Peaked #37, 1929 ELO - Hawlucha + Thief Gweez Bootsless Stall
This team was built by me!
Here's the paste for y'all impatient folks, but don't forget to leave your wows and hahas if you don't wish to read any further:
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Proof of Peak
Introduction
Teambuilding Process
(https://pokepast.es/fd666c0db1979a1d)
I started off looking at
stall structures, and quickly decided a mon that complimented it well was
.
keeps off hazards from common mons that threaten hatt like
,
, and Spikes
. It also threatens
, and I even teched Tera Blast Steel to snipe any attempt for it turning into a fairy. However, I quickly came to realize that this pair was very prediction reliant to remove on
, and easily overwhelmed by hazard stacking cores involving
or Rocks
, and scrapped it.
(https://pokepast.es/07a56cfd66ba5daa)
A few days later, experimenting with mons that might pair with
, an all around phenomenal defogger that mainly struggles into the grounds of the tier, I stumbled upon
. Many players have experimented with
, an arguably similar mon, but talon has critical weaknesses such as not being able to fog consistently on Tera'd
, and vulnerability to both Knock Off and random rock coverage such as Stone Edge
or even Head Smash
that make it far less consistent in my eyes, and usually when you see
+
structures you find them paired with a third removal that fills in these gaps, such as
or
. This draft was performing excellently, but lacked a ground, which made it easily overwhelmed by
.

I dropped
for
, which greatly patched up defensive holes, only to notice I no longer had a knocker. Feeling that all of my team members were essential, I pondered for a good 5 minutes on how to add removal before remembering the move Thief, a move with excellent distribution that while still not as consistent, will often get the job done.
became my dedicated thief user, and my removal problem was settled. This draft has had a few changes to spreads and teras since, but hasn't changed much and I have been having immense success with it.




is by far stall's biggest new tool this gen, easily walling nearly every physical threat in the tier. This is a standard set, but Heal Bell lets you forgo Sleep Talk and run 2a with Waterfall and Body Press, letting you threaten Taunt
and
easier, while becoming a generally more threatening wincon. Tera Fighting gives you STAB on Body Press, lets you lose your grass weakness, making it easier to beat
, and is useful against endgame Black Glasses
. Speed IVs here are to underspeed
in Trick Room.


is a vastly underrated stallmon in my opinion, especially with Heal Bell support. Able to sponge an unreasonable amount of hits, vomit hazards, and then heal everything off with Rest, this mon is a defensive behemoth like no other.
is this team's primary answer to
and
, as well as its only hazard setter, hence why I've opted for Rocks + Spikes here. This does unfortunately make any game vs
unreasonably painful and drawn out, but far from unwinnable. 12 def lets you live one CC from
, and Speed IVS here are to underspeed slow
and
. I've also been experimenting with Sand Tomb in the first slot, though this is optional.
Threats
Replays
Acknowledgements
Thank you to Stallcord for helping become a much better player over the past half a year. Everyone is genuinely so helpful and the slough of useful resources makes it easy to learn as well. For anyone interested in joining, the link is as follows: https://discord.com/invite/78WzPupPkg. Feel free to ask any questions about the team there, or in the thread following this!
This is my first RMT, and as such I set a lower standard for myself, but it will certainly not be the last, nor do I expect to abandon this team - I hope to peak much higher with it once I have the time.
Thanks for reading y'all, and have a good one.





This team was built by me!
Here's the paste for y'all impatient folks, but don't forget to leave your wows and hahas if you don't wish to read any further:






Proof of Peak
Introduction
This team started off as a journey to find a consistent hazard removal core of 2 mons that enabled me to run a completely bootsless stall worry free. Considering
's grip on the metagame forcing most stalls into running mono boots (plus a toxic orb, maybe a sticky barb or lefties), juxtaposed against most removal-heavy stalls dedicating an entire 3 slots to removal, I knew there had to be some in between. After significant experimentation with various double defog structures, this was my final result.

