Scizor,Yes lets run quick guard on half of every team, cuz alot of Viable stuff learn quickguard.
Alternatively, you could do Hustle No Guard or Hustle Compound Eyes. Combine Durant with Golurk, and now you have an utterly monstrous Dynamic Punch coming off of Durant before most Pokemon can move, which won't miss. Or you could use Machamp if you want access to Knock Off, too. Lets you replace Superpower with, say, Rock Slide, since Dynamic Punch is way better than Superpower.How is Durant as a Partner? Hustle might sound bad but paired with....
Durant @ Life Orb
EVs: 252 Atk / 4 Def / 252 Spe
- Iron Head
Hoopa-Unbound @ Life Orb
EVs: 252 Atk / 4 SpA / 252 Spe
- Hyperspace Fury
- Hyperspace Hole
- Energy Ball
- Drain Punch
Hustle Hyperspace Fury. Just remember that. Durant surprising brings enough physical attack coverage for Hoopa to abuse, so the other moves are to smack physical walls. This core hates priority, but Gale Wings, (
and not Talonburd) probably will be banned so thats no big deal. But seriously ban Gale Wings.
One nice thing about Partners in Crime: Prankster Quick Guard without needing Meowstic-M. No longer do you have to fear faster Fake Out Pokemon using Fake Out on your Quick Guarder!erm... Quick Guard?
Prankster seems like THE ability of the meta. But seriously adapt yourself.
This isn't doable as this is client-side code. The way Pokemon Showdown was made doesn't allow this.What happens when your partner switches out?
You may not use a move of your partner when it switches out.
EDIT:What happens when your partner faints?
(...)you can still use its move if you chose to use a move of your partner that particular turn(...)
Didn't tested this, can someone confirm this is working with the new code?What happens when you only have one Pokemon left?
Then you'll only have one ability in effect and only be able to use your own moves.
In my defense I still have no clue what forEach does but it seems incredibly useful so I'll figure that out. I really do like the new code though and I'm happy you rewrote it; it's a lot cleaner than my mess
The first pokemon can't see the partner move by having Fire Blast in it's own moveset. When his 8 PP is over, we can make the partner Fire Blast appear to the first pokemon.
Keep it the way it is now, with the move appearing twice, but it will be hard to know if it's your move(first pokemon) or partner move if both active pokemon have less than 4 moves, as both Fire Blast's will appear on the same line.
Well... I think in this prankster combo, much more I prefer Liepart/Pangoro.^
The first set is p interesting. You should prolly change Play Rough to Encore on Liepard. That way you can lock in mons using Fake Out and stuff. Non-STAB Play Rough is p weak anyways. You'll definitely want Quick Guard on Pangoro to block Prankster Spore spam and Gale Wings and stuff. Your Thundurus set is completely un-viable. You should change to a special attacking set with Thunderbolt, Flash Cannon, HP Ice, and Protect.
Thats really sad... I have one good set-up with difrent set in other meta, but where also I tried poison my own Gliscor from... Gliscor.^
The second set of Gliscor and Milotic gets bodied by Ludicolo, Amoonguss+Thundurus, and wall-breakers in general. Generally set-up oriented sets just doesn't work in doubles unless its an Azumarill lol.
Fake Out out-prioritizes Extreme Speed and pretty much any relevant Prankster move. Only Prankster Quick Guard is a noteworthy exception.I haven't taken a very good look at this thread as a whole yet, but I must say that this is indeed a very nifty idea with a lot of ideas, compatibilities and synergies that Pokémon can share with eachother. For example, double Fake Out could shut down entire setups (well, for one turn anyway), considering that the opponents aren't running ExtremeSpeed or fast Pranksters.
I kind of doubt that Kyurem-Black will be a danger on that basis. There's tons of things it gains access to that are potentially scary, but Refrigerate Return requires too much cost to set up with too little payoff -you're better off trying to set up -atespeed or similar if you're going to try to abuse an -ate effect.That being said, Aurorus or Glalie-Mega paired with Kyurem-B would be a probable danger. Refrigerate Return? Not too pleasant to be on the receiving end of.
Hi! Welcome to the OM community!Oh, and also; this is my very first post on the Smogon forums. It's nice to meet you all.
