physical sweeping OU team

At a glance:
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Dragonite@persim berry/choice band
Jolly
6 hp/252 atk/252 spd
Outrage
Haze
Heal Bell
Thunder Punch

Dragonite is my lead, basically i throw him out there and use Outrage for a few turns, i usually kill the other persons lead, sometimes another pokemon. if i have time i heal bell or haze. thunder punch is there because i had hidden power dark, but i had to change by sp atk iv to 30 instead of 31, and it changed it to electric, but thunder punch is better so i changed it to that
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Ninjask @ Focus Sash
Carefull
252 hp/ 252 spe/ 6 spD
aglity
baton pass
substitute
X-scissor

i bring out ninjask when i see the oppertunity, sometimes after i put the enemy to sleep with spore (see smeargle below) then i agility once, boosting my speed by 3 that turn, if i can use it another time so i'll have max speed boosts (6). once again, if i can i substitute so that my smeargle (whom i will be passing to) has some cover, then i baton pass to smeargle, the lowest i can baton pass is 3 speed, which is still pretty good
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Smeargle @ Salac Berry
jolly
own tempo
252 spe/ 244 hp/ 12 def
baton pass
belly drum
spore
wish

once i baton pass smeargle the speed and maybe the substistute, smeargle should be able to pull of spore before the other person has a chance to attack, after that i belly drum and if i have time i wish, then baton pass to my main sweeper, medicham. smeargle has salac berry because i want to make sure i outspeed the opponent if im low on health, otherwise i'll have wasted those speed boosts and belly drum. if i need to i can bring out smeargle without the speed boosts, but that will make medicham worse
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Medicham @ leftovers
adamant
252 spe/ 252 att/ 6 hp
brick break
ice punch
psycho cut
thunder punch

my main man, medicham packs a huge punch with 6 att boosts, 3 or 6 spe boosts, and pure power behind his back, so much even, that i once OHKO'd myself with confusion recoil 0_o. obvious ev spread for a sweeper, in the moveset i have two STAB moves, and ice punch and thunder punch give me good coverage. i WILL NOT use a choice band for medicham, ive seen some people say use a choice band on sweepers, and i have no clue why, then they have to keep switching out and losing turns
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Forretress @ ???
Carefull
252 hp/ 252 spD/ 6 def
toxic spikes
spikes
stealth rock
explosion

i brought in foretress because medicham really benifits from some switch in damage, my usual plan is to brin him in before ninjask and use as many of my 3 switch in damage moves as i can, then explode when im at low health
i dont really know what item to give foretress for him to get any benifets, when i dont know i usually go with leftovers, is that a good choice?
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Blissey @ leftovers
Calm
Natural Cure
252 hp/ 252 def/ 6 spD
Aromatherapy
ice beam
softboiled
protect

last but not least, blissey. i like to have blissey on my team for the aromatherapy support and its also a great staller with protect.i wanted to give it wish instead of protect but aromatherape/ wish is illegal. i suppose i would get rid of blissey if you guys think there is something better, but i really dont want to, blissey makes me feel safe :3
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thats my team, it has one me about 79% of the battles ive fought with it, so i dont think changing it TOO much would be a good idea, but im pretty sure there are some things you guys can help me to improve on
also, i might not reply immedietly as im kinda busy, sorry
thanks!
 
Hello

If you're leading with Dragonite, may I suggest the anti-lead set. The set you're using now is not really good on a lead. the loss of Heal Bell is not so bad since Blissey has Aromatherapy

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Dragonite @ lum berry/ quiet/ inner focus
252 Atk, 252 SAtk, 6 Spe

- Draco Meteor
- Earthquake
- Fire Blast
- Extreme Speed

--> This is the basic Dragonite lead. Max SAtk Draco Meteor hurts opposing leads hard (Although it's not a good idea to stay in against Swampert since he has Ice Beam most of the time). Earthquake deals with Steel types who resists Draco Meteor. Fire Blast does the same thing but after a -2 SAtk drop Eartquake will be the prefered option to use. Fire Blast is the suggested move if you have not suffered this SAtk drop. Extreme Speed is the key of this set. It let's you finish of Focus Sash users before they can do anything gay (eg. Azelf used Explosion). I always use Lum Berry so you can defeat Roserade leads (Fire Blast + Extreme Speed) although a Life Orb can be used as well for the extra power.

I would lead with Ninjask since your lead has no way of stopping SR from been set up and Ninjask looses 50% of it's health it switches in. Also Agility on Ninjask? That's not good to be honest. Switch it to Sword Dance or Protect.

If your looking for an item for Forretress then Shed Shell might be a good option. It let's you escape from Magnezone, who totaly rapes Forretress.

As for Blissey, it is best if you used a Bold nature. And either change Protect to Thunder Wave (with some parahax Smeargle could set up) or change Softboiled to Wish (let's Smeargle heals himself if the first Belly Drum pass failed).

Hope this helped!
 
