Pikachu

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Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
[Overview]
Pikachu stands out among the relatively small crowd of Electric-types as a strong, fast wallbreaker and late-game cleaner. This is largely due to Pikachu's exclusive item, Light Ball, which doubles its Special Attack, allowing it to break down defensive staples such as Dewgong and Sableye with ease. Furthermore, Pikachu has near-perfect coverage between STAB Thunderbolt and its variety of Water-, Ice-, and Grass-type coverage moves, essentially allowing it to take on any foe not faster than it, which is hard to come by because only a handful of a Pokemon exceed base 90 Speed. However, the immense amount of offensive pressure Pikachu puts on teams is counteracted by a complete and utter lack of any defensive utility. Pikachu cannot directly switch into anything due to extreme frailty, which makes it feel like playing a game with a Pokemon on your side already down: a huge disadvantage. For comparison, Pikachu's bulk is even less than that of Pokemon such as Zubat and Lotad. Pikachu also necessitates some team support, most notably in the form of Spikes from users such as Glalie and Cacturne, to help assist it in picking up KOs. The looming threat of Diglett also hampers Pikachu's offensive capabilities, as once Diglett is brought in, Pikachu is trapped, outsped, and revenge killed by Earthquake.

[SET]
name: All-Out Attacker
move 1: Thunderbolt
move 2: Surf
move 3: Substitute
move 4: Hidden Power Ice
item: Light Ball
ability: Static
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Thunderbolt is Pikachu's strongest attack, super effectively hitting Pokemon such as Dewgong, Pelipper, and Pidgeot while neutrally nailing Pokemon such as Sableye and Mawile. Surf is Pikachu's strongest option against Electric-types such as Plusle and the majority of Ground-types such as Piloswine, Graveler, and Pupitar. Substitute shields Pikachu from status and is the only form of protection Pikachu really has due to its paper-thin defenses. Successfully setting up a Substitute allows Pikachu to scout the opponent. Hidden Power Ice covers for Grass-types such as Bellossom and Roselia that resist the combination of Thunderbolt and Surf, rounding out Pikachu's near-perfect neutral coverage.

[ADDITIONAL SET COMMENTS]
Pikachu has extremely low defenses and therefore should not directly switch into anything. Instead, Pikachu should utilize slow Baton Pass support from Pokemon such as Flareon and Mawile or wait until a teammate faints. If it is predicted for the foe to use a non-attacking move or switch out themselves, Pikachu should use Substitute. Pikachu shouldn't worry about lowering its own HP this way, as it is already going to faint to just about any neutral hit. One of Pikachu's biggest threats is Diglett, which outspeeds Pikachu, traps it with Arena Trap, and KOes it with Earthquake. Use Substitute to scout for Ground-type switch-ins such as Diglett and Whiscash as they potentially come in. Grass-types such as Tangela, Cacturne, and Bellossom can check Whiscash for Pikachu, one of its most reliable switch-ins. Pikachu appreciates Spikes support from users such as Glalie and Cacturne, as the chip damage can assist Pikachu in breaking down walls and cleaning later in the game. Physical wallbreakers such as Hitmonchan and Sudowoodo can help demolish specially defensive walls that give Pikachu trouble such as Kecleon, Lickitung, and Flareon. Pikachu's above average Speed tier is considerably helpful for offensive teams, as it ensures Pikachu outspeeds a plethora of threats to clean late-game without needing much additional team support.

[Other Options]
Encore can lock foes such as Bulk Up Hitmonchan and Toxic Flareon into their non-attacking moves, which works great in tandem with Substitute, also allowing Pikachu the chance to utilize two attacks instead of just one. However, Encore also relies on prediction, even more so in the case of frail users such as Pikachu. Locking a foe into an actual attacking move will likely spell disaster for Pikachu. Encore is also incompatible with Surf, an extremely important coverage move Pikachu cannot afford to give up. Hidden Power Grass is another option that nails Whiscash, which would otherwise counter Pikachu. Volt Tackle is an immensely strong alternative to Thunderbolt, picking up several different KOs such as the guaranteed 2HKO on specially defensive Flareon after one layer of Spikes. However, Volt Tackle also causes Pikachu to take an enormous amount of recoil damage, meaning it can only get off about one or two Volt Tackles per game. Pikachu can opt to take out 60 Special Attack EVs and move them into Defense to survive Choice Band Hitmonchan's Mach Punch from full health. However, this lowers the damage output for all of Pikachu's attacks and therefore is not recommended. Pikachu's health is also already compromised by the use of Substitute for scouting.

