Completed P2X7 vs S0L1D G0LD; 2v2 1* Double-Self-Reffed Singles

The Rules said:
2v2 1* Double-Self-Reffed LC Singles
All Abilities
No Items
24-Hour DQ
Switch=OK
0 Chills / Recoveries
2 Substitutions
Sendout determined by coinflip
BBP Arena
P2X7's team:

Psyduck [Psyduck] (M)
Stage: *
Nature: Serious (N/A)
Type: Water
Water:

Abilities:

Damp: (Passive)
Cloud Nine: (Passive)
Swift Swim (HA Locked): (Passive)

Stats:
HP: 80
Atk: Rank 4
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 55
Size Class: 2
Weight Class: 2

Moves (16/??):

Level-Up:
Water Sport
Scratch
Tail Whip
Water Gun
Confusion
Fury Swipes
Disable
Water Pulse
Screech
Zen Headbutt
Aqua Tail
Soak
Psych Up
Amnesia
Hydro Pump
Wonder Room


Zorua [George] (M)
Nature: Bashful (+1 N/A, -1 N/A)
Type: Dark
Dark: Dark STAB; immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Abilities:

Illusion: (Passive)

Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though. In Self-Reffings or Roleplay PM a third party]


Stats:
HP: 75
Atk: Rank 5
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 2

Moves (18/??):

Level-Up:
Scratch
Leer
Pursuit
Fake Tears
Hone Claws
Fury Swipes
Feint Attack
Scary Face
Taunt
Knock Off
Foul Play
Torment
Agility
Embargo
Punishment
Nasty Plot
Imprison
Night Daze


S0L1D G0LD's team:

Supernova (Solotl) (M)
Stage 1 [*]
Nature: Quirky
Type: Fire/Dragon

Abilities:

Regenerator / Vital Spirit / Magician [HA LOCKED]

Stats:F

Hp: 85
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 2
Spe: 84
Size Class: 1
Weight Class: 2
Base Rank Total: N/A

Moves (17/62):

-Level-up:
Pound (*)
Tail Whip (*)
Ember (*)
Dragon Breath (*)
Encore (*)
Flame Wheel (*)
Charm (*)
Dragon Tail (*)
Cosmic Power (*)
Heal Bell
Fire Lash
Wish
Dragon Pulse
Healing Wish
Dragon Rush
Flare Blitz

-Egg:

-TM:

-Tutor:



Skeptic (Justyke) (-)
Stage 1 [*]
Nature: Serious
Type: Steel/Ground

Abilities:

Levitate / Bulletproof / Justified [HA LOCKED]

Stats:

Hp: 85
Atk: Rank 5
Def: Rank 4
SpA: Rank 6
SpD: Rank 5
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: N/A

Moves (18/53):

-Level-up:
Pound (*)
Mud Sport (*)
Mud-Slap (*)
Imprison (*)
Mud Shot (*)
Gyro Ball (*)
Power Split (*)
Guard Split (*)
Mirror Shot
Mind Reader
Earth Power
Mind Reader
Memento
Healing Wish
Earthquake
Destiny Bond
Aura Sphere
Pain Split

-TM:

-Tutor:


[first sendout: heads=P2X7, tails=S0L1D G0LD]

You flipped 1 coin of type US 1¢ Penny:

obverse


Timestamp: 2021-12-05 04:33:49 UTC

P2X7 sends out.
S0L1D G0LD sends out and orders.
P2X7 orders.
I ref.
 

Supernova @ N/A

Dragon Pulse - Dragon Rush - Dragon Pulse

If your move is Disabled when you would act, use Dragon Breath that action.
[Check at the end of A1] If Psyduck has <64 HP and Psyduck is not set to use Torment on a subsequent action and you are not Tormented, use Dragon Tail a2.
 
