Pas Stunt
Baton Passing was an appealing strategy to me this generation. Not only do I enjoy using Under-Neverused pokemon while I play, the introduction of ridiculous stat increasers (Butterfly Dance, Shell Smash, Gear Change) has taken baton passing into a new level.
As a defensive minded player, I based my team around Butterfly Dance. Instead of going into Teambuilding, I'll have adequate descriptions for each pokemon's role.
This team will utilize both the offensive and defensive boosts; the passers are all special based bar Gliscor.
Basic Baton Pass Etiquette
- Always stay behind a Substitute that cannot be broken in 1 hit. This way, critical hits should not be a huge issue. Also, Substitutes block status and make for easy predicting.
- Whenever you are in doubt of the opponents set, assume that he has the worst possible set that can be used against you and make the necessary precautions.
-
Venomoth (M) @ Focus Sash
Trait: Shield Dust
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Butterfly Dance
- Baton Pass
- Bug Buzz
- Sleep Powder
EVS:
-Max EVs in speed so that Sleep Powder can be used in certain cases. Butterfly Dance can put Venomoth up to 459 speed, allowing him to pass against slower scarfed pokemon.
-HP EVS are for possible Butterfly Dance passing throughout the game when it is safe behind a bulky sub.
Role:
Venomoth is truly the most important passer on this team. The rest of the pokemon carry EVs more defensive leaning because they are hoping for the Sp Def which is passed to them. As the only passer of speed on this team, the other pokemon will rely on Venomoth to make use of their average speed. Sleep Powder is important for Perish Song Politoed, but can also buy you extra butterfly dances if truly necessary.
WHY NOT SMEARGLE?
Venomoth boasts better bulk and can get rid of Toxic Spikes midgame. Smeargle is only better in that his Sleep inducer has 100 % accuracy. I don't like to use Sleep Powder unless I really need to.
Espeon (M) @ Leftovers
Trait: Magic Mirror
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Substitute
- Baton Pass
- Psychic
- Calm Mind
EVS:
-Max HP for strong substitutes.
-Max Defense in case Acid Armor is not yet passed.
-Speed is not included because Espeon reaches an amazing 383 speed with +1 boost.
Role:
A must need staple for any baton pass team. Espeon's new ability, Magic Mirror, can deflect any non attack back at the opponent. This will not only help against phazers such as Hippowdon, but it will also completely wall pokemon such as Erufuun. Espeon should be kept in uttermost safety. If the opponent constantly hits and runs on Espeon, it may not be able to survive to fend off a roar. Calm Mind on special walls such as Burungeru, but always stay on the safe side. Espeon can be used to reflect some hazards back as well, if you are good at predicting.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 220 SAtk / 36 SDef
Modest Nature (+SAtk, -Atk)
- Surf
- Psycho Shock
- Recover
- Draco Meteor
EVS:
- Max HP for maximum usage of Recover.
- 220 SAtk to deal damage on those who think its a bulky variant.
- 36 SDef is important to deal with the likes of Borutorosu and Rotom-W.
Role:
I am running this single pokemon to counter a demon to this team: Borutorosu. The normal Borutorosu are okay, but when its a taunting variant, it can only spell trouble. Taunting Borutorosu are most commonly seen as leads, so if one shows up, put Latias as the lead. Use Psycho Shock while they Hidden Power Ice, then use Draco Meteor. Don't let the pedophile get away.
Latias can also be used as the endgame sweeper, when nobody can be passed to anymore because they are in KO range.
Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 56 Def / 24 SDef / 176 Spd
Bold Nature (+Def, -Atk)
- Air Slash
- Flamethrower
- Substitute
- Baton Pass
EVS:
-176 Speed to make use of the Butterfly Dance's Speed boost.
- 252 HP and 24 SDef to make Togekiss a decent Special Wall.
Role:
Togekiss not only acts as a special wall, but also ends sweeps for stat boosters on the opponent side. Togekiss OHKO's SD Scizor with Flamethrower. Hax Rankurusu to death. Air Slash is super effective against Urugamosu. etc. Togekiss can also act as a conservative sweeper, often sweeping the opponents team with just a butterfly boost. He is good for taking Ghost and Ground types.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 156 Def / 100 Spd
Impish Nature (+Def, -SAtk)
- Baton Pass
- Taunt
- Substitute
- Earthquake
EVs:
- 252 HP to make the most use out of poison heal.
- 156 Def to wall most threats.
- 100 Speed to make use of Gliscor's speed.
