Please rate my team. It's all Gen IV in the Gen V meta!

Hey guys, think you can rate my Gen IV team?


Munchlax (M) @ Eviolite Trait: Thick Fat
EVs: 76 HP / 236 Atk / 116 Def / 76 SDef
Adamant Nature (+Atk, -SAtk)
- Return
- Fire Punch
- Earthquake
- Whirlwind

This is the standard Munchlax set; with one adendum: Whilwind. I think it's a nice little surprise in store for opponents that try to setup.

Weaknesses/Coverage:
Drifloon, Budew


Budew (M) @ Eviolite
Trait: Natural Cure
EVs: 196 HP / 36 SAtk / 196 SDef / 76 Spd
Adamant Calm (-Atk, +SDef)
- Stun Spore
- Spikes
- Giga Drain
- Rest

Budew's main role is a special wall, however, it can also use Stun Spore to buy some turns and then use those turns to set up some spikes. Giga Drain is the main STAB here as well as a form of recovery; and finally, rest is this set's best form of recovery considering I can switch out after using it to wake up thanks to natural cure.

Weaknesses/Coverage:
None
Munchlax, Chimchar, Shellos
None


Chimchar (M) @ Eviolite
Trait: Blaze
EVs: 84 HP / 164 Def / 244 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- U-turn
- Protect
- Fire Blast

Chimchar is my Stealth Rocker and Scout. Protect allows me to scout the opponent and U-turn lets me keep an offensive momentum while tanking a hit to let another pokemon safely switch in. Finally, Fire Blast is for STAB.

Weaknesses/Coverage:
Riolu
Drifloon
Shellos, Budew


Drifloon (M) @ Flying Gem
Trait: Unburden
EVs: 196 HP / 36 Atk / 4 Def / 196 SAtk / 4 SDef / 40 Spd
Modest Nature (+SAtk, -Atk)
- Acrobatics
- Shadow Ball
- Thunderbolt
- Destiny Bond

Drifloon is very fun to use. It loves switching in on Fighting/Normal attacks and attacking with Acrobatics. Shadow Ball is for STAB and Thunderbolt, just because. Finally Destiny Bond for Stunky and Croakgunk or really anything that seriously threatens my team.

Weaknesses/Coverage:
Budew
Munchlax
Chimchar
Riolu
Riolu


Riolu (M) @ Life Orb
Trait: Inner Focus
EVs: 196 Atk / 116 Def / 196 Spd
Adamant Nature (+Atk, -SAtk)
- Hi Jump Kick
- Earthquake
- Ice Punch
- Bullet Punch

Rioulu is my Anti-lead for Fake Out users. With Inner Focus I can Hi Jump Kick through Fake Out and if I don't knock out the opposing pokemon, I can use Bullet Punch to finish it off (I calculated it and this combo has a 87.5% chance of KOing Mienfoo). Really, the other 2 moves are for coverage; although, I don't need much of it with Hi Jump Kick.

Weaknesses/Coverage:
None
None


Shellos-East (M) @ Choice Scarf
Trait: Storm Drain
EVs: 224 SAtk / 20 SDef / 244 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Earth Power
- Ice Beam
- Hidden Power [Grass]

Shellos is a fun little special attacker. Switch in on a Water move and then start unleashing hell. Surf for STAB, and all my other moves are for coverage.

Weaknesses/Coverage:
Budew
Chimchar, Budew, Drifloon

I usually have 1 pokemon to take care of sweepers, 1 cleric, and a couple sweepers (although no cleric for this team).

Also, here are my other LC teams if you feel like viewing/rating them:
This team is HYPER competitive and isn't made for a prolonged battle. This team was made to let my Trick Roomers die while taking a pokemon with them and give the remaining turns to my sweepers.

Baltoy @ Eviolite Trait: Levitate
EVs: 36 HP / 36 Atk / 236 Def / 196 SDef
Relaxed Nature (+Def, -Spd)
- Trick Room
- Rapid Spin
- Stealth Rock
- Earthquake

Baltoy sets up Trick Room. It also sets up Stealth Rocks and Rapid Spins them away while it's at it. Finally, Earthquake so it's not useless if taunted. I find this EV spread allows my Baltoy to maximize its defenses while giving it at a little attack power.

Weaknesses/Coverage:
Clamperl, Bagon
Clamperl
Bagon
None
None
None


Trapinch (F) @ Life Orb
Trait: Arena Trap
EVs: 196 Atk / 156 Def / 156 SDef
Brave Nature (+Atk, -Spd)
- Earthquake
- Rock Slide
- Crunch
- Quick Attack

Trapinch is my power hitter. With a pseudo EdgeQuake combo and Crunch for coverage, there isn't much I can't hit hard. Quick attack is for a little priority for revenge killing.

