This is my first time posting on the RMT thread so bear with me.
Pokepaste:





Introduction:
Over the past few weeks I've been experimenting with different versions of sticky webs teams to see if I could make one that has winnable matchups against all different archetypes, as opposed to some that lose upon team preview. The team in testing saw many different iterations, including mons such as
,
and even
at one point, but after laddering from ~1600 I think that I have found a good combination.
But first we must ask the question, why use Sticky Webs?

Mosquito (Ribombee) @ Focus Sash
Ability: Shield Dust
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Skill Swap
- Psychic Noise
We can't have a sticky webs team without a sticky webs user! Ribombee is faster than all other users of sticky webs, with a base speed of 124, making it a better choice over other mons such as
or the forbidden
. There is another viable option in
which I did try in testing, but I ultimately landed on ribombee due to the following reasons:
I chose Tera Steel to be able to block Mortal Spin from
, while also being able to live Triple Axel from
, which otherwise is guaranteed to kill.
Do not be afraid to use tera turn 1 to get up webs vs glimm HO teams, it is 100% worth it.

on my money im 6'6 (Gholdengo) @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 28 HP / 252 SpA / 228 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Psyshock
You knew it would be here, I knew it would be here, it's gholdengo. This guy blocks defog
, rapid spin
and mortal spin
just because it feels like it. This is preferred as a spin blocker over other options such as
or
due to the offensive pressure that comes with having Nasty Plot and hitting 401 SpA. This is a Modest, offensive set hitting 261 speed, which makes you faster than adamant
and the standard
Iron Defense set after a speed drop from webs.
I had originally been running a set using Hex, Thunder Wave, Dazzling Gleam and Focus Blast, but I found it to be just a little bit too passive. Also the accuracy on focus blast is secretly 20% but Big Smogon doesn't want you to know that...
Anyways, Dazzling Gleam is used to hit
,
and
, while also benefitting from the tera type.
Shadow Ball is a very low risk move to click, and is necessary to hit
. Also at +2 you can OHKO
:
Psyshock is here to improve the stall match up, by dealing massive damage and forcing a tera on
or
.
I chose to leave out Make It Rain on this set, because in testing I found that I only really clicked it on
. However, with
being legal again, this might be something to look into if you are struggling with it.
Tera Fairy allows you to resist many would-be super effective hits from
,
,
and more, while also giving STAB to Dazzling Gleam.

Hydrogen Bomb (Raging Bolt) @ Booster Energy
Ability: Protosynthesis
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Dragon Pulse
- Thunderbolt
As alluded to before, sticky webs enables Raging Bolt to outspeed many would-be threats and run away with the game against offensive teams.
This is a fairly standard Calm Mind Booster Energy set, which I'm sure you have seen and been swept by many times since its release.
Thunderbolt is this mon's hardest hitting, 100% accurate electric move, so is really a no-brainer for this set.
One of the main appeals of adding Raging Bolt is that Thunderclap is a very useful form of priority, which is essential on all offensive teams.
I opted for Dragon Pulse of Draco Meteor on this set, although I did try both in testing. Draco allows you to OHKO
and
without any CM boosts, but the -2 SpA drop that comes with it can kill the momentum that it has. There would be games where I am forced to use Calm Mind repeatedly in front of a
while I watch it go back to full, which can be quite frustrating. It's for these reasons that I think Dragon Pulse is a much more consistent option, but it's personal preference.
The outlier on this set is that I chose Tera Ghost, whereas most other sets run Fairy or Flying. This was decided after the team was fully fleshed out, and I saw that
was a big threat to it. This allows you to become immune to Body Press, while also gaining the ability to act as an emergency block to Rapid Spin in front of
,
and
.

Poodle (Zamazenta) @ Life Orb
Ability: Dauntless Shield
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Ice Fang
- Crunch
- Stone Edge
At this stage, I wanted some sort of answer to
, as well as some high, immediate damage. I decided to try out a Life Orb Zamazenta set that I had seen going around, with amazing results. With this set you can pick up some OHKOs with Close Combat that you wouldn't tend to expect, such as on
and
.
Where Close Combat fails to hit ghost types, Crunch fixes this issue. This gives some much needed coverage against
,
and
.
Stone Edge picks up OHKOs on
and
, while also helping to break through
.
I replaced Heavy Slam with Ice Fang, due to the increasingly high usage of
and
, while also improving the match up against
by reducing the risk of clicking Stone Edge repeatedly. Here's some very nice calcs:
While an adamant nature does further increase your damage output, it does give Zama a slower speed stat of 375. However, if you look at the mons which are both faster than this AND use heavy duty boots often, namely
,
and
, you can see that these mons do not threaten Zama with any serious damage. Here's some damage calcs which further show why this all worth it:
Tera Fire was chosen to prevent getting burned by
, which is otherwise a very annoying match up.
Tera Dark is a good alternative, allowing you OHKO
and offensive
, while also potentially picking up a 2HKO on
.