Hydro Pump + Soak combo - Aqua Tail - Hydro Pump

Round 1:

Pre-Round:


P2X7:

AO

Field: N/A


Psyduck [Psyduck] (M)
HP
: 80
Energy: 100
Stats: 4/4/5/4/55
Abilities: Damp / Cloud Nine
Item: None
Other: None


S0L1D G0LD:

AO

Field: N/A


Solotl [Supernova] (M)
HP
: 85
Energy: 100
Stats: 4/3/5/2/81
Abilities: Regenerator / Vital Spirit
Item
: None
Other: None


Action 1:
Solotl used Dragon Pulse (Psyduck)
[to crit <416] 600 no
(9 + 3 + 5 - 4) = 13 damage
-6 energy

Psyduck used Hydro Pump + Soak combo (Solotl)
[to hit <9000] 5362 yes
[to crit <416] 9614 no
(11 + 3 + 5 - 2) = 17 damage
Solotl was Soaked!
Solotl became a Water-type! (6 actions)
-31 energy

Action 2:
Solotl used Dragon Rush (Psyduck)
[to hit <7500] 6355 yes
[to crit <416] 4685 no
[to flinch <2000] 2673 no
(10 + 4 - 4) = 10 damage
-7 energy

Psyduck used Aqua Tail (Solotl)
[to hit <9000] 1714 yes
[to crit <416] 6734 no
[(9 + 3 + 4 - 3) * 0.75] = 9.75 = 10 damage
-6 energy

Action 3:
Solotl used Dragon Pulse (Psyduck)
[to crit <416] 4606 no
(9 + 5 - 4) = 10 damage
-7 energy

Psyduck used Hydro Pump (Solotl)
[to hit <8000] 2385 yes
[to crit < 416] 135 yes
[(11 + 3 + 3 + 5 - 2) * 0.75] = 15 damage (Solotl)
-7 energy


Round 1:

Post-Round:


P2X7:

AO

Field: N/A


Psyduck [Psyduck] (M)
HP
: 47
Energy: 56
Stats: 4/4/5/4/55
Abilities: Damp / Cloud Nine
Item: None
Other: None


S0L1D G0LD:

AO

Field: N/A


Solotl [Supernova] (M)
HP
: 43
Energy: 80
Stats: 4/3/5/2/81
Abilities: Regenerator / Vital Spirit
Item
: None
Other: Soaked (4 actions)

P2X7 orders.
S0L1D G0LD orders.
I ref.

---------------------------------------------------------

I had forgotten the fact that ordering with a Stage 1 Pokemon's movepool is awful.

Water Pulse - Hydro Pump - Water Pulse
 
Dragon Pulse + Dragon Breath - Dragon Breath - Dragon Breath
[ONCE] If Psyduck is Paralyzed and you are set to use Dragon Breath, start action chain Dragon Pulse - Dragon Pulse.

---------------------------------------------------------------

Team P2X7:


4/4/5/4/55
Hp: 47
En: 56
Abilities: Damp / Cloud Nine
Status: None

Team S0L1D G0LD:


4/3/5/2/81
Hp: 43
En: 80
Abilities: Regenerator / Vital Spirit
Status: Soak (4a)

A1

Solotl used Dragon Pulse + Dragon Breath (-30 en)!
Crit: 4671 no
Effect: 5011 no
Damage: (9 + 5 - 4) = - 10 Hp

Psyduck used Water Pulse (-3 en)!
Crit: 6049 no
Effect: 1254 yes [2/3]
Damage: (6 + 3 + 5 - 2) x 0.75 = - 9 Hp
Solotl was confused (3a)!

A2

[Solotl's confusion: 1/3]
It hurt itself in its confusion (-3 en)!
Damage: (4 + 4 - 3) = - 5 Hp

Psyduck used Hydro Pump (-7 en)!
Hit: 1575 yes
Crit; 7008 no
Effect: N/A
Damage: (11 + 3 + 5 - 2) x 0.75 = - 13 Hp

A3

[Solotl's confusion: 2/3]
Solotl snapped out of its confusion!
Solotl used Dragon Breath (-4 en)!
Crit: 9632 no
Effect: 8053 no
Damage: (6 + 5 - 4) = - 7 Hp

Psyduck used Water Pulse (- 3 en)!
Crit: 4036 no
Effect: 1643 yes [2/3]
Damage: (6 + 3 + 5 - 2) x 0.75 = - 9 Hp
Solotl was confused (3a)


Team P2X7:


4/4/5/4/55
Hp: 30
En: 39
Abilities: Damp / Cloud Nine
Status: None

Team S0L1D G0LD:


4/3/5/2/81
Hp: 7
En: 46
Abilities: Regenerator / Vital Spirit
Status: Soak (1a), Confused (3a)

---------------------------------------------------------------

I order
P2X7 orders and refs
 

Zorua

Foul Play - Night Daze - Foul Play

IF Justyke is set to use Aura Sphere, AND it used Aura Sphere on the last action, AND you move before it based on Speed order, use Torment that action instead. Only play this substitution once.
 
