PINSIR got WINGS, in case you haven't noticed yet
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After not playing (competitive) Pokemon for several years, I decided to start playing again when I heard a whole new Pokemon generation came out with several new gimmicks such as mega evolutions. Mega Pinsir attracted me from the first moment, so I decided to build a team around it. I battled a lot with this team since last weak on Pokemon Showdown with the name MARCELLL, and it does really well. However, due to my lack of experience, I think theres a lot of improving possible to the movesets, natures and EVs. Really appreciating all the help to improve my team. Considering I am Dutch, and German is my second language, I would like to apologise for my really bad English grammar.. Thank you and enjoy reading this thread.
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Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Thunder
- Sticky Web
- Volt Switch
- Bug Buzz
Cool Pokemon. Sticky Web opens ways for my slow team. Thunder is my best shot at Pokemon like Rotom Wash. For some reason, this Galvantula stays alive for most of the battle, so no need to sacrifice this. Spamming Thunders and sponging Thunder Waves is a welcome thing. It's often used as a revengekiller late game. Compound Eyes boosts Thunder's accuracy with 30%, which is a nice bonus!
*****
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 0 Atk
- Air Slash
- Aura Sphere
- Dazzling Gleam
- Flamethrower
My alltime favorite, now with a nice Dragon resist. This Pokemon is a huge lead in times when most people lead with Smeargle, Breloom, Galvantula, Ferrothorn. Flamethrower is here to OHKO (lead) Ferrothorn. I love it to Air Slash complete teams down with the 60% flinch rate. Its typing combined with his naturally bulk is a big plus. Shuts down most dragon and fragile Pokemon like Mega Gengar, Alakazam, Pinsir, Everything else. I dont think I have used Aura Sphere once, so that move might be replaced?
*****
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Crunch
- Stealth Rock
- Pursuit
- Stone Edge
Weather check, always good to have the possibility to control the weather. Stealh Rock is really important for me to handle for instance Talonflame. Crunch/Stone Edge is a good attacking combo. Counters Pokemon such as Goodra. Pursuit helps in some situations to trap weakened Pokemon or for instance to wear down Talonflame ASAP. The sand helps me a lot to prevent Focus Sash from working effectivly, and to add up extra damage to my opponents.
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Garchomp @ Life Orb
Ability: Rough Skin
EVs: 68 HP / 252 Atk / 188 Spd
Adamant Nature
- Earthquake
- Dragon Claw
- Iron Head
- Swords Dance
Standard set. Iron Head suprisingly scores a lot of OHKOs on the new Fairy types, without a Swords Dance boost! Adamant and no max speed, because I rely on Galvantula's Sticky Web. I dont think I needed the higher speed Jolly gives once.. This Garchomp is capable of smashing holes in a team without any Swords Dance. Its typing and natural bulk are a weclome given thing.
*****
Excadrill @ Leftovers
Ability: Sand Rush
EVs: 4 Atk / 252 HP / 252 Def
Impish Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Facade
I have not thought deeply about the EVspread and nature. I mainly keep this as my spinner, and to scare Aegislash and his brother. Its a great late game cleaner, when his brother TTar caused a Sandstorm, giving Excadrill a speedstat of over 400, enough to outspeed most Pokemon. The max HP and defense EVs allow me to tank hits really well. It survives most SE physical hits, and is always capable of doing massive damage back. I could not find the chance to set up a Swords Dance often, and since Rotom's always burned me with Will-O-Wisp on the switching when I predicted a Volt Switch, I changed the last move to Facade. Facade has a nice suprise factor.
*****
Pinsir @ Pinsirite
Ability: Aerialate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack
Mega Pinsir, the star of the show. Believe me, Mega Pinsir is really good. Its so fun to use, and it hits like a truck. Not much Pokemon like to take a STAB Return coming from a base 155 attack. Aerialate is a godsend, changing normal moves into flying moves. Quick Attack is a monstermove on itself, now its a base 60 STAB priority move. It has a suprisingly good bulk. Its typing is actually really decent and the Flying/Ground attacking combo hits the most common Pokemon for SE damage. Late game, when the opponents team is weakened and slowed down by the sticky web, it can score a lot of KOs. Pinsir does really like Stealth Rock, Sticky Web and Rapid Spin support! Its base speed of 105 is enough to outspeed a lot of Pokemon. That said, there is a large number of Pokemon that are even able to touch Pinsir, think of Ferrothorn for instance. It is bulky enough to get a Swords Dance boost in most of the battles I've played.
A situation that really much occurs is the Aegislash using King Shield when I Swords Dance, thats mostly resulting in a fast GG..
The main revenge killer for Pinsir is Talonflame, outspeeding and hitting with a STAB SE Brave Bird. Therefore, I never setup before Talonflame is down.
Where it all has started with... This is a quote from Alex Wolf, with a lot of interesting facts and damage calcs, which inspired me a lot to use Mega Pinsir. I would like to thank you for providing this information.
*****There is no need for Close Combat. This should be Mega Pinsir's main set:
Pinsir @ Pinsirite
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Hyper Cutter (to prevent Intimidate users to lower you Attack on the turn you MEvolve)
Nature: Adamant / Jolly
- Swords Dance
- Return / Double Edge
- Quick Attack
- Earthquake
Close Combat or not, Pinsir is not getting past Skarmory so there is that. Also, Zapdos is not really relevant atm, or at least wasn't by the end of 5th gen. Meanwhile, Earthquake is a must to get past Aegislash, which would totally counter you otherwise, while keeping your defenses intact is very nice as well because Mega Pinsir has good physical bulk. Other than this, this Pokemon is a nuke, and +2 Quick Attack is really awesome against offensive teams, letting Mega Pinsir be very useful against both defensive and offensive teams. Some calcs:
Also, here are some common priority attacks against Mega Pinsir (except from Breloom, which is outsped and OHKOed by Quick Attack)
- +2 252+ Atk Pinsir Return vs. 252 HP / 4 Def Hippowdon: 360-424 (85.71 - 100.95%) -- 50% chance to OHKO after Stealth Rock. Can't do much back, unless phaze, which is admiteddly a problem for a 4x SR weak Pokemon.
- +1 252+ Atk Pinsir Return vs. 248 HP / 172 Def Landorus-T: 285-336 (74.8 - 88.18%) -- 6.25% chance to OHKO after Stealth Rock
- +2 252+ Atk Pinsir Double-Edge vs. 252 HP / 252+ Def Hippowdon: 313-370 (74.52 - 88.09%) -- guaranteed 2HKO
- +2 252+ Atk Pinsir Earthquake vs. 252 HP / 252+ Def Aegislash: 294-348 (90.74 - 107.4%) -- 81.25% chance to OHKO after Stealth Rock
- +2 252+ Atk Pinsir Return vs. 252 HP / 48+ Def Ferrothorn: 288-340 (81.81 - 96.59%) -- 25% chance to OHKO after Stealth Rock
- +2 252+ Atk Pinsir Double-Edge vs. 252 HP / 48+ Def Ferrothorn: 339-400 (96.3 - 113.63%) -- guaranteed OHKO after Stealth Rock
- +2 252+ Atk Pinsir Quick Attack vs. 4 HP / 0 Def Terrakion: 178-211 (54.93 - 65.12%) -- guaranteed 2HKO after Stealth Rock
- +2 252+ Atk Pinsir Quick Attack vs. 0 HP / 0 Def Keldeo: 356-422 (110.21 - 130.65%) -- guaranteed OHKO
Mega Pinsir avoids the OHKO from all of those, even after SR, assuming it only switched in once, which is how it should be played anyway. Pretty strong sweeper, but as most Stealth Rock weak Pokemon will need a lot of support to work and faces heavy competition from other MEvos. At least it has useful priority to help with revenge kills.
- 252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 4 Def Pinsir: 138-163 (50.92 - 60.14%) -- guaranteed 2HKO after Stealth Rock
- 252+ Atk Choice Band Dragonite ExtremeSpeed vs. 0 HP / 4 Def Pinsir: 125-148 (46.12 - 54.61%) -- guaranteed 2HKO after Stealth Rock
- 252+ Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 4 Def Pinsir: 159-190 (58.67 - 70.11%) -- guaranteed 2HKO after Stealth Rock
- 252+ Atk Life Orb Aegislash Shadow Sneak vs. 0 HP / 4 Def Pinsir: 90-107 (33.21 - 39.48%) -- guaranteed 2HKO after Stealth Rock
- 252+ Atk Huge Power Mega Mawile Sucker Punch vs. 0 HP / 4 Def Pinsir: 141-166 (52.02 - 61.25%) -- guaranteed 2HKO after Stealth Rock
Overview of the team
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MAIN PAIN LIST (from large to small)
I want to save you guys the entire threatlist.. Therefore I decided to pick the Pokemon that caused me the most problems.
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