This does not work. This does not recognize any added fakemon, seems that everything depends on the official server of the PS.The local server code is that which you have downloaded in order to have your own server. All files related to Pokemon-Showdown-master are your local server. In order to have your own "fakemons", you need to edit the Client and have a Client of your own, which is not easy at all. You can just get rid of CAPmons by deleting them or simply disallowing them in the tiers they appear on changing the server.
Additionally, by adding fakemons to the servers you can use them writing the name in the Export/Import on teambuilder, they will appear spriteless but they will be usable, only it'll be very ugly in Client.
Uh, What files are you editing and what is the method you are using to use the pokemon in battle.This does not work. This does not recognize any added fakemon, seems that everything depends on the official server of the PS.
POKEDEX.JS: goku:{num:801,species:"Goku",types:["Fighting","Dragon"],gender:"N",baseStats:{hp:73,atk:145,def:65,spa:145,spd:65,spe:135},abilities:{0:"Moxie",DW:"Iron Fist"},heightm:1.5,weightkg:82.5,color:"Purple",eggGroups:["No Eggs"]};
LEARNSETS.JS: goku:{learnset:{machpunch:["5L1"],drainpunch:["5L1"],aurasphere:["5L1"],focusblast:["5L1"],closecombat:["5L1"],thunderpunch:["5L1"],icepunch:["5L1"],firepunch:["5L1"],bulkup:["5L1"],megapunch:["5L1"],megakick:["5L1"],suckerpunch:["5L1"],focuspunch:["5L1"],swordsdance:["5L1"]}};
Dude stop advertising this server everywhereo.o if you want you could take an interest in my server and project since we're looking into this sort of thing and have been for months.
bam.psim.us