I'm not sure why you think dual Prankster is going to be so huge, honestly. Everything with Prankster is fragile, making them a bit of a weak link, and any move that doesn't already have priority will still be outsped by Extreme Speed, and most effects that benefit from Prankster just aren't as useful in a Doubles context as a Singles context -ie priority recovery just isn't as amazing when enemies can gang up on you.True, true; but then again it was only an idea. As I mentioned before mentioning the strategy of a Refrigerate set, some prominent strategies would be running a dual Prankster set to set up. The only thing that could really counter it would be priority Taunt, ExtremeSpeed or anything like Magic Coat (or Magic Bounce, that could also work out on two Pokémon to COMPLETELY shut down status or hazards.) Speed would play an important role in this because dual Fake Out sets could also be ran to counter Prankster sets (but the turn after, they can just do what they want), and speed decides which priority user gets to go first. So setting up is also of importance. Running dual Levitate would make sure that you won't get damaged by most hazards, like Toxic Spikes, Spikes, etc. (with the exception of Stealth Rock), and then again you got defoggers if you're really not up to dealing with hazards like SR. In general, -ate sets would have their own niché and have their own usage. Not that it'll be used that much, but I digress.
I'm sorry to be so blunt, but have you ever played Doubles at a competitive level? I have seen Sticky Web on one team, and it was a complete joke team that has seen no success in tournaments. Stealth Rocks see a tiny bit more usage, but again very little at high level tournament play (eg SPL, Seasonals, etc). Also, switching is very common in Doubles, more so than in Singles. Positional play is completely dependent on switching and sacking, and is essential to comeback from a losing position. Please do not post misleading responses in this thread if you do not fully understand the basic concepts of regular Doubles, much less a far more advanced OM based upon it.Hazards are also underwhelming in Doubles. Don't get me wrong, Stealth Rock is carried on most teams in Doubles and Sticky Web is actually arguably more useful in Doubles than in Singles, but switching just isn't as common in Doubles. Here it'll probably be more common, since you get stuff like switching in an Unaware Pokemon makes the other Pokemon also Unaware, but Partners in Crimes will probably still be less switch-based than Standard Singles, making entry hazards less useful.
I played Doubles incessantly for more than six months before I got into OMs. Sticky Web and Stealth Rock are substantially less viable than in Singles, yes, but they remain far more relevant than Spikes or Toxic Spikes -Doubles is fast-paced and clearing hazards is not necessarily practical, so Sticky Web can give your entire team the Speed advantage (Speed control is in general strongly relevant to Doubles) while Stealth Rock remains useful for breaking Sashes and Sturdy and also for punishing certain relevant threats. (eg halving Mega Charizard Y's HP if it doesn't lead)I'm sorry to be so blunt, but have you ever played Doubles at a competitive level? I have seen Sticky Web on one team, and it was a complete joke team that has seen no success in tournaments. Stealth Rocks see a tiny bit more usage, but again very little at high level tournament play (eg SPL, Seasonals, etc). Also, switching is very common in Doubles, more so than in Singles. Positional play is completely dependent on switching and sacking, and is essential to comeback from a losing position. Please do not post misleading responses in this thread if you do not fully understand the basic concepts of regular Doubles, much less a far more advanced OM based upon it.
yeah also, prankster is going to be ridiculously good. Extreme speed on the other hand has such shitty distribution that I doubt it will be much good since most mons that learn it are not v viable
Given Sash is strongly viable in Doubles, Stealth Rock is quite useful. Mega Charizard Y was, at least back before ORAS, one of the most popular Megas on the ladder -I think it was the most popular Mega, but I could be misremembering. Talonflame was plenty popular too. (EDIT: Checked current Viability Rankings: they're both in the highest tier)You are missing my point. Entry hazards are almost entirely unviable in Doubles, except for the ever rare Stealth Rocks. You claimed earlier that they are seen on at least every team, which is just completely untrue. Stealth Rocks is beneficial only if your opponent has a double Rock weak mom like Charizard or Talonflame or a Sashed mon. Otherwise they're completely useless.
And? Still better than Spikes and Toxic Spikes in Doubles utility. You know, the thing I said in the first place?/ds sticky web, all:
Ariados, Galvantula, Kricketune, Leavanny, Masquerain, Sewaddle, Shuckle, Smeargle, Spinarak, Surskit, Swadloon
Unfortunately, every single Sticky Web user resides in Doubles NU.
You were speaking in response to the idea of Stealth Rock's utility in Doubles. The important part about switching in relation to Stealth Rock is how often it happens, how much damage Stealth Rock racks up, how much pressure it adds as a result. "Positional play", regardless of whether you are correct about it making switching more important or not, is irrelevant to the Stealth Rock point.Earlier I should not have said that switching is "more common than in singles", I should have said there is a greater importance placed on switching in Doubles because using positional play it easier to come back from a losing situation than in Singles.
... because a lot of people's expectations of utility are rooted in their Singles experience? Comparisons are inevitable.But then again, why compare Singles to Doubles, cause what the hell does it matter anyways? This is a OM based on Doubles.
