much explanation. Alomomola for those wish passing, toxic to stall out mons that it walls and scald for burning. Heatran for charizard x without eq with earth power, lava plume for burning, and toxic stall. Amoonguss for a grass resist and to stop fairies like clef. Skarm for hazard control and spikes with counter for mega cross. Sableye for walling alot of the meta game on the physical side. and chansey for walling alot of the meta game on the special side.
 
Alomomola + Heatran Balance



Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Wish
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Clear Smog

Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Psychic
- Rain Dance

Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Substitute

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Quick Attack
- Iron Head


For this team I used the defensive core of alomomola, heatran and amoonguss while the more agressive offensive core with manaphy, mega alakazkam and terrakion, alomomola covers alot of things neutrally and resist ice/fire/water/steel it helps heatran with switching into grounds and gives heatran wish support while heatran covers up grass types and provides rocks for the team, amoonguss is handy to resist electric types, give out sleep status and form a regen core with alomomola and helping deal with mons like sub calm mind keldeo easier for alo + tran, manaphy is on my team since it helps breaks down stall rain dance to beat chansey easier while psyhic to beat opposing amoonguss, rotom and mega venusaur, mega alakazham helps clean up faster pokemon like mega lopunny and sand rush excadrill while terrakion helps give out much damage as possible while also being decent switch in for tyranitar.
 
Hello everyone, I decided to build a team around this core because i had never used it before and i think it worked pretty well.
I'll be looking forward for your feedback!

Here is the team :


Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 140 SpD / 120 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Toxic
- Lava Plume

Alomomola @ Rocky Helmet
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Scald
- Toxic

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Roost
- Defog

Heracross-Mega @ Heracronite
Ability: Guts
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Substitute
- Close Combat
- Pin Missile
- Rock Blast

Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Superpower

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off


When i saw the core i thought that this would be a nice slow but hard hitting based team because of the wish passing capability of Alomomola, so i immediately thought of using Heracross as my Mega as well as a heavy hitter, im using a faster variant to speed creep mons like Breloom or Bisharp even after mega evolving because they seemed a bit problematic for the main core and especially Breloom. I decided to use CB Crawdaunt along with Heracross because they make an amaizing heavy hitting core and Crawdaunt gives a really useful priority that being Aqua Jet and can single handed deal with stall. I decided to use Latios as the defogger because i needed a bulky water check. Especially the T-Bolt variant fills that core extremely well. Last but not least, i needed something to deal with Offense as well as Manectric which is really problematic so i decided on using the old reliable Scarf Landorus-T. I havent used this team as much but the times i did use it, i was satisfied by its performance and i didnt see any particular weaknesses. Please send me as much feedback as possible!
 
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MrAldo

♦♣♥♠
is a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
Moderator
Laziness defines me, just like it defines every single human being under capitalism. Ok seriously, hate when the site I take muh sprites from inst working for chrome (can you believe I had to use IE?!)

Voting Time!

Team 1

Alomomola @ Leftovers
Ability: Regenerator
EVs: 36 HP / 220 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Wish
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Toxic
- Taunt

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Thunderbolt
- Calm Mind
- Recover

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Spe
- Rest
- Gyro Ball
- Pursuit
- Sacred Sword

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Leech Seed
- Drain Punch
- Spikes
- Roar

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Alomomola was the standard set and its here to provide wishes and spread status and be frustrating to kill. Heatran checks Mega Scizor more reliably than mola while also being a switchin to latis, checking clef, and providing rocks. Mega Latias was added to check a number of threatening offensive pokemon like Keldeo, Mega Charizard Y, Thundurus, and Mega Manectric and also serves as a wincon to take the goal of the team a little away from "switch into the appropriate obese mon until your opponent kills themself". Doublade increases this team's meme factor while taking care of mons like Mega Gardevoir, Mega Diancie, Mega Pinsir, Mega Heracross, and more (with no chance to be trapped by Magnezone god I hate that mon). In addition this is another mon that likes the wish support Alomomola provides. Chesnaught isn't a very common pick for OU teams but here it keeps the likes of Ttar, SD Lando-T, Excadrill, and SD Garchomp in check while setting spikes and being generally a pain in the ass to kill. Roar on this because it helps with stuff like SD LO Chomp and also because i realized suicune 6-0s this team and i didnt want to give up a slot for roar on Mlati. AV Raikou might be a strange sight nowadays but it fills several vital roles for this team by keeping Gegnar, Manaphy, LO Torn-T, and Alakazam in check better than anything else on my team, while greatly appreciating the Wish support from momo to stay healthy.