[Checks and Counters]
Whiscash beats Pikachu variants not carrying Hidden Power Grass, which are extremely rare due to the sacrifice Pikachu would have to make matchup-wise against Grass-types such as Roselia and Bellossom. Bellossom and Roselia check variants of Pikachu by stomaching a Hidden Power Ice and revenge killing it with either the combination of Sunny Day and Solar Beam or just Hidden Power Grass. Specially defensive walls such as Flareon and Kecleon can easily sponge hits from Pikachu and retaliate with Flamethrower and Body Slam, respectively. However, offensively pressuring Pikachu is considerably easier than defensively switching into and checking it. Diglett is able to trap Pikachu with no Substitute up after it picks something off and can revenge kill it with Earthquake, although it cannot safely switch into Pikachu directly. Faster attackers such as Murkrow, Pidgeot, and Yanma can outspeed and OHKO Pikachu. Furthermore, Pokemon that rely on Chlorophyll and Swift Swim to outspeed foes such as Bellossom and Huntail can outspeed Pikachu under the duration of the required weather. Priority move users such as Mach Punch Hitmonchan and Quick Attack Raticate can severely cripple or outright KO Pikachu due to its paper-thin defenses. Knock Off users such as Sableye can remove Pikachu's Light Ball, turning what was once an overwhelming offensive threat into an extremely passive Pokemon that one of Sableye's teammates can capitalize on.

[CREDITS]
- Written by: [Aaronboyer, 239454]
- Quality checked by: [[Bughouse, 52547], [Oglemi, 40358]]
- Grammar checked by: [[Estronic, 240732], [The Dutch Plumberjack, 232216]]
 
Last edited:

Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
If you take over an analysis it should be fine. I've taken over analyses from people before (A-Ground AG, Lycanroc NU) as have people from me (ex. AV Crab, S-Water both PU) Not really using any of what he wrote, yeah it was written poorly, but even if I was it isn't plagarism if you take it over.
 

Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
I literally rewrite everything though, and this analysis is still in WIP. I don't think its fair to say I'm plagarizing when it was 1:00am my time, its in WIP, and it was 30 minutes between me posting the thread and your first reply
 

Oglemi

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Taking over for someone is not plagiarism.... especially if we credit them. Stealing someone's work or trying to pass off someone else's work as your own is plagiarism. Intent is everything.

As for the analysis, the previous author kept changing things after I would give input, I was mostly just planning on rewriting as I uploaded if it ever made it through gp lol.

Aaron, just lmk when ur ready for qc input
 

Bughouse

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For the set:
Dropping Surf imo is an absolute no-no. I would never slash HP Ice with it.
Similarly, I'd almost always use HP Ice rather than encore etc due to Roselia and the sunnybeamers.

Kecleon is probably a better spdef check than Lickitung since it carries an actual attack that can OHKO back unlike Seismic Toss which is slow.
How is Diglett not mentioned once?!

There are a number of factual inaccuracies in here.

Focus Punch breaking through Roselia? How?
Whiscash "setting up" on Pikachu lacking HP Grass. How? It doesn't have DD in ADV.
HP Grass does not hit Relicanth harder than anything else. Thunderbolt hits harder and moreover both are clean OHKOs so that's not remotely relevant.
 

Rabia

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GP & NU Leader
taken over from @apikachutrainer68
[Overview]
  • Pikachu stands out amongst the relatively small crowd of Electric-types as a strong, fast wallbreaker and late-game cleaner.
  • This is in large part due to Pikachu's exclusive item, the Light Ball, which doubles its Special Attack, effectively giving it the highest Special Attack stat of all NU Pokemon.
  • Furthermore, Pikachu has near-perfect coverage between STAB Thunderbolt and its variety of Water-, Ice-, and Grass-type coverage, essentially allowing it to take on any foe not faster than it, which is hard to come by considering only a handful of a Pokemon exceed base 90 Speed.
  • However, the immense amount of offensive pressure Pikachu puts on teams is counteracted by complete and utter lack of any defensive utility.
  • Pikachu cannot directly switch into anything due to extreme frailty, which makes it feel like playing a game with a Pokemon on your side already down: a huge disadvantage. For comparison, Pikachu's bulk is even less than that of Pokemon such as Zubat and Lotad.
  • Pikachu also necessitates some team support, most notably in the form of Spikes, to help assist it in picking up KOs. some examples here would probably be worthwhile, especially considering you have spent half the Overview making it seem like Pikachu is nigh impossible to switch in on
  • Despite these defensive flaws, Pikachu is an absolute powerhouse and causes every creature to be stirring, yes, even this mouse. this falls under the category of "conclusions", which Overviews don't need (maybe old gens do this differently, but from my experience with the current generation and their analyses, this is just filler)

