UU Pangoro

sanguine

friendly fire
is a Tiering Contributor
[SET]
name: Choice Band
move 1: Close Combat
move 2: Knock Off
move 3: Bullet Punch
move 4: Iron Head
item: Choice Band
ability: Scrappy
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
A stellar Attack stat and great STAB combination give Choice Band Pangoro the ability to break through defensive cores with ease. Darkest Lariat is an alternative to Knock Off, providing more consistent damage and having situational utility against foes like Snorlax and Acid Armor Reuniclus, but at the cost of a significant loss of power compared to Knock Off. Bullet Punch allows Pangoro to effectively revenge kill weakened threats such as Ribombee and Haxorus. Iron Head is crucial to 2HKO key targets such as Sylveon and defensive Galarian Weezing. Drain Punch is also option over Iron Head, as it alleviates Close Combat’s poor PP and provides a means of reliable recovery for Pangoro, but it leaves it unable to break defensive variants of Sylveon. Similarly, Parting Shot can be run in that slot as well, giving Pangoro a safe means to keep up momentum and even allow teammates to set up, but it leaves Pangoro unable to threaten Sylveon effectively. Scrappy is the best ability, giving Pangoro an immunity to Intimidate while also letting it OHKO Ghost-types such as Doublade. An Adamant nature allows Pangoro to hit as hard as possible, but Jolly is useful to outrun neutral-natured Sirfetch'd and Sylveon.

Other wallbreakers like Haxorus and Darmanitan appreciate the pressure Pangoro can place on opposing defensive cores, as it can set them up to win later in the game. Defensive threats such as Milotic are good options as well, as faster wallbreakers can often come in after a foe is sacrificed or off a double switch and threaten to KO Pangoro. Pangoro’s bad defensive stats also leave it struggling to come in on even defensive threats, so pivots like Choice Scarf Flygon and Rotom-W make excellent teammates. Noivern deserves a special mention, as it can safely and reliably get Pangoro in on slow Rock- and Steel-types and make up for its lacking speed. Entry hazard support from teammates such as Golisopod and Rhyperior can reliably chip down threats into Pangoro’s KO range. Late-game sweepers like Celebi and Polteageist pair well, as Pangoro can severely weaken the walls they have trouble with. Lastly, Poison- and Psychic-type threats such as Espeon, Necrozma, and Roserade can be excellent with Pangoro, as they can easily dispatch Weezing, one of the few reliable switch-ins to Pangoro’s Close Combat. The latter two can additionally provide hazard support for it, bolstering Pangoro’s effectiveness.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch
item: Life Orb / Lum Berry
ability: Iron Fist
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Swords Dance Pangoro is an excellent breaker of bulkier archetypes. Close Combat is an option here due to its extremely high Base Power, but Drain Punch is preferred, as Pangoro is very vulnerable to chip damage from status conditions or weaker attacks, and it still has respectable power of its own thanks to Iron Fist. Bullet Punch is the preferred last move, taking out faster threats like Gardevoir and Mamoswine but also doing respectable damage to Fairy-types when boosted. Iron Head is a stronger alternative that can be used to take out bulkier Fairy-types such as Sylveon but loses out on the ability to touch anything faster, which is not optimal considering Pangoro’s low speed and defensive stats. Iron Fist is the ability of choice here, boosting Drain Punch’s power and ability to keep Pangoro healthy. An Adamant nature is preferred due to the extra power provided by it, but Jolly Pangoro can be used as well, outspeeding Adamant Sirfetch'd and Modest Sylveon. Life Orb maximizes Pangoro’s potential breaking power, but Lum Berry offers safer setup on status-carrying foes like Milotic and Incineroar.

Entry hazard support from the likes of Gigalith, Rhyperior, and Roserade can greatly benefit Pangoro to chip down its few hard answers like defensive Galarian Weezing and Aromatisse. The former two are also great switch-ins to Noivern, a common Pangoro answer. Teammates that can wear down Fairy-types into Bullet Punch range like Cobalion and Choice Band Haxorus are good teammates as well. Another good option is Wish support from Vaporeon or Sylveon, which can give Pangoro multiple opportunities to set up and can prevent it from becoming too chipped down due to status with Heal Bell. Other wallbreakers, like Choice Specs Noivern, can pair well with Pangoro, as they can wear down threats so Pangoro can clean up later in the game. Toxtricity is an especially good example, as it can pivot into Fairy-type hits, check Cobalion and non-Draco Meteor variants of Noivern, and safely get Pangoro in with Volt Switch. Faster threats such as Inteleon and Heliolisk can use the holes opened up by Pangoro effectively and can alleviate its shaky matchup against more offensively inclined teams. Similarly, common pivots like Rotom-W make up for Pangoro’s poor bulk and speed by getting it in safely. Lastly, switch-ins to common Flying- or Fighting-type attacks such as Bronzong and utility Noivern sets pair excellently, as Pangoro’s subpar defensive stats leave it unable to stomach such attacks.

