This doesn't bother your physical attackers because they keep their ability plus Mummy. Furthermore, it only affects contact moves, not all physical attackers. Therefore, Heracross could use rock blast, e.g, to avoid mummy.Cofagrigus @ Leftovers
EVs: 252 HP / 4 Def / 252 SpD
IVs: 0 Atk
- Trick Room
- Toxic Spikes
Is it too unviable due to the fact that it nerfs your physical attackers?
It completely shuts down mons that rely on attack, such as heracross-mega
Yes, it's a good partner for something like noivern thanks to it's flying type and boomburst and as such it is in one of the sample teams iirc. Also noivern's ability is good for spamming boomburst since you wont hit your ally.So just a quick question: does your partner get aerilate if I mega evolve as salamance?
Crabominable gets both frost breath and anger point. It's special attack is pretty low too. You just need trick room, and probably a spread move. I prefer diance for that. Here's my team that uses it that I posted before:
With October coming around the corner, I suppose it's time for my stance on elements that are often complained about in Partners in Crime.
Back in December, I don't think too much about Shadow Tag in Partners in Crime. However, I change my mind about it now. While the ability technically can't be shared to its ally, the sharing moveset mechanic makes Shadow Tag much more abusive compared to how it does in Doubles OU. I suppose I can support a ban on Shadow Tag in Partners in Crime. As for Arena Trap, I doubt it will be a concern since Dugtrio isn't exactly ideal in Doubles with its frailty, so I will never support a ban on Arena Trap unless I was proven very wrong.
Trick Room is undoubtedly a force to be reckoned with in Partners In Crime as it drastically turns the table around by reversing speed order. Due to the sharing moveset mechanic (again), it's hard to predict who's going to use Trick Room. Even with Taunt and Roar/Whirlwind, there's a chance of guessing it wrong and tasting the wrath of Trick Room. With the being said, I don't think banning Trick Room from Partners in Crime is a good idea since it could cause a slippery slope that makes stuff like Speed Boost and (Quiver Dance) Dancer going out of control without Trick Room in Partners in Crime. I suggest a clause that restricts only one Trick Room per team and sees how it goes.
While many believe that Protean GreninjaI is ban worthy in Partners in Crime as it is overcentralizing, I feel like it's better to hold a suspect test held for Greninja since I don't find it busted or unhealthy rather than banning it immediately. But due to it not being a permanent OM, it could be difficult to hold a suspect test for it.
Due to the mechanic of Partners in Crime, Intimidate work activate twice if the Pokemon with it switches in, thus reducing the performance of physical attackers unless they are paired with Contrary or Defiant. I personally think it's more centralizing than Greninja. I would suggest changing it so Intimidate cannot be shared, but that requires tweaking the mechanic of this format.
This. Any other user that can abuse the hell out of this ability?
Also, I want to talk about Guard Split (Shuckle using it on Chansey/Blissey). While I really didn't like the move, I have to ask one important question. What makes it different compared to how it does in Doubles OU aside from the ability and moveset sharing mechanic?
I've seen people try interesting strategies like relic song spam and crit spam. I feel like I really like this meta just b/c of some of the interesting ideas i've seen.I feel like meowstic-m is pretty gud, since skill swap helps beat some strategies like boom burst spam, dancer, storm drain, volt absorb, flash fire, intimidate, contrary, sand rush, swift swim, etc. Reflect and lightscreen help your team to survive and they let you do something under psychic terrain. Safeguard was good for sleep spam, I still find it sometimes useful though. It has access to trick room and fake out too. It also lets you skill swap away regigigas's ability which usually forces a switch cause it halves speed and attack. People have tried using slaking, but that's not very safe imo since the opponent can just protect.
Greninja does not feel super amazing to me. It's okay, but it's very frail and there is a lot of trick room. Matblock can be a cool option. When the user soul dew latias used it, it felt decent though.
Smeargle can be surprisingly good because it has access to geomancy.
Diance provides the best or maybe second best physical spread move imo, which has a good chance to increase def sharply. It also has clear body which is good against intimidate, and it can mega evolve to allow you to bounce back status moves like spore. It also has access to trick room and skill swap.
Tapu lele's ability to stop extremespeed and other prio is very useful I feel.
Ampharos is decent. Magnetic flux can raise your defenses a lot and 1.5x spattack to both mons seems pretty good.
I don't really see no guard as much anymore, I'm curious if an1 finds it gud. It still lets you use no guard
Hoopa-U seems like it can be good b/c it can use moves that bypass protect and has huge attacking stats. I'm unsure if it can share hyperspace hole though. I know it can't share hyperspace fury. It's immune to prankster also.
Volcanion pretty good It has great spread moves like heat wave and surf. It can haze things. It has access to steam eruption, earth power, and sludge bomb. It has great stats, and a useful ability to add immunity to water.
Crabominable I don't see this used too often by other people. Sometimes it feels extremely good, sometimes it feels like dead weight. I use it just b/c I was thinking "if people are going to use intimidate spam, why not maximize my attack". This mon lets you use frost breath on your other mon which activates anger point, which maximizes your attack. Your other mon can also use frost breath on it. Also, it needs trickroom to be good, I feel.
Trick Room feels like the strongest strat to me. I feel that they have been the hardest to beat. One of the best abusers is gastrodon imo.
Contrary Seems pretty great since it helps to combat intimidate and it lets you raise your stats.
Dragonite + Aerilate can be scary. Having Psychic terrain helps to beat it.
I'm against doing anything to Baton Pass whatsoever simply because nobody wants to use the move right now, due to the moveslot and ability sharing mechanic. Smeargle doesn't have to do the difficult Geomancy + Baton Pass to its partner in Partners in Crime, opting to let its partner (mainly Thundurus) use Geomancy with the moveslot sharing mechanic instead. Also, Blaziken doesn't use Baton Pass to pass its speed boosts, sharing its Speed Boost ability to its partner so they will get the boost. At least, that's what I think. Leave your thoughts about Baton Pass afterward.as well as open up discussion surrounding Baton Pass for a possible suspect / ban
I don't think I encountered much, if any, BP last time PiC was on the ladder. Does anyone have examples of teams that abuse BP and/or replays of BP being abused?Thank you to everyone for enjoying this metagame and for making this possible!
With this meta now being rotational, I'd like to both quick ban Sweet Scent due to its uncompetitive nature as well as open up discussion surrounding Baton Pass for a possible suspect / ban
Thanks again everyone!