[SET]
name: Mascot
move 1: Thunderbolt
move 2: Surf / Hidden Power Ice
move 3: Substitute
move 4: Encore / Hidden Power Ice / Hidden Power Grass
item: Light Ball
ability: Static
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

name: Mascot
move 1: Thunderbolt
move 2: Surf
move 3: Substitute
move 4: Hidden Power Ice
item: Light Ball
ability: Static
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe


agreeing with Bughouse in that from my experience, this is what you want to run. Hidden Power Grass and Encore can go into OO
[SET COMMENTS]
  • Thunderbolt is Pikachu's strongest attack, super effectively hitting Pokemon such as Dewgong, Pelipper, and Pidgeot while neutrally nailing Pokemon such as Sableye and Mawile.
  • Surf is Pikachu's strongest option against Electric-types such as Plusle and the majority of Ground-types such as Piloswine, Graveler, and Pupitar. Surf also frees up Hidden Power so that it can utilize either Ice or Grass.
  • Hidden Power Ice, however, covers the Dragon- and Grass-types such as Dragonair and Bellossom that would otherwise resist the combination of Thunderbolt and Surf, rounding out Pikachu's near-perfect neutral coverage. I'd rather see you put the main focus on Grass-types; Roselia and Bellossom are huge targets for this, as well as Tangela
  • Substitute shields Pikachu from status and is the only form of protection Pikachu really has due to its paper-thin defenses. Successfully setting up a Substitute in the majority of cases allows Pikachu to attack an opposing Pokemon twice instead of just once.
  • Encore can lock foes such as Bulk Up Hitmonchan and Toxic Flareon into their non-attacking moves, which works great in tandem with Substitute, also allowing Pikachu the chance to utilize two attacks instead of just one. However, Encore is also prediction reliant, even more so in the case of frail users such as Pikachu. Locking a foe into an actual attacking move will likely spell disaster for Pikachu.
  • Hidden Power Grass is another option that nails Whiscash which would otherwise use Pikachu as setup bait and while hitting other foes such as Relicanth harder than anything else.
  • move those things into other options

[ADDITIONAL SET COMMENTS]
  • Light Ball is doubles Pikachu's Special Attack and is the sole reason why Pikachu is remotely usable.
  • Static has a chance to paralyze Pokemon that use contact moves against it, most notably priority users such as Hitmonchan and Raticate that try to pick it off.
  • Pikachu has extremely low defenses and therefore should not directly switch into anything. Instead Pikachu should utilize slow Baton Pass support from Pokemon such as Flareon, Huntail, and Mawile or wait until a teammate faints. If it is predicted for the opponent to select a non-attacking move, Pikachu should use Substitute to scout. If the foe has, it would be an ooportune time to use Encore. adjust to reflect how Encore is no longer a main set move
  • A fundamental part of the game is the lack of Team Preview. Try not to bring in Pikachu until the most opportune time, as once Pikachu has been revealed, the opponent can look at the rest of their remaining Pokemon at plan accordingly on how to dispose of Pikachu. this point doesn't really do much at all; this applies for quite literally every Pokemon in the game
  • Pikachu appreciates Spikes support from users such as Glalie and Cacturne, as Spikes can help chip away at the opposition and assist Pikachu later in the game break down walls and clean.
  • Grass-types such as Tangela, Cacturne, and Bellossom can check Whiscash for Pikachu, which also opens up room on its moveset for either Encore or Hidden Power Ice. fix this to account for set changes
  • Physical wallbreakers such as Hitmonchan and Sudowoodo can help demolish specially defensive walls that give Pikachu trouble such as Wigglytuff and Flareon. wigglytuff is hardly a pokemon ngl
  • Pikachu can also act as a means of Speed control on more offensively-inclined teams. not how the term Speed control works. can just address how its great Speed is a massive boon for offense teams
  • diglett

[Other Options]
  • Thunder Wave can help slow down the opposition while also potentially generating free turns. However, Pikachu is incredibly frail and should be looked at for taking on offensive roles only. no
  • Volt Tackle is an immensely strong alternative to Thunderbolt, picking up several different KOs such as the guaranteed 2HKO of specially defensive Flareon after one layer of Spikes. However, Volt Tackle also causes Pikachu to take an enormous amount of recoil damage, meaning ...?
  • Focus Punch breaks through certain Pokemon such as Cacturne and Roselia and works well in tandem with Substitute. However, the primary purpose for using Pikachu is abusing the Special Attack boost Light Ball provides, which Focus Punch doesn't utilize, and Cacturne is already hit strongly enough with Hidden Power Ice. probably no to this too, but if you wanna mention it, emphasize fat Normal-types like Kecleon and Lickitung
  • Pikachu can opt to take out some of its Special Attack investment and put enough into Defense, about 60 EVs or so, to live Choice Band Hitmonchan's Mach Punch from full. However, this lowers the damage output for all of Pikachu's attacks, and therefore is not recommended.
[Checks and Counters]
  • Whiscash beats Pikachu variants not carrying Hidden Power Grass, although it should be careful of being Encored into Dragon Dance if it gets too greedy. this point should be adjusted to reflect how neither of these two moves are on the main set anymore
  • Faster attackers such as Murkrow, Pidgeot, and Yanma can outspeed and OHKO Pikachu. Furthermore, Pokemon such as Bellossom and Huntail that rely on Chlorophyll and Swift Swim to outspeed foes can outspeed Pikachu under the duration of their chosen weather.
  • Priority move users such as Mach Punch Hitmonchan and Quick Attack Raticate can severely cripple or outright KO Pikachu due to its paper-thin defenses.
  • Dragon- and Grass-types such as Dragonair, Shelgon, Bellossom, and Roselia check variants of Pikachu lacking Hidden Power Ice, which can be easily scouted for by double-switching.
  • Specially defensive walls such as Flareon, Lickitung, and the aforementioned Roselia can easily sponge hits from Pikachu and counteract with Flamethrower and Seismic Toss, respectively.
  • diglett