Team 2

Alomomola @ BrightPowder
Ability: Regenerator
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Scald

Mew @ BrightPowder
Ability: Synchronize
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Defog
- Will-O-Wisp
- Roost
- Knock Off

Heatran @ BrightPowder
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Rest
- Flash Cannon
- Lava Plume

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Fire Punch
- Extreme Speed

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Synthesis
- Leech Seed
- Giga Drain
- Hidden Power [Fire]

Escavalier @ Assault Vest
Ability: Overcoat
EVs: 248 HP / 176 Atk / 84 Spe
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Pursuit
I put BrightPowder over Leftovers because I firmly believe that dodging is way better than trying to get what, 6.25% every turn, it also makes people tilt "what the fuck brightpowder at 1650 fuck this shitty ass game i hope you get cancer".

Anyway, Rest Heatran beats stall, there's only one viable stall team (don't pretend otherwise). Escavalier helps with Clefable and Psychics, also Gengar/Serp/Raikou, somewhat. I thought it was a pretty cool choice so I went with it. Mew is hazard control, Dragonite offers a way to revenge things, and Mega Venu counters Keldeo because I don't like just having one check in Alomomola (which i dont think even beats sub cm which i am seeing for whatever reason, it sucks guise).

Lagging on phone so here's the team.


Team 3

Alomomola @ Assault Vest
Ability: Regenerator
EVs: 200 HP / 56 Def / 252 SpD
Sassy Nature
- Mirror Coat
- Knock Off
- Aqua Jet
- Scald

Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Stealth Rock
- Magma Storm
- Taunt

Pinsir-Mega @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Frustration
- Quick Attack
- Close Combat

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Defog
- Roost
- Psyshock

Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Thunderbolt
- Volt Switch
- Flash Cannon

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost
Was p sure that everybody have built a semi stall or a stall, also a bulky team. That's the reason 'cuz I'm presenting this offensive team. Started to build around AV
and Stall breaker
with power herb. This two were perfect partners for
because Alomomola takes electrick special moves and +eball from manaphy really well and kill the opp mons with mirror coat and heatran with solar beam hurts hardly rotom wash, slowbro and keldeo. I added
to take keldeos move and for defog.
was choosen because of his high speed and his ability wich traps mons like skarmory and ferrothorns wich can give some problems to mpinsir.
stops powerful mons like excadrill in the sandrush and it's another win condiction versus bulky slow teams.


Team 4

Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Toxic

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 164 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Stun Spore
- Clear Smog

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Taunt
- Toxic

Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Sassy Nature
IVs: 0 Atk / 21 Spe
- Calm Mind
- Moonblast
- Thunder Wave / Stored Power
- Soft-Boiled
balance ft. kingfish.

one thing cool about kingfish is that if you have a wish set up when stuff like latios comes in, ttar can heal off the draco / surf and reliably beat latios. i also won with this in pocl. alomomola is broken


Team 5

Alomomola @ Rocky Helmet
Ability: Regenerator
EVs: 232 HP / 252 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Toxic

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 76 Def / 116 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Substitute
- Protect
- Roar

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 44 SpD / 212 Spe
Careful Nature
- Taunt
- Roost
- Wing Attack
- Earthquake

Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Heal Bell
- Seismic Toss

Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Fake Out
- Knock Off
- Recover
- Will-O-Wisp

