Mavis
Banned deucer.
[OVERVIEW]
With its high Defense, Ghost / Ground typing, and reliable recovery in Shore Up, Palossand is able to lay Stealth Rock against Donphan and Forretress while also blocking their attempts to remove its entry hazards away with Rapid Spin. It also makes for a serviceable check to many of the tier's physical attackers, such as Rhyperior, Tyrantrum, Zygarde-10%, Escavalier, and Toxicroak and can lay Stealth Rock against them or use Earth Power to force them out. However, Palossand loses terribly to the tier's most common Rapid Spin user, Mega Blastoise, and fails to block Defog, doing very little to common Defoggers like Mandibuzz and Flygon, apart from Toxic. In addition, Palossand sports few valuable resistances outside of Rock, and its susceptibility to common Dark- and Grass-type attacks makes it difficult to fit onto a team and requires more specific team support to help it do its job.
[SET]
name: Defensive Stealth Rock
move 1: Earth Power
move 2: Shore Up
move 3: Stealth Rock
move 4: Toxic
item: Leftovers / Colbur Berry
ability: Water Compaction
nature: Bold
evs: 252 HP / 4 SpD / 252 Def
[SET COMMENTS]
Moves
========
Earth Power is chosen as a reliable STAB move due to its ability to deal good damage to a lot of the Pokemon that Palossand is tasked with dealing with, namely opposing Rock-types as well as Donphan. Shore Up provides reliable recovery to keep Palossand healthy in the face of residual damage, and helps it come in on threats to check them. Stealth Rock is a must for any team, and Palossand can use its good matchups against many physical attackers as an opportunity to set them. Toxic is able to exert lasting pressure on switch-ins that don't care about Earth Power, like Virizion, Mandibuzz, Golisopod, and Necrozma.
Set Details
========
Maximum Defense investment is used to check Donphan and other physical attackers as well as possible. Leftovers is chosen because the passive recovery helps keep Palossand healthy throughout the match. Colbur Berry can also be used to be able to switch into and take Knock Off from Pokemon that Palossand is used to checking, like Machamp and Donphan. Though not coming into play often, Water Compaction is used for catching a +2 Defense boost off Golisopod's Aqua Jet, though it's the only common Water-type attack that doesn't threaten to 2HKO Palossand.
Usage Tips
========
Bring Palossand in liberally against Fighting- and Rock-types that can't harm it very much, like Toxicroak, Machamp, and Rhyperior. Palossand can use Stealth Rock as these Pokemon switch out or, if Stealth Rock is already up, fire off an Earth Power. Shore Up's PP should be conserved and only used when needed, as Palossand will need to stay healthy throughout the battle in order to continue checking threats. Be wary of Toxic, as it cuts into Palossand's longevity, and it has no way to block the move itself. Palossand should be played with caution around Pokemon known to commonly carry Dark-type coverage moves, such as Mega Blastoise and Machamp, as it doesn't want its Colbur Berry used unnecessarily.
Team Options
========
Wallbreakers that appreciate Stealth Rock and can take on the Water- and Grass-types that threaten Palossand are good teammates; notable examples of this include Goodra, Toxicroak, Roserade, and Shaymin. Heal Bell support from Vaporeon and Florges is appreciated, as Palossand hates Toxic. These Pokemon's good Special Defense also enables them to take on problematic special attackers like Noivern and, in Vaporeon's case, Nidoqueen and Salazzle. Palossand can fit on some entry hazard stacking teams due to its ability to block Rapid Spin, so Spikes or Toxic Spikes users that appreciate Palossand spinblocking Donphan, like Roserade, Dragalge, and Golisopod pair well with it. Golisopod can also threaten Espeon very well. Teammates that benefit from Fighting- and Rock-types being dealt with, such as Snorlax, Ninetales, and Salazzle, work well with Palossand. Fighting-types that can threaten Dark-types, like Bewear, Passimian, and Virizion, also work well and appreciate Stealth Rock being in play to wear down their checks and assist in their wallbreaking.
[STRATEGY COMMENTS]
Other Options
=============
Groundium Z or Ghostium Z can be attached to Palossand in order for it to threaten big damage on many foes it checks while still blocking Knock Off, but your Z-Crystal is usually best used elsewhere.
Checks and Counters
===================
**Powerful Special Attackers**: Palossand's uninvested Special Defense means that even neutral special attacks, like Salazzle's Fire Blast and Noivern's Hurricane, can threaten to 2HKO it. Super effective attacks also bring it down very quickly, like Mega Blastoise's Dark Pulse and Mismagius's Shadow Ball.
**Toxic**: As Palossand has no way of blocking the move, it is gravely threatened by Toxic, which cuts into its longevity.
**Espeon and Xatu**: Taking little or no damage from Earth Power and bouncing back Stealth Rock and Toxic, Espeon and Xatu fear only the rare Shadow Ball and will otherwise give Palossand a lot of trouble.
**Grass-types**: Shaymin and Roserade care very little for Toxic and can use Palossand as a free turn to either fire off a powerful attack or, in Roserade's case, set Spikes. Other Grass-types such as Virizion and Mega Sceptile don't care for Palossand's attacks either and can easily force it out.