Weaknesses/Coverage:
Clampearl, Bagon
Bagon
Clampearl


Clamperl (M) @ DeepSeaTooth
Trait: Rattled
EVs: 76 HP / 168 SAtk / 156 SDef / 100 Spd
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Shell Smash
- Hidden Power [Grass]
- Surf

Behold! The dreaded Clampearl! Slow enough to benefit from Trick Room, yet can Shell Smash on the last turn of Trick Room to get ready to sweep. Surf for STAB and the other 2 moves were recommended to me. IT'S PURPOSE IS NOT JUST TO SHELL SMASH.

Weaknesses/Coverage:
Bagon
Trapinch, Baltoy, Bagon


Shuppet (M) @ Focus Sash
Trait: Frisk
EVs: 244 HP / 236 Atk / 12 SDef
Brave Nature (+Atk, -Spd)
- Trick Room
- Destiny Bond
- Taunt
- Sucker Punch

Shuppet is on my team to set up Trick Room and then faint. Destiny Bond is to assure at least a KO while Taunt makes them use the finishing move. I find that, in the right situations, Sucker Punch is a great 4th option. With Shuppet's high attack stat and the fragility of some sweepers, it can be an unexpected and powerful move.

Weakness/Coverage:
None
None


Bagon (M) @ Life Orb
Trait: Sheer Force
EVs: 76 HP / 236 Atk / 196 SDef
Brave Nature (+Atk, -SAtk)
- Hone Claws
- Dragon Rush
- Crunch
- Fire Fang

Oh my god... Bagon is one beast of a Trick Room Sweeper. After 1 Hone Claws, Bagon will hit just about every time with Dragon Rush and even without the attack boost, its total power (after sheer force and life orb) will be 253! Fire Fang is to hit any Steel types that resist Dragon Rush and Crunch is for some coverage.

Weaknesses/Coverage:
Clamperl
None


Ralts (M) @ Focus Sash
Trait: Trace
EVs: 132 HP / 236 Atk / 76 Def
Brave Nature (+Atk, -Spd)
- Trick Room
- Destiny Bond
- Protect
- Shadow Sneak

Here's my "suicide bomber." Ralts' only job is to setup Trick Room, then take someone down with it with Destiny Bond. Protect is there to prevent Fake Out and I chose to use Shadow Sneak over Memento 'cause I found myself in a situation once where I could KO an Abra (it was weakened and its sash was broken).

Weaknesses/Coverage:
None
None
None

Pineco (M) @ Eviolite
Trait: Sturdy
EVs: 116 HP / 116 Def / 236 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Rapid Spin
- Payback
- Spikes

Pineco is my dedicated lead. It sets up with Stealth Rock and Spikes and blows away entry hazards with Rapin Spin. The final slot, I chose to put in Payback as a nice surprise for spin-blockers.

Weaknesses/Coveage:
Chinchou, Houndour, Wooper, Totodile
Chinchou
Wooper


Chinchou (F) @ Eviolite
Trait: Volt Absorb
EVs: 76 HP / 132 Def / 232 SAtk / 60 Spd
Modest Nature (+SAtk, -Atk)
- Agility
- Thunderbolt
- Hidden Power [Grass]
- Ice Beam

Chinchou is my Semi-Bulky Sweeper. It gets faster than most choiced pokemon after 1 Agility and can easily switch into an electric attack. Thunderbolt is my STAB move and Ice Beam/Hidden Power [Grass] are to take out other Chinchous and grass types.

Weaknesses/Coveage:
Pineco, Houdnour
Pineco, Misdreavus


Totodile (M) @ Eviolite
Trait: Torrent
EVs: 236 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Superpower
- Crunch

Totodile is my setup sweeper (choosing Dragon Dance over the Swords Dance/Aqua Jet combo). After 1 Dragon Dance, I can start 2-hit KOing dam near everything. Waterfall is my STAB here and Superpower and Crunch are for coverage. I decided to go Superpower because the pokemon I replaced with Totodile was my fighting type and I don't want to be caught defenseless against a random Porygon.

Weaknesses/Coveage:
Chinchou, Wooper
Houndour, Pineco


Houndour (F) @ Life Orb
Trait: Flash Fire
EVs: 36 Atk / 36 Def / 196 SAtk / 236 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Fire Blast
- Dark Pulse
- Flame Charge

This is my glass cannon, Houndour. I decided to go with Substitue and Flame Charge to decide whether I need speed or a free attack based on what pokemon my opponent will probably send out after I switch in (example: misdreavus switches in, I need more speed; munchlax switches in, I'll need an extra turn). Finally, I have 2 very nice STABs in Fire Blast and Dark Pulse.

