SV OU Peaked #9 (1934 ELO) - Swords Dance Gliscor + Life Orb Zamazenta Webs

This is my first time posting on the RMT thread so bear with me.
Pokepaste: :ribombee::gholdengo::raging bolt::zamazenta::roaring moon::gliscor:

Introduction:
Over the past few weeks I've been experimenting with different versions of sticky webs teams to see if I could make one that has winnable matchups against all different archetypes, as opposed to some that lose upon team preview. The team in testing saw many different iterations, including mons such as :ogerpon wellspring:, :serperior: and even :bruxish: at one point, but after laddering from ~1600 I think that I have found a good combination.
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But first we must ask the question, why use Sticky Webs?
  • It allows for a very easy matchup into some common hyper offense (HO) teams that like to use Booster Energy to give their mons some ridiculous speed stats. Some examples are :iron valiant:, :iron moth:, :walking wake: and :iron boulder:.
  • The speed control can lead to some slower mons such as :raging bolt: and :gliscor: outspeeding some things that they really shouldn't, such as :ogerpon wellspring:, :kyurem:, :great tusk: and :roaring moon: just to name a few. This is a similar line of thinking to Trick Room teams, however using sticky webs is much easier and also lasts for an indefinite amount of time as opposed to only 5 turns, including the turn of use.
  • The threat of having access to Sticky Webs can lead to your opponent making some very predictable leads to try and deal with it. For example, if your opponent has an :iron moth: vs your webs team, you can be confident that they will lead it. With such an offensive team like this, leading correctly can give you a lot of momentum moving forwards.
Team Description:

:sv/ribombee:
Mosquito (Ribombee) @ Focus Sash
Ability: Shield Dust
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Skill Swap
- Psychic Noise

We can't have a sticky webs team without a sticky webs user! Ribombee is faster than all other users of sticky webs, with a base speed of 124, making it a better choice over other mons such as :galvantula: or the forbidden :spidops:. There is another viable option in :araquanid: which I did try in testing, but I ultimately landed on ribombee due to the following reasons:
  • Ribombee is faster, so is less suspectible to the move Taunt, which can prevent webs from being set up. The only relevant taunt users that are faster than Ribombee are :darkrai: and :deoxys speed:, which are easily manageable.
  • Ribombee is the ONLY webs user to get access to the move Skill Swap, meaning that it can bypass the Magic Bounce ability of :hatterene: to set up webs. This is something that only ribombee can do, making it especially unique.
  • This mon gets access to the move Psychic Noise, allowing for improved match ups against Stall and Boots Spam teams. When combined with the consistent damage from Moonblast (broken move) You can lead Ribombee and chip down :blissey: and :gliscor: to around 50%, which can be very useful later on in the game.
The Focus Sash item is used here due to how frail this mon is.
I chose Tera Steel to be able to block Mortal Spin from :glimmora:, while also being able to live Triple Axel from :weavile:, which otherwise is guaranteed to kill.
Do not be afraid to use tera turn 1 to get up webs vs glimm HO teams, it is 100% worth it.


:sv/gholdengo:
on my money im 6'6 (Gholdengo) @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 28 HP / 252 SpA / 228 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Psyshock

You knew it would be here, I knew it would be here, it's gholdengo. This guy blocks defog:corviknight:, rapid spin:great tusk::iron treads: and mortal spin:glimmora: just because it feels like it. This is preferred as a spin blocker over other options such as :sinistcha: or :pecharunt: due to the offensive pressure that comes with having Nasty Plot and hitting 401 SpA. This is a Modest, offensive set hitting 261 speed, which makes you faster than adamant :dragonite: and the standard :zamazenta: Iron Defense set after a speed drop from webs.
I had originally been running a set using Hex, Thunder Wave, Dazzling Gleam and Focus Blast, but I found it to be just a little bit too passive. Also the accuracy on focus blast is secretly 20% but Big Smogon doesn't want you to know that...