[CREDITS]
- Written by: [[faded love, 241308]]
- Quality checked by: [[Hilomilo, 313384], [Twilight, 344575]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
 
Last edited by a moderator:

Hilomilo

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s/o CBU


[SET]
name: PANDAMONIUM (Choice Band)
move 1: Close Combat
move 2: Knock Off / Darkest Lariat
move 3: Drain Punch
move 4: Earthquake / Bullet Punch
item: Choice Band
ability: Mold Breaker / Scrappy Iron Fist
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe
Removing Darkest Lariat due to Knock Off's better utility and double dance Reun being far less common. Iron Fist is useful if Panda isn't running Earthquake to boost Drain/Bullet Punch's damage outputs.

[SET COMMENTS]
Stellar Attack stat and great STAB combination give Choice Band Pangoro the ability to break through defensive cores with ease. Darkest Lariat and Knock Off let it hit common Psychic and Ghost-types like Reuniclus and Chandelure, with Darkest Lariat providing more consistent damage, but Knock Off having higher initial damage and the utility of removing items from foes. Separate these moves into different sentences and make sure to emphasize Darkest Lariat's drawbacks (also bring up that it can bypass Acid Armor Reuniclus) Drain Punch alleviates Close Combat’s poor PP and provides a means of reliable recovery for Pangoro. Earthquake and Bullet Punch round out Pangoro’s coverage, with the former being paired with Mold Breaker in order to hit Weezing-G on the switch and the latter being a way to knock out very weakened foes (list some examples here and make one of them Gardevoir). Scrappy is the preferred ability if you are running Bullet Punch instead, though.Bring up Iron Fist instead and elaborate as to why it's preferred. Also add a sentence on Adamant vs Jolly, the latter of which allows it to outrun Machamp and neutral Centiskorch, Sirfetch'd, and Bewear.

Other wallbreakers like Haxorus and Heliolisk appreciate the pressure Pangoro can place on opposing defensive cores, as it can set them up to win later in the game. Pangoro’s lacking defensive stats and Speed means faster wallbreakers can often come in after it claims a kill and force Pangoro out, so walls that can sponge hits like Doublade and Assault Vest Reuniclus(not very relevant, so find a better example. Also give some examples of specific mons your listed walls can switch into for Pangoro) make good partners. Assault Vest Reuniclus in particular is great, as it can use Future Sight to do a large amount of damage to foes in conjunction with an attack from Pangoro. Pangoro’s bad defensive stats also leave it struggling to come in on even defensive threats, so pivots like Choice Scarf Flygon and Teleport Xatu (Xatu has fallen off in relevancy a bit, so consider a more common example here) make excellent teammates, as they can give Pangoro a safe means to get in and throw off a strong attack. Lastly, late game win-conditions like Celebi and Polteageist pair well, as Pangoro can severely weaken the walls they have trouble with. Add a sentence here on entry hazard setters that can help Pangoro break past opposing teams more easily.

[SET]
Name: DRAGON WARRIOR (Swords Dance)
move 1: Swords Dance
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch
item: Life Orb / Lum Berry (this allows for easier setup against defensive Pokemon)
ability: Iron Fist
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Swords Dance Pangoro is an excellent breaker of bulkier archetypes reliant on defensive Psychic- and Ghost-type threats like Reuniclus to answer Fighting-types(either remove this section or find a different way to add additional substance since Reuniclus isn't a great answer to really any Fighting-type). Close Combat is an option here due to its extremely high base power, but Drain Punch gives Pangoro a means to recover HP, as it is very vulnerable to chip damage from status conditions or weaker attacks, while still having respectable power of its own thanks to Iron Fist. Knock Off is chosen here because removing items from common Pokemon in the tier, such as Heavy Duty Boots Noivern, is more useful in the long games Swords Dance Pangoro will often find itself in Remove this sentence, as it's rather straightforward. Add a sentence for Bullet Punch and make sure you use examples. It also wouldn't hurt to add a sentence for Earthquake alongside Mold Breaker for bulkier Weezing sets, though state that the more common offensive variants require little chip to fold to a boosted Bullet Punch. Iron Fist is the ability of choice here, boosting Drain Punch’s power and ability to keep Pangoro healthy. Add sentences on Adamant vs. Jolly, as well as a sentence on Life Orb vs. Lum Berry. Make sure you use examples in both.