Teambuilding Process






I started off looking at
















A few days later, experimenting with mons that might pair with

















I dropped




The first removal option on this team,
is responsible for removing on common hazard setters such as
,
,
, sometimes
, and while balloon is intact it can threaten to remove on or wisp
,
, and non-Steel Beam
as well. Balloon also gives it further insurance against
to burn it and Swords Dance
to threaten it with Neutralizing Gas. Thief is this team's primarily removal, useful for stealing boots off of
,
, or
most often, but in different matchups this can vary. Tera Ghost helps against
and Swords Dance Facade
.
















As the team’s other remover,
is responsible for removing on other common hazard setters such as Rocks
,
,
,
, and
. Mold Breaker + Defog infamously means
is not blocking your attempts to remove hazards. Drain Punch is a good STAB click that gives you more longevity into many of the mons you're trying to remove on, Encore lets you always switch in and beat/force out
with Helmet intact, Swords Dance
and Curse
, more consistently remove rocks from foes like Taunt
,
, and
, and in tandem with Mold Breaker gives you better outs vs GleamShock
and certain otherwise threatening
sets. Tera Steel covers most of your weaknesses in a pinch, and notably lets you keep rocks off vs
more consistently. 4 Atk lets you guarantee the 4hko on
, and Speed is to creep a number of important mons, notably
,
, fast SD
, and SubTect
, with the rest in physbulk.






















The only mandatory mon on hard stall in my eyes,
is an omnipotent special wall and responsible for handling the vast majority of the tier's special threats. This set is fairly standard, simply dropping Seismic Toss for Heal Bell to enable Rest
and Talkless
. Because it lacks Toss, it loses its ability to handle mainly
,
,
, and
and
to a lesser extent: the middle three of which are handled by other mons. Serene Grace is also usable here, funnily enough. Speed is to speedcreep
, HP is to hit a lefties number, rest in defenses.

















While
may have lost Scald and Knock this gen, it is still nearly as good a mon on hard stall comps. Able to switch in and answer a vast swath of the metagame and make progress with Toxic,
has seemingly infinite lifespan thanks to its ability Regenerator. I opted for Baneful Bunker on this team to serve as the team's primary Future Sight answer, while also being useful into physical attackers such as
and
, for racking up chip on poisoned foes, and pivot spam offense structures. This mon is also this team's only check to Calm Mind
. Tera Steel was chosen as a generally useful defensive typing that lets you absorb Future Sight much easier. Speed is to creep CM
, HP + Def is to live +2
Power Whip, rest in SpDef. Both Toxic and Poison Jab work in the first slot.
Note
Because you're Mixdef, you risk dying to
's Future sight on a crit. It's a 68.8% roll to KO on a crit from standard defensive
, which means essentially every Future Sight has just under a 4.3% chance to KO. This means if you do in fact let every single Future Sight land into
, there is an approximately 50% chance that one of them will have dropped
. Obviously these odds aren't great, but in all my playtesting, playing aggressively with
and
will ensure your
has to absorb far fewer, and against more passive teams that draw out games with
, you can often afford to Tera
.







Note
Because you're Mixdef, you risk dying to


















Threats
To preface this, by nature of being a team that rarely has any hazards up, this team is actually quite resilient to many standard stallbreakers.
, even banded, is significantly easier to play around. Scary knockers such as banded
and
pose little threat.
forces Tera on
but never much more than that. Swords Dance
is a significantly less scary MU.
However, this team, as all do, still has some flaws.
(
) (
)
Any rocker, and especially any spiker, that threatens both forms of removal on this team is immensely threatening due to this team's dependence on keeping hazards off as often as possible.
and
are usually beat down easily and Rocks alone are rarely an issue, but
’s ability to not only rock but threaten to trap and KO switchins with Magma Storm + Taunt, and
’s ability to Knock Off switchins, block healing with Psychic Noise, and even set up several layers of Spikes, make both extremely threatening.
and
cover the majority of hazard setters, but those which they don't are some of this team's biggest foes.

Specifically Dazzling Gleam + Psyshock variants, this is a cteam as always. Lefties + Tera Dark on
lets you theoretically beat it with a few 50/50s and a litle luck, and Encore
gives you outs, but this is still very much a potent stallbreaker.

