Physical Special Swap (Kyurem-B banned, Kyurem-W and Reshiram unbanned)

exploud has higher physical attack.
*edit: wait, it's actually the same. but it now is no longer walled by blobs
 
Why would this be an upgrade for it?
It allows Exploud to deal with walls better, as it can break Chansey while still 2HKOing most physical walls with a Choice Band.
252+ Atk Choice Band Exploud Fire Blast vs. 252 HP / 252+ Def Skarmory: 176-208 (52.6 - 62.2%) -- 99.6% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Exploud Boomburst vs. 252 HP / 252+ Def Slowbro: 199-235 (50.5 - 59.6%) -- 84.8% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Exploud Boomburst vs. 248 HP / 136+ Def Mandibuzz: 226-267 (53.4 - 63.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Exploud Boomburst vs. 4 HP / 252+ Def Eviolite Chansey: 390-460 (60.7 - 71.6%) -- guaranteed 2HKO
252+ Atk Choice Band Exploud Boomburst vs. 252 HP / 220+ Def Sylveon: 288-339 (73 - 86%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
252+ Atk Choice Band Exploud Boomburst vs. 252 HP / 252+ Def Clefable: 259-306 (65.7 - 77.6%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
252+ Atk Choice Band Exploud Focus Blast vs. 252 HP / 16+ Def Filter Mega Aggron: 109-129 (31.6 - 37.5%) -- 85.4% chance to 3HKO (One of the only things standing in Exploud's way now)
252+ Atk Choice Band Exploud Focus Blast vs. 252 HP / 0 Def Mega Steelix: 162-192 (45.7 - 54.2%) -- 78.5% chance to 2HKO after Stealth Rock
252+ Atk Choice Band Exploud Fire Blast vs. 252 HP / 0 Def Mega Steelix: 148-176 (41.8 - 49.7%) -- 5.9% chance to 2HKO after Stealth Rock
252+ Atk Choice Band Exploud Focus Blast vs. 252 HP / 0+ Def Mega Steelix: 146-174 (41.2 - 49.1%) -- 2.3% chance to 2HKO after Stealth Rock
252+ Atk Choice Band Exploud Fire Blast vs. 252 HP / 0+ Def Mega Steelix: 136-160 (38.4 - 45.1%) -- guaranteed 3HKO after Stealth Rock

So yeah, Mega Aggron and Relaxed/Impish Mega Steelix are pretty much the only things that can take a hit from Exploud in this metagame and they only have Rest for recovery.
 
Well in the thing, you said only moves swap physical/special
That means pretty much everything is unviable

I lied
Nice useless bump, Eh whatever, This is a meta which deserves to get more discussion

The best special moves are normally risky, And have a high chance to miss WHILE on the other hand the best physical attacks normally reduce stats,
As they are switched now, Physical attackers have a higher chance to miss but luckily they have hone claws
while special attackers reduce their stats, But most of them are fast enough and fragile, So something like close combat won't do much seeing most of dem have already bad defensive stats so decreasing them is like decreasing speed on a pokemon which can not outspeed anything viable, And also there is 2 nice pokemons with Nasty plot and close combat
and
and fair enough I am sure they will be high on the Viability rankings, if there is any
 


Swellow @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sleep Talk
- U-turn/Air Slash
- Heat Wave
- Boomburst

Swellow (M) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Air Slash/ U-turn/Roost
- Heat Wave
- Protect
- Boomburst

GG
 

Natan

...
is a Smogon Media Contributor Alumnus

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Silver Wind
- Flash Cannon
- Vacuum Wave
- Hidden Power [Rock]
Scizor isn't good here :/
It can't do nothing here, can't even OHKO Heatran as it does with Superpower
252+ Atk Choice Band Technician Scizor Vacuum Wave vs. 252 HP / 0 Def Heatran: 206-244 (53.3 - 63.2%) -- guaranteed 2HKO after Leftovers recovery
And many Fire types falls to HP Rock, but it's main priority now is Vacuum Wave, then it can't even revenge kill Fairy-types


