Chinese Dood said:
I was originally gonna wait until I either lose or break 300, but then I saw on the record list that 7. EonADS (383) and 8. typhlosion23 (272)
Haha, sorry about that. My streak is kind of a big gap from the previous one, and it's about to get even bigger =P
Congrats on getting that far using Mawile of all things. That's extremely impressive; regardless of what you used, 290 is nothing to sniff at, and you did it with a
Mawile.
I miss this place, being so inactive has been a bore. C&C eats all my time online nowadays. Not to mention I was trying another team (TrickScarf Memento Chain, horribly flawed) when I found FastHippo's team and created my own based on it.
Well, for this new team, I found inspiration from FastHippo's newest team, and I've been playing it ever since. It's been in use since September 28th, and it's still going strong. I was originally going to at least pass up garo's record before posting this, but since I go back to school on the 3rd, I'll have a lot less time, and it'll take me a while to ger there. So, I just went to 392 (the end of the 56th set) and decided to stop there.
Platnium Battle Tower Singles Streak: 392
Uxie @ Choice Scarf ** (GameChangr)
Nature: Calm
EVs: 244 Hp / 4 Def / 108 SpD / 148 Spe
IVs: 31 / 19 / 31 / 8 / 31 / 31
Ability: Levitate
- Trick
- Yawn
- Memento
- Thunder Wave
Pretty much exactly the same as FastHippo's Uxie, with roughly the same statbase. As he said, first move is Trick, then switch to Heatran. Yawn is amazingly helpful in the BT, it alleviates worrisome things like OHKO abuse greatly. I've honestly found Thunder Wave to be slightly useless, but it has saved my bacon on ocassion, so I'm keeping it.
Heatran @ Wide Lens ** (Sunburn)
Nature: Calm
EVs: 252 Hp / 92 Def / 164 SpD
IVs: 31 / 9 / 31 / 31 / 31 / 31
Ability: Flash Fire
- Torment
- Scary Face
- Stealth Rock
- Flamethrower
This is the exact same Heatran as FastHippo's, with one point more in SpD. I repurposed my old TormenTran for this. This thing is wonderful, I'm surprised the idea never occured to me before. It's perfect for crippling Pokemon that aren't Water, Fighting, or Ground type. SR is great for assuring KO's, Salamence's +6 Outrage's chance to KO any Metagross 98% of the time being a perfect example of this. Flamethrower is just there as filler, but it's perfect for weakening troublesome Pokemon and ensures that I'm not completely helpless if Salamence faints.
Salamence @ Lum Berry ** (Mencemeat)
Nature: Adamant
EVs: 252 Atk / 4 SpD / 252 Spe
IVs: 31 / 31 / 31 / 31 / 31 / 31
Ability: Imtimidate
- Outrage
- Earthquake
- Dragon Dance
- Substitute
Ahh... good old Salamence. He's up to his old tricks here, but IMO he does his job better than Garchomp for a few reasons. First, he resists all of Heatran's weaknesses, meaning that if Heatran can't set up on something, he usually can. Garchomp can't really do this, since he takes neutral damage from all three types Heatran is weak to, especially Water. Second, his Intimidate ability helps to weaken the powerful physical attacks Garchomp has trouble with, like Double-Edge and Brave Bird. Lastly, although he takes longer to set up, Salamence doesn't have to worry about losing if the AI comes in swinging with a Latias and a Starmie in second and third position in a team, since Dragon Dance boosts his speed as well.
Problems:
No Healing: The lack of healing moves/items is extremely disconcerting at times with two Pokemon preforming the crippling, and I wish I had a place for it, but unfortunately I don't.
Sticky Hold Leads: Muk is mostly just annoying, but Gastrodon can become extremely dangerous if it has an Ice move. Thankfully, this is only true for one Gastrodon.
OHKO moves: Still annoying, but less so thanks to Yawn on Uxie.
Crithax: Heatran hates crits, particularly from neutral moves like Thunderbolt. So far, crithax has KO'd him eighteen times, but I've been able to work around it, mostly thanks to Yawn / Thunder Wave from Uxie.
Mence's Setup Time Constraints: Much as I love Mence and his Dragon Dance, he takes twice as long to set up as Garchomp does, and thus increases to possibilities for hax to strike. It's been mostly just irritating so far, but I'm betting it will become a full-blown problem in the near future.
I'm still at it, still aiming for at least 500 wins, and this team is still going. So don't count me out yet >:)
Still no pics or stuff. Jesus, I need more money to buy some decent hardware... and I've already got a job, lol.
-Eon Out, for now