Trenbolone (Roaring Moon) @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Knock Off
- Acrobatics
- Taunt
I was thinking that I wanted a ghost resist, a knock off user and some form of speed boosting set up, and there is really nothing better than Roaring Moon.
This is an adamant Booster Energy Dragon Dance set, using Tera Flying Acrobatics to break open many defensive teams. The speed from using this nature is not a big issue, especially since you can still outspeed
either if you are +1 speed or if they are -1 speed from webs.
Knock Off is a given with this mon, being able to remove the Rocky Helmet from
and
which can help your own
and
later on.
I have chosen Taunt over Earthquake recently, to vastly improve the match up against Stall. Also this allows you to set up on
and
, and also
if you terastallize. The main appeal of Earthquake is to be able to hit opposing
, but I have plenty of tools to deal with this.

gg + wp + cry (Gliscor) @ Toxic Orb
Ability: Poison Heal
Tera Type: Normal
EVs: 244 HP / 164 Def / 100 Spe
Impish Nature
- Swords Dance
- Earthquake
- Facade
- Protect
Looking at the team, I wanted a ground type and some sort of measure against
. This is where the most broken mon in the tier comes in.
Gliscor is an incredibly bulky sweeper, which can't be shut down by burns or paralyses. It doesn't care about spikes or webs going up on your side of the field, and is always passively healing 12.5% every turn. Many people have been using a max speed timid set recently, but on webs you can afford do put less points into speed and more into defences. For reference, this bulk lets you live +2 5 deads sucker punch from
, which has saved many games for me.
The main deviation on the set from what is commonly used is that I have replaced Knock Off for Earthquake. I already have a knock user in
, and this gives Gliscor more offensive pressure without the need to tera. This lets you break through
,
,
and
much easier than without eq. However, this does now mean that Air Balloon
completely walls you. Therefore, try to force this mon out with
or even
before going for game with Gliscor.
This mon hits a speed stat of 251, which is faster than modest
(and anything that speed creeps it) with no speed drops, and also
,
and
WITH speed drops.
Tera Normal is chosen here to give STAB to Facade, while also making you immune to hex and shadow ball from
and
.
When terastallized, Gliscor starts picking up a lot of OHKOs onto some more offensive mons:
Threats:








Replays:
Thanks for taking the time to read all of this, I hope you enjoy using this team as much as I have!
Click here for the team link again:





Pokepaste:






Introduction:
Over the past few weeks I've been experimenting with different versions of sticky webs teams to see if I could make one that has winnable matchups against all different archetypes, as opposed to some that lose upon team preview. The team in testing saw many different iterations, including mons such as



But first we must ask the question, why use Sticky Webs?
- It allows for a very easy matchup into some common hyper offense (HO) teams that like to use Booster Energy to give their mons some ridiculous speed stats. Some examples are
,
,
and
.
- The speed control can lead to some slower mons such as
and
outspeeding some things that they really shouldn't, such as
,
,
and
just to name a few. This is a similar line of thinking to Trick Room teams, however using sticky webs is much easier and also lasts for an indefinite amount of time as opposed to only 5 turns, including the turn of use.
- The threat of having access to Sticky Webs can lead to your opponent making some very predictable leads to try and deal with it. For example, if your opponent has an
vs your webs team, you can be confident that they will lead it. With such an offensive team like this, leading correctly can give you a lot of momentum moving forwards.