Hazard support from the likes of Gigalith and Roserade can greatly benefit Pangoro, as having that can chip down the few hard answers to Pangoro, like Defensive Weezing-G or AlcremieAromatisse (tanks +2 BP much more reliably). Another good option is Wish support from teammates like Umbreon and Vaporeon, who can give Pangoro multiple opportunities to setup. Faster threats such as Inteleon and Haxorus can use the holes opened up by Pangoro effectively, and can alleviate its shaky matchup against more offensively-inclined teams. Similarly, common pivots like Rotom-Mow make up for Pangoro’s poor bulk and speed by getting it in safely. Lastly, switchins to common Flying- or Fighting- type attacks such as Bronzong and Noivern pair excellently, as Pangoro’s subpar defensive stats leave it unable to stomach such attacks. This looks good but add some examples of wallbreakers that can allow Pangoro to clean up late-game. Also add a sentence on Pokemon capable of weakening its Fairy-type checks into range of a boosted Bullet Punch.

Add credits here please!
1/2 when this is implemented
 
Last edited:
s/o CBU


[SET]
name: PANDAMONIUM (Choice Band)
move 1: Close Combat
move 2: Knock Off
move 3: Drain Punch
move 4: Earthquake / Bullet Punch
item: Choice Band
ability: Mold Breaker / Iron Fist
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Stellar Attack stat and great STAB combination give Choice Band Pangoro the ability to break through defensive cores with ease. Knock Off is the preferred Dark-type move of choice for Pangoro, removing items and having a very high damage on the initial hit. fluff Darkest Lariat, however, is an alternative option to Knock Off, providing more consistent damage and having situational utility against foes like Snorlax and Acid Armor Reuniclus. Drain Punch alleviates Close Combat’s poor PP and provides a means of reliable recovery for Pangoro. Earthquake and Bullet Punch round out Pangoro’s coverage, with the former being paired with Mold Breaker in order to hit Weezing-G on the switch and the latter being a way to knock out very weakened foes like Haxorus and Gardevoir. Iron Fist is good as well, though, as it can boost the power of Drain Punch and Bullet Punch, if you don’t find hitting Weezing-G to be particularly important. Bring up Iron Fist instead and elaborate as to why it's preferred. An Adamant nature allows Pangoro to hit as hard as possible, but Jolly is useful as well, outrunning Jolly Machamp and Adamant Centiskorch. Remove the Jolly Machamp mention and use Adamant Sirfetch'd instead

Other wallbreakers like Haxorus and Heliolisk appreciate the pressure Pangoro can place on opposing defensive cores, as it can set them up to win later in the game. Pangoro’s lacking defensive stats and Speed means faster wallbreakers can often come in after it claims a kill and force Pangoro out, so walls that can sponge hits from other wallbreakers such as Haxorus like Doublade and Milotic make good partners. I'd try word this a little better. Pangoro’s bad defensive stats also leave it struggling to come in on even defensive threats, so pivots like Choice Scarf Flygon and Rotom-Mow make excellent teammates, as they can give Pangoro a safe means to get in and throw off a strong attack. I would give a point to Noivern as it actually brings Pangoro in on Pokemon like Gigalith and Rhyperior and in return makes up for its poor speed tier. Entry hazard support from teammates such as Golisopod and Mamoswine work well with Pangoro, as they can reliably chip down threats into Pangoro’s KO range. Lastly, late game win-conditions like Celebi and Polteageist pair well, as Pangoro can severely weaken the walls they have trouble with. Mention how Mamoswine can check Noivern for Pangoro

Add a point on Pokemon like Roserade, Reuniclus, and Necrozma who can help deal with Galarian Weezing and the latter two can check Fighting-types for Pangoro.