Keldeo @ Choice Specs
Ability: Justified
EVs: 252 Spe / 252 SpA / 4 Def
Timid Nature
- Aqua Jet
- Waterfall / Aqua Tail
- Close Combat
- Poison Jab
Lol, Keldeo get an awesome set, able to deal many damage, gains priority and a Fighting STAB with more damage, but it loses an awesome STAB that can 2HKO Clefable wait, probably Clefable is bad, Clefable don't have Play Rough, RIP, then we can think about some other Fairy types. And can 2HKO Chansey if runs Specs with Close Combat as well as Rotom-Wash (even if it runs SpD, lol). Poison Jab allows it from OHKO/2HKOing Fairy types and Zen Headbutt hit 3 great threats to Keldeo specifically Venusaur-Mega, Toxicroak and Tentacruel, but won't be really viable in this meta (but don't allow it to even deal many damage to Starmie, Celebi and Slowking) and X-Scissor hits these Psychic types (Celebi, Slowbro, Slowking and Starmie with awesome damage), but Poison Jab is currently more viable...and Swellow, a great threat isn't able to revenge kill Specs Keldeo with Rocks in field, its a low chance but it's a possible roll (more chance than miss Aqua Tail). And I don't know if it will runs damage or flinch, then here are 2 options of main Water-type STAB.

252 SpA Choice Specs Keldeo Close Combat vs. 4 HP / 252 SpD Eviolite Chansey: 300-354 (46.7 - 55.1%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Keldeo Close Combat vs. 248 HP / 252+ SpD Rotom-W: 201-237 (66.3 - 78.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Keldeo Aqua Jet vs. 0 HP / 0 SpD Swellow: 169-201 (64.7 - 77%) -- 18.8% chance to OHKO after Stealth Rock
252 SpA Choice Specs Keldeo Poison Jab vs. 240 HP / 16 SpD Assault Vest Azumarill: 204-242 (50.8 - 60.3%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Keldeo Poison Jab vs. 0 HP / 0 SpD Mega Altaria: 250-296 (85.9 - 101.7%) -- 87.5% chance to OHKO after Stealth Rock
252 SpA Choice Specs Keldeo Poison Jab vs. 248 HP / 8 SpD Clefable: 282-332 (71.7 - 84.4%) -- guaranteed 2HKO after Leftovers recovery

If runs Zen Headbutt
252 SpA Choice Specs Keldeo Zen Headbutt vs. 248 HP / 144 SpD Mega Venusaur: 198-234 (54.5 - 64.4%) -- guaranteed 2HKO
252 SpA Choice Specs Keldeo Zen Headbutt vs. 240 HP / 0 SpD Tentacruel: 224-264 (62 - 73.1%) -- guaranteed 2HKO after Black Sludge recovery
252 SpA Choice Specs Keldeo Zen Headbutt vs. 0 HP / 4 SpD Toxicroak: 736-868 (239.7 - 282.7%) -- guaranteed OHKO
252 SpA Choice Specs Keldeo Close Combat vs. 0 HP / 4 SpD Toxicroak: 206-243 (67.1 - 79.1%) -- guaranteed 2HKO

If runs X-Scissor
252 SpA Choice Specs Keldeo X-Scissor vs. 252 HP / 84 SpD Celebi: 476-564 (117.8 - 139.6%) -- guaranteed OHKO
252 SpA Choice Specs Keldeo X-Scissor vs. 248 HP / 76+ SpD Slowking: 204-242 (51.9 - 61.5%) -- 96.9% chance to 2HKO after Leftovers recovery
252 SpA Choice Specs Keldeo X-Scissor vs. 252 HP / 24 SpD Slowbro: 304-358 (77.1 - 90.8%) -- 25% chance to OHKO after Stealth Rock
252 SpA Choice Specs Keldeo Close Combat vs. 252 HP / 24 SpD Mega Slowbro: 170-201 (43.1 - 51%) -- 97.7% chance to 2HKO after Stealth Rock
252 SpA Choice Specs Keldeo X-Scissor vs. 252 HP / 0 SpD Starmie: 298-352 (91.9 - 108.6%) -- guaranteed OHKO after Stealth Rock
252 SpA Choice Specs Keldeo Close Combat vs. 252 HP / 0 SpD Starmie: 167-197 (51.5 - 60.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
 
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GyaraVire is back in business!