Weaknesses/Coveage:
Chinchou, Totodile
Pineco, Misdreavus
Wooper
Misdreavus


Misdreavus (F) @ Eviolite
Trait: Levitate
EVs: 36 HP / 228 Def / 80 SDef / 156 Spd
Bold Nature (+Def, -Atk)
- Nasty Plot
- Heal Bell
- Shadow Ball
- Hidden Power [Ground]

Misdreavus is one hell of a pokemon. She is a boosting, bulky, cleric; that's right! A bulky sweeper with both defenses shooting up to 24 with eviolite, along with a boosting sweeper with Nasty Plot and a cleric in Heal Bell. Shadow Ball is the STAB move which is usually enough, but I decided Hidden Power [Ground] was necessary for threats like Stunky.

Weaknesses/Coveage:
Houndour
Houndour


Wooper (F) @ Eviolite
Trait: Unaware
EVs: 76 HP / 236 Def / 156 SDef
Sassy Nature (+SDef, -Spd)
- Recover
- Earthquake
- Blizzard
- Stockpile

Wooper is a fantastic wall after 1 Stockpile; and thanks to unaware, takes care of ALOT of boosting sweepers. Recover makes sure Wooper sticks around to wall threats and Earthquake is here for a nice STAB (in case of Taunt users). I decided to go with Blizzard instead of Waterfall because the most likely taunter I'll see is Murkrow and any Dragon Dancing/type sweepers will get a huge surprise. Also, this set's Atk and S.Atk aren't that different so any lost power isn't too much of a problem.

Weaknesses/Coveage:
Pineco, Houndour

Onix (F) @ Eviolite
Trait: Sturdy
EVs: 76 HP / 236 Atk / 196 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- Earthquake
- Stone Edge

As this team's dedicated lead and Stealth Rock setup, it boasts enough defense that I can dump some EVs into its Attack. This set outruns most (if not all) setup users so it can easily Taunt them before setup. And just so I wouldn't be complete setup bait, I gave Onix the standard Edge/Quake combo.

Weaknesses/Coverage:
Ponyta, Paras
Tentacool, Paras
Ponyta, Tentacool
Paras, Abra
Ponyta, Tentacool
Paras


Ponyta (M) @ Life Orb
Trait: Flash Fire
EVs: 116 HP / 236 Atk / 116 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Wild Charge
- Morning Sun
- Flame Charge

Ponyta is quite the little attacker here. Flare Blitz as a STAB, Wild Charge for unsuspecting water-types, Flame Charge for a boost in speed and Morning Sun to recover away all that recoil damage.

Weaknesses/Coverage:
Tentacool, Paras
Paras
Onix, Machop


Tentacool (F) @ Eviolite
Trait: Liquid Ooze
EVs: 196 HP / 236 Def / 36 SAtk
Bold Nature (+Def, -Atk)
- Rapid Spin
- Knock Off
- Scald
- Giga Drain

Tentacool is my Spinner. I also decided to go with Knock Off to get rid of pesky Eviolites and Giga Drain to restore some HP (and thanks to Liquid Ooze, not the other way around). Finally, Scald for STAB and a chance for burn.

Weaknesses/Coverage:
Onix, Paras
Paras
Abra


Paras (F) @ Eviolite
Trait: Dry Skin
EVs: 236 HP / 156 Def / 76 SDef
Careful Nature (+SDef, -SAtk)
- Aromatherapy
- Spore
- Stun Spore
- Bug Bite

Enter Paras! My cleric and dual sporer. You see, most people will switch out a sleeping pokemon unless they know I can't do jack to them, so they won't expect a second round of sporing with Stun Spore. Finally, Bug Bite for STAB, getting rid of berries and so it's not total taunt bait.

Weaknesses/Coverage:
Onix, Ponyta, Tentacool
Onix, Machop
Onix
Ponyta, Tentacool
Onix, Tentacool
Ponyta, Tentacool, Machop


Abra (M) @ Focus Sash
Trait: Magic Guard
EVs: 240 SAtk / 200 Spd
Timid Nature (+Spd, -Atk)
- Protect
- Psychic
- Shadow Ball
- Hidden Power [Fighting]

Abra is quite the threat, Protect to scout out moves, an awesome STAB in Psychic and great coverage with Shadow Ball and Hidden Power [Fighting]. Additionally, it's Focus Sash and Wonder Guard make a great revenge killer or stall blocker.