[CREDITS]
- Written by: [Aaronboyer, 239454]
- Quality checked by: [[NAME, NUMBER], [NAME, NUMBER], [NAME, NUMBER]]
- Grammar checked by: [[NAME, NUMBER], [NAME, NUMBER]]
feel free to do with this as you please. tried to not overlap too heavily with what Bughouse already said other than the diglett point because that's reeeeeeally important.
 
nice work
Volt Tackle is an immensely strong alternative to Thunderbolt, picking up several different KOs such as the guaranteed 2HKO of specially defensive Flareon after one layer of Spikes. However, Volt Tackle also causes Pikachu to take an enormous amount of recoil damage, meaning
This point isn't really finished.

I don't think you're really giving a good overview of what Pikachu is able to do in the metagame, being an extremely effective breaker of the numerous fat water-types that inhabit this tier. Wailord and Dewgong and huge staples of the most popular archetypes of fat balance and stall so it is appreciated by Pokemon like Huntail and other Special Attackers which struggle to break through these Pokemon.

I think you're harping way too much on the use of Substitute, its not particularly useful outside of blocking status, easing prediction, and preventing revenge trapping by Diglett - often the best course of action is to just throw off a Thunderbolt on offense teams to minimize the opponents Leftovers recovery and maximize the effects of any spikes that are up, keeping momentum a net positive. Most of the mentions of Substitute talk about being able to use two attacks instead of one when in every scenario with the exception of subbing up on a status move you could click an attack twice and keep that extra HP for something like a Mawile HP Steel or Brick Break or minimize the chance of Wailord's Surf OHKOing you or something. Dewgong cannot OHKO you with Ice Beam / Surf from full unless you attempt to Sub up on it and Thunderbolt will never OHKO Dewgong so Pikachu's HP is significantly more important than you would think considering the meta has shifted to stally things and Pikachu is near useless in the HO matchup anyway. Nobody attempts to Toxic a Pikachu from what I have experienced.

Knock Off obviously renders Pikachu pretty useless, avoid it from the likes of say, Sableye.

It's very important to have a Ground immunity like Chimecho or another Flying-type that can be used to help deal with Diglett and take advantage of it if it does manage to revenge trap and KO Pikachu. Every team should have this anyway so may as well mention it when you have a Pokemon so notoriously vulnerable to Diglett.

Pikachu has extremely low defenses and therefore should not directly switch into anything. Instead Pikachu should utilize slow Baton Pass support from Pokemon such as Flareon, Huntail, and Mawile
Baton Pass Huntail in combination with Pikachu does not exist. Huntail should almost never run Baton Pass and if it does its going to be part of a full BP chain which Pikachu will never be a part of.
Dragon- and Grass-types such as Dragonair, Shelgon, Tangela, and Roselia check variants of Pikachu lacking Hidden Power Ice, which can be easily scouted for by double-switching.
Set doesn't have an alternative for HP Ice (for good reason, Pikachu should always be running it). Point does not make sense.

In other options, Rain Dance + Thunder is actually a viable choice over that fourth move Substitute for Rain Teams involving Huntail because of how well they do together breaking each others checks down.

im kinda tired
 

Oglemi

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Drop the mention of Dragonair in the HP Ice comments, it's irrelevant, and Shelgon isn't even going to be taking a Thunderbolt anytime soon.

You don't need to mention what Light Ball and Static do.

You need to mention that the reason why Encore in OO isn't a slashed suggestion is due to its incompatibility with Surf.

Whiscash will not use Pikachu as setup bait? It'll just get a free attack or a turn to use Rest

Tangela is not stomaching Hidden Power Ice
- 252 SpA Light Ball Pikachu Hidden Power Ice vs. 4 HP / 0 SpD Tangela: 345-406 (126.8 - 149.2%) -- guaranteed OHKO
- 252 SpA Light Ball Pikachu Hidden Power Ice vs. 252 HP / 0 SpD Tangela: 345-406 (103.2 - 121.5%) -- guaranteed OHKO

I would stress in Checks and Counters that the easiest way to counteract Pikachu is to not run a completely no offense team; you need something like Mach Punch Hitmonchan or something faster than it so that you don't just get run over by it. It really does almost completely invalidate fat do-nothing teams.
 

Bughouse

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I don’t understand
“Surf also frees up Hidden Power so that it can utilize either Ice or Grass” and grass shouldn’t be mentioned here anyway since it’s not a slash on the set.