Mosquito (Ribombee) @ Focus Sash
Ability: Shield Dust
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Skill Swap
- Psychic Noise
We can't have a sticky webs team without a sticky webs user! Ribombee is faster than all other users of sticky webs, with a base speed of 124, making it a better choice over other mons such as



- Ribombee is faster, so is less suspectible to the move Taunt, which can prevent webs from being set up. The only relevant taunt users that are faster than Ribombee are
and
, which are easily manageable.
- Ribombee is the ONLY webs user to get access to the move Skill Swap, meaning that it can bypass the Magic Bounce ability of
to set up webs. This is something that only ribombee can do, making it especially unique.
- This mon gets access to the move Psychic Noise, allowing for improved match ups against Stall and Boots Spam teams. When combined with the consistent damage from Moonblast (broken move) You can lead Ribombee and chip down
and
to around 50%, which can be very useful later on in the game.
I chose Tera Steel to be able to block Mortal Spin from


Do not be afraid to use tera turn 1 to get up webs vs glimm HO teams, it is 100% worth it.

on my money im 6'6 (Gholdengo) @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 28 HP / 252 SpA / 228 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Psyshock
You knew it would be here, I knew it would be here, it's gholdengo. This guy blocks defog








I had originally been running a set using Hex, Thunder Wave, Dazzling Gleam and Focus Blast, but I found it to be just a little bit too passive. Also the accuracy on focus blast is secretly 20% but Big Smogon doesn't want you to know that...
Anyways, Dazzling Gleam is used to hit



Shadow Ball is a very low risk move to click, and is necessary to hit


+2 252+ SpA Gholdengo Shadow Ball vs. 0 HP / 4 SpD Ogerpon-Wellspring: 301-355 (100 - 117.9%) -- guaranteed OHKO


I chose to leave out Make It Rain on this set, because in testing I found that I only really clicked it on


Tera Fairy allows you to resist many would-be super effective hits from




Hydrogen Bomb (Raging Bolt) @ Booster Energy
Ability: Protosynthesis
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Dragon Pulse
- Thunderbolt
As alluded to before, sticky webs enables Raging Bolt to outspeed many would-be threats and run away with the game against offensive teams.
This is a fairly standard Calm Mind Booster Energy set, which I'm sure you have seen and been swept by many times since its release.
Thunderbolt is this mon's hardest hitting, 100% accurate electric move, so is really a no-brainer for this set.
One of the main appeals of adding Raging Bolt is that Thunderclap is a very useful form of priority, which is essential on all offensive teams.
I opted for Dragon Pulse of Draco Meteor on this set, although I did try both in testing. Draco allows you to OHKO



The outlier on this set is that I chose Tera Ghost, whereas most other sets run Fairy or Flying. This was decided after the team was fully fleshed out, and I saw that





Poodle (Zamazenta) @ Life Orb
Ability: Dauntless Shield
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Ice Fang
- Crunch
- Stone Edge
At this stage, I wanted some sort of answer to



Where Close Combat fails to hit ghost types, Crunch fixes this issue. This gives some much needed coverage against



Stone Edge picks up OHKOs on



I replaced Heavy Slam with Ice Fang, due to the increasingly high usage of



While an adamant nature does further increase your damage output, it does give Zama a slower speed stat of 375. However, if you look at the mons which are both faster than this AND use heavy duty boots often, namely



- 252+ Atk Life Orb Zamazenta Stone Edge vs. 248 HP / 248+ Def Moltres: 458-541 (119.5 - 141.2%) -- guaranteed OHKO
- 252+ Atk Life Orb Zamazenta Ice Fang vs. 252 HP / 4 Def Landorus-Therian: 416-494 (108.9 - 129.3%) -- guaranteed OHKO
- 252+ Atk Life Orb Zamazenta Close Combat vs. 0 HP / 0 Def Ogerpon-Wellspring: 305-360 (101.3 - 119.6%) -- guaranteed OHKO
- 252+ Atk Life Orb Zamazenta Crunch vs. 252 HP / 160+ Def Sinistcha: 177-211 (51.1 - 60.9%) -- guaranteed 2HKO
- 252+ Atk Life Orb Zamazenta Crunch vs. 0 HP / 0 Def Dragapult: 299-354 (94.3 - 111.6%) -- 68.8% chance to OHKO
- 252+ Atk Life Orb Zamazenta Crunch vs. 0 HP / 0 Def Deoxys-Speed: 257-304 (106.6 - 126.1%) -- guaranteed OHKO
- 252+ Atk Life Orb Zamazenta Close Combat vs. 0 HP / 4 Def Cinderace: 333-394 (110.6 - 130.8%) -- guaranteed OHKO
Tera Fire was chosen to prevent getting burned by