Weaknesses/Coverage:
Machop
None
Ponyta, Machop, Tentacool


Machop (M) @ Toxic Orb
Trait: Guts
EVs: 196 HP / 196 Atk / 36 Def / 76 SDef
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Payback
- Ice Punch
- Bullet Punch

The final member of my team. This Machop runs Guts instead of No Guard specifically to trick people into using a low accuracy attack (provided they haven't found out about the Toxic Orb). Otherwise, Close Combat for STAB since I'll most likely move second anyways, Payback for Psychic types who switch in, Ice Punch for coverage and Bullet Punch for some variety/priority.

Weaknesses/Coverage:
Abra
Onix
 
hey i dont know if you have edited Magby but you might want to try a houndour in its place. Beacuase there is not much that can switch into a Houndours Fire blast that doesnt resist it and Houndour just has a better move pool. also i am not really a big fan oh tyrogue although it presents a decent movepool it has very bad stats having 35 across the board. I could suggest a few pokemon to take its place Aipom who also has acces to fake out and is a good scouter and Natu who can be pretyy bulky and has magic bounce and awesome ability. i like the idea of wooper as it can stop scraggys so overall a solid team!
 
ok im too lazy to check if your does but make sure chinchou hits 17 speed to outspeed ALL scarfers and a +2 DD scraggy as well as at worst speed tie with drillbur in sand. If you dont go for 17 at least go for 16 to outspeed all scarfers and +2 scraggy. Also, i would run surf>hydro pump since one miss is annoyingly fatal

now for pineco.... lemme see.... ohh, his only attack is sitting at 40 base power and lacks stab yet he runs max attack EVs? What the hell? Put them in special defense or defense. I suggest spikes>toxic spikes since they arent removed when a poison type switches in.
Try something like
Pineco @ Eviolite
Careful Nature
EVs: 36 HP / 196 Def / 236 SDef
-Payback
-Stealth Rock
-Spikes
-Rapid Spin

Hazards are hazards, rapid spin since you seem to want it as a spinner and payback to warmly welcome spinblockers and that natu who just loves sharing those hazards around.

tyrogue, first off... get something else, ANYTHING else, base stats of 9 across the board is stupid, get a croagunk or shuppet or something, croagunk gets fake out, vacuum wave, sucker punch, bullet punch and actualy does some damage with an attack stat that can breach 13. The only attacker(priority or otherwise) with a 13 attack stat or lower that has any buisness on a team is zigzagoon who sports the strongest priority in the game, hitting harder than dratini's e speed and being more reliable than sucker punch(which is very fun to watch when its a +6 pawniard VS a duskull and the pawniard gets walled.) and zigzagoon goes from a joke to sweeping teams with swift OHKOs in one turn, it just lacks shadow claw and brick break or fire fang.

magby isnt exactly 'semi bulky' but i think mach punch could be used on there, scrath that. None STAB priority is useless with eviolite everywhere. Cross chop against max defense porygon, i think porygon can stall that out.

wait... missy gets heal bell? that aside you get +6 while your oponent sets hazards, poof, in comes porygon and your walled to oblivion. Get HP fighting instead of ground and ditch heal bell on it, why would a sweeper carry heal bell? especialy one lacking recovery, the only think that has buisness doing that is cursebreon because its boss.

whooper, greart pokemon cause its cool and an amazing ability but rather low defenses(I hate you GF >_>). But give it waterfall, just do since the most common DD sweeper is scraggy and waterfall hurts him more. In UU i saw a guy using quagsire for a similar role, at first i toxiced him thinking it was over but he used rest which proved to be alot more annoying than the typical recover so i suggest.....

Whooper @ Eviolite
Impish Nature
EVs: HP 76 / Def 156 / SDef 236
-Rest
-Sleep Talk
-Stockpile
-Waterfall

EVs and nature make the most of eviolite and try and salvage the defenses, stockpile for obvious reasons and restalk gives you recovery, status relief and something to do while dozing off, waterfall is the STAB of choice since only croagunk in this meta is imune to it but that is walled.

Play around with the EVs and try getting even numbers on the defenses. Normaly boost defenses before HP.
 
Alright, I've reamped the team. I took out Tyrouge for Totodile and Magby for Houdour. I also redistributed the EVs on Pineco and wooper as well as switch Hydro Pump on Chinchou for Thunderbolt. Pineco switched Protect for Payback and I decided to try giving it a Lum Berry so it can deal with Status conditions (mainly sleep).
 