[CREDITS]
- Written by: [[bkdrew, 469610]]
- Quality checked by: [[MrAldo, 227521], [zizalith, 410251], [phantom, 180300]]
- Grammar checked by: [[deetah, 297659], [The Dutch Plumberjack, 232216]]
With its high Defense, Ghost / Ground typing, and reliable recovery in Shore Up, Palossand is able to lay Stealth Rock against Donphan and Forretress while also blocking their attempts to remove its entry hazards away with Rapid Spin. It also makes for a serviceable check to many of the tier's physical attackers, such as Rhyperior, Tyrantrum, Zygarde-10%, Escavalier, and Toxicroak and can lay Stealth Rock against them or use Earth Power to force them out. However, Palossand loses terribly to the tier's most common Rapid Spin user, Mega Blastoise, and fails to block Defog, doing very little to common Defoggers like Mandibuzz and Flygon, apart from Toxic. In addition, Palossand sports few valuable resistances outside of Rock, and its susceptibility to common Dark- and Grass-type attacks makes it difficult to fit onto a team and requires more specific team support to help it do its job.
[SET]
name: Defensive Stealth Rock
move 1: Earth Power
move 2: Shore Up
move 3: Stealth Rock
move 4: Toxic
item: Leftovers / Colbur Berry
ability: Water Compaction
nature: Bold
evs: 252 HP / 4 SpD / 252 Def
[SET COMMENTS]
Moves
========
Earth Power is chosen as a reliable STAB move due to its ability to deal good damage to a lot of the Pokemon that Palossand is tasked with dealing with, namely opposing Rock-types as well as Donphan. Shore Up provides reliable recovery to keep Palossand healthy in the face of residual damage, and helps it come in on threats to check them. Stealth Rock is a must for any team, and Palossand can use its good matchups against many physical attackers as an opportunity to set them. Toxic is able to exert lasting pressure on switch-ins that don't care about Earth Power, like Virizion, Mandibuzz, Golisopod, and Necrozma.
Set Details
========
Maximum Defense investment is used to check Donphan and other physical attackers as well as possible. Leftovers is chosen because the passive recovery helps keep Palossand healthy throughout the match. Colbur Berry can also be used to be able to switch into and take Knock Off from Pokemon that Palossand is used to checking, like Machamp and Donphan. Though not coming into play often, Water Compaction is used for catching a +2 Defense boost off Golisopod's Aqua Jet, though it's the only common Water-type attack that doesn't threaten to 2HKO Palossand.
Usage Tips
========
Bring Palossand in liberally against Fighting- and Rock-types that can't harm it very much, like Toxicroak, Machamp, and Rhyperior. Palossand can use Stealth Rock as these Pokemon switch out or, if Stealth Rock is already up, fire off an Earth Power. Shore Up's PP should be conserved and only used when needed, as Palossand will need to stay healthy throughout the battle in order to continue checking threats. Be wary of Toxic, as it cuts into Palossand's longevity, and it has no way to block the move itself. Palossand should be played with caution around Pokemon known to commonly carry Dark-type coverage moves, such as Mega Blastoise and Machamp, as it doesn't want its Colbur Berry used unnecessarily.
Team Options
========
Wallbreakers that appreciate Stealth Rock and can take on the Water- and Grass-types that threaten Palossand are good teammates; notable examples of this include Goodra, Toxicroak, Roserade, and Shaymin. Heal Bell support from Vaporeon and Florges is appreciated, as Palossand hates Toxic. These Pokemon's good Special Defense also enables them to take on problematic special attackers like Noivern and, in Vaporeon's case, Nidoqueen and Salazzle. Palossand can fit on some entry hazard stacking teams due to its ability to block Rapid Spin, so Spikes or Toxic Spikes users that appreciate Palossand spinblocking Donphan, like Roserade, Dragalge, and Golisopod pair well with it. Golisopod can also threaten Espeon very well. Teammates that benefit from Fighting- and Rock-types being dealt with, such as Snorlax, Ninetales, and Salazzle, work well with Palossand. Fighting-types that can threaten Dark-types, like Bewear, Passimian, and Virizion, also work well and appreciate Stealth Rock being in play to wear down their checks and assist in their wallbreaking.
[STRATEGY COMMENTS]
Other Options
=============
Groundium Z or Ghostium Z can be attached to Palossand in order for it to threaten big damage on many foes it checks while still blocking Knock Off, but your Z-Crystal is usually best used elsewhere.
Checks and Counters
===================
**Powerful Special Attackers**: Palossand's uninvested Special Defense means that even neutral special attacks, like Salazzle's Fire Blast and Noivern's Hurricane, can threaten to 2HKO it. Super effective attacks also bring it down very quickly, like Mega Blastoise's Dark Pulse and Mismagius's Shadow Ball.
**Toxic**: As Palossand has no way of blocking the move, it is gravely threatened by Toxic, which cuts into its longevity.
**Espeon and Xatu**: Taking little or no damage from Earth Power and bouncing back Stealth Rock and Toxic, Espeon and Xatu fear only the rare Shadow Ball and will otherwise give Palossand a lot of trouble.
**Grass-types**: Shaymin and Roserade care very little for Toxic and can use Palossand as a free turn to either fire off a powerful attack or, in Roserade's case, set Spikes. Other Grass-types such as Virizion and Mega Sceptile don't care for Palossand's attacks either and can easily force it out.
[CREDITS]
- Written by: [[bkdrew, 469610]]
- Quality checked by: [[MrAldo, 227521], [zizalith, 410251], [phantom, 180300]]
- Grammar checked by: [[deetah, 297659], [The Dutch Plumberjack, 232216]]
Last edited: