Okay so.
Any reason why Pain Split isn't banned yet?
Any reason why Pain Split isn't banned yet?
struggle broke and trick can use scarf so its ok to banAssault Vest
whirlwind exists and even tho magic coat exists they can't do it foreverSubstitute
while centralizing it would be one of the few ways to break ferrothorn and other steel typesSalazzle
Assault vest is basically a death sentence for a pokemon that can't abuse it; and for the Struggle strat, it defeats the meta's purpose. BAN ASSAULT VEST.Assault Vest : it's really stupid. It puts the other player at an immediate disadvantage because they have to immediately go to Swoobat/Accelgor (and risk a Toxic on the switch) or risk losing one mon to it.
I disagree with this part, I wouldn't want this ability to be banned. Trapping is just as important as Salazzle in this metagame, if you don't have it you can literally just switch your mons around for 1000 turns (i have almost done it, it is not fun, finger hurts). Trapping does not need to go. You do not need 3 mons to run shed shell at all. If you played your game right, it takes about 200turns for one of your mon to die to a trapper and I would think that after that the trapper is pre much useless. The entire meta relies on all of your Pokemon to do at least one different action whether it is cleric, hazards or w/e and usually when one of those mon is gone, the momentum will stop and the game will end faster, trapping is benefitting everyone and actually allows for a bit of thinking.Trapping is everywhere, and its absolutely unhealthy. Legit every team I've seen on the ladder has had some form of trapping, and in some cases, multiple ways to do so. I'm not just talking Arena Trap or Shadow Tag either, but also Block and Mean Look as well. The latter 2 in particular are problematic, since you can't easily guess everything that can get them, and are harder to ignore via Neutralizing Gas. Its so bad that my most successful team has 3 Pokemon with Shed Shell, and an extra one with pivoting. Please, trapping absolutely needs to go before this meta will be healthy.
About the Heavy Duty Boots I will say that I think they should remain for now. Every team already packs one or two hazard removers for back up, the point of this metagame isn't to be a hazard war and without boots this is exactly what will happen. Moves like Roar will be spammed even more and everyone will just die from hazards, not to mention that any type of hazard counter play is already banned. I understand that this metagame was created to be unhealthy but it doesn't need to be worse. I would agree that the main user benefiting from this item is Salazzle but Salazzle will always be Salazzle's best counter even without the boots, trick is fun and stuff and so is trapping but these still are options. Also I don't know what evs you would run in this metagame besides max speed.
- Heavy Duty Boots
- This is mixed. On one hand, it leaves you weak to trapping since you won’t have Shed Shell, and trapping is everywhere too. But the issue is it can be used on ghosts and Salazzle as it’s better users. Salazzle because it is already immune to both statuses. Ghosts because they cannot be trapped already (unless soak+Block+Toxic/Baton Pass). Only way to damage Heavy-Duty Boots Salazzle then becomes trick before sub (only guarantee on max speed Gothitelle), every other one is a risk since you only get one trick attempt per pokemon mostly. Ghosts become even a bigger issue because they can switch out regardless, leaving them immune to bigger parts of damage, plus pain split makes them very hard to kill.
Yes, they're both allowed. Aqua Ring is easily nullified by forcing a switch or phazing, and Magic Coat, while basically being a buffed Protect in this meta, can still be dodged by stuff like Trick and Perish Song and taken advantage of by setup such as Substitute and Heal Bell (let alone all the havoc you can wreak with Toxic, entry hazards, and phazing if they don't use Magic Coat or they switch their Coater in). Bouncing Encore and Disable with Magic Coat is also shockingly useless.So Aqua Ring and Magic Coat are allowed...?
Oh, coolYes, they're both allowed. Aqua Ring is easily nullified by forcing a switch or phazing, and Magic Coat, while basically being a buffed Protect in this meta, can still be dodged by stuff like Trick and Perish Song and taken advantage of by setup such as Substitute and Heal Bell (let alone all the havoc you can wreak with Toxic, entry hazards, and phazing if they don't use Magic Coat or they switch their Coater in). Bouncing Encore and Disable with Magic Coat is also shockingly useless.
Defense is useful for struggle and confusion. Attack should almost always be minimum for confusion damage. min speed can be useful for 1v1 perish song death. Hp is same category as defense. Could also be useful to have less because of pain split and leech seed.I just realized how useless all attacking and defensive stats are. You are forced to run a + speed nature with full investment in HP and Speed. Literally all of the other stats are useless.
The secret is you actually want to minimize Hp investment. Because Pain Split and Leech Seed are prevalent, maxing out your HP means they'll gain more Hp from you while you obtain close to nothing of value in return, because the only controllable thing you're trying to reduce the damage of is incoming Struggle and pretty much nothing else.Defense is useful for struggle and confusion. Attack should almost always be minimum for confusion damage. min speed can be useful for 1v1 perish song death. Hp is same category as defense. Could also be useful to have less because of pain split and leech seed.
Yeah, Assault Vest is banned because it forces Pokemon to attack. I think the reasoning is some the Klutz Trick/Switcheroo interaction locking mons into killing themselves and mostly people actually Baton Passing attack boosts to their own Assault Vest sweeper mons.I see AV is banned right now? I'm building a team rn and see that it's banned (Klutz Golurk)