But real talk, Electivire looks pretty threatening under this meta. Sure it has a mediocre Speed tier and its only priority is Quick Attack, but it can finally put its base 123 Attack to work with STAB Thunderbolt, Thunder, and Volt Switch. It also gets Flamethrower for Grass- and Steel-types, Focus Miss for all your Fighting coverage needs and Signal Beam for the Latis. Losing Ice Punch actually works out for it since most Ground-types are physically oriented, so in most cases it beats HP Ice if you aren't running a Choice Band. But no Grass Knot is suffering and it faces stiff competition from Thundurus-I (who's probably going to favor physical attacking now).
 

Natan

...
is a Smogon Media Contributor Alumnus
But no Grass Knot is suffering and it faces stiff competition from Thundurus-I (who's probably going to favor physical attacking now).
Grass Knot / HP Ice, Focus Blast (or Superpower, but be careful with the Blob), Volt Switch and Thunder Wave in a LO + 3 Attacks set is the probably best set, then yeah...Thundurus-I and Electivire have a good competition, but don't forget ThundurusI has a option of Prankster (and well, Defiant is awesome too) and more Speed than Electivire, and Ground immunity while Electivire have the Fire coverage.
 

Natan

...
is a Smogon Media Contributor Alumnus

Gengar now have Shadow Claw and Poison Jab as STABs, they are worse than Shadow Ball and Sludge Wave, but elemental punches and Sucker Punch seems awesome, with Sucker Punch Gengar can potencially defeat MegaZam (unless it use Encore) and is an awesome priority move.

Gengar @ Life Orb
Ability: Levitate
EVs: 252 Spe / 252 SpA / 4 SpD
Timid Nature
- Sucker Punch
- Fire Punch
- Ice Punch
- Poison Jab

Shadow Claw is really worse, cuz Jab is its best STAB and Sucker Punch hits Ghost and Psychic types for super effective damage as well as Shadow Claw. Fire and Ice Punch are awesome and are like HP Fire 'n' Ice with a higher base power.
It may also runs a set LO + 3 Attacks with Destiny Bond or any other move, or even a Scarf set with Knock Off over Sucker Punch...and it have also a Choice Specs option that allows it to hit without damage and as Scarf give it a option from using Trick in the set, but Life Orb is still a most reliable option of item.
 
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Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Speaking of Gengar, BoltBeam Gengar (similar to back in gen 3) is a thing again here:

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Punch
- Ice Punch
- Will-O-Wisp / Substitute
- Poison Jab / Sucker Punch / Substitute

Poison Jab feels like the better STAB to run here as it hits harder than Shadow Claw does and because BoltBeam has pretty solid coverage on its own, meaning that its not overly reliant on its STABs to deal damage. Sucker Punch is definitely interesting though as it allows it to pick off random scarfers and Alakazam (among other things), which is pretty big considering that normally Zam just comes in and RKs you with Zen Headbutt. Gar really wishes it had access to Gunk Shot though, as a nuke like that would just in general be a really useful tool for it to have.

Also I present the almighty Nidoking!

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sludge wave
- Earth Power
- Fire Blast
- Ice Beam

With it hitting off of its stronger attacking stat, this is a very solid addition to the metagame. It just kinda blows stuff up with its high attack stat and good STABs+coverage alongside Sheer Force.

Speaking of Sheer Force, Darmanitan doesn't need to impale itself every time it uses its STAB now due to this badboy:

Darmanitan @ Choice Band / Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Blast
- Focus Blast
- Psychic
- Flamethrower / U-turn

I'm not sure what Psychic hits, but its special movepool is pretty ass so I'm sure that it is good for neutral coverage versus something--especially with Sheer Force buffing it immensely.
 
