Wanted to make with my Roach Queen, heres what I got:
Pokepaste: https://pokepast.es/20cb66bccb450ae4
The Team
Pheromosa
Bow down to the queen.
Roach Mommy (Pheromosa) @ Choice Band
Ability: Beast Boost
Shiny: Yes
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Triple Axel
- U-turn
- Rapid Spin
This is the main damage dealer on the team with its blitzing speed tier and its attacking prowess with STAB pivoting this can deal large amounts of damage. This runs Close Combat as its main damage dealing move with it pretty much 2HKO anything especially with tera fighting. Triple Axel is a great coverage move, additionally it breaks through sash hazard setters though this is somewhat unreliable especially if you get shit luck like I did. (14 missed Triple Axels). U-Turn is its pivoting move which also deals good amounts to unresisted threats. Lasty there is Rapid Spin to remove hazards in an emergency situation, this is rather risky due to Pheromosa's shit bulk allowing for any threat to kill it relatively easily if it doesn't kill themselves or pivot out. Some trouble mons for Pheromosa are Primal Groudon, E-Speed Arceus and bulky mons in general. Primal Groudon can come in and survive a hit and threaten a kill with any of it moves, though if it switches in on a CC it can be 2HKO'd with tera. Pheromosa is weak to priority from any mon due to its bulk especially since it cannot pivot out of a bad matchup with something like Primal Groudon. Other options you can run are Low Kick for a no drawback strong fighting move but is unreliable due to some mons not being a high enough weight to OHKO where CC would, another option is running another coverage option over rapid spin due to its unreliability. Lasty you could run different Tera types such as Tera Ghost to beat E-Speed Arceus, or Life Orb over band for the ability to not be locked in on one move for less damage output and HP chip.
Alomomola
Every queen needs her servants.
Alomomola @ Leftovers
Ability: Regenerator
Tera Type: Poison
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Flip Turn
- Wish
- Toxic
- Protect
This mon is the main pivot of the team with regenerator and wish support it can help Pheromosa with some of its biggest issues such as its pitiful bulk and weakness to switch ins especially, as it Alomomola solves both issues and puts more on the table. Flip Turn is its only pivoting move but it does allow for chip and focus sash breaking, though Primal Groudon does dry out any water moves which leads to a stalemate between the 2 with toxic stalling. Wish provides mons healing that is greatly appreciated such as Yveltal and Ferrothorn which can't reliably heal. Toxic gives a timer to setup sweepers and walls making Pheromosa more capable to sweep. Protect is used to stall toxic and wish turns. You can use Knock Off to remove key items on some mons over some any other moves besides flip turn. Some things that bring trouble to this mon is the already mentioned Primal Groudon for the already mentioned reasons, another bad matchup is Zacian-C due to it 2HKO Alomomola denying the opportunity to switch in and pivot.
Arceus-Ground
Every queen needs her servants.
Arceus-Ground @ Earth Plate
Ability: Multitype
Tera Type: Water
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Ice Beam
- Recover
Arceus-Ground is the setup sweeper of the team, beginning its sweep after Pheromosas carnage through the opponents team. This uses CM to boost its special attack and sweep. This runs Judgment-Ground and Ice Beam to hit everything in the tier reliably, lastly it runs recover to keep its longevity. This mon can struggle with Ho-oh as it walls it if it decides not to run Power Gem. You can run Power Gem to hit the aforementioned Ho-oh, along with that you could run a DDance set with Earthquake and Stone edge only giving the inability to hit grass types though there is only one grass type in the tier being Shaymin-Sky and potentially Tera Grass Ho-oh.
Yveltal
Every queen needs her servants.
Yveltal @ Life Orb
Ability: Dark Aura
Tera Type: Dark
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Dark Pulse
- Oblivion Wing
- Taunt
- Knock Off
This mon is the special offense to the team providing big damage with its dark aura boosted dark moves. This mon runs Dark Pulse to hit mons for good damage with Dark Aura, along with that it runs Oblivion Wing for semi decent recovery. It has taunt to stop setup sweepers and walls, and lastly it runs Knock Off for some physical damage and for item removal. This mon struggles with faster offensive threats such as Zacian-C that force switch ins and would otherwise OHKO it.
Ferrothorn
Every queen needs her servants.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Power Whip
- Stealth Rock
- Leech Seed
- Knock Off
This mon is the special wall of the team with it specifically walling Primal Kyogre which the team struggles with, along with setting rocks. This mon runs Power Whip to hit Kyogre for big damage, along with that it runs Stealth Rock to set up hazards. It runs leech seed for additional recovery with leftovers and in its last slot it can run Knock Off for item removal or Protect to maximize its chip healing. This struggles with fire types (of course) especially something like scarf Chi-Yu which the whole team basically crumbles too without Tera.
Giratina
Every queen needs her servants.
Giratina @ Leftovers
Ability: Pressure
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Defog
- Dragon Tail
- Toxic
- Rest
Giratina is the dedicated physical wall on the team, stopping treats such as E-Speed Arceus and Annihilape. This mon runs Defog to remove hazards as it can survive a hit then defog hazards, along with this there is Dragon Tail to phase out threats such as Annihilape or Zygarde. There is Toxic to put a timer on setup sweepers such as the already mentioned mons, and lasty there is rest to keep itself healthy. Some of its weaknesses is chip damage and its lack of reliable healing without being innative for 3 turns allowing for mons to setup on it.
Thanks for reading, sorry if it was a bit wordy idk if I'm too good at RMT posts.