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Clear Smog
- Giga Drain
- Protect
Alomomola provides excellent Wish support to Heatran, than can not recover alone (except Leftovers / Rest), so I decided to build something more focused on the defensive.
These crazy EVs in Heatran are to make it faster than Suicune, Venusaur etc. and also to Substitute block a Foul Play STAB and a Knock Off from Mega Sableye and not lose this precious item.
Gliscor is an attempt to not lose to common stallbreaker as M-Hera and Magma Tran.
Chansey and Mega Sableye are simple.
Amoonguss makes a Regen core with Alomomola. Protect? wft? Oh, extra Black Sludge recovery and fuck Bounce Gya.
This team doesn't have hazard control, but only things like Heatran, Clefable and Excadrill can do it. While Gliscor has Taunt, since only spam Spikes would be really problematic.


Team 6

Gardevoir-Mega @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Protect
- Will-O-Wisp
- Focus Blast

Thundurus @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Nasty Plot
- Thunderbolt
- Grass Knot
- Hidden Power [Ice]

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Stone Edge
- Pursuit
- Ice Punch

Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 40 Def / 216 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Toxic

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Drain Punch
- Synthesis
- Wood Hammer
http://replay.pokemonshowdown.com/ou-414829133 - here is a replay showing how the team works. this team had superpower on Tyranitar and focus blast on Thundurus but after playing this game we found out having ice moves for Gliscor was best.

The main goal of this team is hazard stacking with Heatran and chestnaught to put pressure the other persons team and allow for Thundurus, M-Gardevoir to break through while Scarf Tyranitar is there to check Charizard Y , Charizard X, Starmie , Latios, Talonflame, and outspeed base 115's. Spikes on the field also allow Pivoting into Alomomola much better because Alomomola can pivot in and out of pokemon such as Tyranitar, keldeo , Latios , Landorus-T, Starmie , Heatran , M-Diancie , M-Lopunny etc and toxic them or scald for damage or switch out depending on what move they use. And Thundurus is here for Stall and Balance Breaking, Checking Bulky waters and Some Steel types such as M-Scizor.


Team 7

Diancie-Mega @ Diancite
Ability: Magic Bounce
Shiny: Yes
EVs: 188 Atk / 68 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect

Alomomola (F) @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 40 HP / 216 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Wish
- Protect

Heatran (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Tornadus-Therian @ Wide Lens
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Taunt

Latios @ Choice Specs
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Surf
- Trick

Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Toxic
I just grabbed the Torn-T set from WCOP thread which I thought was really cool and needed a time to try. I've been liking Specs Latios a lot lately for its ability to cushion up a lot of fatter squads. The Alo / Heatran core is kind of weird since they form a nice defensive combo but can be a complete liability to stuff like Manaphy, so having a lot of offensive pressure behind it is important. Everything is more or less standard here, the only weird thing is Toxic on Lando-T to Toxic other Lando-T, Tangrowth switch ins, Hippowdon, and normal pivots to Lando-T. There isn't a whole lot to say I might try a version with Scarf Latios but I kind of hate the set with a passion although some like it and then something like SubToxic Lando-T or Double Dance. Crappy description but idk what there is to really say.


Team 8

Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 124 Def / 132 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Wish
- Protect

Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Knock Off
- Sleep Powder
- Giga Drain
- Hidden Power [Fire]

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 160 HP / 96 SpA / 252 Spe
Timid Nature
- Knock Off
- Hurricane
- Heat Wave
- U-turn

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 148 Def / 20 SpD / 88 Spe
Impish Nature
- Earthquake
- Knock Off
- U-turn
- Stealth Rock