Take Roselia out of this

  • Specially defensive walls such as Flareon, Kecleon, and the aforementioned Roselia can easily sponge hits from Pikachu and counteract with Flamethrower and Seismic Toss, respectively.”
It doesn’t need to be mentioned twice.

Diglett probably even belongs in the overview.

Otherwise, I think 1/3
 

Bughouse

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oh actually sorry also change that kecleon mention from seismic toss to body slam... that was the whole point of changing it from lickitung to kecleon
 

Astra

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very well written, i enjoy your writing style too!
[Overview]
Pikachu stands out amongst the relatively small crowd of Electric-types as a strong, fast wallbreaker and late-game cleaner. This is in large part largely (better for flow imo) due to Pikachu's exclusive item, the Light Ball, which doubles its Special Attack, allowing Pikachu to break down defensive staples such as Dewgong and Sableye with ease. Furthermore, Pikachu has near-perfect coverage between STAB Thunderbolt and its variety of Water-, Ice-, and Grass-type coverage, essentially allowing it to take on any foe not faster than it, which is hard to come by considering only a handful of a Pokemon exceed base 90 Speed. However, the immense amount of offensive pressure Pikachu puts on teams is counteracted by a complete and utter lack of any defensive utility. Pikachu cannot directly switch into anything due to extreme frailty, which makes it feel like playing a game with a Pokemon on your side already down: a huge disadvantage. For comparison, Pikachu's bulk is even less than that of Pokemon such as Zubat and Lotad. Pikachu also necessitates some team support, most notably in the form of Spikes from users such as Glalie and Cacturne, to help assist it in picking up KOs. The looming threat of Diglett also hampers Pikachu's offensive capabilities, as once once Diglett is brought in, Pikachu is trapped, outsped, and revenge killed by Earthquake.

[SET]
name: Mascot
move 1: Thunderbolt
move 2: Surf
move 3: Substitute
move 4: Hidden Power Ice
item: Light Ball
ability: Static
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Thunderbolt is Pikachu's strongest attack, super effectively hitting Pokemon such as Dewgong, Pelipper, and Pidgeot while neutrally nailing Pokemon such as Sableye and Mawile. Surf is Pikachu's strongest option against Electric-types such as Plusle and the majority of Ground-types such as Piloswine, Graveler, and Pupitar. Substitute shields Pikachu from status and is the only form of protection Pikachu really has due to its paper-thin defenses. Successfully setting up a Substitute allows Pikachu to scout the opponent. Hidden Power Ice covers the for Grass-types such as Bellossom and Roselia that would otherwise resist the combination of Thunderbolt and Surf, rounding out Pikachu's near-perfect neutral coverage.

[ADDITIONAL SET COMMENTS]
Pikachu has extremely low defenses and therefore should not directly switch into anything. Instead, (AC) Pikachu should utilize slow Baton Pass support from Pokemon such as Flareon and Mawile or wait until a teammate faints. If it is predicted for the opponent foe to select use a non-attacking move or switch out themselves, Pikachu should use Substitute. Pikachu shouldn't worry about lowering its own HP in this way, its as it is already going to faint to just about any neutral hit. One of Pikachu's biggest threats is Diglett, who which outspeeds Pikachu, traps it with Arena Trap, and KOes it with Earthquake. Using Use (i'm assuming that this sentence isn't an incomplete thought) Substitute to scout for Ground-type switch-ins such as Diglett and Whiscash as they potentially come in. Grass-types such as Tangela, Cacturne, and Bellossom can check Whiscash for Pikachu, one of its most reliable switch-ins. Pikachu appreciates Spikes support from users such as Glalie and Cacturne, as Spikes can help chip away at the opposition and assist Pikachu later in the game in breaking down walls and cleaning later in the game. Physical wallbreakers such as Hitmonchan and Sudowoodo can help demolish specially defensive walls that give Pikachu trouble such as Kecleon, Lickitung, and Flareon. Pikachu's above average Speed tier is considerably helpful for offensive teams, as it ensures Pikachu outspeeds a plethora of threats to clean late-game without needing much additional team support.

[Other Options]
Encore can lock foes such as Bulk Up Hitmonchan and Toxic Flareon into their non-attacking moves, which works great in tandem with Substitute, also allowing Pikachu the chance to utilize two attacks instead of just one. However, Encore is also relies on prediction reliant, even more so in the case of frail users such as Pikachu. Locking a foe into an actual attacking move will likely spell disaster for Pikachu. Encore is also incompatible in combination with Surf, an extremely important coverage move Pikachu cannot afford to give up. Hidden Power Grass is another option that nails Whiscash, (AC) which would otherwise counter Pikachu. Volt Tackle is an immensely strong alternative to Thunderbolt, picking up several different KOs such as the guaranteed 2HKO of on specially defensive Flareon after one layer of Spikes. However, Volt Tackle also causes Pikachu to take an enormous amount of recoil damage, meaning Pikachu it can only get off about one or two Volt Tackles per game. Pikachu can opt to take out some of its Special Attack investment and put enough into Defense, about 60 EVs or so, to live survive Choice Band Hitmonchan's Mach Punch from full (i think you should instead give exact numbers instead of an estimate). However, this lowers the damage output for all of Pikachu's attacks, (RC) and therefore is not recommended. Pikachu's health is also already compromised by the use of Substitute for scouting.

