Mizuhime you're playing in a league or something ?
Anyway yea to iterate more on that map. The first point seems really bad, not just having very inaccessible flank routes. The first choke doesn't really have a proper 'safe zone' to regroup after pushing through it. Volskaya has the left/right room where they can push through and hold. Hanamura has viable left and right options or speed boost to the point. King's Row has the statue you can use as cover, go to hotel, or the forward spawn room. Numbani has high ground for attackers to take. Hollywood has the left balcony, or behind the health pack room.
Eichenwalde has like... nothing viable to push towards to ? It's just if you break through choke you have to fight an uphill battle all the way to the point with minimal cover, and the defending team has the luxury of deciding which direction you push too if they have even numbers. The left small healthpack room is really crammed and easy to get trapped indoors. It's quite the distance to go to the right stairs and I highly doubt Reinhardt shield can even last that long even with a speed boost. That leaves with the choke around the center pillar which is still pretty open and favors the defending team. It's basically breaking two points of choke that favors the defense, and without much chance to regroup/regen shields.
Said it before and I will say it again that the second point choke after door closing is worse than Gibraltar. Its only saving grace is the healthpacks.
Anyway yea to iterate more on that map. The first point seems really bad, not just having very inaccessible flank routes. The first choke doesn't really have a proper 'safe zone' to regroup after pushing through it. Volskaya has the left/right room where they can push through and hold. Hanamura has viable left and right options or speed boost to the point. King's Row has the statue you can use as cover, go to hotel, or the forward spawn room. Numbani has high ground for attackers to take. Hollywood has the left balcony, or behind the health pack room.
Eichenwalde has like... nothing viable to push towards to ? It's just if you break through choke you have to fight an uphill battle all the way to the point with minimal cover, and the defending team has the luxury of deciding which direction you push too if they have even numbers. The left small healthpack room is really crammed and easy to get trapped indoors. It's quite the distance to go to the right stairs and I highly doubt Reinhardt shield can even last that long even with a speed boost. That leaves with the choke around the center pillar which is still pretty open and favors the defending team. It's basically breaking two points of choke that favors the defense, and without much chance to regroup/regen shields.
Said it before and I will say it again that the second point choke after door closing is worse than Gibraltar. Its only saving grace is the healthpacks.