[SET]
Name: DRAGON WARRIOR (Swords Dance)
move 1: Swords Dance
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch
item: Life Orb / Lum Berry
ability: Iron Fist
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Swords Dance Pangoro is an excellent breaker of bulkier archetypes. Close Combat is an option here due to its extremely high base power, but Drain Punch gives Pangoro a means to recover HP, as it is very vulnerable to chip damage from status conditions or weaker attacks, while still having respectable power of its own thanks to Iron Fist. Knock Off is chosen here because removing items from common Pokemon in the tier, such as Heavy Duty Boots Noivern, is more useful in the long games Swords Dance Pangoro will often find itself in Remove this sentence, as it's rather straightforward. Bullet Punch is the preferred last move, taking out faster threats like Gardevoir and Mamoswine, but also doing respectable damage to Fairy-types when boosted. Earthquake in conjunction with Mold Breaker can be used to take out bulkier Weezing-G sets, but the loss of power of Drain Punch and ability to take out faster threats with Bullet Punch, combined with the fact that the more common Offensive Weezing-G variants get taken out by boosted Iron Fist Bullet Punch, make this a suboptimal option in most cases. This sentence is far too long, you need to cut it down and just remove the fluff. Iron Fist is the ability of choice here, boosting Drain Punch’s power and ability to keep Pangoro healthy. Ok you literally just talked about this in that long sentence before An Adamant nature is preferred due to the extra power provided by it, but Jolly Pangoro can be used as well, outspeeding Adamant Sir-Fetch’d and Bewear, as well as uninvested Xatu. Life Orb maximizes Pangoro’s potential breaking power, but Lum Berry offers safer setup on status carrying foes like Milotic and Incineroar.

Hazard support from the likes of Gigalith, Rhyperior, and Roserade can greatly benefit Pangoro, as having that can chip down the few hard answers to Pangoro, like Defensive Weezing-G or Aromatisse. Mention how Gigalith and Rhyperior check Noivern for it. Teammates that can pressure the aforementioned Fairy-types into Bullet Punch range like Cobalion and Noivern I would consider using a better example to Noivern here are good teammates as well. Another good option is Wish support from teammates like Umbreon realistically you aren't really running Umbreon with it, so just make it about Vaporeon and how it can provide Heal Bell support too and Vaporeon, who can give Pangoro multiple opportunities to setup. Other wallbreakers, like Mamoswine and Toxtricity, can pair well, as they can chip down threats so Pangoro can clean up later in the game. Elaborate in another line how Toxtricity can pivot into Fairy-types like Weezing, bring Pangoro in safely with Volt, and check Cobalion + no Draco Noivern for it. Faster threats such as Inteleon and Haxorus can use the holes opened up by Pangoro effectively, and can alleviate its shaky matchup against more offensively-inclined teams. Similarly, common pivots like Rotom-Mow make up for Pangoro’s poor bulk and speed by getting it in safely. Lastly, switchins to common Flying- or Fighting- type attacks such as Bronzong and Noivern pair excellently, as Pangoro’s subpar defensive stats leave it unable to stomach such attacks.
Faded you still need to add the credits section! Implement and this is 2/2
 

Hilomilo

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I'm going to pull this back into QC just because of recent meta trends changing Pangoro's optimal options a bit. Here's what I'd like you to change the Choice Band set to:

[SET]
name: Choice Band
move 1: Close Combat
move 2: Knock Off
move 3: Bullet Punch
move 4: Iron Head
item: Choice Band
ability: Scrappy
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

Mold Breaker Earthquake isn't as solid an option with Galarian Weezing falling off a bit and Sylveon now being a premier Fairy-type. Bullet Punch still nabs faster fairies like Gardevoir and Ribombee while Iron Head provides stronger coverage against both Sylveon and Galarian Weezing. Without need for Mold Breaker Scrappy is the best option for making Close Combat more spammable. Implement these move changes, remove Mold Breaker, Earthquake, and Iron Fist mentions entirely, and make Drain Punch a moves mention. Also bring Iron Head up in the moves section of Swords Dance, and sprinkle in some mentions of Sylveon, Darmanitan, and Rotom-W wherever possible. Tag me once you've done that and I'll give this a look before sending it back into GP.
 