[Checks and Counters]
Whiscash beats Pikachu variants not carrying Hidden Power Grass, which are extremely rare due to the sacrifice Pikachu would have to make matchup-wise against Grass-type such as Roselia and Bellossom. Bellossom and Roselia check variants of Pikachu by stomaching a Hidden Power Ice and either revenge kill it with the combination of Sunny Day and Solar Beam or just Hidden Power Grass. Specially defensive walls such as Flareon and Kecleon can easily sponge hits from Pikachu and counteract with Flamethrower and Body Slam, respectively. However, offensively pressuring Pikachu is considerably easier than defensively switching into and checking it. Diglett is able to trap Pikachu with no Substitute up after it picks something off and revenge kill it with Earthquake, although it cannot safely switch into Pikachu directly. Faster attackers such as Murkrow, Pidgeot, and Yanma can outspeed and OHKO Pikachu. Furthermore, Pokemon that rely on Chlorophyll and Swift Swim to outspeed foes such as Bellossom and Huntail that rely on Chlorophyll and Swift Swim to outspeed foes can outspeed Pikachu under the duration of their chosen weather. Priority move users such as Mach Punch Hitmonchan and Quick Attack Raticate can severely cripple or outright KO Pikachu due to its paper-thin defenses. Knock Off users such as Sableye can remove Pikachu's Light Ball, turning what was once an overwhelming offensive threat into an extremely passive Pokemon one of Sableye's teammates can capitalize on.

[CREDITS]
- Written by: [Aaronboyer, 239454]
- Quality checked by: [[Bughouse, 52547], [Oglemi, 40358]]
- Grammar checked by: [[NAME, NUMBER], [NAME, NUMBER]]
 

Astra

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yuh yuh
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[Overview]
Pikachu stands out among the relatively small crowd of Electric-types as a strong, fast wallbreaker and late-game cleaner. This is largely due to Pikachu's exclusive item, Light Ball, which doubles its Special Attack, allowing Pikachu to break down defensive staples such as Dewgong and Sableye with ease. Furthermore, Pikachu has near-perfect coverage between STAB Thunderbolt and its variety of Water-, Ice-, and Grass-type coverage, essentially allowing it to take on any foe not faster than it, which is hard to come by considering because (makes reading a tad less awkward) only a handful of a Pokemon exceed base 90 Speed. However, the immense amount of offensive pressure Pikachu puts on teams is counteracted by a complete and utter lack of any defensive utility. Pikachu cannot directly switch into anything due to extreme frailty, which makes it feel like playing a game with a Pokemon on your side already down: a huge disadvantage. For comparison, Pikachu's bulk is even less than that of Pokemon such as Zubat and Lotad. Pikachu also necessitates some team support, most notably in the form of Spikes from users such as Glalie and Cacturne, to help assist it in picking up KOs. The looming threat of Diglett also hampers Pikachu's offensive capabilities, as once once Diglett is brought in, Pikachu is trapped, outsped, and revenge killed by Earthquake.

[SET]
name: Mascot
move 1: Thunderbolt
move 2: Surf
move 3: Substitute
move 4: Hidden Power Ice
item: Light Ball
ability: Static
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Thunderbolt is Pikachu's strongest attack, super effectively hitting Pokemon such as Dewgong, Pelipper, and Pidgeot while neutrally nailing Pokemon such as Sableye and Mawile. Surf is Pikachu's strongest option against Electric-types such as Plusle and the majority of Ground-types such as Piloswine, Graveler, and Pupitar. Substitute shields Pikachu from status and is the only form of protection Pikachu really has due to its paper-thin defenses. Successfully setting up a Substitute allows Pikachu to scout the opponent. Hidden Power Ice covers for Grass-types such as Bellossom and Roselia that would otherwise resist the combination of Thunderbolt and Surf, rounding out Pikachu's near-perfect neutral coverage.

[ADDITIONAL SET COMMENTS]
Pikachu has extremely low defenses and therefore should not directly switch into anything. Instead, Pikachu should utilize slow Baton Pass support from Pokemon such as Flareon and Mawile or wait until a teammate faints. If it is predicted for the foe to use a non-attacking move or switch out themselves, Pikachu should use Substitute. Pikachu shouldn't worry about lowering its own HP this way, as it is already going to faint to just about any neutral hit. One of Pikachu's biggest threats is Diglett, which outspeeds Pikachu, traps it with Arena Trap, and KOes it with Earthquake. Use Substitute to scout for Ground-type switch-ins such as Diglett and Whiscash as they potentially come in. Grass-types such as Tangela, Cacturne, and Bellossom can check Whiscash for Pikachu, one of its most reliable switch-ins. Pikachu appreciates Spikes support from users such as Glalie and Cacturne, as Spikes can help chip away at the opposition and assist Pikachu in breaking down walls and cleaning later in the game. Physical wallbreakers such as Hitmonchan and Sudowoodo can help demolish specially defensive walls that give Pikachu trouble such as Kecleon, Lickitung, and Flareon. Pikachu's above average Speed tier is considerably helpful for offensive teams, as it ensures Pikachu outspeeds a plethora of threats to clean late-game without needing much additional team support.