You wont find much trying to put you to sleep(most common case would be toxic but i think the 50% boost to defenses would be worth that, you could run rest if you want to sure status but two rest users might be bad), you might have a problem with grass/ground(perhaps rock too as the common rock type OHKOes wooper, lileep) attacks due to the slightly underwelming ratio of resists to weaks
btw in the OP you mention HP [Grass] is for other chinchou and grass types perhaps HP ground to hit chinchou and magnemite(the two pokes in LC with resistance to boltbeam)
Btw, you have some leftover EVs on totodile why not put them in defense(only stat that you can boost with them) and for me personaly i find that superpower conflicts with dragon dance, brick break can be used but its alot weaker (i dont imagine porygon would like boosted waterfalls though, especialy in torrent range)

bringing lileep back into the picture, it hits 5/6 of your team for super effective damage. You might want to bring back that fighting type(Wait, dont bring it back, find a new one).
 
Hey guys, think you can rate my Gen III team? Alot of the pokemon in Gen III are slow so I decided to go with a Trick Room team.


Baltoy @ Eviolite Trait: Levitate
EVs: 36 HP / 36 Atk / 236 Def / 196 SDef
Relaxed Nature (+Def, -Spd)
- Trick Room
- Stealth Rock
- Rapid Spin
- Earthquake

Baltoy sets up Trick Room and Stealth Rocks while it's at it. I can spin away entry hazards with Rapid Spin and has Earthquake so it's not useless if taunted.

Well, looks good and just as TR tip in general, have five TR users minimum.

Weaknesses/Coverage:
Cacnea, Clampearl
Clampearl (Get some more or loose some of the ones weak to it, a fighting type resists rock like baltoy, resists dark which seems to trouble you as well as being a generaly good type, it also kills ice.)
Cacnea, Swablu
Ralts (technically) Baltoy RESISTS not is weak to psychic.....
Swablu
None Try and fic that


Trapinch (F) @ Life Orb
Trait: Arena Trap
EVs: 196 Atk / 156 Def / 156 SDef
Brave Nature (+Atk, -Spd)
- Earthquake
- Rock Slide
- Crunch
- Quick Attack

Trapinch is my power hitter. With an EdgeQuake combo and Crunch for coverage, there isn't much I can't hit hard. Quick attack is for a little priority for revenge killing.

I would use diglet, strong priority(Non STAB quick attack with eviolite running wild is like a 35 base power move at best.) diglet also outspeeds pretty much everything and has only 5 less attack.

Weaknesses/Coverage:
Cacnea, Clampearl
Cacnea, Swablu
Clampearl


Swablu (F) @ Eviolite
Trait: Natural Cure
EVs: 76 HP / 116 Def / 36 SAtk / 236 SDef / 36 Spd
Calm Nature (+SDef, -Atk)
- Heal Bell
- Roost
- Heat Wave
- Toxic

Swablu is my cleric and stall-wall. It stalls out with Toxic, Roost and Heal Bell (if someone tries to toxic me) and has Heat Wave to hit steel types that are immune to toxic.

I've never tried this but a restalk heal bell set like the chinchou one, perhaps go for 14 defense and 18 special defense or 16 defense and 16 special defense and the rest in HP I would go for fly to stall a turn in that semi invulnerable status time, perhaps thunder wave over toxic

Weaknesses/Coverage:
Clampearl
Baltoy, Trapinch
Baltoy, Trapinch, Cacnea


Cacnea (M) @ Choice Scarf
Trait: Water Absorb
EVs: 36 HP / 236 SAtk / 236 Spd
Hasty Nature (+Spd, -Def)
- Switcheroo
- Energy Ball
- Sucker Punch
- Hidden Power [Ice]

Cacnea is a mixed bag. I have it to Switcheroo my Choice Scarf onto setup sweepers and then outspeeding them with Trickroom. Sucker Puch is for a bit of priority, Energy Ball for STAB and Hidden Power [Ice] to hit other grass types.

Weaknesses/Coverage:
Clampearl, Baltoy, Trapinch
Swablu
None
Clampearl
Baltoy, Trapinch


Clamperl (M) @ DeepSeaTooth
Trait: Shell Armor
EVs: 76 Def / 248 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Shell Smash
- Surf
- Ice Beam
- Hidden Power [Grass]

Behold! The dreaded Clampearl! Slow enough to benefit from Trick Room, yet can Shell Smash on the last turn of Trick Room to get ready to sweep. Surf for STAB and the other 2 moves were recommended to me.