Anyways, Dazzling Gleam is used to hit :roaring moon:, :darkrai: and :zamazenta:, while also benefitting from the tera type.
Shadow Ball is a very low risk move to click, and is necessary to hit :slowking galar:. Also at +2 you can OHKO :ogerpon wellspring::
+2 252+ SpA Gholdengo Shadow Ball vs. 0 HP / 4 SpD Ogerpon-Wellspring: 301-355 (100 - 117.9%) -- guaranteed OHKO
Psyshock is here to improve the stall match up, by dealing massive damage and forcing a tera on :clodsire: or :blissey:.

I chose to leave out Make It Rain on this set, because in testing I found that I only really clicked it on :garganacl:. However, with :kyurem: being legal again, this might be something to look into if you are struggling with it.

Tera Fairy allows you to resist many would-be super effective hits from :kingambit:, :samurott hisui:, :roaring moon: and more, while also giving STAB to Dazzling Gleam.


:sv/raging bolt:
Hydrogen Bomb (Raging Bolt) @ Booster Energy
Ability: Protosynthesis
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Dragon Pulse
- Thunderbolt

As alluded to before, sticky webs enables Raging Bolt to outspeed many would-be threats and run away with the game against offensive teams.
This is a fairly standard Calm Mind Booster Energy set, which I'm sure you have seen and been swept by many times since its release.

Thunderbolt is this mon's hardest hitting, 100% accurate electric move, so is really a no-brainer for this set.
One of the main appeals of adding Raging Bolt is that Thunderclap is a very useful form of priority, which is essential on all offensive teams.
I opted for Dragon Pulse of Draco Meteor on this set, although I did try both in testing. Draco allows you to OHKO :great tusk: and :kyurem: without any CM boosts, but the -2 SpA drop that comes with it can kill the momentum that it has. There would be games where I am forced to use Calm Mind repeatedly in front of a :gliscor: while I watch it go back to full, which can be quite frustrating. It's for these reasons that I think Dragon Pulse is a much more consistent option, but it's personal preference.

The outlier on this set is that I chose Tera Ghost, whereas most other sets run Fairy or Flying. This was decided after the team was fully fleshed out, and I saw that :zamazenta: was a big threat to it. This allows you to become immune to Body Press, while also gaining the ability to act as an emergency block to Rapid Spin in front of :great tusk:, :iron treads: and :torkoal:.


:sv/zamazenta:
Poodle (Zamazenta) @ Life Orb
Ability: Dauntless Shield
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Ice Fang
- Crunch
- Stone Edge

At this stage, I wanted some sort of answer to :kingambit:, as well as some high, immediate damage. I decided to try out a Life Orb Zamazenta set that I had seen going around, with amazing results. With this set you can pick up some OHKOs with Close Combat that you wouldn't tend to expect, such as on :ogerpon wellspring: and :cinderace:.

Where Close Combat fails to hit ghost types, Crunch fixes this issue. This gives some much needed coverage against :slowking galar:, :gholdengo: and :sinistcha:.
Stone Edge picks up OHKOs on :moltres: and :iron moth:, while also helping to break through :zapdos:.
I replaced Heavy Slam with Ice Fang, due to the increasingly high usage of :landorus therian: and :gliscor:, while also improving the match up against :dragonite: by reducing the risk of clicking Stone Edge repeatedly. Here's some very nice calcs:

While an adamant nature does further increase your damage output, it does give Zama a slower speed stat of 375. However, if you look at the mons which are both faster than this AND use heavy duty boots often, namely :weavile:, :darkrai: and :meowscarada:, you can see that these mons do not threaten Zama with any serious damage. Here's some damage calcs which further show why this all worth it:

  • 252+ Atk Life Orb Zamazenta Stone Edge vs. 248 HP / 248+ Def Moltres: 458-541 (119.5 - 141.2%) -- guaranteed OHKO
  • 252+ Atk Life Orb Zamazenta Ice Fang vs. 252 HP / 4 Def Landorus-Therian: 416-494 (108.9 - 129.3%) -- guaranteed OHKO
  • 252+ Atk Life Orb Zamazenta Close Combat vs. 0 HP / 0 Def Ogerpon-Wellspring: 305-360 (101.3 - 119.6%) -- guaranteed OHKO
  • 252+ Atk Life Orb Zamazenta Crunch vs. 252 HP / 160+ Def Sinistcha: 177-211 (51.1 - 60.9%) -- guaranteed 2HKO
  • 252+ Atk Life Orb Zamazenta Crunch vs. 0 HP / 0 Def Dragapult: 299-354 (94.3 - 111.6%) -- 68.8% chance to OHKO
  • 252+ Atk Life Orb Zamazenta Crunch vs. 0 HP / 0 Def Deoxys-Speed: 257-304 (106.6 - 126.1%) -- guaranteed OHKO
  • 252+ Atk Life Orb Zamazenta Close Combat vs. 0 HP / 4 Def Cinderace: 333-394 (110.6 - 130.8%) -- guaranteed OHKO

Tera Fire was chosen to prevent getting burned by :dragapult:, which is otherwise a very annoying match up.
Tera Dark is a good alternative, allowing you OHKO :slowking galar: and offensive :gholdengo:, while also potentially picking up a 2HKO on :pecharunt:.

  • 252+ Atk Life Orb Tera Dark Zamazenta Crunch vs. 252 HP / 16 Def Slowking-Galar: 416-491 (105.5 - 124.6%) -- guaranteed OHKO
  • 252+ Atk Life Orb Tera Dark Zamazenta Crunch vs. 0 HP / 0 Def Gholdengo: 369-437 (117.1 - 138.7%) -- guaranteed OHKO
  • 252+ Atk Life Orb Tera Dark Zamazenta Crunch vs. 252 HP / 228+ Def Pecharunt: 187-221 (49.2 - 58.1%) -- 98% chance to 2HKO


:sv/roaring moon:
Trenbolone (Roaring Moon) @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Knock Off
- Acrobatics
- Taunt

I was thinking that I wanted a ghost resist, a knock off user and some form of speed boosting set up, and there is really nothing better than Roaring Moon.
This is an adamant Booster Energy Dragon Dance set, using Tera Flying Acrobatics to break open many defensive teams. The speed from using this nature is not a big issue, especially since you can still outspeed :deoxys-speed: either if you are +1 speed or if they are -1 speed from webs.
  • +1 252+ Atk Protosynthesis Tera Flying Roaring Moon Acrobatics (110 BP) vs. +1 252 HP / 88 Def Zamazenta: 440-522 (113.4 - 134.5%) -- guaranteed OHKO
  • 252+ Atk Protosynthesis Tera Flying Roaring Moon Acrobatics (110 BP) vs. 0 HP / 4 Def Great Tusk: 426-504 (114.8 - 135.8%) -- guaranteed OHKO
Knock Off is a given with this mon, being able to remove the Rocky Helmet from :corviknight: and :landorus therian: which can help your own :zamazenta: and :gliscor: later on.

I have chosen Taunt over Earthquake recently, to vastly improve the match up against Stall. Also this allows you to set up on :moltres: and :zapdos:, and also :ting-lu: if you terastallize. The main appeal of Earthquake is to be able to hit opposing :raging bolt:, but I have plenty of tools to deal with this.