[Other Options]
Encore can lock foes such as Bulk Up Hitmonchan and Toxic Flareon into their non-attacking moves, which works great in tandem with Substitute, also allowing Pikachu the chance to utilize two attacks instead of just one. However, Encore also relies on prediction, even more so in the case of frail users such as Pikachu. Locking a foe into an actual attacking move will likely spell disaster for Pikachu. Encore is also incompatible in combination with Surf, an extremely important coverage move Pikachu cannot afford to give up. Hidden Power Grass is another option that nails Whiscash, which would otherwise counter Pikachu. Volt Tackle is an immensely strong alternative to Thunderbolt, picking up several different KOs such as the guaranteed 2HKO on specially defensive Flareon after one layer of Spikes. However, Volt Tackle also causes Pikachu to take an enormous amount of recoil damage, meaning it can only get off about one or two Volt Tackles per game. Pikachu can opt to take out some of its Special Attack investment and put enough into Defense, about 60 EVs or so, (i would rather you word this so it give that exact evs for the reader to feel more certain about it) to survive Choice Band Hitmonchan's Mach Punch from full. However, this lowers the damage output for all of Pikachu's attacks and therefore is not recommended. Pikachu's health is also already compromised by the use of Substitute for scouting.

[Checks and Counters]
Whiscash beats Pikachu variants not carrying Hidden Power Grass, which are extremely rare due to the sacrifice Pikachu would have to make matchup-wise against Grass-type such as Roselia and Bellossom. Bellossom and Roselia check variants of Pikachu by stomaching a Hidden Power Ice and either revenge killing it with either the combination of Sunny Day and Solar Beam or just Hidden Power Grass. Specially defensive walls such as Flareon and Kecleon can easily sponge hits from Pikachu and counteract with Flamethrower and Body Slam, respectively. However, offensively pressuring Pikachu is considerably easier than defensively switching into and checking it. Diglett is able to trap Pikachu with no Substitute up after it picks something off and revenge kill it with Earthquake, although it cannot safely switch into Pikachu directly. Faster attackers such as Murkrow, Pidgeot, and Yanma can outspeed and OHKO Pikachu. Furthermore, Pokemon that rely on Chlorophyll and Swift Swim to outspeed foes such as Bellossom and Huntail can outspeed Pikachu under the duration of their chosen required weather. Priority move users such as Mach Punch Hitmonchan and Quick Attack Raticate can severely cripple or outright KO Pikachu due to its paper-thin defenses. Knock Off users such as Sableye can remove Pikachu's Light Ball, turning what was once an overwhelming offensive threat into an extremely passive Pokemon that one of Sableye's teammates can capitalize on.

[CREDITS]
- Written by: [Aaronboyer, 239454]
- Quality checked by: [[Bughouse, 52547], [Oglemi, 40358]]
- Grammar checked by: [[Estronic, 240732], [NAME, NUMBER]]

1/2 :blobthumbsup:
 

Lumari

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GP 2/2
[Overview]
Pikachu stands out among the relatively small crowd of Electric-types as a strong, fast wallbreaker and late-game cleaner. This is largely due to Pikachu's exclusive item, Light Ball, which doubles its Special Attack, allowing Pikachu it to break down defensive staples such as Dewgong and Sableye with ease. Furthermore, Pikachu has near-perfect coverage between STAB Thunderbolt and its variety of Water-, Ice-, and Grass-type coverage moves, essentially allowing it to take on any foe not faster than it, which is hard to come by because only a handful of a Pokemon exceed base 90 Speed. However, the immense amount of offensive pressure Pikachu puts on teams is counteracted by a complete and utter lack of any defensive utility. Pikachu cannot directly switch into anything due to extreme frailty, which makes it feel like playing a game with a Pokemon on your side already down: a huge disadvantage. For comparison, Pikachu's bulk is even less than that of Pokemon such as Zubat and Lotad. Pikachu also necessitates some team support, most notably in the form of Spikes from users such as Glalie and Cacturne, to help assist it in picking up KOs. The looming threat of Diglett also hampers Pikachu's offensive capabilities, as once Diglett is brought in, Pikachu is trapped, outsped, and revenge killed by Earthquake.