Mud-Slap - Mud-Slap - Mud-Slap

---------------------------------------------------------------

Team P2X7:


4/4/5/4/55
Hp: 30
En: 39
Abilities: Damp / Cloud Nine
Status: None




5/3/6/3/65
Hp: 75
En: 100
Abilities: Illusion
Status: None

Team S0L1D G0LD:


4/3/5/2/81
Hp: 17
En: 46
Abilities: Regenerator / Vital Spirit
Status: None





5/4/6/5/30
Hp: 85
En: 100
Abilities: Levitate / Bulletproof
Status: None

Pre-round:
[Solotl's Regenerator]
Solotl regained HP (+10)!

A1

Zorua used Foul Play (-6 en)!
Crit: 7953 no
Effect: N/A
Damage: (10 + 3 + 5 - 4) = - 14 Hp

Justyke used Mud-Slap (-4 en)!
Crit: 6559 no
Effect: yes
Damage: (4 + 3 + 6 - 3) = - 10 Hp!
Zorua's Accuracy fell (-1)!

A2

Zorua used Night Daze (-6 en)!
Hit: 1603 yes
Crit: 9008 no
Effect: 9207 no
Damage: (9 + 3 + 6 - 5) = - 13 Hp

Justyke used Mud-Slap (-9 en)!
Crit: 5584 no
Effect: N/A
Damage: (4 + 3 + 6 - 3) = - 10 Hp
Zorua's Accuracy fell (-2)!

A3

Zorua used Foul Play (-6 en)!
Hit: 1414 yes
Crit: 6789 no
Effect: N/A
Damage: (10 + 3 + 5 - 4) = - 14 Hp

Justyke used Mud-Slap (-14 en)!
Crit: 7807 no
Effect: N/A
Damage: (4 + 3 + 6 - 3) = - 10 Hp
Zorua's Accuracy fell (-3)!


Team P2X7:


4/4/5/4/55
Hp: 30
En: 39
Abilities: Damp / Cloud Nine
Status: None




5/3/6/3/65
Hp: 45
En: 82
Abilities: Illusion
Status: -3 Accuracy

Team S0L1D G0LD:


4/3/5/2/81
Hp: 17
En: 46
Abilities: Regenerator / Vital Spirit
Status: None





5/4/6/5/30
Hp: 44
En: 73
Abilities: Levitate / Bulletproof
Status: None

---------------------------------------------------------------

Aura Sphere - Earthquake - Aura Sphere
If you have <22 Hp and you are not Taunted, use Healing Wish.
If you have <26 Hp and you have -2 SpDef and you are not Taunted, use Healing Wish.
 
Taunt + Foul Play combo - Feint Attack - Feint Attack


Round 4:

Pre-Round:


P2X7:

AB

Field: N/A


Zorua [George] (M)
HP
: 45
Energy: 82
Stats: 5/3/6/3/65
Abilities: Illusion
Status: -3 Accuracy

Psyduck [Psyduck] (M)
HP
: 30
Energy: 39
Stats: 4/4/5/4/55
Abilities: Damp / Cloud Nine
Item: None
Other: None



S0L1D G0LD:

AB

Field: N/A


Justyke [Skeptic] (-)
HP
: 44
Energy: 73
Stats: 5/4/6/5/30
Abilities: Levitate / Bulletproof
Status: None

Solotl [Supernova] (M)
HP
: 7
Energy: 46
Stats: 4/3/5/2/81
Abilities: Regenerator / Vital Spirit
Item
: None
Other: None



