Platinum Pancham



"Hey, it's Gus! Do you remember Gus?"


"I remember beating him numb and taking his energy."


"That's.. Uhh... Great. Anyway, let's get into the battle."


Platinum:


Pancham [Gus] (M)
NATURE: Adamant

TYPE: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
ABILITIES: Iron Fist / Mold Breaker / Scrappy (H, Locked)
Iron Fist: The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy: This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.​

STATS
HP: 100
Atk: 4 [+]
Def: 3
SpA: 1 [-]
SpD: 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

ATTACKS
PHYSICAL
Arm Thrust
Brick Break
Bulldoze
Circle Throw
Comet Punch
Dig
Foul Play
Karate Chop
Payback
Rock Slide
Slash
Storm Throw
Tackle

SPECIAL

STATUS
Leer
Me First
Quash
Quick Guard
Work Up


P2X7:


Eevee [Urumi] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (HA Unlocked): (Passive) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super effective attacks, Self-Destruct, and Explosion by two (2).

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 47 (47.8) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 5
AC: 5/5
KOC: 0

Moves (32/??):

Level-Up:
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Baton Pass
Double-Edge

Egg Moves:
Detect
Endure
Flail
Wish
Yawn

TM Moves:
Toxic
Dig
Shadow Ball
Double Team
Swagger
Substitute

Tutor Moves:
Heal Bell
Hyper Voice

Other:
Bide
Body Slam
Mimic
Reflect
Skull Bash



Rebble [Rebble] (-)
Nature: Modest (+1 SpA, -1 Atk)
Type: Rock
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external rock source.

Abilities:

Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground attacks Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power.
Technician: (Passive) This Pokemon is more skilled a at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single-hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (HA Locked): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet toward the ground before Earthquake hits, etc.) Attacks are still redirected by Lightingrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/9
MC: 0
AC: 3/5
KOC: 1

Moves (25/70):

Level-Up:
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power
Head Smash

Tutor Moves:
Giga Drain
Heat Wave
Mud-Slap
Ominous Wind
Stealth Rock
Trick

TM Moves:
Protect
Smack Down
Sandstorm
Energy Ball
Endure
Volt Switch
Dazzling Gleam
Substitute


PTPlatinum sends out and equips
P2X7 sends out, equips and orders
PTPlatinum orders
 


HP: 90
EN: 100
3/2/2/3/47
Status: OK



HP: 100
EN: 100
4/3/1/2/43
Status: OK



"Perhaps this matchup will allow Gus to better show his strength."
Action 1

Eevee tucked its head in! Its defence rose!

Pancham used Circle Throw!
Hit=yes (1643)
Crit=no (7821)
4.5 + 3 + 6 - 3 * 1.5 - 2 = 13.75
Eevee took 13.75 damage! Its stat changes were reset!
-4 EN

Eevee used Skull Bash!
Crit=no (2097)
13 + 3 + 4.5 + 2 - 4.5 = 18
Pancham took 18 damage!
-7 EN

Pancham: 82, 96
Eevee: 85, 93

Action 2

Eevee used Hyper Voice!
Crit=no (6501)
9 + 3 + 3 + 2 - 3 = 15
Pancham took 15 damage!
-6 EN

Pancham used Bulldoze!
Crit=no (6497)
6 + 6 - 3 = 9
Eevee took 9 damage! Its speed was lowered!
-5 EN

Pancham: 67, 91
Eevee: 76, 87 (-1 Speed)

Action 3

Pancham used Me First! The move failed.

Eevee tucked its head in. Its defence rose!

Eevee used Skull Bash!
Crit=no (8003)
13 + 3 + 4.5 + 2 - 4.5 = 18
Pancham took 18 damage!
-7 EN

Pancham: 49, 91
Eevee: 76, 80 (-1 Spe, +1 Def)



"Urumi starts off the match by strengthening her skull and bracing herself for an attack. Sure enough, Gus leads off with a powerful throw, so powerful it eliminated Urumi's stat boost! Gus lets his guard down for a second, and Urumi takes advantage of this moment to strike with a powerful Skull Bash, taking the lead through raw power."