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Natan

...
is a Smogon Media Contributor Alumnus
Speaking of Sheer Force, Darmanitan doesn't need to impale itself every time it uses its STAB now due to this badboy:

Darmanitan @ Choice Band / Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Blast / Overheat
- Focus Blast
- Psychic
- Flamethrower / U-turn / Overheat

I'm not sure what Psychic hits, but its special movepool is pretty ass so I'm sure that it is good for neutral coverage versus something--especially with Sheer Force buffing it immensely.
Don't forgot Overheat is unafected by Sheer Force, then Fire Blast is a best option with less 5% accuracy. And Choice Scarf is also an incredible option, Darmanitan also get Grass Knot, is an option over Psychic or even to the last slot...
2HKO even with Scarf
252 Atk Darmanitan Grass Knot (60 BP) vs. 0 HP / 4 Def Keldeo: 152-180 (47 - 55.7%) -- guaranteed 2HKO after Stealth Rock
 
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Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Don't forgot Overheat is unafected by Sheer Force, then Fire Blast is a best option with less 5% accuracy. And Choice Scarf is also an incredible option, Darmanitan also get Grass Knot, is an option over Psychic or even to the last slot...
2HKO even with Scarf
252 Atk Darmanitan Grass Knot (60 BP) vs. 0 HP / 4 Def Keldeo: 152-180 (47 - 55.7%) -- guaranteed 2HKO after Stealth Rock
Oh for some reason I thought Overheat had a 10% burn rate. I guess I was mistaken (just checked lol).
 

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Silver Wind
- Flash Cannon
- Vacuum Wave
- Hidden Power [Rock]
Scizor isn't good here :/
It can't do nothing here, can't even OHKO Heatran as it does with Superpower
252+ Atk Choice Band Technician Scizor Vacuum Wave vs. 252 HP / 0 Def Heatran: 206-244 (53.3 - 63.2%) -- guaranteed 2HKO after Leftovers recovery
And many Fire types falls to HP Rock, but it's main priority now is Vacuum Wave, then it can't even revenge kill Fairy-types
... it might struggle to revenge-kill Fairies with Fire coverage, but the ones that lack it aren't liable to be a problem for it.

The ability to 2HKO Heatran with priority is plenty good in its own right, letting it revenge Heatran if Heatran has already been softened up.


Keldeo @ Choice Specs
Ability: Justified
EVs: 252 Spe / 252 SpA / 4 Def
Timid Nature
- Aqua Jet
- Waterfall / Aqua Tail
- Close Combat
- Poison Jab
Lol, Keldeo get an awesome set, able to deal many damage, gains priority and a Fighting STAB with more damage, but it loses an awesome STAB that can 2HKO Clefable wait, probably Clefable is bad, Clefable don't have Play Rough, RIP, then we can think about some other Fairy types. And can 2HKO Chansey if runs Specs with Close Combat as well as Rotom-Wash (even if it runs SpD, lol). Poison Jab allows it from OHKO/2HKOing Fairy types and Zen Headbutt hit 3 great threats to Keldeo specifically Venusaur-Mega, Toxicroak and Tentacruel, but won't be really viable in this meta (but don't allow it to even deal many damage to Starmie, Celebi and Slowking) and X-Scissor hits these Psychic types (Celebi, Slowbro, Slowking and Starmie with awesome damage), but Poison Jab is currently more viable...and Swellow, a great threat isn't able to revenge kill Specs Keldeo with Rocks in field, its a low chance but it's a possible roll (more chance than miss Aqua Tail). And I don't know if it will runs damage or flinch, then here are 2 options of main Water-type STAB.

The abilities remain the same, then Justified won't change, but what about Swords Dance and things like this? Keldeo also gets SD useful in SubSets and something like this...
Clefable is probably still viable just because it has Unaware and a great defensive typing. Also note that it gets Belly Drum, and so may work as a Physical sweeper with its nightmarishly powerful Moon Blast backed by decent coverage.