Im struggling to see what it is your team accomplishes. Each Pokemon you are using:
1) Have another Pokemon in a higher tier that does the same thing better or
2) Is simply just plain not being used correctly.

EG: Ninjask @ Focus Sash. THIS should be your lead seeing as 1) Focus Sash is broken by SR in this case and you lose half your health and 2) It has agility.

I'm just not seeing how this team accomplishes anything. How you got any wins is beyond me. Could you please explain how this team works, what your general plan of attack is and what item Forretress is holding?
 
thanks delko, ill try that dragonite set
and shed shell on forretress seems like a good idea
but i dont understand putting swords dance on shedinja, belly drum raises attack to max (+6), if i passed a swords dance to smeargle it would just be pointless. the reason i have agility is because i would have to wait 6 turns for my speed to hit max, this way i only have to wait 2, then i can pass.

sheshi - my plan for this team is to take out a few guys with dragonite, which seems to work with a few hits from outrage, then bring out forretress to lay down some SR, spikes and T spikes, then switch to either smeargle or ninjask, depending on my opponent, if i switch to smeargle i spore then baton pass to ninjask, if i switch to ninjask i agility twice and baton pass to smeargle, who will then belly drum, spore, wish, whatever works, then baton pass to medicham, who with pure power is able to OHKO everything ive run into, even blisseys. blissey is in there if i have trouble setting up medicham, its also good for status recovery
 
You should run flamethrower on blissey instead of ice beam so a scizor can't come in and destroy it as easily, especially since you already have ice punch on your medicham.
 
noob3, i dont know but medicham isnt very fast so its better safe than sorry, even if i did get rid of agility, swords dance would do nothing because i already have belly drum
FGO- good advice, will do
thanks
 
replace agility with protect. it's that simple.replace wish on smeargle with substitute.

that way, you can protect+sub on ninjask to get +2 speed, then pass to smeargle. sub, spore, belly drum. your salac berry activates, pass medicham +3 speed. i'm pretty sure at +3 speed medicham is faster than every non ninjask pokemon, including scarfers. unless its like some crazy scarf jolteon but even then i highly doubt you will ever see a pokemon that fast.

you should also pick 1 entry hazard on forretress and replace it with rapid spin, because ninjask is going to be hurting without it.
 
sheshi - my plan for this team is to take out a few guys with dragonite, which seems to work with a few hits from outrage, then bring out forretress to lay down some SR, spikes and T spikes, then switch to either smeargle or ninjask, depending on my opponent, if i switch to smeargle i spore then baton pass to ninjask, if i switch to ninjask i agility twice and baton pass to smeargle, who will then belly drum, spore, wish, whatever works, then baton pass to medicham, who with pure power is able to OHKO everything ive run into, even blisseys. blissey is in there if i have trouble setting up medicham, its also good for status recovery
Okay. To begin with, what does Agility on Ninjask accomplish? If you're giving +2 SPE to a Pokemon, chances are its going to outspeed the entire OU tier (barring maybe Latias or Gengar).
Also, Azumarill is perhaps a better option for Pure Power sweeping. Why is this? Because it has a better type and it has priority in the form of Aqua Jet and is happy to take those Attack and Speed Boosts so it can sweep with Aqua Jet and Ice Punch.

However, this team would be completely destroyed by stall teams. Why is this? Because when you are trying to set up for your Medicham, they are setting entry hazards up and have a phazer out so when Medicham comes around, they send it back sending you to square one. That and Ninjask, which seems to be a major corner for this team, can only switch in twice before SR takes it.

I suggest you take the Anti-lead Dragonite advice given as well. Use a Jolly Nature on Ninjask as Careful isn't that helpful for Ninjask's cause. Although Medicham has Pure Power, it would appreciate the extra power that Life Orb provides. Forretress should use Leftovers as it helps stay in so it can try to stack those entry hazards up. Finally, I suggest using Seismic Toss over Protect. Protect is great if you're using Wish, however, I think you need the steady damage that Seismic Toss brings to the table.

I really don't think this team should be here in all honesty. It seems to me more a gimmicky team that has no real focus and no real strategy. Phazers give this team hell, as do entry hazards ESPECIALLY since you decided to make your Forretress the only Entry Hazard stacker here and even then you decided to make it suicidal after its finished. You really should consider taking Toxic Spikes off and putting Rapid Spin in its place.
 
noob3 - i see what ur saying now, that sounds like a good idea, thanks, i'll get rid of agility for protect
sheshi - thanks ill check out azumarill, and replace toxic spikes on forretress with rapid spin. i thought this team wasnt really a real team at first too, but it held up in the OU tier for quite some time, so i figured it was good enough to be put on here and improved
thanks guys
 
right!

if anything, id look into lucario. lucario or medicham will be your best bet. if you choose to try lucario, id try a extreme speed/crunch/close combat/ice punch set.

i believe lucario and medicham are the only 2 OU pokemon that boast the ability to OHKO every member of OU after a belly drum.
 
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