I just want to start off by saying that this is one of the first teams I have made and I really want input on it, don't be afraid to be harsh.
Toxtricity-Low-Key @ Shuca Berry
Ability: Punk Rock
EVs: 252 HP / 252 SpA
Modest Nature
- Boomburst
- Gunk Shot/Toxic
- Endeavor
- Volt Switch
Toxtricity is my sweeper. I have boom burst because punk rock amplifies it to do 30% more damage. I had a really tough time deciding whether to use gunkshot or toxic so I decided to just leave it up for input. I have endeavor on there for when I'm really low health (Most likely when I'm fighting a ground type.) And I have volt switch so that I can quickly switch out to be able to tank the earthquake damage with either rotom who has levitate, or Umbreon.
Coalossal @ Heavy-Duty Boots
Ability: Steam Engine
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Flamethrower
- Rock Blast
- Stealth Rock
- Will-O-Wisp
Coalossal is my wall and I use him to set up stealth rock and counter bug/steel/fire/flying. I usually send either him or Umbreon out to tank damage, or I send him out first to setup stealth rock. I have steam engine on him because if I have my Celebi out and I can predict them using a fire type move, I can use U-turn and get colossal out. He tanks the damage and powers up his fire moves. I have heavy-duty boots on him mainly because I take him out of battle quite often and pretty much everyone sets up spikes.
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Close Combat
- Volt Switch
So far, I don't know about Cobalion. At first, he looked like a good member of the team, but now I've noticed he dies to earthquake. A lot. So I gave him a Shuka Berry. If I know they're using earthquake I switch into my rotom because of levitate. I have stealth rock on him because most teams have defog. I have close-combat because it's extremely strong against every type except psychic. I have iron head because it's a good counter to ice types and fairy types. Overall, I think I could probably switch this guy out. I considered switching it to megahorn to combat psychic types.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Wish
- Protect
- Heal Bell
Umbreon is my tank and is very effective at healing others from poison. I have foul play as my damage dealing move. Wish and protect are there to last longer. I usually use wish and protect on the next turn. (Like everybody lol.) When they have a psychic type pokemon out, I use volt switch as cobalion to get to umbreon. Umbreon is a really good psychic type counter because of foul play and the healing capabilities.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 48 SpA / 208 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Defog
- Pain Split
Rotom wash is my secondary tank. I use him to counter the earthquakes that would be super effective against cobalion and toxtricity. I have pain split on there because it's incredibly useful once you have some practice with it. I have Voltswitch and Defog on there for obvious reasons (Defog for defogging and volt switch for escaping and destroying those weak to electricity.) I choose hydropump as my fourth move because it deals a lot of damage and destroys ground types. I also have leftovers to hold out longer in fights.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- U-turn
- Psychic
- Giga Drain
- Earth Power
Celebi is my second sweeper. She has a huge movepool so it was super difficult to choose what moves I need the most to counter other pokemon. I ended up going with u-turn to counter psychic, grass and dark. I have psychic to counter fighting and poison. Giga drain gives me health and counters water, ground and rock types. Earth power demolishes poison, fire, rock, steel and electric types. I use leftovers to heal myself up a lot and last long in fights.
Please help me out :]
Toxtricity-Low-Key @ Shuca Berry
Ability: Punk Rock
EVs: 252 HP / 252 SpA
Modest Nature
- Boomburst
- Gunk Shot/Toxic
- Endeavor
- Volt Switch
Toxtricity is my sweeper. I have boom burst because punk rock amplifies it to do 30% more damage. I had a really tough time deciding whether to use gunkshot or toxic so I decided to just leave it up for input. I have endeavor on there for when I'm really low health (Most likely when I'm fighting a ground type.) And I have volt switch so that I can quickly switch out to be able to tank the earthquake damage with either rotom who has levitate, or Umbreon.
Coalossal @ Heavy-Duty Boots
Ability: Steam Engine
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Flamethrower
- Rock Blast
- Stealth Rock
- Will-O-Wisp
Coalossal is my wall and I use him to set up stealth rock and counter bug/steel/fire/flying. I usually send either him or Umbreon out to tank damage, or I send him out first to setup stealth rock. I have steam engine on him because if I have my Celebi out and I can predict them using a fire type move, I can use U-turn and get colossal out. He tanks the damage and powers up his fire moves. I have heavy-duty boots on him mainly because I take him out of battle quite often and pretty much everyone sets up spikes.
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Close Combat
- Volt Switch
So far, I don't know about Cobalion. At first, he looked like a good member of the team, but now I've noticed he dies to earthquake. A lot. So I gave him a Shuka Berry. If I know they're using earthquake I switch into my rotom because of levitate. I have stealth rock on him because most teams have defog. I have close-combat because it's extremely strong against every type except psychic. I have iron head because it's a good counter to ice types and fairy types. Overall, I think I could probably switch this guy out. I considered switching it to megahorn to combat psychic types.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Wish
- Protect
- Heal Bell
Umbreon is my tank and is very effective at healing others from poison. I have foul play as my damage dealing move. Wish and protect are there to last longer. I usually use wish and protect on the next turn. (Like everybody lol.) When they have a psychic type pokemon out, I use volt switch as cobalion to get to umbreon. Umbreon is a really good psychic type counter because of foul play and the healing capabilities.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 48 SpA / 208 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Defog
- Pain Split
Rotom wash is my secondary tank. I use him to counter the earthquakes that would be super effective against cobalion and toxtricity. I have pain split on there because it's incredibly useful once you have some practice with it. I have Voltswitch and Defog on there for obvious reasons (Defog for defogging and volt switch for escaping and destroying those weak to electricity.) I choose hydropump as my fourth move because it deals a lot of damage and destroys ground types. I also have leftovers to hold out longer in fights.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- U-turn
- Psychic
- Giga Drain
- Earth Power
Celebi is my second sweeper. She has a huge movepool so it was super difficult to choose what moves I need the most to counter other pokemon. I ended up going with u-turn to counter psychic, grass and dark. I have psychic to counter fighting and poison. Giga drain gives me health and counters water, ground and rock types. Earth power demolishes poison, fire, rock, steel and electric types. I use leftovers to heal myself up a lot and last long in fights.
Please help me out :]