I've been putting together a BL and under team for a while now and haven't quite decided on some moves for the pokemon I've gotten together so far. If anyone could help me out that'd be great.
Drapion@Scope Lens
Ability: Sniper
Adamant Nature (+attk -sp attk)
EVs: HP:48 Attack:252 Defense:100 Speed: 110
Night Slash
Swords Dance
Earthquake
Brick Break
Notes: This Drapion is meant to be a physical sweeper, once BP'ed an agility from girafirig he'll be faster that most anything, and he can take a couple of hits from what he can't outrun. Night slash is to maximize my crit chance, swords dance for buffing, and EQ and brick break for type coverage.
Persian@Silk Scarf
Ability: Technician
Jolly Nature (+spd -sp attk)
EVs: HP:6 Attack:252 Speed:252
Fake Out
U-turn
T-Wave/Hypnosis/Screech
Bite
Notes: My team's lead, able to rack up some "free" damage and then U-turn away to safety, bringing out whatever counter's necessary. Thinking about kings rock as an item to increase the flinch rate for bite.
Torkoal@heat rock
Bold Nature (+Def -Attk)
Ability: White smoke
EVs: HP:252 Def:252 Sp attk:6
Rapid spin
Lava Plume
Toxic
Sunny day
Notes: Support in the form of rapid spin and sunny day (which also boosts his rather puny Sp attack), plus your choice of either burn or poison (based on the threat, poison for special attackers and burn for physical attackers).
Vileplume@Leftovers
Ability: Chlorophyll
Modest Nature (+Sp Attk -Attk)
EVs: Sp Attk:252 Sp:128 Sp D:128 HP:6
Solar Beam
Hidden power (ice or fire?)
Aromatherapy
Sleep Powder/Stun spore
Notes: Haven't raised this one yet so it's up in the air, should be pretty obvious. I thought it would be a cool idea if you could do a fast (with sunny day support of course) yet not all that fragile cleric.
Golduck@Expert Belt
Ability: Cloud Nine
Timid Nature (+spd -sp attk)
EVs: Sp attk:252 Spd:252 Sp D: 6
Calm Mind
Ice beam
Surf
Psychic
Notes: Plenty of type coverage on this set, plus the ability to come in to protect vileplume from fire and ice attacks without losing power on surf because of sunny day.
Girafirig@Lum Berry
Ability: Inner focus
Jolly Nature (+speed - attk)
EVs: Def:100 SpDef:158 Sp:252
Baton Pass
Agility
Charge Beam
Reflect
Notes: My team's baton passer, who can come in on a light hit or on a switch and set up with an un-hazeable reflect and then baton pass agility to either Drapion or Torkoal. Charge beam is for an attacking move, and can also provide a sp attack boost which can be passed to golduck, vileplume or even torkoal.
This is my first real crack at a playable team, so please don't be too harsh. I enjoy using lesser used and under-appreciated Pokemon and toying with various move sets, and think what I've come up with is if not truly optimized, at least workable. Please comment!
Drapion@Scope Lens
Ability: Sniper
Adamant Nature (+attk -sp attk)
EVs: HP:48 Attack:252 Defense:100 Speed: 110
Night Slash
Swords Dance
Earthquake
Brick Break
Notes: This Drapion is meant to be a physical sweeper, once BP'ed an agility from girafirig he'll be faster that most anything, and he can take a couple of hits from what he can't outrun. Night slash is to maximize my crit chance, swords dance for buffing, and EQ and brick break for type coverage.
Persian@Silk Scarf
Ability: Technician
Jolly Nature (+spd -sp attk)
EVs: HP:6 Attack:252 Speed:252
Fake Out
U-turn
T-Wave/Hypnosis/Screech
Bite
Notes: My team's lead, able to rack up some "free" damage and then U-turn away to safety, bringing out whatever counter's necessary. Thinking about kings rock as an item to increase the flinch rate for bite.
Torkoal@heat rock
Bold Nature (+Def -Attk)
Ability: White smoke
EVs: HP:252 Def:252 Sp attk:6
Rapid spin
Lava Plume
Toxic
Sunny day
Notes: Support in the form of rapid spin and sunny day (which also boosts his rather puny Sp attack), plus your choice of either burn or poison (based on the threat, poison for special attackers and burn for physical attackers).
Vileplume@Leftovers
Ability: Chlorophyll
Modest Nature (+Sp Attk -Attk)
EVs: Sp Attk:252 Sp:128 Sp D:128 HP:6
Solar Beam
Hidden power (ice or fire?)
Aromatherapy
Sleep Powder/Stun spore
Notes: Haven't raised this one yet so it's up in the air, should be pretty obvious. I thought it would be a cool idea if you could do a fast (with sunny day support of course) yet not all that fragile cleric.
Golduck@Expert Belt
Ability: Cloud Nine
Timid Nature (+spd -sp attk)
EVs: Sp attk:252 Spd:252 Sp D: 6
Calm Mind
Ice beam
Surf
Psychic
Notes: Plenty of type coverage on this set, plus the ability to come in to protect vileplume from fire and ice attacks without losing power on surf because of sunny day.
Girafirig@Lum Berry
Ability: Inner focus
Jolly Nature (+speed - attk)
EVs: Def:100 SpDef:158 Sp:252
Baton Pass
Agility
Charge Beam
Reflect
Notes: My team's baton passer, who can come in on a light hit or on a switch and set up with an un-hazeable reflect and then baton pass agility to either Drapion or Torkoal. Charge beam is for an attacking move, and can also provide a sp attack boost which can be passed to golduck, vileplume or even torkoal.
This is my first real crack at a playable team, so please don't be too harsh. I enjoy using lesser used and under-appreciated Pokemon and toying with various move sets, and think what I've come up with is if not truly optimized, at least workable. Please comment!