Last edited:

sanguine

friendly fire
is a Tiering Contributor
I'm going to pull this back into QC just because of recent meta trends changing Pangoro's optimal options a bit. Here's what I'd like you to change the Choice Band set to:

[SET]
name: Choice Band
move 1: Close Combat
move 2: Knock Off
move 3: Bullet Punch
move 4: Iron Head
item: Choice Band
ability: Scrappy
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

Mold Breaker Earthquake isn't as solid an option with Galarian Weezing falling off a bit and Sylveon now being a premier Fairy-type. Bullet Punch still nabs faster fairies like Gardevoir and Ribombee while Iron Head provides stronger coverage against both Sylveon and Galarian Weezing. Without need for Mold Breaker Scrappy is the best option for making Close Combat more spammable. Implement these move changes, remove Mold Breaker, Earthquake, and Iron Fist mentions entirely, and make Drain Punch a moves mention. Also bring Iron Head up in the moves section of Swords Dance, and sprinkle in some mentions of Sylveon, Darmanitan, and Rotom-W wherever possible. Tag me once you've done that and I'll give this a look before sending it back into GP.
did, also I finished Rotom
 

Hilomilo

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  • Bullet Punch still needs a sentence in Choice Band.
  • Emphasize the drawbacks of Darkest Lariat and Drain Punch on Choice Band a bit more.
  • Give Iron Head its own sentence in Swords Dance so you have space to better emphasize why it isn't a listed option.
  • Mention the ability to outrun Modest Sylveon whenever a Jolly nature is brought up, as that's definitely the most crucial calc. Remove the Xatu mentions while you're at it.
3/3 when that's done. Sorry about how long the process for this particular mon has been!
 

sanguine

friendly fire
is a Tiering Contributor
  • Bullet Punch still needs a sentence in Choice Band.
  • Emphasize the drawbacks of Darkest Lariat and Drain Punch on Choice Band a bit more.
  • Give Iron Head its own sentence in Swords Dance so you have space to better emphasize why it isn't a listed option.
  • Mention the ability to outrun Modest Sylveon whenever a Jolly nature is brought up, as that's definitely the most crucial calc. Remove the Xatu mentions while you're at it.
3/3 when that's done. Sorry about how long the process for this particular mon has been!
I did this.
 

Lumari

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is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[SET]
name: Choice Band
move 1: Close Combat
move 2: Knock Off
move 3: Bullet Punch
move 4: Iron Head
item: Choice Band
ability: Scrappy
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
A stellar Attack stat and great STAB combination give Choice Band Pangoro the ability to break through defensive cores with ease. Darkest Lariat is an alternative to Knock Off, providing more consistent damage and having situational utility against foes like Snorlax and Acid Armor Reuniclus, but at the cost of a significant loss of power compared to Knock Off. Bullet Punch allows Pangoro to effectively revenge kill weakened threats such as Ribombee and Haxorus. Iron Head is crucial to 2HKO key targets such as Sylveon and defensive Galarian Weezing-G. Drain Punch is also option over Iron Head, as it alleviates Close Combat’s poor PP and provides a means of reliable recovery for Pangoro, (AC) but it leaves it unable to break defensive variants of Sylveon. Similarly, Parting Shot can be ran run in that slot as well, giving Pangoro a safe means to keep up momentum and even setup allow teammates to set up, but it leaves Pangoro unable to threaten Sylveon effectively. Scrappy is the best ability here, giving Pangoro an immunity to Intimidate while also letting it OHKO Ghost-types such as Doublade. An Adamant nature allows Pangoro to hit as hard as possible, but Jolly is useful as well, outrunning to outrun neutral-natured (AH) Sir-Fetch’d Sirfetch'd and Sylveon. (swap these two if it allows it to outrun Sylveon period, can't rly tell rn)