Weaknesses/Coverage:
Swablu, Cacnea
Trapinch, Baltoy, Cacnea


Ralts (M) @ Focus Sash
Trait: Trace
EVs: 236 Atk
Brave Nature (+Atk, -Spd)
- Destiny Bond
- Trick Room
- Protect
- Shadow Sneak

Here's my "suicide bomber." Ralts' only job is to setup Trick Room, then take someone down with it with Destiny Bond. Protect is there to prevent Fake Out and I chose to use Shadow Sneak over Memento 'cause I found myself in a situation once where I could KO an Abra (it was weakened and its sash was broken).

You dont really have much to abuse TR to end with, ralts is standard. You have Trapinch who loves it, clamperl who would go for killing your baltoy rather than your oponent, cacnea would back clamperl with that choice scarf. Swablu would just wast TR turns with nothing to show for.

Weaknesses/Coverage:
Swablu
None
Swablu


I usually have 1 pokemon to take care of sweepers, 1 cleric, and a couple sweepers.

Ok, alot ice weak to ice and you have a shell smasher to resist it, what isnt weak to ice is hit hard by grass or generally gets murdered by anything, snover would kill a good majority of your team. You also need a dark resist so perhaps a fighting type over one of the ground types as fighting also resists rock like they do. I cant think of a good fighting type from gen 3 at the moment, fighting types are also generaly good as an example my mankey gets a lot of sweeps given that not much can escape the 2HKO from close combat bare ghosts or bulky resists(abra doesnt count as it is 2HKOed by close combat)

Also, here are my other LC teams if you feel like viewing/rating them:

Pineco (M) @ Eviolite
Trait: Sturdy
EVs: 116 HP / 116 Def / 236 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Rapid Spin
- Payback
- Spikes

Pineco is my dedicated lead. It sets up with Stealth Rock and Spikes and blows away entry hazards with Rapin Spin. The final slot, I chose to put in Payback as a nice surprise for spin-blockers.

After trying to send my natu into one of these and got a pinecone of payback to the beak from no attack investment and nearly got OHKOed, i suggest investing some more into attack and try hit perhaps 12 SDef, 16/18 Def and the rest into HP or attack.

Weaknesses/Coveage:
Chinchou, Houndour, Wooper, Totodile
Chinchou
Wooper


Chinchou (F) @ Eviolite
Trait: Volt Absorb
EVs: 76 HP / 132 Def / 232 SAtk / 60 Spd
Modest Nature (+SAtk, -Atk)
- Agility
- Thunderbolt
- Hidden Power [Grass]
- Ice Beam

Chinchou is my Semi-Bulky Sweeper. It gets faster than most choiced pokemon after 1 Agility and can easily switch into an electric attack. Thunderbolt is my STAB move and Ice Beam/Hidden Power [Grass] are to take out other Chinchous and grass types.

Give it 16 speed minimum. 17 if you want to troll most drilbur in sand but nothing less than 16. You may with to add surf or hydro pump, if you dont then get HP [Ground] over grass as it still hits chinchou but gives PERFECT neutral coverage(magnemite and chinchou resist boltbeam and neither like HP ground.)

Weaknesses/Coveage:
Pineco, Houdnour(Just a gues but do you have trouble with this type?)
Pineco, Misdreavus


Totodile (M) @ Eviolite
Trait: Torrent
EVs: 236 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Superpower
- Crunch

Totodile is my setup sweeper (choosing Dragon Dance over the Swords Dance/Aqua Jet combo). After 1 Dragon Dance, I can start 2-hit KOing dam near everything. Waterfall is my STAB here and Superpower and Crunch are for coverage. I decided to go Superpower because the pokemon I replaced with Totodile was my fighting type and I don't want to be caught defenseless against a random Porygon.

Well, i dont like super power but thats just me, here is an alternate set though, Dragon Dance/Waterfall/Return/Superpower if you insist on it or brick break which gives you good coverage aside from being walled by frillish but that thing isnt used as well as being killed by houndour, chinchou and other stuff you have. As at the moment the more common croagunk walks over you.