Role:
Gliscor is the main physical wall on this team. It will get passed in and set Substitute on those who cannot harm him and then pass out again. Since Gliscor susceptible to Perish Song/ Haze due to its weak Earthquake, Taunt is carried handy.
Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 236 Def / 20 SDef
Bold Nature (+Def, -Atk)
- Baton Pass
- Surf
- Substitute
- Acid Armor
EVS:
-Maximum Attack for maximum substitute bulk.
-Since Butterfly Dance boosts Vaporeons Sp Def to more than respectable amounts, most the EVs are placed towards defense, making it easier to set Acid Armors on physical attackers.
Role:
Only means of defense passing on this team. Vaporeon can act as a lead against those like Tyranitar. Acid Armor on the first turn and Substitute/ Baton Pass on the next. Surf Vaporeon with Defense boosts by itself can murder the basis of most sandstorm teams.
Counters which need to be Addressed:
Perish Song- Besides taunt, the reason why all the pokemon on my team carry attacks is for perish song. I try to pass back and forth between Togekiss to make sure that perish song pokemon are threatened out at any point of time. Against Murkrow I am helpless, but its usage is low and I have yet to encounter one.
Haze / Clear Smog - Not commonly seen, but hopefully the pokemon you have out can OHKO the user with its attack. If it doesnt, you can pass the Sub (if you have it) to Latias probably.
Venomoth (M) @ Focus Sash
Trait: Shield Dust
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Butterfly Dance
- Baton Pass
- Bug Buzz
- Sleep Powder
Espeon (M) @ Leftovers
Trait: Magic Mirror
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Substitute
- Baton Pass
- Psychic
- Calm Mind
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 220 SAtk / 36 SDef
Modest Nature (+SAtk, -Atk)
- Surf
- Psycho Shock
- Recover
- Draco Meteor
Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 56 Def / 24 SDef / 176 Spd
Bold Nature (+Def, -Atk)
- Air Slash
- Flamethrower
- Substitute
- Baton Pass
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 156 Def / 100 Spd
Impish Nature (+Def, -SAtk)
- Baton Pass
- Taunt
- Substitute
- Earthquake
Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 236 Def / 20 SDef
Bold Nature (+Def, -Atk)
- Baton Pass
- Surf
- Substitute
- Acid Armor
Trait: Shield Dust
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Butterfly Dance
- Baton Pass
- Bug Buzz
- Sleep Powder
Espeon (M) @ Leftovers
Trait: Magic Mirror
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Substitute
- Baton Pass
- Psychic
- Calm Mind
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 220 SAtk / 36 SDef
Modest Nature (+SAtk, -Atk)
- Surf
- Psycho Shock
- Recover
- Draco Meteor
Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 56 Def / 24 SDef / 176 Spd
Bold Nature (+Def, -Atk)
- Air Slash
- Flamethrower
- Substitute
- Baton Pass
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 156 Def / 100 Spd
Impish Nature (+Def, -SAtk)
- Baton Pass
- Taunt
- Substitute
- Earthquake
Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 236 Def / 20 SDef
Bold Nature (+Def, -Atk)
- Baton Pass
- Surf
- Substitute
- Acid Armor
Baton Passing was an appealing strategy to me this generation. Not only do I enjoy using Under-Neverused pokemon while I play, the introduction of ridiculous stat increasers (Butterfly Dance, Shell Smash, Gear Change) has taken baton passing into a new level.
As a defensive minded player, I based my team around Butterfly Dance. Instead of going into Teambuilding, I'll have adequate descriptions for each pokemon's role.
This team will utilize both the offensive and defensive boosts; the passers are all special based bar Gliscor.
Basic Baton Pass Etiquette
- Always stay behind a Substitute that cannot be broken in 1 hit. This way, critical hits should not be a huge issue. Also, Substitutes block status and make for easy predicting.
- Whenever you are in doubt of the opponents set, assume that he has the worst possible set that can be used against you and make the necessary precautions.
-
Venomoth (M) @ Focus Sash
Trait: Shield Dust
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Butterfly Dance
- Baton Pass
- Bug Buzz
- Sleep Powder
EVS:
-Max EVs in speed so that Sleep Powder can be used in certain cases. Butterfly Dance can put Venomoth up to 459 speed, allowing him to pass against slower scarfed pokemon.
-HP EVS are for possible Butterfly Dance passing throughout the game when it is safe behind a bulky sub.