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 252 Atk / 252 Spe
Naive Nature
- Diamond Storm
- Earth Power
- Moonblast
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Magma Storm
- Toxic
- Earth Power
ty to Starmei, yuruuu , AM for taking a look at this team. This was my take on Alo+Heatran. Basically this is using Magma Storm Heatran+Sharpen MDiancie to give me a decent matchup versus stall, I have the ability to spread lots of status around, and spam knock off to make checking certain things and/or playing around them easier. vs offence i have the ability to pivot around most stuff relatively easily, and can check most threats 1 vs 1. team can't really switch in on things like Kyurem-B/ZardY/MVoir/Manaphy that easily, and if you want some more leeway possibly running Protect>Sharpen Diancie and/or using ScarfTar>Torn-T are some interesting options. two rocky helmets along with toxic+SR, lets me potentially chip my opponents team quite a bit, before attempting to clean with Diancie. team doesn't get worn down too easily, so i decided to forego hazard removal, I feel this team is relatively decent and should do ok in practice vs most teams. Mega Manectric offence is frankly terrible to face with this, so a decent idea is to try ScarfTar>Torn-T which also makes facing bird spam a lot easier. AV tangrowth also i a decent option afaik enjoy!


Team 9

Alomomola @ Rocky Helmet
Ability: Regenerator
EVs: 36 HP / 220 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Wish
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 168 SpD / 88 Spe
Calm Nature
IVs: 0 Atk
- Earth Power
- Toxic
- Lava Plume
- Taunt

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Clear Smog
- Stun Spore

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Counter
- Spikes
- Roost
- Defog

Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 80 Def / 180 SpD
Impish Nature
- Fake Out
- Knock Off
- Will-O-Wisp
- Recover

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Seismic Toss
- Toxic
- Stealth Rock
The team is stall No need for much explanation. Alomomola for those wish passing, toxic to stall out mons that it walls and scald for burning. Heatran for charizard x without eq with earth power, lava plume for burning, and toxic stall. Amoonguss for a grass resist and to stop fairies like clef. Skarm for hazard control and spikes with counter for mega cross. Sableye for walling alot of the meta game on the physical side. and chansey for walling alot of the meta game on the special side.

Team 10

Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Wish
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Clear Smog

Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Psychic
- Rain Dance

Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Substitute

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Quick Attack
- Iron Head
For this team I used the defensive core of alomomola, heatran and amoonguss while the more agressive offensive core with manaphy, mega alakazkam and terrakion, alomomola covers alot of things neutrally and resist ice/fire/water/steel it helps heatran with switching into grounds and gives heatran wish support while heatran covers up grass types and provides rocks for the team, amoonguss is handy to resist electric types, give out sleep status and form a regen core with alomomola and helping deal with mons like sub calm mind keldeo easier for alo + tran, manaphy is on my team since it helps breaks down stall rain dance to beat chansey easier while psyhic to beat opposing amoonguss, rotom and mega venusaur, mega alakazham helps clean up faster pokemon like mega lopunny and sand rush excadrill while terrakion helps give out much damage as possible while also being decent switch in for tyranitar.


Team 11

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 140 SpD / 120 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Toxic
- Lava Plume

Alomomola @ Rocky Helmet
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Scald
- Toxic

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Roost
- Defog

Heracross-Mega @ Heracronite
Ability: Guts
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Substitute
- Close Combat
- Pin Missile
- Rock Blast

Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Superpower

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
When i saw the core i thought that this would be a nice slow but hard hitting based team because of the wish passing capability of Alomomola, so i immediately thought of using Heracross as my Mega as well as a heavy hitter, im using a faster variant to speed creep mons like Breloom or Bisharp even after mega evolving because they seemed a bit problematic for the main core and especially Breloom. I decided to use CB Crawdaunt along with Heracross because they make an amaizing heavy hitting core and Crawdaunt gives a really useful priority that being Aqua Jet and can single handed deal with stall. I decided to use Latios as the defogger because i needed a bulky water check. Especially the T-Bolt variant fills that core extremely well. Last but not least, i needed something to deal with Offense as well as Manectric which is really problematic so i decided on using the old reliable Scarf Landorus-T. I havent used this team as much but the times i did use it, i was satisfied by its performance and i didnt see any particular weaknesses. Please send me as much feedback as possible!

Very nice! Votins last until Thursday 18th at 11:59 PM GMT -5 (Central time). May the best one win!
 
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