The Team






I've always loved stall teams so I decided to make a sandstall team. These Pokemon can check nearly every major threat in the metagame and stay alive long enough to get a wish from Blissey. The biggest problem with my team is when they KO TTar and put up a different weather they can take advantage of. Help with that is greatly appriciated. Another problem is if Blissey gets KO'd I have no other form of instant recovery. I would also like to fit aromatherapy/heal bell in somewhere on my team, I'm just not sure how.
Team Building
I Decided I wanted a sand team, so I had to choose between Tyranitar and Hippowdon, and Tyranitar seemed like the better choice.
I wanted the team to be defensive so I chose one of the best walls of the game, Gliscor.
Because I was going to have a stall team I needed spikes, and one of the best spikers in the game is Ferrothorn.
Ferrothron had spikes, Tyranitar had SR, but I still needed toxic spikes, so I piked Tentacruel because he's a great special wall and could rapid spin as well.
I decided I wanted a good wish passer, so I picked Blissey. I picked her over Chansey because in the sand leftover recovery is more important.
I still needed a spin blocker so I found Golurk. While at first he may not seem like too good of an option, he isn't affected by sandstorm, is pretty bulky and has STAB EQ, Stone Edge and Iron Fist boosted Focus Punch, so I decided he would be my last team member.
I decided Golurk wasn't really doing it for me, so I made a few changes on my other guys and brought in Quagsire who can handle most of the threats that my team couldn't before I added him.

I wanted the team to be defensive so I chose one of the best walls of the game, Gliscor.


Because I was going to have a stall team I needed spikes, and one of the best spikers in the game is Ferrothorn.



Ferrothron had spikes, Tyranitar had SR, but I still needed toxic spikes, so I piked Tentacruel because he's a great special wall and could rapid spin as well.




I decided I wanted a good wish passer, so I picked Blissey. I picked her over Chansey because in the sand leftover recovery is more important.





I still needed a spin blocker so I found Golurk. While at first he may not seem like too good of an option, he isn't affected by sandstorm, is pretty bulky and has STAB EQ, Stone Edge and Iron Fist boosted Focus Punch, so I decided he would be my last team member.






I decided Golurk wasn't really doing it for me, so I made a few changes on my other guys and brought in Quagsire who can handle most of the threats that my team couldn't before I added him.






Team In Detail

Tyranitar (M) @ Chople Berry
Ability: Sand Stream
Nature: Sassy
EVs: 252Hp, 64Atk, 192 SpD
Moves:
Stealth Rock
Fire Blast
Rock Slide
Crunch
Man I love this guy. In sand he has 472 Special Defense and is only 2HKO'd by Politoed's Focus Blast which is 4x Super Effective. SR is SR, Crunch is a great physical stab, Fire Blast OHKOs surprised Ferrothorns and Scizors, and Rock Slide gets rid of Thundurus and the like. And he summons permanent sand which is extra residual damage to most opposing Pokemon.

Gliscor (M) @ Toxic Orb
Ability: Poison Heal
Nature: Impish
EVs: 252Hp, 184Def, 72Spe
Moves:
Substitute
Protect
Earthquake
Ice Fang
Gliscor does not die. With Poison Heal he recovers 12.5% every turn, and alternating between substitute and protect mean he looses 0 Hp overall. If they are taking any residual damage Gliscor wins. His biggest problem is Ice Shard and Aqua Jet which are rare in OU because they can hit me before I can get a sub up to take the damage. EQ and Ice Fang are there for damage. I am thinking about taking off Ice Fang, but I'm not sure what I'd replace it with. I'm also considering putting the 72 speed EVs into Attack or Defense, and I'd like your thoughts about it.

Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
Nature: Impish
EVs: 252Hp, 48Def, 208SpD
Moves:
Spikes
Leech Seed
Power Whip
Protect
Ferrothorn reliably sets up Spikes which is necessary for any stall team. Leech Seed is awesome, and protect gives him an extra turn of leech seed and leftovers recovery and sandstorm and leech seed damage for the opponent. Power Whip is a great STAB that gets rid of any waters. Being the #1 used Pokemon, it didn't come as a surprise that he was very reliable.

Tentacruel (M) @ Leftovers
Ability: Liquid Ooze
Nature: Bold
EVs: 252Hp, 240Def, 16Spe
Moves:
Toxic Spikes
Rapid Spin
Scald
Ice Beam
Tentacruel's main function is to remove opposing entry hazards while setting up Toxic Spikes, which he does very well. He is also a good mixed wall with the EVs and can do a surprising amount with STAB Scald and Ice Beam is nice against Dragons. A very solid Pokemon overall, but I'm considering replacing Ice Beam with something else, possibly a poison attack for STAB, because TTar already has Ice Beam.

Blissey (F) @ Leftovers
Ability: Natural Cure
Nature: Bold
EVs: 252Hp, 252Def, 4SpD
Moves:
Wish
Protect
Seismic Toss
Toxic
Wish reliably heals my entire team, and Protect is necessary for Wish to be able to recover herself. Seismic Toss is a reliable form of Damage, and Toxic is necessary to hit flying and levitating Pokemon who avoid Toxic Spikes. GODLY special wall, but you already know that.

Quagsire @ Leftovers
Ability: Unaware
Nature: Careful
EVs: 252Hp, 4Def, 252SpD
Moves:
Curse
Recover
Waterfall
Earthquake
Quagsire's ability Unaware is a great answer to any boosting sweeper including cloyster, SD Scizor, DD Dragonite, SD/NP Lucario, etc. Curse boosts his attack and defense, and with recover he stays alive a long time. Waterfall and EQ are good STABs with pretty good coverage.
So that's my team, please have CONSTRUCTIVE criticism. I don't need anyone to tell me my team sucks w/o telling me how to improve. Thanks for the comments in advance.