Alomomola @ BrightPowder
Ability: Regenerator
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Scald
Mew @ BrightPowder
Ability: Synchronize
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Defog
- Will-O-Wisp
- Roost
- Knock Off
Heatran @ BrightPowder
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Rest
- Flash Cannon
- Lava Plume
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Fire Punch
- Extreme Speed
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Synthesis
- Leech Seed
- Giga Drain
- Hidden Power [Fire]
Escavalier @ Assault Vest
Ability: Overcoat
EVs: 248 HP / 176 Atk / 84 Spe
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Pursuit
I put BrightPowder over Leftovers because I firmly believe that dodging is way better than trying to get what, 6.25% every turn, it also makes people tilt "what the fuck brightpowder at 1650 fuck this shitty ass game i hope you get cancer".
Anyway, Rest Heatran beats stall, there's only one viable stall team (don't pretend otherwise). Escavalier helps with Clefable and Psychics, also Gengar/Serp/Raikou, somewhat. I thought it was a pretty cool choice so I went with it. Mew is hazard control, Dragonite offers a way to revenge things, and Mega Venu counters Keldeo because I don't like just having one check in Alomomola (which i dont think even beats sub cm which i am seeing for whatever reason, it sucks guise).
Lagging on phone so here's the team.