Weaknesses/Coveage:
Chinchou, Wooper
Houndour, Pineco


Houndour (F) @ Life Orb
Trait: Flash Fire
EVs: 36 Atk / 36 Def / 196 SAtk / 236 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Fire Blast
- Dark Pulse
- Flame Charge

This is my glass cannon, Houndour. I decided to go with Substitue and Flame Charge to decide whether I need speed or a free attack based on what pokemon my opponent will probably send out after I switch in (example: misdreavus switches in, I need more speed; munchlax switches in, I'll need an extra turn). Finally, I have 2 very nice STABs in Fire Blast and Dark Pulse.
Im building a team around azurill, houndour came as a second mon for me and boy did it pull its weight, excellent choice. Personaly i opt for a set of sucker punch/pursuit/crunch/flamethrower or fire blast, sucker punch hits like a truck off max attack neutral nature, pursuit trolls abra and co(including potentialy troublesome frillish) while if you opt to hit 14 or maybe even 12 defense you can even use it to counter missdrevous(even HP fight variants) while crunch hits abra, frillish(not used but may stop totodile), and misdrevous on their weaker defense and flame thrower/fire blast just trolls stuff. This thing makes for a great revenge killer and psuedo diglet with pursuit and STAB on its sucker punch.

Weaknesses/Coveage:
Chinchou, Totodile
Pineco, Misdreavus
Wooper(Is this a problem? Rock types i mean.)
Misdreavus Pineco does this too :P


Misdreavus (F) @ Eviolite
Trait: Levitate
EVs: 36 HP / 228 Def / 80 SDef / 156 Spd
Bold Nature (+Def, -Atk)
- Nasty Plot
- Heal Bell
- Shadow Ball
- Hidden Power [Ground]

Misdreavus is one hell of a pokemon. She is a boosting, bulky, cleric; that's right! A bulky sweeper with both defenses shooting up to 24 with eviolite, along with a boosting sweeper with Nasty Plot and a cleric in Heal Bell. Shadow Ball is the STAB move which is usually enough, but I decided Hidden Power [Ground] was necessary for threats like Stunky.
Murkrow trolls this so bad, resists shadow ball and isnt touched by HP ground, if it for some reason runs pursuit then missy is in a tight spot, other variant just set up themselves.

Weaknesses/Coveage:
Houndour
Houndour


Wooper (F) @ Eviolite
Trait: Unaware
EVs: 76 HP / 236 Def / 156 SDef
Sassy Nature (+SDef, -Spd)
- Recover
- Earthquake
- Blizzard
- Stockpile

Wooper is a fantastic wall after 1 Stockpile; and thanks to unaware, takes care of ALOT of boosting sweepers. Recover makes sure Wooper sticks around to wall threats and Earthquake is here for a nice STAB (in case of Taunt users). I decided to go with Blizzard instead of Waterfall because the most likely taunter I'll see is Murkrow and any Dragon Dancing/type sweepers will get a huge surprise. Also, this set's Atk and S.Atk aren't that different so any lost power isn't too much of a problem.

Common DDer; Scraggy, doesnt give a shit about blizzard from wooper, go with waterfall. Btw, i can see scraggy being an issue at +1, missy dies, houndour dies, whooper wont be having much fun etc.

Weaknesses/Coveage:
Pineco, Houndour

Onix (F) @ Eviolite
Trait: Sturdy
EVs: 76 HP / 236 Atk / 196 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- Earthquake
- Stone Edge

As this team's dedicated lead and Stealth Rock setup, it boasts enough defense that I can dump some EVs into its Attack. This set outruns most (if not all) setup users so it can easily Taunt them before setup. And just so I wouldn't be complete setup bait, I gave Onix the standard Edge/Quake combo.

Try rock blast over stone edge, hits subkrow hard and generaly more reliable.

Weaknesses/Coverage:
Ponyta, Paras
Tentacool, Paras
Ponyta, Tentacool
Paras, Abra
Ponyta, Tentacool
Paras


Ponyta (M) @ Life Orb
Trait: Flash Fire
EVs: 116 HP / 236 Atk / 116 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Wild Charge
- Morning Sun
- Flame Charge

Ponyta is quite the little attacker here. Flare Blitz as a STAB, Wild Charge for unsuspecting water-types, Flame Charge for a boost in speed and Morning Sun to recover away all that recoil damage.

Nice.

Weaknesses/Coverage:
Tentacool, Paras
Paras
Onix, Machop


Tentacool (F) @ Eviolite
Trait: Liquid Ooze
EVs: 196 HP / 236 Def / 36 SAtk
Bold Nature (+Def, -Atk)
- Rapid Spin
- Knock Off
- Scald
- Giga Drain

Tentacool is my Spinner. I also decided to go with Knock Off to get rid of pesky Eviolites and Giga Drain to restore some HP (and thanks to Liquid Ooze, not the other way around). Finally, Scald for STAB and a chance for burn.

Perhaps toxic spikes? Try changing SAtk EVs to SDef and generaly going for abusing that amazing special bulk it has. And dont go relying on Giga drain to heal you, bad coverage and non STABed.