[SET]
name: Mascot (All-Out Attacker) (or w/e serious set name you want)
move 1: Thunderbolt
move 2: Surf
move 3: Substitute
move 4: Hidden Power Ice
item: Light Ball
ability: Static
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Thunderbolt is Pikachu's strongest attack, super effectively hitting Pokemon such as Dewgong, Pelipper, and Pidgeot while neutrally nailing Pokemon such as Sableye and Mawile. Surf is Pikachu's strongest option against Electric-types such as Plusle and the majority of Ground-types such as Piloswine, Graveler, and Pupitar. Substitute shields Pikachu from status and is the only form of protection Pikachu really has due to its paper-thin defenses. Successfully setting up a Substitute allows Pikachu to scout the opponent. Hidden Power Ice covers for Grass-types such as Bellossom and Roselia that would otherwise resist the combination of Thunderbolt and Surf, rounding out Pikachu's near-perfect neutral coverage.

[ADDITIONAL SET COMMENTS]
Pikachu has extremely low defenses and therefore should not directly switch into anything. Instead, Pikachu should utilize slow Baton Pass support from Pokemon such as Flareon and Mawile or wait until a teammate faints. If it is predicted for the foe to use a non-attacking move or switch out themselves, Pikachu should use Substitute. Pikachu shouldn't worry about lowering its own HP this way, as it is already going to faint to just about any neutral hit. One of Pikachu's biggest threats is Diglett, which outspeeds Pikachu, traps it with Arena Trap, and KOes it with Earthquake. Use Substitute to scout for Ground-type switch-ins such as Diglett and Whiscash as they potentially come in. Grass-types such as Tangela, Cacturne, and Bellossom can check Whiscash for Pikachu, one of its most reliable switch-ins. Pikachu appreciates Spikes support from users such as Glalie and Cacturne, as Spikes can help chip away at the opposition and the chip damage can assist Pikachu in breaking down walls and cleaning later in the game. Physical wallbreakers such as Hitmonchan and Sudowoodo can help demolish specially defensive walls that give Pikachu trouble such as Kecleon, Lickitung, and Flareon. Pikachu's above average Speed tier is considerably helpful for offensive teams, as it ensures Pikachu outspeeds a plethora of threats to clean late-game without needing much additional team support.

[Other Options]
Encore can lock foes such as Bulk Up Hitmonchan and Toxic Flareon into their non-attacking moves, which works great in tandem with Substitute, also allowing Pikachu the chance to utilize two attacks instead of just one. However, Encore also relies on prediction, even more so in the case of frail users such as Pikachu. Locking a foe into an actual attacking move will likely spell disaster for Pikachu. Encore is also incompatible in combination with Surf, an extremely important coverage move Pikachu cannot afford to give up. Hidden Power Grass is another option that nails Whiscash, which would otherwise counter Pikachu. Volt Tackle is an immensely strong alternative to Thunderbolt, picking up several different KOs such as the guaranteed 2HKO on specially defensive Flareon after one layer of Spikes. However, Volt Tackle also causes Pikachu to take an enormous amount of recoil damage, meaning it can only get off about one or two Volt Tackles per game. Pikachu can opt to take out 60 Special Attack EVs and move them into Defense to survive Choice Band Hitmonchan's Mach Punch from full health. However, this lowers the damage output for all of Pikachu's attacks and therefore is not recommended. Pikachu's health is also already compromised by the use of Substitute for scouting.

[Checks and Counters]
Whiscash beats Pikachu variants not carrying Hidden Power Grass, which are extremely rare due to the sacrifice Pikachu would have to make matchup-wise against Grass-type Grass-types such as Roselia and Bellossom. Bellossom and Roselia check variants of Pikachu by stomaching a Hidden Power Ice and revenge killing it with either the combination of Sunny Day and Solar Beam or just Hidden Power Grass. Specially defensive walls such as Flareon and Kecleon can easily sponge hits from Pikachu and counteract retaliate with Flamethrower and Body Slam, respectively. However, offensively pressuring Pikachu is considerably easier than defensively switching into and checking it. Diglett is able to trap Pikachu with no Substitute up after it picks something off and can revenge kill it with Earthquake, although it cannot safely switch into Pikachu directly. Faster attackers such as Murkrow, Pidgeot, and Yanma can outspeed and OHKO Pikachu. Furthermore, Pokemon that rely on Chlorophyll and Swift Swim to outspeed foes such as Bellossom and Huntail can outspeed Pikachu under the duration of the required weather. Priority move users such as Mach Punch Hitmonchan and Quick Attack Raticate can severely cripple or outright KO Pikachu due to its paper-thin defenses. Knock Off users such as Sableye can remove Pikachu's Light Ball, turning what was once an overwhelming offensive threat into an extremely passive Pokemon that one of Sableye's teammates can capitalize on.

[CREDITS]
- Written by: [Aaronboyer, 239454]
- Quality checked by: [[Bughouse, 52547], [Oglemi, 40358]]
- Grammar checked by: [[Estronic, 240732], [NAME, NUMBER]]
 
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