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Pincurchin [QC 0/2]

Cheezy

like tears in rain
is a Top Tiering Contributor
[SET]
name: Electric Terrain
move 1: Discharge / Scald
move 2: Spikes
move 3: Toxic Spikes
move 4: Memento
item: Terrain Extender
ability: Electric Surge
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Pincurchin acts as a great support and hazard stacking Pokemon with access to both Toxic Spikes and Spikes to wear you opponent's team, Memento which helps your Pokemon setup easier, and it's ability Electric Terrain which boosts the power of Electric type moves and allows a Pokemon to use a Electric Seed to set up with a Defense buff. Memento helps your Pokemon set up more easily and can also pressure your opponent's offensive Pokemon to not switch in or switch out. Discharge is a decently powerful STAB in Electric Terrain and can beat common status absorbers or defoggers as well as helping Pincurchin from being too passive, and it also has a chance to paralyze. Scald can be used over Discharge to hit Ground-types and get burns. There is a downside to using Scald though because the two other Ground-types in the tier, being Palpitoad and Vibrava don't care about it because one is immune to Water-type moves and the other runs a special Ground move most of the time. Recover can be used instead of Spikes or Toxic Spikes depending on which move you want more. Recover helps Pincurchin be able to keep spiking throughout a game and healing off the damage, while also continuously wearing down your foe's Pokemon through the use of Toxic Spikes or some other status. In Electric Terrain, any Pokemon carrying an Electric Seed will get a defense buff, so frail setup sweepers appreciate getting a defense buff. Strong Electric-types like Manectric and Raichu should also be used in Electric Terrain, as their Electric moves get a significant buff. 252 Speed evs with Timid lets it outspeed slow setup sweepers like Musharna and Throh and Memento them.

Pincurchin is best used on bulky and hyper offense teams due to it being a very good support Pokemon for sweepers and breakers through the use of chip damage, Memento, and status. Ground-types usually will switch in when Pincurchin is in, so having a switch in to these Pokemon like Tangela, Shiinotic, or Leafeon is usually needed. Offensive Ice-types such as Mr Rime and Glaceon can threaten out the Pokemon that can check Pincurchin like Vibrava, Stunfisk, and Palpitoad as well as dealing with the poison and dual Grass/Poison types that can absorb Toxic Spikes. In return Pincurchin can wittle down their checks like a select Silvally-Rock and Type: Null and also beat Water-types tin case Mr Rime or Glaceon is not carrying Freeze Dry. Thievul is especially good with Pincurchin as it will get a defense buff and a speed buff in Electric Terrain. Memento helps Pokemon like Fraxure, Thiveul, Falinks, and other setup sweepers be able to setup easily.

[SET]
name: Lightning Rod
move 1: Toxic Spikes / Spikes
move 2: Discharge
move 3: Scald
move 4: Recover
item: Leftovers
ability: Lightning Rod
nature: Calm
evs: 248 HP / 8 SpA / 252 SpD

[SET COMMENTS]
This Pincurchin set acts as a specially defensive tank with spikes support. Discharge can paralyze and gives it a decently powerful electric STAB move while also dealing with Vespiqueen, Mareanie, and Togetic which would otherwise Defog or absorb your hazards. Scald can hit Ground-types and Grass-types and can cripple them with a burn. Spikes are better at wearing down Pokemon that can switch in and check the Pokemon you’re currently in and Toxic Spikes is better at wearing down a lot of Pokemon but mainly more bulky offense or stall teams. Lighting Rod helps check strong Electric-types like Manectric and Raichu easier if they are choiced.

Pincurchin can be wore down easily throughout a game through the means of Spikes, Toxic Spikes, or Stealth Rock so a rapid spinner is a good pick alongside it. Mr Rime is a great spinner who can threaten the Ground-types that can check Pincurchin, the Grass-types that resist both of Pincurchin's moves, and the Poison-types that will absorb Toxic Spikes set by Pincurchin. It can be used in conjunction with Ludicolo as it appreciates its checks getting worn down so it can sweep in rain as well as checking the Ground-types such as Palpitoad and Stunfisk that would check Pincurchin. Bulky waters who need a Electric-type switch in like Lapras, Pyukumuku, and Mareanie appreciate Pincurchin being immune to Electric Type and in Pyukumuku and Lapras's case, they can beat Ground-types for Pincurchin and in Mareanie's case, it can absorb Toxic Spikes that wittle down Pincurchin.

[CREDITS]
- Written by: [[Cheezy, 508914]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
[SET]
name: Electric Terrain
move 1: Discharge / Scald
move 2: Spikes
move 3: Toxic Spikes
move 4: Memento
item: Terrain Extender
ability: Electric Surge
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Pincurchin acts as a great hazard stacker with access to both Toxic Spikes and Spikes, as well as having Memento allowing teammates to set up, and an also amazing ability in Electric Terrain give some of this some breathing room, memento can have a separate mention from hazards and this doesn't explain why terrain is good (team support for other elecs or seed stuff). this should explain why being a terrain setter is good. Discharge helps Pincurchin from being too passive as well as having a chance to paralyze. Scald is another option in case you want to hit ground types as well as getting burns these last 2 sentences are true but still feel written a bit off. Recover is also an option if case you want recovery to be able to keep spiking throughout a game again this is technically correct but written just very awkwardly. "recover is ok if you want recovery" sure ok but at least saying which move you might replace is a bit more useful and less obligatory. 252 Speed evs with Timid lets it outspend slow setup sweepers like Musharna and Throh and Memento them.

Pincurchin is best used on bulky and hyper offense teams due to Spikes and T-Spikes wearing down the opposing team well more than that, it's because between spikes, Tspikes, memento and terrain it's all about supporting your sweepers and breakers. Ground types usually will switch in when Pincurchin is in, so having a switch in to these Pokemon like Gourgeist-XL, Shiinotic, and Vespiqueen vespiquen is primarily a defogger that doesn't go well with Pincurchin at all. and also loses to Stunfisk. which is easily the best ground is usually needed. Offensive ice types such as Mr Rime and Glaceon can threaten out the Pokemon that can check Pincurchin like Vibrava, Stunfisk, and Palpitoad as well as dealing with the poison and dual grass/poison types that can absorb Toxic Spikes. In return Pincurchin can wittle down their checks like a select few Silvally forms and Type: Null and form a offensive core with BoltBeam coverage this is not how bolt beam works, it's only exceptional if it's on the same mon. also Pincurchin isnt offensively scary enough for this to be true really. A ghost type like Gourgeist can spin block and also resists ground for Pincurchin. Thievul is especially good with Pincurchin as it will get a defense buff and a speed buff in Electric Terrain also mention using other offensive electric types with pincurchin. Memento helps Pokemon like Fraxure, Thiveul, Falinks, and other setup sweepers be able to setup easily. Electric Terrain prevents sleep inducing moves being used like Sleep Powder or Rest so Pokemon that need help wearing down bulky Pokemon with Rest makes Pincurchin a great teamate. yeah this is a bit too niche to be worth including, like "anything that wants type null to not be able to rest" is way too generic

[SET]
name: Lightning Rod
move 1: Toxic Spikes / Spikes
move 2: Discharge
move 3: Scald
move 4: Recover
item: Leftovers
ability: Lightning Rod
nature: Calm
evs: 248 HP / 8 SpA / 252 SpD

[SET COMMENTS]
This Pincurchin set acts as a specially defensive tank with spikes support. Discharge can paralyze and gives it a decently powerful electric STAB move while also dealing with Vespiqueen, Mareanie, and Togetic which would otherwise Defog or absorb your hazards. Scald can hit ground types and grass types and can cripple them with a burn. Spikes are better at wearing down Pokemon that can switch in and check the Pokemon you’re currently in and Toxic Spikes is better at wearing down a lot of Pokemon but mainly more bulky offense or stall teams. Recover should he used consistently throughout a game to keep Pincurchin at as much health as possible as well as stalling out Toxic Spikes damage this is a usage tip where you want to be explaining the move instead. but recover is so obvious I wouldn't even bother mentioning it, we can assume anyone reading is clear on why recover is a good move to have. Lightning Rod can stop Raichu and Manectric from gaining momentum too so Pokemon that don't appreciate the opponent gaining momentum like Throh work well with Pincurchin. this doesn't need to be a team options line either, the first half is good but the second half with the throh example is way unnecessary

Pincurchin can be wore down easily throughout a game through the means of Spikes, Toxic Spikes, or Stealth Rock so a rapid spinner like Hitmontop can act as a defensive tank with Intimidate or Mr Rime which can threaten the ground types that can check Pincurchin, the grass types that can wall both of it’s moves, or poison types that will absorb Toxic Spikes this sentence is so long and confusing I can barely tell what's going on. yes mention spinners, yes mention ground checks, yes things that pressure poison-types. but they're all mixed together and I have no idea what's going on here. Ground types usually will switch in when Pincurchin is in, so having a switch in to these Pokemon like Gourgeist-XL, Shiinotic, and Vespiqueen is usually needed ok but there are barely any grounds and they're not big offensive threats, this was barely justified on the last set and just doesn't need a mention here. also, as a general rule, never use the same exact examples between sets. you used gourg-xl, shii, and vespi above, you have to use 2-3 different example pokemon here . It can be used in conjunction with Ludicolo as it appreciates its checks getting worn down so it can sweep in rain as well as checking the ground types such as Palpitoad and Stunfisk that would check Pincurchin.

[CREDITS]
- Written by: [[Cheezy, 508914]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
implement this and I'll look over again
 
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