Other wallbreakers like Haxorus and Darmanitan appreciate the pressure Pangoro can place on opposing defensive cores, as it can set them up to win later in the game. Defensive threats such as Milotic are good options as well, as faster wallbreakers can often come in off a sack after a foe is sacrificed or off a double switch and threaten to KO Pangoro. Pangoro’s bad defensive stats also leave it struggling to come in on even defensive threats, so pivots like Choice Scarf Flygon and Rotom-Wash make excellent teammates, as they can give Pangoro a safe means to get in and throw off a strong attack. Noivern deserves a special mention, as it can safely and reliably get Pangoro in on slow Rock- and Steel-types and make up for its lacking speed. Entry hazard support from teammates such as Golisopod and Rhyperior work well with Pangoro, as they can reliably chip down threats into Pangoro’s KO range. (AP) with Late-game (AH) win-conditions sweepers like Celebi and Polteageist pair well, as Pangoro can severely weaken the walls they have trouble with. Lastly, Poison- and Psychic-type threats such as Espeon, Necrozma, and Roserade can be excellent with Pangoro, as they can easily dispatch Galarian Weezing-G, one of the few reliable switch-ins to Pangoro. (the set has iron head though) The latter two can additionally serve as provide hazard support for it as well, bolstering Pangoro’s effectiveness.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch
item: Life Orb / Lum Berry
ability: Iron Fist
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Swords Dance Pangoro is an excellent breaker of bulkier archetypes. Close Combat is an option here due to its extremely high Base Power, but Drain Punch is preferredgives Pangoro a means to recover HP, as it Pangoro is very vulnerable to chip damage from status conditions or weaker attacks, while and it still having has respectable power of its own thanks to Iron Fist. Swords Dance Pangoro will often find itself in. (incomplete sentence?) Bullet Punch is the preferred last move, taking out faster threats like Gardevoir and Mamoswine (RC) but also doing respectable damage to Fairy-types when boosted. Iron Head is a stronger alternative that can be used to take out bulkier Fairy-types such as Sylveon but loses out on the ability to touch anything faster, which is not as optimal considering Pangoro’s low speed and defensive stats. Iron Fist is the ability of choice here, boosting Drain Punch’s power and ability to keep Pangoro healthy. An Adamant nature is preferred due to the extra power provided by it, but Jolly Pangoro can be used as well, outspeeding Adamant Sir-Fetch’d Sirfetch'd and Modest Sylveon. Life Orb maximizes Pangoro’s potential breaking power, but Lum Berry offers safer setup on status-carrying (AH) foes like Milotic and Incineroar.

Entry hazard support from the likes of Gigalith, Rhyperior, and Roserade can greatly benefit Pangoro, as having that can to chip down the its few hard answers to Pangoro, like defensive Galarian Weezing-G or and Aromatisse. The former two are also great switchins switch-ins to Noivern, a common Pangoro answers answer. Teammates that can pressure wear down Fairy-types into Bullet Punch range like Cobalion and Choice Band Haxorus are good teammates as well. Another good option is Wish support from Vaporeon or Sylveon, who which can give Pangoro multiple opportunities to setup, set up and can prevent it from becoming too chipped down due to status with Heal Bell. Other wallbreakers, like Choice Specs Noivern, can pair well with Pangoro, as they can chip wear down threats so Pangoro can clean up later in the game. Toxtricity is an especially good example, as it can pivot into Fairy-type hits, check Cobalion and non-Draco Meteor variants of Noivern, and safely get Pangoro in with Volt Switch. Faster threats such as Inteleon and Heliolisk can use the holes opened up by Pangoro effectively (RC) and can alleviate its shaky matchup against more offensively inclined (RH) teams. Similarly, common pivots like Rotom-Wash make up for Pangoro’s poor bulk and speed by getting it in safely. Lastly, switchins switch-ins to common Flying- or Fighting-type (spacing) attacks such as Bronzong and utility Noivern sets pair excellently, as Pangoro’s subpar defensive stats leave it unable to stomach such attacks.

[CREDITS]
- Written by: [[faded love, 241308]]
- Quality checked by: [[Hilomilo, 313384], [Twilight, 344575]]
- Grammar checked by: [[<username1>, <userid1>]]
 

sanguine

friendly fire
is a Tiering Contributor
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[SET]
name: Choice Band
move 1: Close Combat
move 2: Knock Off
move 3: Bullet Punch
move 4: Iron Head
item: Choice Band
ability: Scrappy
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
A stellar Attack stat and great STAB combination give Choice Band Pangoro the ability to break through defensive cores with ease. Darkest Lariat is an alternative to Knock Off, providing more consistent damage and having situational utility against foes like Snorlax and Acid Armor Reuniclus, but at the cost of a significant loss of power compared to Knock Off. Bullet Punch allows Pangoro to effectively revenge kill weakened threats such as Ribombee and Haxorus. Iron Head is crucial to 2HKO key targets such as Sylveon and defensive Galarian Weezing. Drain Punch is also option over Iron Head, as it alleviates Close Combat’s poor PP and provides a means of reliable recovery for Pangoro, (AC) but it leaves it unable to break defensive variants of Sylveon. Similarly, Parting Shot can be run in that slot as well, giving Pangoro a safe means to keep up momentum and even allow teammates to set up, but it leaves Pangoro unable to threaten Sylveon effectively. Scrappy is the best ability, giving Pangoro an immunity to Intimidate while also letting it OHKO Ghost-types such as Doublade. An Adamant nature allows Pangoro to hit as hard as possible, but Jolly is useful to outrun neutral-natured (AH) Sirfetch'd and Sylveon.