+6 252+ Atk Clefable Flamethrower vs. 252 HP / 252+ Def Skarmory: 326-384 (97.6 - 114.9%) -- 87.5% chance to OHKO

Add Stealth Rock or assume Skarmory is already injured -because Sturdy will let it survive otherwise anyway- and there you go, you crush the default physical wall of most metas. Say goodbye, Stall, Clefable is here.


Gengar now have Shadow Claw and Poison Jab as STABs, they are worse than Shadow Ball and Sludge Wave, but elemental punches and Sucker Punch seems awesome, with Sucker Punch Gengar can potencially defeat MegaZam (unless it use Encore) and is an awesome priority move.

Gengar @ Life Orb
Ability: Levitate
EVs: 252 Spe / 252 SpA / 4 SpD
Timid Nature
- Sucker Punch
- Fire Punch
- Ice Punch
- Poison Jab

Shadow Claw is really worse, cuz Jab is its best STAB and Sucker Punch hits Ghost and Psychic types for super effective damage as well as Shadow Claw. Fire and Ice Punch are awesome and are like HP Fire 'n' Ice with a higher base power.
It may also runs a set LO + 3 Attacks with Destiny Bond or any other move, or even a Scarf set with Knock Off over Sucker Punch...and it have also a Choice Specs option that allows it to hit without damage and as Scarf give it a option from using Trick in the set, but Life Orb is still a most reliable option of item.
I'm more interested in Spiritomb, which can pull off a Nasty Plot Shadow Sneak sweep, gets STAB Sucker Punch, and good bulk/typing to get that turn of set up in. Mismagius hits harder and is faster, but its Physical movepool is pretty awful, so eh. Or you can use Mega Sableye over Spiritomb if you're willing to commit the Mega slot, I guess.



Swellow @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sleep Talk
- U-turn/Air Slash
- Heat Wave
- Boomburst

Swellow (M) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Air Slash/ U-turn/Roost
- Heat Wave
- Protect
- Boomburst

GG
No coverage for Heatran, unfortunately. Chandelure is also a problem for the Guts set, though less consistently. If for some ungodly reason it turns out Magcargo is meta-relevant (It's happened before) then that's potentially a problem for it too.

Also?

252 Atk Guts Swellow Heat Wave vs. 252 HP / 252+ Def Skarmory: 134-158 (40.1 - 47.3%) -- guaranteed 3HKO after Leftovers recovery

It doesn't actually beat Skarmory.

Swellow might be neat for breaking through hyper offense teams that lack non-Ghost priority, but that's about it, and there's a number of things like Nasty Plot+Sucker Punch+solid Special Attack out there, so priority is far from dead.

I suspect Swellow will be niche at best.
 

Natan

...
is a Smogon Media Contributor Alumnus
... it might struggle to revenge-kill Fairies with Fire coverage, but the ones that lack it aren't liable to be a problem for it.
The ability to 2HKO Heatran with priority is plenty good in its own right, letting it revenge Heatran if Heatran has already been softened up.
Yeah...but this isn't so good tbh

Clefable is probably still viable just because it has Unaware and a great defensive typing. Also note that it gets Belly Drum, and so may work as a Physical sweeper with its nightmarishly powerful Moon Blast backed by decent coverage.

+6 252+ Atk Clefable Flamethrower vs. 252 HP / 252+ Def Skarmory: 326-384 (97.6 - 114.9%) -- 87.5% chance to OHKO

Add Stealth Rock or assume Skarmory is already injured -because Sturdy will let it survive otherwise anyway- and there you go, you crush the default physical wall of most metas. Say goodbye, Stall, Clefable is here.
ROFL, but Keldeo can 2HKO Clefable with Poison Jab
252 SpA Choice Specs Keldeo Poison Jab vs. 248 HP / 8 SpD Clefable: 282-332 (71.7 - 84.4%) -- guaranteed 2HKO after Leftovers recovery

I'm more interested in Spiritomb, which can pull off a Nasty Plot Shadow Sneak sweep, gets STAB Sucker Punch, and good bulk/typing to get that turn of set up in. Mismagius hits harder and is faster, but its Physical movepool is pretty awful, so eh. Or you can use Mega Sableye over Spiritomb if you're willing to commit the Mega slot, I guess.
Well...they're awesome options too...
 