Because
doesn't have Seismic Toss on this 6, standard CM sets will always force tera on
, Sub Draco will require very careful play between
,
, and
, and the rare (probably unset) Sub Aura Sphere variants 6-0.
+ 
This team is somewhat vulnerable to Future Sight, notably especially when paired with threatening physical attackers. Played carefully,
can absorb fsight endlessly,
can help as well, and
exerts immense pressure on
, but
is vulnerable to being crit before Tera and hates giving free turns to mons like
. This is far from a an unwinnable matchup, but it can be a tougher one, and one that at times requires decent luck.






However, this team, as all do, still has some flaws.




Any rocker, and especially any spiker, that threatens both forms of removal on this team is immensely threatening due to this team's dependence on keeping hazards off as often as possible.







Specifically Dazzling Gleam + Psyshock variants, this is a cteam as always. Lefties + Tera Dark on



Because







This team is somewhat vulnerable to Future Sight, notably especially when paired with threatening physical attackers. Played carefully,






Replays
VS | Specs Knock
+ AV Trapper
BO - https://replay.pokemonshowdown.com/gen9ou-2319860115-1i78biftnxsmim6x4gbmkrrpr4k5hafpw
VS |
TR - https://replay.pokemonshowdown.com/gen9ou-2310544768-047lkxtg9ia3bpq5bblcoqymfpjkbnypw
VS | Sub SD
+ FSight
Offense - https://replay.pokemonshowdown.com/gen9ou-2310296664-p0ngygaxbmq6847ol7y75lxpred01yepw?p2
VS | SD Knock
HStack Balance - https://replay.pokemonshowdown.com/gen9ou-2315165858-w9qk5yqctmk9fwk4kfkc7n2823e7ggmpw
VS | Taunt
+
BO - https://replay.pokemonshowdown.com/gen9ou-2310530067-ydulcqahlp1o3lg6659xo18fxsrmt8qpw?p2
VS | SD
+
HStack BO - https://replay.pokemonshowdown.com/gen9ou-2310449653-kcnqccnwousef5lhhc85n1on0yo752npw?p2
VS |
+
+
Balance - https://replay.pokemonshowdown.com/gen9ou-2310296664-p0ngygaxbmq6847ol7y75lxpred01yepw?p2
VS | Lorb
Sun - https://replay.pokemonshowdown.com/gen9ou-2313264034-mqvnuoj1tl1ql87w0rsv9a041t401gmpw?p2
VS | Modest
Sun - https://replay.pokemonshowdown.com/gen9ou-2318968491-jbj0dnbfro52c8np7mghatoc7uh8j8vpw?p2
VS | SD
+ CM Tbolt
HO - https://replay.pokemonshowdown.com/gen9ou-2308561814
VS | Fsight
+ SubCM
Balance - https://replay.pokemonshowdown.com/gen9ou-2310425775-wyl9n6u07raqdvl7p5owsohh6yn5g73pw?p2
VS | Knock
+ CM Tbolt
Offense - https://replay.pokemonshowdown.com/gen9ou-2310541619-mkt90dd7d4boniy1s78ihbc66eu6o5epw?p2
VS |
Stall - instant timeout with a tad of salt - https://replay.pokemonshowdown.com/gen9ou-2313972670-0jml3c1ibemysn284t4diufx5al2e00pw
VS | Knock Wisp
+ Phazer
Balance - 191 turns, salty ff - https://replay.pokemonshowdown.com/gen9ou-2318830665-jk4ieujt71c3tsfo4m9x7klplryopc5pw


VS |

VS | Sub SD


VS | SD Knock

VS | Taunt


VS | SD


VS |



VS | Lorb

VS | Modest

VS | SD


VS | Fsight


VS | Knock


VS |

VS | Knock Wisp


Acknowledgements
Thank you to Stallcord for helping become a much better player over the past half a year. Everyone is genuinely so helpful and the slough of useful resources makes it easy to learn as well. For anyone interested in joining, the link is as follows: https://discord.com/invite/78WzPupPkg. Feel free to ask any questions about the team there, or in the thread following this!
This is my first RMT, and as such I set a lower standard for myself, but it will certainly not be the last, nor do I expect to abandon this team - I hope to peak much higher with it once I have the time.
Thanks for reading y'all, and have a good one.
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