Zorua used Taunt + Foul Play combo (Justyke)
[to hit <5000] 6729 no
But it missed...
-47 energy

Justyke used Aura Sphere (Zorua)
[to crit <416] 5629 no
[(8 + 6 - 3) * 1.5] = 16.5 -> 17 damage
-6 energy

Action 2:
Zorua used Feint Attack (Justyke)
[to crit <416] 9413 no
(6 + 3 + 5 - 5) = 9 damage
-3 energy

Justyke used Earthquake (Zorua)
[to crit <416] 8319 no
(10 + 3 + 4 - 3) = 14 damage
-6 energy

Action 3:
Zorua used Feint Attack (Justyke)
[to crit <416] 3779 no
(6 + 3 + 5 - 5) = 9 damage
-7 energy

Justyke used Aura Sphere (Zorua)
[to crit <416] 4410 no
[(8 + 6 - 3) * 1.5] = 16.5 -> 17 damage
Zorua fainted!
-6 energy


Round 4:

Post-Round:


P2X7:

XB

Field: N/A


Zorua [George] (M)
HP
: -3
Energy: 25
Stats: 5/3/6/3/65
Abilities: Illusion
Status: -3 Accuracy. Fainted

Psyduck [Psyduck] (M)
HP
: 30
Energy: 39
Stats: 4/4/5/4/55
Abilities: Damp / Cloud Nine
Item: None
Other: None



S0L1D G0LD:

AB

Field: N/A


Justyke [Skeptic] (-)
HP
: 26
Energy: 55
Stats: 5/4/6/5/30
Abilities: Levitate / Bulletproof
Status: None

Solotl [Supernova] (M)
HP
: 7
Energy: 46
Stats: 4/3/5/2/81
Abilities: Regenerator / Vital Spirit
Item
: None
Other: None



P2X7 sends out Psyduck (automatic) and orders.
S0L1D G0LD orders.
I ref.

-----------------------------------------------------------------


Psyduck

Zen Headbutt - Hydro Pump - Hydro Pump
IF Zen Headbutt misses, push actions back.
 
Destiny Bond - Earth Power - Healing Wish
If you flinch a1, push back.

---------------------------------------------------------------


5/3/6/3/65
Hp: -3
En: 25
Abilities: Illusion
Status: Fainted



4/4/5/4/55
Hp: 30
En: 39
Abilities: Damp / Cloud Nine
Status: None


Team S0L1D G0LD:


4/3/5/2/81
Hp: 17
En: 46
Abilities: Regenerator / Vital Spirit
Status: None





5/4/6/5/30
Hp: 26
En: 55
Abilities: Levitate / Bulletproof
Status: None

A1

Psyduck used Zen Headbutt (-6 en)!
Hit: 9919 no

Justyke used Destiny Bond (-15 en)!
Justyke wants to take its foe down with it (1r)!

A2

Psyduck used Zen Headbutt (-10 en)!
Hit: 3055 yes
Crit: 5930 no
Effect: 3674 no
Damage: (8 + 4 - 4) x 0.75 = - 6 Hp

Justyke used Earth Power (-6 en)!
Crit: 2760 no
Effect: 7164 no
Damage: (9 + 3 + 6 - 4) = - 14 Hp

A3

Psyduck used Hydro Pump (-7 en)!
Hit: 3613 yes
Crit: 346 yes
Effect: N/A
Damage: (11 + 3 + 3 + 5 - 5) x 1.5 = - 26 Hp
Justyke fainted!
[Justyke's Destiny Bond]
Psyduck fainted!



5/3/6/3/65
Hp: -3
En: 25
Abilities: Illusion
Status: Fainted



4/4/5/4/55
Hp: -14
En: 16
Abilities: Damp / Cloud Nine
Status: Fainted


Team S0L1D G0LD:


4/3/5/2/81
Hp: 17
En: 46
Abilities: Regenerator / Vital Spirit
Status: None





5/4/6/5/30
Hp: -6
En: 34
Abilities: Levitate / Bulletproof
Status: Fainted

---------------------------------------------------------------

Prizes:

S0L1D G0LD: 2 TC / 4 RC

P2X7: 2 TC / 4 RC
 

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