:sv/gliscor:
gg + wp + cry (Gliscor) @ Toxic Orb
Ability: Poison Heal
Tera Type: Normal
EVs: 244 HP / 164 Def / 100 Spe
Impish Nature
- Swords Dance
- Earthquake
- Facade
- Protect

Looking at the team, I wanted a ground type and some sort of measure against :ting-lu:. This is where the most broken mon in the tier comes in.
Gliscor is an incredibly bulky sweeper, which can't be shut down by burns or paralyses. It doesn't care about spikes or webs going up on your side of the field, and is always passively healing 12.5% every turn. Many people have been using a max speed timid set recently, but on webs you can afford do put less points into speed and more into defences. For reference, this bulk lets you live +2 5 deads sucker punch from :kingambit:, which has saved many games for me.
  • +2 252+ Atk Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 244 HP / 164+ Def Gliscor: 255-301 (72.4 - 85.5%) -- guaranteed 2HKO after Poison Heal (Lives +2 5 deads kingambit sucker punch)
  • +2 252+ Atk Black Glasses Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 244 HP / 164+ Def Gliscor: 306-360 (86.9 - 102.2%) -- 18.8% chance to OHKO (81.2% chance to live +2 5 deads black glasses gambit sucker punch)
The main deviation on the set from what is commonly used is that I have replaced Knock Off for Earthquake. I already have a knock user in :roaring moon:, and this gives Gliscor more offensive pressure without the need to tera. This lets you break through :raging bolt:, :kingambit:, :garganacl: and :iron crown: much easier than without eq. However, this does now mean that Air Balloon :gholdengo: completely walls you. Therefore, try to force this mon out with :zamazenta: or even :ribombee: before going for game with Gliscor.

This mon hits a speed stat of 251, which is faster than modest :raging bolt: (and anything that speed creeps it) with no speed drops, and also :ogerpon-wellspring:, :walking wake: and :kyurem: WITH speed drops.

Tera Normal is chosen here to give STAB to Facade, while also making you immune to hex and shadow ball from :gholdengo: and :dragapult:.
When terastallized, Gliscor starts picking up a lot of OHKOs onto some more offensive mons:
  • +2 0 Atk Gliscor Earthquake vs. 0 HP / 4 Def Raging Bolt: 444-524 (113.5 - 134%) -- guaranteed OHKO
  • +2 0 Atk Gliscor Earthquake vs. 212 HP / 0 Def Kingambit: 354-416 (89.8 - 105.5%) -- 37.5% chance to OHKO
  • +2 0 Atk Gliscor Earthquake vs. 0 HP / 4 Def Kingambit: 354-416 (103.8 - 121.9%) -- guaranteed OHKO
  • +2 0 Atk Tera Normal Gliscor Facade (140 BP) vs. 0 HP / 0 Def Ogerpon-Wellspring: 333-393 (110.6 - 130.5%) -- guaranteed OHKO
  • +2 0 Atk Tera Normal Gliscor Facade (140 BP) vs. 0 HP / 0 Def Roaring Moon: 382-450 (108.8 - 128.2%) -- guaranteed OHKO
  • +2 0 Atk Tera Normal Gliscor Facade (140 BP) vs. 4 HP / 0 Def Iron Valiant: 315-372 (108.6 - 128.2%) -- guaranteed OHKO
  • +2 0 Atk Tera Normal Gliscor Earthquake vs. 0 HP / 0 Def Iron Crown: 410-486 (127.7 - 151.4%) -- guaranteed OHKO
  • +2 0 Atk Tera Normal Gliscor Facade (140 BP) vs. 80 HP / 0 Def Primarina: 369-435 (114.9 - 135.5%) -- guaranteed OHKO

Threats:

:cinderace:
Court Change can be very annoying to deal with when using any sort of webs team. Some versions use :serperior: to make use of webs being put on your side via Contrary, however there are other ways of playing around it:
:zamazenta: is faster than and OHKOs :cinderace: with either Close Combat or Stone Edge.
:roaring moon: can use Dragon Dance to set up in front of it.
:gliscor: ignores webs, so you can setup whenever and go for game.
Court Change does not remove webs, it just flips them onto your side. You could switch :ribombee: out after getting webs up, then bring it in later to get them up again after Court Change has been used.
:iron moth:
This guy is well known to troll webs teams, by leading then using Substitute in front or :ribombee: to gain a ton of momentum and pick up 2-3 kills with tera.
To fix help against this, simply lead with :gliscor: and earthquake turn 1; don't risk going for protect as they sub up. You could also lead with :zamazenta: if they have other threats to your own :gliscor:, such as :weavile: or :darkrai:.
:weavile:
This outspeeds and OHKOs 5/6 of the mons on this team. Big threat. Lead :zamazenta: if you see this on team preview, and try to use tera on :raging bolt: or :gliscor: to break through. Most of the time you will be using tera on :gliscor: anyway so it shouldn't change much.
Alternatively, you could lead with :ribombee: and tera steel turn 1 to OHKO :weavile: with Moonblast, but you should try to see if :gliscor: needs to tera to win before making this decision.
:ursaluna::hatterene:
I only played against a trick room team once while climbing, but from that game I can reasonably say that this is an impossible match up. You could maybe make something work with :gliscor:, but having your whole team gimmick turned against you makes everything else on the team redundant. Thankfully it's not too common but it does exist.
:dragapult:
The boots pivot set can troll this team, hitting :raging bolt: and :roaring moon: for big damage with Dragon Darts/Draco Meteor, while also hitting :gliscor: with hex and burning :zamazenta: with Wisp. Aim to use either Tera Fire on Zama, Tera Normal on Gliscor or Tera Ghost on Bolt to break through this.
You could also trade with this with :gholdengo: as you don't die to Hex.
:dragonite:
Specifically the Scale Shot Encore set is really hard to beat. Try not to rely on :zamazenta: early on in the game so that you can use it to 1v1 this. It might be worth changing the tera type on :raging bolt: to Fairy to deal with this, but it's personal preference.
:weezing galar:
While not too common, this mon can be very annoying for the team. With Neutralising Gas, Defog works on :gholdengo:, meaning that you cannot block them from removing webs. Also, this 1v1s Gliscor by making it take poison damage instead of healing from it.
Aim to use Tera Flying and Taunt to set up on this with :roaring moon:, and try to keep :ribombee: alive so that you can repeatedly get webs up.

Replays:

Thanks for taking the time to read all of this, I hope you enjoy using this team as much as I have!

Click here for the team link again: :ribombee::gholdengo::raging bolt::zamazenta::roaring moon::gliscor:
 
Great team! However, I still think Araquanid is better than Ribombee as a lead and would greatly help with a lot of your bad matchups. Give this set a whirl:

Araquanid @ Custap Berry
Ability: Water Bubble
Tera Type: Ghost
EVs: 252 HP / 40 Def / 216 SpA
Modest Nature
IVs: 0 Atk
- Sticky Web
- Surf
- Endeavor
- Endure

Helps with treads leads, Lando taunt leads, 2HKOs bulky Hatterene, takes two hits from Hamurott, and doesn’t care about anti leads, most importantly Cinderace, Iron Moth, Meowscarada, and Weavile. Also if your still worried about the stall matchup, with endeavor you get guaranteed chip on a Mon of your choice. Basically, any benefit u described Midbombee having over Araquanid, the water spider still does better lol. Let’s get HO off using this mid ass bee.
 
Great team! However, I still think Araquanid is better than Ribombee as a lead and would greatly help with a lot of your bad matchups. Give this set a whirl:

Araquanid @ Custap Berry
Ability: Water Bubble
Tera Type: Ghost
EVs: 252 HP / 40 Def / 216 SpA
Modest Nature
IVs: 0 Atk
- Sticky Web
- Surf
- Endeavor
- Endure

Helps with treads leads, Lando taunt leads, 2HKOs bulky Hatterene, takes two hits from Hamurott, and doesn’t care about anti leads, most importantly Cinderace, Iron Moth, Meowscarada, and Weavile. Also if your still worried about the stall matchup, with endeavor you get guaranteed chip on a Mon of your choice. Basically, any benefit u described Midbombee having over Araquanid, the water spider still does better lol. Let’s get HO off using this mid ass bee.
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