Other wallbreakers like Haxorus and Darmanitan appreciate the pressure Pangoro can place on opposing defensive cores, as it can set them up to win later in the game. Defensive threats such as Milotic are good options as well, as faster wallbreakers can often come in after a foe is sacrificed or off a double switch and threaten to KO Pangoro. Pangoro’s bad defensive stats also leave it struggling to come in on even defensive threats, so pivots like Choice Scarf Flygon and Rotom-W make excellent teammates. Noivern deserves a special mention, as it can safely and reliably get Pangoro in on slow Rock- and Steel-types and make up for its lacking speed. Entry hazard support from teammates such as Golisopod and Rhyperior can reliably chip down threats into Pangoro’s KO range. Late-game sweepers like Celebi and Polteageist pair well, as Pangoro can severely weaken the walls they have trouble with. Lastly, Poison- and Psychic-type threats such as Espeon, Necrozma, and Roserade can be excellent with Pangoro, as they can easily dispatch Weezing, one of the few reliable switch-ins to Pangoro’s Close Combat. The latter two can additionally provide hazard support for it, bolstering Pangoro’s effectiveness.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Drain Punch
move 4: Bullet Punch
item: Life Orb / Lum Berry
ability: Iron Fist
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Swords Dance Pangoro is an excellent breaker of bulkier archetypes. Close Combat is an option here due to its extremely high Base Power, but Drain Punch is preferred, as Pangoro is very vulnerable to chip damage from status conditions or weaker attacks, and it still has respectable power of its own thanks to Iron Fist. Swords Dance Pangoro will often find itself in. (incomplete sentence?) Bullet Punch is the preferred last move, taking out faster threats like Gardevoir and Mamoswine (RC) but also doing respectable damage to Fairy-types when boosted. Iron Head is a stronger alternative that can be used to take out bulkier Fairy-types such as Sylveon but loses out on the ability to touch anything faster, which is not optimal considering Pangoro’s low speed and defensive stats. Iron Fist is the ability of choice here, boosting Drain Punch’s power and ability to keep Pangoro healthy. An Adamant nature is preferred due to the extra power provided by it, but Jolly Pangoro can be used as well, outspeeding Adamant Sirfetch'd and Modest Sylveon. Life Orb maximizes Pangoro’s potential breaking power, but Lum Berry offers safer setup on status-carrying foes like Milotic and Incineroar.

Entry hazard support from the likes of Gigalith, Rhyperior, and Roserade can greatly benefit Pangoro to chip down its few hard answers like defensive Galarian Weezing and Aromatisse. The former two are also great switch-ins to Noivern, a common Pangoro answer. Teammates that can wear down Fairy-types into Bullet Punch range like Cobalion and Choice Band Haxorus are good teammates as well. Another good option is Wish support from Vaporeon or Sylveon, which can give Pangoro multiple opportunities to set up and can prevent it from becoming too chipped down due to status with Heal Bell. Other wallbreakers, like Choice Specs Noivern, can pair well with Pangoro, as they can wear down threats so Pangoro can clean up later in the game. Toxtricity is an especially good example, as it can pivot into Fairy-type hits, check Cobalion and non-Draco Meteor variants of Noivern, and safely get Pangoro in with Volt Switch. Faster threats such as Inteleon and Heliolisk can use the holes opened up by Pangoro effectively and can alleviate its shaky matchup against more offensively inclined teams. Similarly, common pivots like Rotom-W make up for Pangoro’s poor bulk and speed by getting it in safely. Lastly, switch-ins to common Flying- or Fighting-type (spacing) attacks such as Bronzong and utility Noivern sets pair excellently, as Pangoro’s subpar defensive stats leave it unable to stomach such attacks.

[CREDITS]
- Written by: [[faded love, 241308]]
- Quality checked by: [[Hilomilo, 313384], [Twilight, 344575]]
- Grammar checked by: [[<username1>, <userid1>]]
Hilomilo The Dutch Plumberjack
This has been done, feel free to give it a once-over for implementation.
 

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