Pokepaste: https://pokepast.es/20cb66bccb450ae4
Pokepaste: https://pokepast.es/20cb66bccb450ae4
The Team
Pheromosa
Bow down to the queen.
Roach Mommy (Pheromosa) @ Choice Band
Ability: Beast Boost
Shiny: Yes
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Triple Axel
- U-turn
- Rapid Spin
This is the main damage dealer on the team with its blitzing speed tier and its attacking prowess with STAB pivoting this can deal large amounts of damage. This runs Close Combat as its main damage dealing move with it pretty much 2HKO anything especially with tera fighting. Triple Axel is a great coverage move, additionally it breaks through sash hazard setters though this is somewhat unreliable especially if you get shit luck like I did. (14 missed Triple Axels). U-Turn is its pivoting move which also deals good amounts to unresisted threats. Lasty there is Rapid Spin to remove hazards in an emergency situation, this is rather risky due to Pheromosa's shit bulk allowing for any threat to kill it relatively easily if it doesn't kill themselves or pivot out. Some trouble mons for Pheromosa are Primal Groudon, E-Speed Arceus and bulky mons in general. Primal Groudon can come in and survive a hit and threaten a kill with any of it moves, though if it switches in on a CC it can be 2HKO'd with tera. Pheromosa is weak to priority from any mon due to its bulk especially since it cannot pivot out of a bad matchup with something like Primal Groudon. Other options you can run are Low Kick for a no drawback strong fighting move but is unreliable due to some mons not being a high enough weight to OHKO where CC would, another option is running another coverage option over rapid spin due to its unreliability. Lasty you could run different Tera types such as Tera Ghost to beat E-Speed Arceus, or Life Orb over band for the ability to not be locked in on one move for less damage output and HP chip.
Alomomola
Every queen needs her servants.
Alomomola @ Leftovers
Ability: Regenerator
Tera Type: Poison
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Flip Turn
- Wish
- Toxic
- Protect
This mon is the main pivot of the team with regenerator and wish support it can help Pheromosa with some of its biggest issues such as its pitiful bulk and weakness to switch ins especially, as it Alomomola solves both issues and puts more on the table. Flip Turn is its only pivoting move but it does allow for chip and focus sash breaking, though Primal Groudon does dry out any water moves which leads to a stalemate between the 2 with toxic stalling. Wish provides mons healing that is greatly appreciated such as Yveltal and Ferrothorn which can't reliably heal. Toxic gives a timer to setup sweepers and walls making Pheromosa more capable to sweep. Protect is used to stall toxic and wish turns. You can use Knock Off to remove key items on some mons over some any other moves besides flip turn. Some things that bring trouble to this mon is the already mentioned Primal Groudon for the already mentioned reasons, another bad matchup is Zacian-C due to it 2HKO Alomomola denying the opportunity to switch in and pivot.
Arceus-Ground
Every queen needs her servants.
Arceus-Ground @ Earth Plate
Ability: Multitype
Tera Type: Water
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Ice Beam
- Recover
Arceus-Ground is the setup sweeper of the team, beginning its sweep after Pheromosas carnage through the opponents team. This uses CM to boost its special attack and sweep. This runs Judgment-Ground and Ice Beam to hit everything in the tier reliably, lastly it runs recover to keep its longevity. This mon can struggle with Ho-oh as it walls it if it decides not to run Power Gem. You can run Power Gem to hit the aforementioned Ho-oh, along with that you could run a DDance set with Earthquake and Stone edge only giving the inability to hit grass types though there is only one grass type in the tier being Shaymin-Sky and potentially Tera Grass Ho-oh.
Yveltal
Every queen needs her servants.
Yveltal @ Life Orb
Ability: Dark Aura
Tera Type: Dark
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Dark Pulse
- Oblivion Wing
- Taunt
- Knock Off
This mon is the special offense to the team providing big damage with its dark aura boosted dark moves. This mon runs Dark Pulse to hit mons for good damage with Dark Aura, along with that it runs Oblivion Wing for semi decent recovery. It has taunt to stop setup sweepers and walls, and lastly it runs Knock Off for some physical damage and for item removal. This mon struggles with faster offensive threats such as Zacian-C that force switch ins and would otherwise OHKO it.
Ferrothorn
Every queen needs her servants.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Power Whip
- Stealth Rock
- Leech Seed
- Knock Off
This mon is the special wall of the team with it specifically walling Primal Kyogre which the team struggles with, along with setting rocks. This mon runs Power Whip to hit Kyogre for big damage, along with that it runs Stealth Rock to set up hazards. It runs leech seed for additional recovery with leftovers and in its last slot it can run Knock Off for item removal or Protect to maximize its chip healing. This struggles with fire types (of course) especially something like scarf Chi-Yu which the whole team basically crumbles too without Tera.
Giratina
Every queen needs her servants.
Giratina @ Leftovers
Ability: Pressure
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Defog
- Dragon Tail
- Toxic
- Rest
Giratina is the dedicated physical wall on the team, stopping treats such as E-Speed Arceus and Annihilape. This mon runs Defog to remove hazards as it can survive a hit then defog hazards, along with this there is Dragon Tail to phase out threats such as Annihilape or Zygarde. There is Toxic to put a timer on setup sweepers such as the already mentioned mons, and lasty there is rest to keep itself healthy. Some of its weaknesses is chip damage and its lack of reliable healing without being innative for 3 turns allowing for mons to setup on it.
Thanks for reading, sorry if it was a bit wordy idk if I'm too good at RMT posts.
Pokepaste: https://pokepast.es/20cb66bccb450ae4