Tera Dark is a good alternative, allowing you OHKO



- 252+ Atk Life Orb Tera Dark Zamazenta Crunch vs. 252 HP / 16 Def Slowking-Galar: 416-491 (105.5 - 124.6%) -- guaranteed OHKO
- 252+ Atk Life Orb Tera Dark Zamazenta Crunch vs. 0 HP / 0 Def Gholdengo: 369-437 (117.1 - 138.7%) -- guaranteed OHKO
- 252+ Atk Life Orb Tera Dark Zamazenta Crunch vs. 252 HP / 228+ Def Pecharunt: 187-221 (49.2 - 58.1%) -- 98% chance to 2HKO

Trenbolone (Roaring Moon) @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Knock Off
- Acrobatics
- Taunt
I was thinking that I wanted a ghost resist, a knock off user and some form of speed boosting set up, and there is really nothing better than Roaring Moon.
This is an adamant Booster Energy Dragon Dance set, using Tera Flying Acrobatics to break open many defensive teams. The speed from using this nature is not a big issue, especially since you can still outspeed

- +1 252+ Atk Protosynthesis Tera Flying Roaring Moon Acrobatics (110 BP) vs. +1 252 HP / 88 Def Zamazenta: 440-522 (113.4 - 134.5%) -- guaranteed OHKO
- 252+ Atk Protosynthesis Tera Flying Roaring Moon Acrobatics (110 BP) vs. 0 HP / 4 Def Great Tusk: 426-504 (114.8 - 135.8%) -- guaranteed OHKO




I have chosen Taunt over Earthquake recently, to vastly improve the match up against Stall. Also this allows you to set up on





gg + wp + cry (Gliscor) @ Toxic Orb
Ability: Poison Heal
Tera Type: Normal
EVs: 244 HP / 164 Def / 100 Spe
Impish Nature
- Swords Dance
- Earthquake
- Facade
- Protect
Looking at the team, I wanted a ground type and some sort of measure against

Gliscor is an incredibly bulky sweeper, which can't be shut down by burns or paralyses. It doesn't care about spikes or webs going up on your side of the field, and is always passively healing 12.5% every turn. Many people have been using a max speed timid set recently, but on webs you can afford do put less points into speed and more into defences. For reference, this bulk lets you live +2 5 deads sucker punch from

- +2 252+ Atk Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 244 HP / 164+ Def Gliscor: 255-301 (72.4 - 85.5%) -- guaranteed 2HKO after Poison Heal (Lives +2 5 deads kingambit sucker punch)
- +2 252+ Atk Black Glasses Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 244 HP / 164+ Def Gliscor: 306-360 (86.9 - 102.2%) -- 18.8% chance to OHKO (81.2% chance to live +2 5 deads black glasses gambit sucker punch)








This mon hits a speed stat of 251, which is faster than modest




Tera Normal is chosen here to give STAB to Facade, while also making you immune to hex and shadow ball from


When terastallized, Gliscor starts picking up a lot of OHKOs onto some more offensive mons:
- +2 0 Atk Gliscor Earthquake vs. 0 HP / 4 Def Raging Bolt: 444-524 (113.5 - 134%) -- guaranteed OHKO
- +2 0 Atk Gliscor Earthquake vs. 212 HP / 0 Def Kingambit: 354-416 (89.8 - 105.5%) -- 37.5% chance to OHKO
- +2 0 Atk Gliscor Earthquake vs. 0 HP / 4 Def Kingambit: 354-416 (103.8 - 121.9%) -- guaranteed OHKO
- +2 0 Atk Tera Normal Gliscor Facade (140 BP) vs. 0 HP / 0 Def Ogerpon-Wellspring: 333-393 (110.6 - 130.5%) -- guaranteed OHKO
- +2 0 Atk Tera Normal Gliscor Facade (140 BP) vs. 0 HP / 0 Def Roaring Moon: 382-450 (108.8 - 128.2%) -- guaranteed OHKO
- +2 0 Atk Tera Normal Gliscor Facade (140 BP) vs. 4 HP / 0 Def Iron Valiant: 315-372 (108.6 - 128.2%) -- guaranteed OHKO
- +2 0 Atk Tera Normal Gliscor Earthquake vs. 0 HP / 0 Def Iron Crown: 410-486 (127.7 - 151.4%) -- guaranteed OHKO
- +2 0 Atk Tera Normal Gliscor Facade (140 BP) vs. 80 HP / 0 Def Primarina: 369-435 (114.9 - 135.5%) -- guaranteed OHKO
Threats:

Court Change can be very annoying to deal with when using any sort of webs team. Some versions use
to make use of webs being put on your side via Contrary, however there are other ways of playing around it:
is faster than and OHKOs
with either Close Combat or Stone Edge.
can use Dragon Dance to set up in front of it.
ignores webs, so you can setup whenever and go for game.
Court Change does not remove webs, it just flips them onto your side. You could switch
out after getting webs up, then bring it in later to get them up again after Court Change has been used.





