In this team, Azumarill is the star of the show. The rest of the team is support for physical attackers, health regeneration, backup, setting up hazards, and coverage for specific abilities and types.
Landorus-Therian (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- U-turn
- Earthquake
- Knock Off
First, we have Landorus. It’s supposed to set up Stealth Rock for a bit of chip damage and potentially stop focus sash and sturdy mons before attacking. U-turn is useful for switching out to a bulky mon like Celesteela or Mega Venusaur. Earthquake is for STAB, and Knock Off is for knocking off useful items that the may opponent have.
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 124 Def / 252 SpA / 132 SpD
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Leech Seed
- Hidden Power [Ground]
Venusaur is for setting up Leech Seed for Azurmarill and itself while attacking. Hidden Power Ground is good for poison and steel types that can resist Venusaur’s other moves. Sludge bomb is for STAB and Giga Drain is for regenerating health while damaging the opponent.
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 152 Hp / 104SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Thunderbolt
- Will-O-Wisp
Next, we have Rotom-Heat. Its purpose is to knock out and burn potential physical threats for the rest of our team. Volt switch is for switching out of the -2 special attack given by Overheat and to switch in into our main sweeper, Azumarill. Overheat is a powerful move to for knocking out opponents and paired up with Volt Switch, it becomes even more useful. Will-O-Wisp is for burning physical threats, and Thunderbolt is for STAB.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Leech Seed
- Heavy Slam
- Flamethrower
- Protect
I chose Celesteela because it is bulky like Mega Venusaur and it also gets leech seed which is a great move for it to fulfill its purpose. It pretty much serves the same purpose as Venusaur with just a different typing and moves. Heavy slam is for STAB, Flamethrower is for Grass types which are immune to leech seed, and Steel types which resist Heavy Slam, and finally protect is an opening for leech seed to sap health.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
At last, we have our star of the show, Azumarill. I chose Azumarill because it’s ability is really good pared up with belly drum and Aqua Jet. Its main purpose is to set up and sweep with priority. This is a pretty simple set with Belly Drum for that max attack, a Sitrus Berry for recovering health, Aqua Jet for priority, Play Rough for STAB, and Superpower for Steel types that resist Azumarill’s other attacks.
Haxorus @ Poisonium Z
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Poison Jab
- Earthquake
- Dragon Claw
In the last spot, we have Haxorus. I chose Haxorus because it is a fit backup sweeper in case Azurmarill faints. Mold Breaker is useful for Mimikyu and sturdy mons if you aren’t able to set up stealth rock. Dragon Dance is for setting up, Dragon Claw is for STAB, Poison Jab for Fairy type coverage, and Earthquake is for steel types. I gave it Poisonium Z instead of a life orb for bulky fairy types that may pose a threat most importantly, Unaware Clefable.
This was written by ArekkusuSavior
Thanks for reading!
Landorus-Therian (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- U-turn
- Earthquake
- Knock Off
First, we have Landorus. It’s supposed to set up Stealth Rock for a bit of chip damage and potentially stop focus sash and sturdy mons before attacking. U-turn is useful for switching out to a bulky mon like Celesteela or Mega Venusaur. Earthquake is for STAB, and Knock Off is for knocking off useful items that the may opponent have.
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 124 Def / 252 SpA / 132 SpD
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Leech Seed
- Hidden Power [Ground]
Venusaur is for setting up Leech Seed for Azurmarill and itself while attacking. Hidden Power Ground is good for poison and steel types that can resist Venusaur’s other moves. Sludge bomb is for STAB and Giga Drain is for regenerating health while damaging the opponent.
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 152 Hp / 104SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Thunderbolt
- Will-O-Wisp
Next, we have Rotom-Heat. Its purpose is to knock out and burn potential physical threats for the rest of our team. Volt switch is for switching out of the -2 special attack given by Overheat and to switch in into our main sweeper, Azumarill. Overheat is a powerful move to for knocking out opponents and paired up with Volt Switch, it becomes even more useful. Will-O-Wisp is for burning physical threats, and Thunderbolt is for STAB.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Leech Seed
- Heavy Slam
- Flamethrower
- Protect
I chose Celesteela because it is bulky like Mega Venusaur and it also gets leech seed which is a great move for it to fulfill its purpose. It pretty much serves the same purpose as Venusaur with just a different typing and moves. Heavy slam is for STAB, Flamethrower is for Grass types which are immune to leech seed, and Steel types which resist Heavy Slam, and finally protect is an opening for leech seed to sap health.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
At last, we have our star of the show, Azumarill. I chose Azumarill because it’s ability is really good pared up with belly drum and Aqua Jet. Its main purpose is to set up and sweep with priority. This is a pretty simple set with Belly Drum for that max attack, a Sitrus Berry for recovering health, Aqua Jet for priority, Play Rough for STAB, and Superpower for Steel types that resist Azumarill’s other attacks.
Haxorus @ Poisonium Z
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Poison Jab
- Earthquake
- Dragon Claw
In the last spot, we have Haxorus. I chose Haxorus because it is a fit backup sweeper in case Azurmarill faints. Mold Breaker is useful for Mimikyu and sturdy mons if you aren’t able to set up stealth rock. Dragon Dance is for setting up, Dragon Claw is for STAB, Poison Jab for Fairy type coverage, and Earthquake is for steel types. I gave it Poisonium Z instead of a life orb for bulky fairy types that may pose a threat most importantly, Unaware Clefable.
This was written by ArekkusuSavior
Thanks for reading!
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