Weaknesses/Coverage:
Onix, Paras
Paras (I see this being a slight problem in the least)
Abra


Paras (F) @ Eviolite
Trait: Dry Skin
EVs: 236 HP / 156 Def / 76 SDef
Careful Nature (+SDef, -SAtk)
- Aromatherapy
- Spore
- Stun Spore
- Bug Bite

Enter Paras! My cleric and dual sporer. You see, most people will switch out a sleeping pokemon unless they know I can't do jack to them, so they won't expect a second round of sporing with Stun Spore. Finally, Bug Bite for STAB, getting rid of berries and so it's not total taunt bait.

Not my first choice for this role but i guess this is monogen and i cant really think of much, maybe oddish? better bulk and attack stats except sleep powder>spore and has synthesis to recover, i dunno if it gets aroma therapy though.

Weaknesses/Coverage:
Onix, Ponyta, Tentacool
Onix, Machop
Onix
Ponyta, Tentacool
Onix, Tentacool
Ponyta, Tentacool, Machop


Abra (M) @ Focus Sash
Trait: Magic Guard
EVs: 240 SAtk / 200 Spd
Timid Nature (+Spd, -Atk)
- Protect
- Psychic
- Shadow Ball
- Hidden Power [Fighting]

Abra is quite the threat, Protect to scout out moves, an awesome STAB in Psychic and great coverage with Shadow Ball and Hidden Power [Fighting]. Additionally, it's Focus Sash and Wonder Guard make a great revenge killer or stall blocker(its stall breaker).

Good.

Weaknesses/Coverage:
Machop
None (Not good with missy floating around)
Ponyta, Machop, Tentacool


Machop (M) @ Toxic Orb
Trait: Guts
EVs: 196 HP / 196 Atk / 36 Def / 76 SDef
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Payback
- Ice Punch
- Bullet Punch

The final member of my team. This Machop runs Guts instead of No Guard specifically to trick people into using a low accuracy attack (provided they haven't found out about the Toxic Orb). Otherwise, Close Combat for STAB since I'll most likely move second anyways, Payback for Psychic types who switch in, Ice Punch for coverage and Bullet Punch for some variety/priority.

I would go for scarf, machop is slow which lets someone just go in after a CC and kill you when your at -1 defense and non STAB bullet punch with eviolite around is generaly bad.

Weaknesses/Coverage:
Abra (Personaly i would have something else here too, abra is 2HKoed by a FIGHTING attack.)
Onix
 
I'll edit my Gen I and II teams after I fine tune this one. I made some big changes in that I replaced Swablu for another Trick Roomer Shuppet and Cacnea for Bagon, I also swapped around some EVs. I decided I wasn't going offensive enough and decided to go for this strategy.
 
"Oh my god... Bagon is one beast of a Trick Room Sweeper. With 11 speed, it can out slow most pokemon while still being faster than my opponent's pokemon that will try to use my Trick Room against me." no idea what you meant there, 11 speed is to fast for a TR user, give it -Speed nature and 0 speed IVs.

Now you have a good number of TR users(none of which can reliably set it up more than once and you said so yourself two are suacide) while you have two abusers which are booth physical and one mon who absolutely hates TR(SS clamperl)

I recomend a mon you can use outside of TR effectively, something like scarf tailow or guts tailow along with getting a special attacking TR mon. Also, rattled doesnt give you a resistance, just boosts your speed.

To put it simply your team is now overdosing on the TR support and underdosing on the sweepers try a format of Hazard setter and TR mon(baltoy, keep it!)/bulky TR mon(Gen three, duskull)/Special sweeper/Physical sweeper/Out of TR mon/Priority user

Your not really spoiled for choice in monogen, let alone specialized teams such as batton pass/gravity/TR/stall etc. since one generation limits your selection etc.

here is a list of TR users for you
Duskull, your only real option for a bulky and reliable TR setting from gen 3 mons
Ralts, you have it but i recomend replacing it
Shuppet, you have it and you could keep it as a TR setter and priorty user in one with Shadow sneak and sucker punch.
Baltoy, could serve as another multi use mon with SR
Spoink, i dunno about this, never tried it.
 
I reduced Bagon's speed like you said. But I'm sticking with Clampearl and the TR setupers and I'm fairly content with the team otherwise.

Also, I have a new team, feel free to critique.
 
what exactly stops abra from killing your team? You have a psychic weakness and a fighting one too, flying not to much but tailow 1-2HKOs all you have.
Also cranidos needs fire punch for ferroseed.
 

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