[SET]
name: Electric Terrain
move 1: Discharge / Scald
move 2: Spikes
move 3: Toxic Spikes
move 4: Memento
item: Terrain Extender
ability: Electric Surge
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
[SET COMMENTS]
Pincurchin acts as a great support and hazard stacking Pokemon with access to both Toxic Spikes and Spikes to wear you opponent's team, Memento which helps your Pokemon setup easier, and it's ability Electric Terrain which boosts the power of Electric type moves and allows a Pokemon to use a Electric Seed to set up with a Defense buff. Memento helps your Pokemon set up more easily and can also pressure your opponent's offensive Pokemon to not switch in or switch out. Discharge is a decently powerful STAB in Electric Terrain and can beat common status absorbers or defoggers as well as helping Pincurchin from being too passive, and it also has a chance to paralyze. Scald can be used over Discharge to hit Ground-types and get burns. There is a downside to using Scald though because the two other Ground-types in the tier, being Palpitoad and Vibrava don't care about it because one is immune to Water-type moves and the other runs a special Ground move most of the time. Recover can be used instead of Spikes or Toxic Spikes depending on which move you want more. Recover helps Pincurchin be able to keep spiking throughout a game and healing off the damage, while also continuously wearing down your foe's Pokemon through the use of Toxic Spikes or some other status. In Electric Terrain, any Pokemon carrying an Electric Seed will get a defense buff, so frail setup sweepers appreciate getting a defense buff. Strong Electric-types like Manectric and Raichu should also be used in Electric Terrain, as their Electric moves get a significant buff. 252 Speed evs with Timid lets it outspeed slow setup sweepers like Musharna and Throh and Memento them.
Pincurchin is best used on bulky and hyper offense teams due to it being a very good support Pokemon for sweepers and breakers through the use of chip damage, Memento, and status. Ground-types usually will switch in when Pincurchin is in, so having a switch in to these Pokemon like Tangela, Shiinotic, or Leafeon is usually needed. Offensive Ice-types such as Mr Rime and Glaceon can threaten out the Pokemon that can check Pincurchin like Vibrava, Stunfisk, and Palpitoad as well as dealing with the poison and dual Grass/Poison types that can absorb Toxic Spikes. In return Pincurchin can wittle down their checks like a select Silvally-Rock and Type: Null and also beat Water-types tin case Mr Rime or Glaceon is not carrying Freeze Dry. Thievul is especially good with Pincurchin as it will get a defense buff and a speed buff in Electric Terrain. Memento helps Pokemon like Fraxure, Thiveul, Falinks, and other setup sweepers be able to setup easily.
[SET]
name: Lightning Rod
move 1: Toxic Spikes / Spikes
move 2: Discharge
move 3: Scald
move 4: Recover
item: Leftovers
ability: Lightning Rod
nature: Calm
evs: 248 HP / 8 SpA / 252 SpD
[SET COMMENTS]
This Pincurchin set acts as a specially defensive tank with spikes support. Discharge can paralyze and gives it a decently powerful electric STAB move while also dealing with Vespiqueen, Mareanie, and Togetic which would otherwise Defog or absorb your hazards. Scald can hit Ground-types and Grass-types and can cripple them with a burn. Spikes are better at wearing down Pokemon that can switch in and check the Pokemon you’re currently in and Toxic Spikes is better at wearing down a lot of Pokemon but mainly more bulky offense or stall teams. Lighting Rod helps check strong Electric-types like Manectric and Raichu easier if they are choiced.
Pincurchin can be wore down easily throughout a game through the means of Spikes, Toxic Spikes, or Stealth Rock so a rapid spinner is a good pick alongside it. Mr Rime is a great spinner who can threaten the Ground-types that can check Pincurchin, the Grass-types that resist both of Pincurchin's moves, and the Poison-types that will absorb Toxic Spikes set by Pincurchin. It can be used in conjunction with Ludicolo as it appreciates its checks getting worn down so it can sweep in rain as well as checking the Ground-types such as Palpitoad and Stunfisk that would check Pincurchin. Bulky waters who need a Electric-type switch in like Lapras, Pyukumuku, and Mareanie appreciate Pincurchin being immune to Electric Type and in Pyukumuku and Lapras's case, they can beat Ground-types for Pincurchin and in Mareanie's case, it can absorb Toxic Spikes that wittle down Pincurchin.
[CREDITS]
- Written by: [[Cheezy, 508914]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
name: Electric Terrain
move 1: Discharge / Scald
move 2: Spikes
move 3: Toxic Spikes
move 4: Memento
item: Terrain Extender
ability: Electric Surge
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
[SET COMMENTS]
Pincurchin acts as a great support and hazard stacking Pokemon with access to both Toxic Spikes and Spikes to wear you opponent's team, Memento which helps your Pokemon setup easier, and it's ability Electric Terrain which boosts the power of Electric type moves and allows a Pokemon to use a Electric Seed to set up with a Defense buff. Memento helps your Pokemon set up more easily and can also pressure your opponent's offensive Pokemon to not switch in or switch out. Discharge is a decently powerful STAB in Electric Terrain and can beat common status absorbers or defoggers as well as helping Pincurchin from being too passive, and it also has a chance to paralyze. Scald can be used over Discharge to hit Ground-types and get burns. There is a downside to using Scald though because the two other Ground-types in the tier, being Palpitoad and Vibrava don't care about it because one is immune to Water-type moves and the other runs a special Ground move most of the time. Recover can be used instead of Spikes or Toxic Spikes depending on which move you want more. Recover helps Pincurchin be able to keep spiking throughout a game and healing off the damage, while also continuously wearing down your foe's Pokemon through the use of Toxic Spikes or some other status. In Electric Terrain, any Pokemon carrying an Electric Seed will get a defense buff, so frail setup sweepers appreciate getting a defense buff. Strong Electric-types like Manectric and Raichu should also be used in Electric Terrain, as their Electric moves get a significant buff. 252 Speed evs with Timid lets it outspeed slow setup sweepers like Musharna and Throh and Memento them.
Pincurchin is best used on bulky and hyper offense teams due to it being a very good support Pokemon for sweepers and breakers through the use of chip damage, Memento, and status. Ground-types usually will switch in when Pincurchin is in, so having a switch in to these Pokemon like Tangela, Shiinotic, or Leafeon is usually needed. Offensive Ice-types such as Mr Rime and Glaceon can threaten out the Pokemon that can check Pincurchin like Vibrava, Stunfisk, and Palpitoad as well as dealing with the poison and dual Grass/Poison types that can absorb Toxic Spikes. In return Pincurchin can wittle down their checks like a select Silvally-Rock and Type: Null and also beat Water-types tin case Mr Rime or Glaceon is not carrying Freeze Dry. Thievul is especially good with Pincurchin as it will get a defense buff and a speed buff in Electric Terrain. Memento helps Pokemon like Fraxure, Thiveul, Falinks, and other setup sweepers be able to setup easily.
[SET]
name: Lightning Rod
move 1: Toxic Spikes / Spikes
move 2: Discharge
move 3: Scald
move 4: Recover
item: Leftovers
ability: Lightning Rod
nature: Calm
evs: 248 HP / 8 SpA / 252 SpD
[SET COMMENTS]
This Pincurchin set acts as a specially defensive tank with spikes support. Discharge can paralyze and gives it a decently powerful electric STAB move while also dealing with Vespiqueen, Mareanie, and Togetic which would otherwise Defog or absorb your hazards. Scald can hit Ground-types and Grass-types and can cripple them with a burn. Spikes are better at wearing down Pokemon that can switch in and check the Pokemon you’re currently in and Toxic Spikes is better at wearing down a lot of Pokemon but mainly more bulky offense or stall teams. Lighting Rod helps check strong Electric-types like Manectric and Raichu easier if they are choiced.
Pincurchin can be wore down easily throughout a game through the means of Spikes, Toxic Spikes, or Stealth Rock so a rapid spinner is a good pick alongside it. Mr Rime is a great spinner who can threaten the Ground-types that can check Pincurchin, the Grass-types that resist both of Pincurchin's moves, and the Poison-types that will absorb Toxic Spikes set by Pincurchin. It can be used in conjunction with Ludicolo as it appreciates its checks getting worn down so it can sweep in rain as well as checking the Ground-types such as Palpitoad and Stunfisk that would check Pincurchin. Bulky waters who need a Electric-type switch in like Lapras, Pyukumuku, and Mareanie appreciate Pincurchin being immune to Electric Type and in Pyukumuku and Lapras's case, they can beat Ground-types for Pincurchin and in Mareanie's case, it can absorb Toxic Spikes that wittle down Pincurchin.
[CREDITS]
- Written by: [[Cheezy, 508914]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
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