ROFL, but Keldeo can 2HKO Clefable with Poison Jab
252 SpA Choice Specs Keldeo Poison Jab vs. 248 HP / 8 SpD Clefable: 282-332 (71.7 - 84.4%) -- guaranteed 2HKO after Leftovers recovery
...? Yes? And?

Since when does stall use Keldeo?

Not even getting into the point that Keldeo can't switch in safely, or the point that if it's not wielding Specs then Sitrus Berry Belly Drum Clefable will actually consistently survive Poison Jab.
 
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 0 Atk
- Ice Beam
- Dark Pulse
- Swords Dance
- Focus Blast / Surf

Weavile loses priority and the utility of Knock Off, but gets more consistent and powerful Ice STAB and Water coverage. Focus Blast hits some lighter targets harder than Low Kick would, so it's not too bad of a tradeoff even considering the accuracy drop.

Garchomp @ Lum Berry / Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earth Power
- Dragon Pulse / Draco Meteor
- Fire Blast / Stealth Rock

Physical Fire Blast is good for Garchomp to have so that it doesn't have to go mixed run a Naive nature anymore to beat things like Skarmory. The Dragon STAB options are also slightly better than their standard physical counterparts, with Dragon Pulse being 5 BP stronger and not affected by Rough Skin/Iron Barbs/Rocky Helmet etc. and Draco's Attack drop is probably less detrimental than Outrage's confusion.

Gyarados @ Choice Band
Ability: Intimidate / Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Hydro Pump
- Thunderbolt / Hidden Power [Flying] / Hidden Power [Grass]
- Fire Blast
- Ice Beam
This set seems pretty potent as a wallbreaker. Can 2HKO anything except Mega Slowbro and Mega Aggron (which it 3HKOs) with the right coverage move. Band Hydro Pump hits nearly as hard as Keldeo's Specs Hydro Pump. Dragon Dance is obviously worth noting as well.
 
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Natan

...
is a Smogon Media Contributor Alumnus
...? Yes? And?

Since when does stall use Keldeo?

Not even getting into the point that Keldeo can't switch in safely, or the point that if it's not wielding Specs then Sitrus Berry Belly Drum Clefable will actually consistently survive Poison Jab.
This only means Clefable can't switch safely
 
This only means Clefable can't switch safely
Why would it try if it's Belly Drum?

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 0 Atk
- Ice Beam
- Dark Pulse
- Nasty Plot
- Focus Blast / Surf

Weavile loses priority and the utility of Knock Off, but gets more consistent and powerful Ice STAB and Water coverage. It can also sweep with Nasty Plot like with Swords Dance in the default meta and Focus Blast hits some lighter targets harder than Low Kick would, so it's not too bad of a tradeoff even considering the accuracy drop.
I assume that's intended to be Swords Dance.

Note that it gets Hone Claws as well, and so for a loss in immediate power it can make Focus Blast reliable.

Low Kick's maximum BP is only 120 anyway, so Focus Blast is, at worst, equal in firepower. (Albeit much less accurate) While bulky Pokemon and Steel and Rock types especially tend to run heavy, there's exceptions light enough that Focus Blast is an increase in firepower.

Speaking of Knock Off...

Mega Absol, Alakazam, Archeops, Azelf, Eelektross, Empoleon, Gengar, Heatmor, Hoopa-Confined, Landorus-Therian, Maractus, Meloetta, Mesprit, Omastar, Reuniclus, Samurott, Tangrowth, Thundurus, Tornadus, Mega Venusaur, Zoroark

This is the full list of Pokemon that aren't banned from OU or not-fully-evolved that has 100 or more Special Attack and access to Knock Off. Clearly and unequivocally Mega Absol is the strongest Knock Off user in the meta, as STAB means it outpaces all the others in the list bar Zoroark (Which has less Special Attack) but it seems likely to me that Gengar, Azelf, Alakazam, Meloetta, and Thundurus are liable to be some of the staples abusers of Knock Off that fit relatively easily into a team.
 

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