Role:
Venomoth is truly the most important passer on this team. The rest of the pokemon carry EVs more defensive leaning because they are hoping for the Sp Def which is passed to them. As the only passer of speed on this team, the other pokemon will rely on Venomoth to make use of their average speed. Sleep Powder is important for Perish Song Politoed, but can also buy you extra butterfly dances if truly necessary.
WHY NOT SMEARGLE?
Venomoth boasts better bulk and can get rid of Toxic Spikes midgame. Smeargle is only better in that his Sleep inducer has 100 % accuracy. I don't like to use Sleep Powder unless I really need to.
Espeon (M) @ Leftovers
Trait: Magic Mirror
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Substitute
- Baton Pass
- Psychic
- Calm Mind
EVS:
-Max HP for strong substitutes.
-Max Defense in case Acid Armor is not yet passed.
-Speed is not included because Espeon reaches an amazing 383 speed with +1 boost.
Role:
A must need staple for any baton pass team. Espeon's new ability, Magic Mirror, can deflect any non attack back at the opponent. This will not only help against phazers such as Hippowdon, but it will also completely wall pokemon such as Erufuun. Espeon should be kept in uttermost safety. If the opponent constantly hits and runs on Espeon, it may not be able to survive to fend off a roar. Calm Mind on special walls such as Burungeru, but always stay on the safe side. Espeon can be used to reflect some hazards back as well, if you are good at predicting.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 220 SAtk / 36 SDef
Modest Nature (+SAtk, -Atk)
- Surf
- Psycho Shock
- Recover
- Draco Meteor
EVS:
- Max HP for maximum usage of Recover.
- 220 SAtk to deal damage on those who think its a bulky variant.
- 36 SDef is important to deal with the likes of Borutorosu and Rotom-W.
Role:
I am running this single pokemon to counter a demon to this team: Borutorosu. The normal Borutorosu are okay, but when its a taunting variant, it can only spell trouble. Taunting Borutorosu are most commonly seen as leads, so if one shows up, put Latias as the lead. Use Psycho Shock while they Hidden Power Ice, then use Draco Meteor. Don't let the pedophile get away.
Latias can also be used as the endgame sweeper, when nobody can be passed to anymore because they are in KO range.
Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 56 Def / 24 SDef / 176 Spd
Bold Nature (+Def, -Atk)
- Air Slash
- Flamethrower
- Substitute
- Baton Pass
EVS:
-176 Speed to make use of the Butterfly Dance's Speed boost.
- 252 HP and 24 SDef to make Togekiss a decent Special Wall.
Role:
Togekiss not only acts as a special wall, but also ends sweeps for stat boosters on the opponent side. Togekiss OHKO's SD Scizor with Flamethrower. Hax Rankurusu to death. Air Slash is super effective against Urugamosu. etc. Togekiss can also act as a conservative sweeper, often sweeping the opponents team with just a butterfly boost. He is good for taking Ghost and Ground types.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 156 Def / 100 Spd
Impish Nature (+Def, -SAtk)
- Baton Pass
- Taunt
- Substitute
- Earthquake
EVs:
- 252 HP to make the most use out of poison heal.
- 156 Def to wall most threats.
- 100 Speed to make use of Gliscor's speed.
Role:
Gliscor is the main physical wall on this team. It will get passed in and set Substitute on those who cannot harm him and then pass out again. Since Gliscor susceptible to Perish Song/ Haze due to its weak Earthquake, Taunt is carried handy.
Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 236 Def / 20 SDef
Bold Nature (+Def, -Atk)
- Baton Pass
- Surf
- Substitute
- Acid Armor
EVS:
-Maximum Attack for maximum substitute bulk.
-Since Butterfly Dance boosts Vaporeons Sp Def to more than respectable amounts, most the EVs are placed towards defense, making it easier to set Acid Armors on physical attackers.
Role:
Only means of defense passing on this team. Vaporeon can act as a lead against those like Tyranitar. Acid Armor on the first turn and Substitute/ Baton Pass on the next. Surf Vaporeon with Defense boosts by itself can murder the basis of most sandstorm teams.
Counters which need to be Addressed:
Perish Song- Besides taunt, the reason why all the pokemon on my team carry attacks is for perish song. I try to pass back and forth between Togekiss to make sure that perish song pokemon are threatened out at any point of time. Against Murkrow I am helpless, but its usage is low and I have yet to encounter one.
Haze / Clear Smog - Not commonly seen, but hopefully the pokemon you have out can OHKO the user with its attack. If it doesnt, you can pass the Sub (if you have it) to Latias probably.