Oh, I see, -atespeed will be bad because it requires two reasonably specific Pokemon work in tandem, but Prankster Spore won't be bad because... wait for it... waaaait for it...Prankster Spore is gonna be everywhere buddy. Also Dragonite is weak af, and at one point had an entirely separate section for itself in the viability rankings under "tier please don't". If you'd like to learn more about Dragonite in Doubles, you should read it's dex entry on Smogon.
Your opinion is not a fact, and your logic is questionable. Poor distribution does not make something meta-irrelevant -otherwise every single Mega would be meta-irrelevant, since by definition any given team can only run one Mega, making the Mega slot hotly competed for. Nonetheless, multiple Megas are sitting firmly in OU, several of them clearly entirely on the basis of the Mega itself. (That is, the base species is not remotely OU)Dude also I just posted on how -ate abilities are gonna be bad.
Prankster Spore allows you to disable both opposing mons with +1 priority. Aerialate ExtremeSpeed provides a powerful +2 priority Flying STAB. Prankster Spore has far more utility and is applicable in many different situations, basically every situations unless your opponent is running Magic Bounce, Quick Guard, or Goggles. Even then Thundurus can dish out big damage, OHKOing Mega Diancie with Flash Cannon (the only actually viable Magic Bounce user) and Keldeo and Talonflame with Thunderbolt (the most viable Quick Guard users). Meanwhile Dragonite and Pinsir get bopped by Tyranitar, Diancie, Aegislash, Heatran, and others. Amoonguss is tier 1 on the viability rankings and Thundurus is tier 1.5, so I don't understand why you are saying that Spore and Prankster get poor distribution. Amoonguss and Thundurus are both pretty fantastic mons.Oh, I see, -atespeed will be bad because it requires two reasonably specific Pokemon work in tandem, but Prankster Spore won't be bad because... wait for it... waaaait for it...
... oh, wait, what's the difference again? There isn't one.
"Extreme Speed has bad distribution!"
Spore has worse distribution, and in particular isn't found on any pseudo-legendary BST-tier Pokemon. (Amoonguss' 464 is as high as it gets, and it's not exactly optimally distributed either) Extreme Speed is found on multiple Pokemon with good-to-great statlines.
"-ate Abilities have poor distribution!"
Prankster isn't much better (Less reliant on Megas, sure, but that's it), and most everything that has it has, again, a fairly poor BST. Thundurus and Tornadus excepted, of course, but Tornadus is just a bad Thundurus 99% of the time, and Thundurus is still fragile, making it easy to tear it apart with Fake Out and Extreme Speed, and anyway Lum Berry is one of Dragonite's default items in Doubles anyway. (The other being Weakness Policy) Wooo, you put Dragonite to Sleep -and then it instantly woke up and killed you. You certainly can't produce undying Prankster-healing walls.
So explain to me again why you're convinced -atespeed will be bad using logic that would obviously assume Prankster Spore is bad while nonetheless insisting Prankster Spore will be "everywhere"? Let's not even get into the fact that Mega Pinsir+Dragonite gets to outprioritize and kill your Spore provider, no matter its species. Oh, and Mega Pinsir gets Feint, so don't be thinking Protect means your Spore provider is safe while Thundurus drops a Spore, able to survive thanks to its resistance to Flying.
Your opinion is not a fact, and your logic is questionable. Poor distribution does not make something meta-irrelevant -otherwise every single Mega would be meta-irrelevant, since by definition any given team can only run one Mega, making the Mega slot hotly competed for. Nonetheless, multiple Megas are sitting firmly in OU, several of them clearly entirely on the basis of the Mega itself. (That is, the base species is not remotely OU)
Mega Pinsir+Dragonite is scary and strong, and neither Pokemon is a dumb, unusable gimmick by itself, separated from the other. Mega Pinsir is still strong and fast with good coverage, and Dragonite is still donating Multiscale to any ally that comes in, dramatically boosting their longevity. Extreme Speed is still stronger than any other priority move in the game bar Sucker Punch when equally effective, even if you have STAB on Aqua Jet or whatever and not Extreme Speed, so it's still usable for other Pokemon, even if no -ate effect is in play. Producing Flying -atespeed is not dependent on combining two questionable Pokemon whom are completely useless/highly questionable outside of that combination.
You're also ignoring the ways in which the meta changes things. Sure, awesome, Dragonite is shit in Doubles -I already knew it was uncommon, unpopular in Doubles. That doesn't automatically mean it'll be shit here, where it gets to spread Multiscale and Extreme Speed to other Pokemon, where its exceptional movepool may be highly relevant for donating, where it gets to benefit from other Pokemon providing it Flying STAB and otherwise manage its flaws.