Court Change does not remove webs, it just flips them onto your side. You could switch


This guy is well known to troll webs teams, by leading then using Substitute in front or
to gain a ton of momentum and pick up 2-3 kills with tera.
To fix help against this, simply lead with
and earthquake turn 1; don't risk going for protect as they sub up. You could also lead with
if they have other threats to your own
, such as
or
.

To fix help against this, simply lead with






This outspeeds and OHKOs 5/6 of the mons on this team. Big threat. Lead
if you see this on team preview, and try to use tera on
or
to break through. Most of the time you will be using tera on
anyway so it shouldn't change much.
Alternatively, you could lead with
and tera steel turn 1 to OHKO
with Moonblast, but you should try to see if
needs to tera to win before making this decision.




Alternatively, you could lead with





I only played against a trick room team once while climbing, but from that game I can reasonably say that this is an impossible match up. You could maybe make something work with
, but having your whole team gimmick turned against you makes everything else on the team redundant. Thankfully it's not too common but it does exist.


The boots pivot set can troll this team, hitting
and
for big damage with Dragon Darts/Draco Meteor, while also hitting
with hex and burning
with Wisp. Aim to use either Tera Fire on Zama, Tera Normal on Gliscor or Tera Ghost on Bolt to break through this.
You could also trade with this with
as you don't die to Hex.




You could also trade with this with


Specifically the Scale Shot Encore set is really hard to beat. Try not to rely on
early on in the game so that you can use it to 1v1 this. It might be worth changing the tera type on
to Fairy to deal with this, but it's personal preference.



While not too common, this mon can be very annoying for the team. With Neutralising Gas, Defog works on
, meaning that you cannot block them from removing webs. Also, this 1v1s Gliscor by making it take poison damage instead of healing from it.
Aim to use Tera Flying and Taunt to set up on this with
, and try to keep
alive so that you can repeatedly get webs up.

Aim to use Tera Flying and Taunt to set up on this with


Replays:
https://replay.pokemonshowdown.com/gen9ou-2221717592-qiuzlx4r36ii5afyvs6hf5ry9h16jyxpw vs Specs Crown Sample Team
https://replay.pokemonshowdown.com/gen9ou-2221720557-kxn4odgnpp5pl7fmdifshq1rga1guedpw vs Kyurem HO
https://replay.pokemonshowdown.com/gen9ou-2221731673 vs Yanmega??? HO
https://replay.pokemonshowdown.com/gen9ou-2222281812-wakmkw0yqwukj4f80gvjbponc79ficmpw vs Tornadus Offense
https://replay.pokemonshowdown.com/gen9ou-2222303447-xk8bi6ddapl9yz34aodx176qkah00cupw vs Deoxys-s Lead Offense
https://replay.pokemonshowdown.com/gen9ou-2222338171-ulz2iq8wchkq1mo3822w6plz0a2fz5bpw vs Banded Weavile Darkspam
Sorry I couldn't get any replays against stall, it seems that Big Offense planted some sleeper agents in smogon so that
could get unbanned.
https://replay.pokemonshowdown.com/gen9ou-2221720557-kxn4odgnpp5pl7fmdifshq1rga1guedpw vs Kyurem HO
https://replay.pokemonshowdown.com/gen9ou-2221731673 vs Yanmega??? HO
https://replay.pokemonshowdown.com/gen9ou-2222281812-wakmkw0yqwukj4f80gvjbponc79ficmpw vs Tornadus Offense
https://replay.pokemonshowdown.com/gen9ou-2222303447-xk8bi6ddapl9yz34aodx176qkah00cupw vs Deoxys-s Lead Offense
https://replay.pokemonshowdown.com/gen9ou-2222338171-ulz2iq8wchkq1mo3822w6plz0a2fz5bpw vs Banded Weavile Darkspam
Sorry I couldn't get any replays against stall, it seems that Big Offense planted some sleeper agents in smogon so that

Thanks for taking the time to read all of this, I hope you enjoy using this team as much as I have!
Click here for the team link again:





