SV OU Pivot Hell - Choice Specs Iron Valiant + Latias HO (1739 Peak)

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Before this year I had played hardly any singles, and definitely not OU at any level that's even middling. Maybe I peaked at 1400 or so with SD Garchomp, but I was not really taking the format seriously in any capacity. However, I am a fan of Iron Valiant, and a particular set had captured my eye.

I actively play the tier 4v4 Doubles UU, and in its playerbase I am infamous for my addiction to the :choice-specs: Choice Specs Iron Valiant set. In trying to improve in OU, I decided to try my hand at building teams with this set, since it's familiar to me thanks to playing 4v4 DUU. My first attempt at building resulted in a weird abomination with Stored Power Cresselia, Tera Fairy Dragonite and Tera Ghost Iron Valiant with Aura Sphere. Needless to say, this didn't work out, but here's the paste for curiosity. I have no clue what the Pult was meant to be. :iron-valiant: :dragapult: :kingambit: :great-tusk: :dragonite: :cresselia:

After this, I tried figuring out some good cores that would aid Iron Valiant. In truth, though, I just hated playing against stall, so I started using Mixed Kyurem alongside Iron Valiant and Slowking-Galar as a pivot that could set snow. These teams were better, and funnily enough I ended up in a blunderr video using a variation that had Dragonite on it. I climbed to 1600s a couple times using these teams, but I still felt something was missing. Also, the Iron Valiant mirror was nightmarish, only Slowking could really handle mixed attacking Valiant without Tera. And it gets owned by Swords Dance. Also, for some reason, I was still using Aura Sphere. This team wasn't great, but here's the paste if you want to take a look. It's a Gholdengo variant of the team that I used after the blunderr incident. :iron-valiant: :kyurem: :slowking-galar: :samurott-hisui: :gholdengo: :iron-treads:


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After struggling to break past 1600 or so, I decided to give up on Kyurem Slowking as a way to supplement Specs Valiant. There were some poor ideas I won't get into here, but I may or may not have fallen below 1300 trying Incineroar and using Iron Valiant semistall. Not my brightest moments.

A couple months ago, however, I was looking at some UUBLs and was fascinated by Latias, particularly the Agility Weakness Policy set. Theoretically, it's possible to win some battles in a single turn. Stored Power can stack so many boosts that resistances can't even survive, regardless of if your Latias has any special attack investment. In theory, Latias pairs well with Choice Specs Iron Valiant, with the latter slicing down annoying bulky Dark types like Kingambit and Ting-Lu, while Latias can ruin Pecharunt's life if it has any boosts up.

I consulted some of my friends who play Gen 9 OU and we came up with :iron-valiant: :latias: :kingambit: :landorus-therian: :ogerpon-wellspring: :hatterene:, which was not bad but Hatterene just didn't feel the best in that slot. Doubling on psychic and fairy types is a little bit risky, and my team still had a steel type problem. But I hate Great Tusk, and it makes my team INCREDIBLY weak to Fairy-type damage, so I opted for Cinderace instead. Burn control, a Fairy resistance, and pseudo hazard control is nice, as well as hard countering the tide of screens HO teams in the current Gen 9 OU meta.

I also changed my Iron Valiant set to one I consider more optimal, but that's something I'll touch on in the section about the team itself!

The Team Itself

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Garde-de-Fer (Iron Valiant) @ Choice Specs
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Thunderbolt
- Psyshock
- Vacuum Wave

While Latias is able to set up into an effectively unstoppable monster, this bot is getting you OHKOs right out of the box. The EV spread is standard, no point in dropping speed or special attack. The moveset was one I made by determining my priorities. Shadow Ball is standard on Valiant, sometimes even with Tera Ghost, but realistically I'm not using it on this team very much. Most of the targets I'd like to hit with it are weak to other members of the team, particularly Kingambit. Anyway, Tera Fairy Moonblast was my call, because this thing outspeeds and breaks like practically nothing else. Choice Specs Enamorus can outdamage, sure, but this thing is ideally the fastest on the field at all teams and sending most neutral targets, even fairly bulky ones, straight to oblivion. Resists like Pecharunt, offensive Gholdengo, Galarian Weezing, and Ceruledge are in for a rude awakening if they try to switch in. Here's a replay where Moonblast swept through 5/6 of a team after their Steel type was removed. Thunderbolt and Psyshock are there to deal with the birds and stall respectively. While physically tanky Moltres can be broken by two Tera Fairy Moonblast, you're often not getting the chance to click it twice; Corviknight is a similar story. Finally, I selected Vacuum Wave as it's vital for cleaning purposes, Kingambit focused teams will be stripped of any possible option (barring Tera, but ideally you have a plan for that) they might have to bring the game back in an endgame. It's also a nice way to avoid Thunderclap from Raging Bolt, and finish off chipped 'mons in general. In short, this Iron Valiant set is just ridiculous at breaking, it'd honestly be difficult for me to overexaggerate how good it is.

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Necrofantasia (Latias) @ Weakness Policy
Ability: Levitate
Tera Type: Fairy
EVs: 252 HP / 176 Def / 4 SpD / 76 Spe
Bold Nature
IVs: 0 Atk
- Stored Power
- Draining Kiss
- Calm Mind
- Agility

This is pretty self-explanatory, though I should make it clear how you should go about boosting Latias up. Generally, it's possible to use a Gholdengo, Primarina or Iron Valiant to boost up, but all of them can OHKO you if they crit, and in front of Iron Valiant you're forced to click Agility anyway. Instead, I try to bait Ice Spinner from Great Tusk or Knock Off from Iron Treads. Hell, Knock Off from anything other than a strong STAB attacker works. Make sure to Taunt something like Gliscor if you're pivoting in from Lando though, since they might have Toxic. All of that said, this EV spread beats Regieleki (and thus Booster Speed Iron Valiant) after an Agility. Scarf Meowscarada or Darkrai will still be faster, and thus I think that's worth looking into as an edit, but this bulk is extremely valuable. Without many Supreme Overlord boosts, Kingambit won't OHKO you, and most Intimidated Great Tusk Ice Spinner will do very little chip. Draining Kiss is used to keep Latias alive and to take advantage of things like Iron Valiant and Pult that can get OHKOd at +2 and used for healing. I like this set, but I'm open to suggestions.

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Jeff the Killer (Kingambit) (M) @ Leftovers
Ability: Defiant
Tera Type: Flying
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Kowtow Cleave
- Iron Head
- Sucker Punch
- Swords Dance

This set is bog standard so I don't need to write much about it.

...Okay fine, it is Defiant. In truth, I despised playing against Pecharunt so much that I picked an unpopular ability specifically to ragebait Pecharunt players, as well as Defog/Intimidate I guess. And while it's non-standard, it absolutely isn't bad. I have won some games in less than 5 turns because Defiant + Swords Dance gets Kingambit up to +5 in a single turn. Here's an example. Tera Flying over Ghost is a matter of preference, I wanted a full immunity to something like Landorus' Earthquake because then Gambit is able to abuse Defiant + Swords Dance to get set up very quickly. Generally, Defiant Kingambit is easier to use in the earlier stages of a battle, which I prefer over Supreme Overlord on this team. I'm open to considering replies that give me alternative sets, though.

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womp womp (Cinderace) (F) @ Heavy-Duty Boots
Ability: Blaze
Tera Type: Ghost
EVs: 224 HP / 32 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- Will-O-Wisp
- Court Change
- U-turn

Hazard spam pissed me off, and so did screens teams. As I said during the teambuilding process section, I used to have an AV Hatterene in this slot, but I decided to make the shift and it's definitely been a good decision. Blaze is used because I'm only running U-turn for coverage, and I like the big Pyro Ball damage you can get. Tera Ghost is used because I literally never once clicked Tera Fire, I only ever wanted to Tera in order to block a Great Tusk from using Rapid Spin or taking a KO with Headlong Rush. It's also nice to block Dragonite's Extreme Speed and burn them, for what it's worth. Not much else to say, nice pseudo-defensive piece that can pack a punch.

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glub glub (Ogerpon-Wellspring) (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Knock Off
- Encore
- U-turn

Classic max/max Ogerpon. This one makes use of Knock Off with no Grass-type STAB because I really wanted Encore. Many setup mons absolutely fold to Encore, as well as things like Gliscor who like to spam Protect. I think this is the member I really want suggestions for the most though, while this set has functioned for me it has also felt off at times. I like Ogerpon on this team, I like the water immunity, I like the Ivy Cudgel, but this specific set hasn't felt amazing. I end up sacrificing Pon to Kyurem in so many games where I know I should be getting value out of it. I'll also have to admit the lack of Grass STAB has stung. Once again, I'd like suggestions here.

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LandLionJohn (Landorus-Therian) (M) @ Rocky Helmet
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Taunt
- U-turn

This one's not exactly standard defensive Lando, and I'd like suggestions when it comes to this set as well. I really like Stone Edge and Taunt. They make Moltres and Dragonite so much more bearable. But for a 3 Attacks set I'm also running 0 Attack EVs. I like living the big hits but this is probably a spread I should edit, maybe even dropping a little speed. That said, Lando is VERY useful in helping bring Latias in. Intimidate pivoting lets you bait Ice Spinner from Dragonite or Great Tusk or even Zamazenta's Ice Fang. Taunt is also integral in making me not want to rip my hair out every time I see a Poison-type, and it helps deal with Trick Room users other than Hatterene. I like.


Conclusion

I still have a lot to learn when it comes to Gen 9 OU, but with this team I'm getting more comfortable with the meta and with building teams on my own. I'll be glad to receive suggestions from other players, as I want to improve this team, and I want to climb even further. My original goal was to do an RMT once I reached 1800, but to be honest I was struggling to even stay above 1700 (and am currently 1600s) so I'm just posting this now, I may do another once I improve the team using suggestions from here. Hopefully, they'll allow me to climb further.

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This seems like a really cool team, latias is always a cheesy mon to use. However this is not really a hyper offense. You don't really have a designated lead so this is more of an offense build than anything. Moreover there are also some quite major flaws with this team:
- You have no hazards, this makes breaking fatter teams quite difficult and makes applying offensive pressure way harder to execute.
- Removal is acceptable with court change ace & taunt lando but its not ideal. This isn't a major problem but one nonetheless
- Your speed is quite weird and not great. You have quick mons like booster ival & cinderace and priority in kingambit however this can make pokemon like iron defense zamazenta & darkrai quite difficult especially when they tera.
- This team was also really weak to pokemon such as rillaboom, gliscor and dragonite. Your only grass resist is a cinderace that can get easily bowled over by boosted grassy glides. Gliscor is an incredible nuisance as utility or SD they can take advantage of pokemon like landorus, cinderace, latias and even wellspring with tera water. Dragonite is difficult as with +1 dragon dance not only it is hard to kill for your team but it is super threatening with extremespeed/ice spinner/earthquake.
Overall this team is quite solid however a change I liked with this team would be to replace :landorus-therian: -> :iron-treads: to make this more of an offensive team.

:sv/iron-treads:
Iron Treads @ Booster Energy
Ability: Quark Drive
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rapid Spin
- Ice Spinner

- This gives you not only a hazard setter but also a rapid spinner to remove hazards. Tera ice is here to nuke gliscor, landorus therian and dragonite with ice spinner while booster speed gives you some immediate speed control to possible revenge kill however I would mainly use treads to spin & remove while providing some defensive utility being a ground & steel type.

This next change I feel would be a big improvement to your team, this will be to remove :latias: -> :dragonite: . This does remove one of the main team members but this will be super beneficial for a multitude of reasons.

:sv/dragonite:
Dragonite @ Lum Berry
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Encore / Roost / Ice Spinner

- Dragonite will help benifit your team for many reasons. This gives you really good priority for some really good speed control and a great wincon in the endgame, this gives you a really solid water resist that is also immediately threatening unlike latias which could not offensively threaten much due to it needing time to hit hard. Encore is great for you being able to stop slower set up sweepers and handle idef zamazenta. Dragonite is just a really great glue mon and fills the defensive utility that landorus filled. Roost can also be used to keep dragonite healthy and ice spinner is an option to kill gliscor and landorus therian.

Set Changes:
:iron-valiant: - I would make this a booster energy calm mind set. This will fit the hyper offense style of your team and provide a really nice way to soften up teams.

:sv/iron-valiant:
Garde-de-Fer (Iron Valiant) @ Booster Energy
Ability: Quark Drive
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Moonblast
- Psyshock

- I would use thunderbolt with tera electric in order to not only be immune to thunder-wave but also OHKO moltres and hit primarina and AV alo hard to help wall break. Psyshock is ok to help deal with iron-moth & blissey/clodsire but a different move like encore could be fine as well.

:kingambit: - I would personally change this to supreme overlord but I can respect defiant so I'll keep it as is, however supreme overlord is more useful all around.
:ogerpon-wellspring: - Could make this an SD set, I like this pivot set I think it can put a lot of pressure on teams however this is always an option
https://pokepast.es/4193dee3460b285f
 
nice team but I have a few suggestions. this honestly doesn't seem too much like ho so i'll build it more balanced

:latias: -> :slowking-galar:
for a team with a title mentioning pivoting, this team lacks slow pivots. lando is your only really defensive pivot and it's not slow. this team also has no specially defensive guy, which is probably why you're sacking oger to kyurem and struggling with pech. and also it doesn't have a poison type for removing tspikes. so given that, glowking looks like a perfect fit on the team. as for what i'm replacing it with, I love the idea of latias but it just doesn't really fit with the rest of the team. you have a more balanced team and you're slapping an inconsistent cheese mon onto it, and the defensive utility it provides is relatively low since you already have oger and lando to handle grounds. as for the glowking set you can just go standard. future sight bomb works well with many of the physical attackers you have.

if you do this then you can run supreme overlord on gambit since then you have a pech answer. you also don't need stone edge on lando as much since you have a moltres switch and so you can run rocks. i would go toxic or trick+black sludge on glowking since this team struggles with raging bolt quite a bit actually, and this could also allow you to run taunt over encore on oger, which can help punish bulky teams more and help keep hazards off.
 
This seems like a really cool team, latias is always a cheesy mon to use. However this is not really a hyper offense. You don't really have a designated lead so this is more of an offense build than anything. Moreover there are also some quite major flaws with this team:
- You have no hazards, this makes breaking fatter teams quite difficult and makes applying offensive pressure way harder to execute.
- Removal is acceptable with court change ace & taunt lando but its not ideal. This isn't a major problem but one nonetheless
- Your speed is quite weird and not great. You have quick mons like booster ival & cinderace and priority in kingambit however this can make pokemon like iron defense zamazenta & darkrai quite difficult especially when they tera.
- This team was also really weak to pokemon such as rillaboom, gliscor and dragonite. Your only grass resist is a cinderace that can get easily bowled over by boosted grassy glides. Gliscor is an incredible nuisance as utility or SD they can take advantage of pokemon like landorus, cinderace, latias and even wellspring with tera water. Dragonite is difficult as with +1 dragon dance not only it is hard to kill for your team but it is super threatening with extremespeed/ice spinner/earthquake.
Overall this team is quite solid however a change I liked with this team would be to replace :landorus-therian: -> :iron-treads: to make this more of an offensive team.

:sv/iron-treads:
Iron Treads @ Booster Energy
Ability: Quark Drive
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rapid Spin
- Ice Spinner

- This gives you not only a hazard setter but also a rapid spinner to remove hazards. Tera ice is here to nuke gliscor, landorus therian and dragonite with ice spinner while booster speed gives you some immediate speed control to possible revenge kill however I would mainly use treads to spin & remove while providing some defensive utility being a ground & steel type.

This next change I feel would be a big improvement to your team, this will be to remove :latias: -> :dragonite: . This does remove one of the main team members but this will be super beneficial for a multitude of reasons.

:sv/dragonite:
Dragonite @ Lum Berry
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Encore / Roost / Ice Spinner

- Dragonite will help benifit your team for many reasons. This gives you really good priority for some really good speed control and a great wincon in the endgame, this gives you a really solid water resist that is also immediately threatening unlike latias which could not offensively threaten much due to it needing time to hit hard. Encore is great for you being able to stop slower set up sweepers and handle idef zamazenta. Dragonite is just a really great glue mon and fills the defensive utility that landorus filled. Roost can also be used to keep dragonite healthy and ice spinner is an option to kill gliscor and landorus therian.

Set Changes:
:iron-valiant: - I would make this a booster energy calm mind set. This will fit the hyper offense style of your team and provide a really nice way to soften up teams.

:sv/iron-valiant:
Garde-de-Fer (Iron Valiant) @ Booster Energy
Ability: Quark Drive
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Moonblast
- Psyshock

- I would use thunderbolt with tera electric in order to not only be immune to thunder-wave but also OHKO moltres and hit primarina and AV alo hard to help wall break. Psyshock is ok to help deal with iron-moth & blissey/clodsire but a different move like encore could be fine as well.

:kingambit: - I would personally change this to supreme overlord but I can respect defiant so I'll keep it as is, however supreme overlord is more useful all around.
:ogerpon-wellspring: - Could make this an SD set, I like this pivot set I think it can put a lot of pressure on teams however this is always an option
https://pokepast.es/4193dee3460b285f
Thanks for the suggestions! These look quite good and while I've tried dnite before I hated fighting twave/toxic stuff, Lum Berry is nice for that.

I might run this with Choice Specs Iron Valiant but admittedly Thunderbolt Calm Mind is great, the first time I hit 1700 was using sticky web with that set.

I'm thankful for your suggestions and I'll try a version of it on the ladder.
 
nice team but I have a few suggestions. this honestly doesn't seem too much like ho so i'll build it more balanced

:latias: -> :slowking-galar:
for a team with a title mentioning pivoting, this team lacks slow pivots. lando is your only really defensive pivot and it's not slow. this team also has no specially defensive guy, which is probably why you're sacking oger to kyurem and struggling with pech. and also it doesn't have a poison type for removing tspikes. so given that, glowking looks like a perfect fit on the team. as for what i'm replacing it with, I love the idea of latias but it just doesn't really fit with the rest of the team. you have a more balanced team and you're slapping an inconsistent cheese mon onto it, and the defensive utility it provides is relatively low since you already have oger and lando to handle grounds. as for the glowking set you can just go standard. future sight bomb works well with many of the physical attackers you have.

if you do this then you can run supreme overlord on gambit since then you have a pech answer. you also don't need stone edge on lando as much since you have a moltres switch and so you can run rocks. i would go toxic or trick+black sludge on glowking since this team struggles with raging bolt quite a bit actually, and this could also allow you to run taunt over encore on oger, which can help punish bulky teams more and help keep hazards off.
These are also great. I'll try a variant with Slowking. It's definitely useful to shore up Iron Valiant's weak special bulk. As for your other suggestions I'll try them as well. Stealth Rock Lando is a hard drop I had to make, and yeah these edits help a lot with what I want. My team was struggling to take special hits without Tera Ogerpon, so I'll be testing this along with the other response I was given.
 
nice team but I have a few suggestions. this honestly doesn't seem too much like ho so i'll build it more balanced

:latias: -> :slowking-galar:
for a team with a title mentioning pivoting, this team lacks slow pivots. lando is your only really defensive pivot and it's not slow. this team also has no specially defensive guy, which is probably why you're sacking oger to kyurem and struggling with pech. and also it doesn't have a poison type for removing tspikes. so given that, glowking looks like a perfect fit on the team. as for what i'm replacing it with, I love the idea of latias but it just doesn't really fit with the rest of the team. you have a more balanced team and you're slapping an inconsistent cheese mon onto it, and the defensive utility it provides is relatively low since you already have oger and lando to handle grounds. as for the glowking set you can just go standard. future sight bomb works well with many of the physical attackers you have.

if you do this then you can run supreme overlord on gambit since then you have a pech answer. you also don't need stone edge on lando as much since you have a moltres switch and so you can run rocks. i would go toxic or trick+black sludge on glowking since this team struggles with raging bolt quite a bit actually, and this could also allow you to run taunt over encore on oger, which can help punish bulky teams more and help keep hazards off.
If I add taunt on Ogerpon, should I keep Taunt on Lando? I honestly feel like Rock Tomb could work in that slot but that might be a little bit deranged. For now I'll do taunt Lando and encore Pon, with stealth rock now on lando as you suggested. But I'll consider something else with those slots.
 
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