"Gus slams the ground, destabilising the ground under Urumi and slowing her movements, but not before having his eardrums almost burst from a powerful Hyper Voice. Gus sees Urumi preparing another powerful Skull Bash, and decides to use Me First to give himself an amplified Skull Bash. Me First fails to work, and Gus ends up taking a full-face slam from Urumi."



HP: 76
EN: 80
3/3(+1)/2/3/27(-1)
Status: OK



HP: 49
EN: 91
4/3/1/2/43
Status: OK


PTPlatinum orders
P2X7 orders
 
Last edited:

Pancham [Gus] (M) @ Amulet Coin
Circle Throw > Storm Throw > Brick Break
[Once] IF Eevee uses Bide, THEN initiate action string Work Up > Leer > Circle Throw, starting from the action where Bide was first used.
IF Eevee uses Skull Bash, use Dig and push back.​
 
Last edited:
(Vanillish Wafer, by my calculations, Pancham receives (18+15+18—by the way, you forgot to remove Pancham's former Defense stage boost from the damage inflicted by Eevee's Skull Bash—)=51 damage from Eevee's attacks, which means that it ends the round at 49 HP, not 56.)
Hyper Voice - Hyper Voice - Skull Bash + Skull Bash combo
 

HP: 76
EN: 80
3/3(+1)/2/3/27(-1)
Status: OK



HP: 49
EN: 91
4/3/1/2/43
Status: OK


Action 1

Eevee used Hyper Voice!
Crit=no (5831)
9 + 3 + 3 + 2 - 3 = 15
Pancham took 15 damage!
-6 EN

Pancham used Circle Throw!
Hit=yes (7512)
Crit=no (3671)
4.5 + 3 + 6 - 3 * 1.5 - 2 = 13.75
Eevee took 13.75 damage! Its stat changes were reset!
-4 EN

Pancham: 34, 87
Eevee: 62.25, 74

Action 2

Eevee used Hyper Voice!
Crit=no (1157)
9 + 5 + 3 + 2 - 3 = 15
Pancham took 15 damage!
-6 EN

Pancham used Storm Throw
Crit=yes (100%)
6.5 + 3 + 3 + 6 - 4.5 * 1.5 = 21
Eevee took 21 damage!
-5.5 EN

Pancham: 19, 81.5
Eevee: 51.25, 68

Action 3

Eevee tucked its head in. Its defence rose sharply!

Pancham used Brick Break!
Crit=no (9128)
8 + 3 + 6 - 4.5 * 1.5 - 4 = 14.75
Eevee took 14.75 damage!
-5 EN

Eevee used Skull Crush!
Crit=no (2491)
29.25 + 3 + 4.5 + 2 - 4.5 = 34.25
Pancham took 34.25 damage!
-34 EN

Pancham: KO
Eevee: 36.5, 34 (+2 Def)



"Urumi screams at Gus so loudly he picks her up and throws her out of her boosts! Unfortunately for him, it doesn't stop her screaming. Gus then decides to go full power and slams Urumi down with an incredible Storm Throw! What's this? Her skull is hardening again! Gus smacks her right on he head with a Karate Chop, but her head is so hard now that the brutal attack barely bruises. Urumi then launches an amazingly powerful combination which let loose an incredible Adaptability a boosted smash that left Gus completely out for the count."


"No luck for Gus."



HP: 37
EN: 34
3/4(+2)/2/47
Status: OK



HP: KO
EN: KO
4/3/1/2/43
Status: KO

PTPlatinum gets 2 CC
Gus gets 1 AC, 1 EC and 2 MC
P2X7 gets 1 CC
Urumi gets 1 AC, 1 EC, 2 MC and 1 KOC
 

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