Completed poewiki.net/wiki/Mahuxotl's_Machination (Lou vs. Ayush Lv3)

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
I'll first decide my sends at random:
From among:
:absol:Absol, :breloom:Breloom, :colossoil:Colossoil, :donphan:Donphan, :dragonite:Dragonite, :iron-valiant:Iron Valiant,
:kartana:Kartana, :kingambit:Kingambit, :togekiss:Togekiss

Rolls:
1726911872356.png


I'll send Colossoil, Breloom, and Iron Valiant.
Your backpack looks convenient, so I'll copy it. :mehowth:

Team Ayush_1Team LouisCyphre
:eject button: Eject Button x1
:flame orb: Flame Orb x1
:heavy duty boots: Heavy Duty Boots x1
:leftovers: Leftovers x1
:life orb: Life Orb x1
:toxic orb: Toxic Orb x1
:weakness policy: Weakness Policy
:colossoil: :nihilego: :snaelstrom:
:sv/colossoil:
Colossoil
★★★⭒ Level 3 — EXP: 06 / 10
Types: Dark / Ground
Abilities: Rebound / Guts / Unnerve
Nature: Jolly (+15% Spe, +10% Acc, -1 SpA)
Stats:
HP: 105
Atk: 9
Def: 5
SpA: 4 (-)
SpD: 5
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Movepool
Level 0:
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic
Level 1:
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard
Level 2:
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief
Level 3:
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout
:sv/nihilego:
Nihilego
★★★⭒ Level 3 — EXP: 00 / 10
Typing: Rock / Poison
Abilities: Beast Boost
Nature: Bold (+2 Def, -1 Atk)
Stats:
HP: 100
Atk: 3 (-)
Def: 6 (+)
SpA: 9
SpD: 9
Spe: 103
Size Class: 2
Weight Class: 4
Moves:
Level 0:
Constrict
Cross Poison
Dazzling Gleam
Facade
Iron Head
Light Screen
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt
Level 1:
Acid
Brutal Swing
Confide
Double Team
Echoed Voice
Mirror Coat
Pain Split
Pound
Psywave
Role Play
Safeguard
Sandstorm
Sludge Bomb
Stealth Rock
Swagger
Tickle
Toxic Spikes
Venom Drench
Wrap
Level 2:
Acid Spray
Bind
Clear Smog
Corrosive Gas
Foul Play
Grass Knot
Gunk Shot
Head Smash
Meteor Beam
Thunder
Venoshock
Level 3:
Body Slam
Charge Beam
Frustration
Guard Split
Headbutt
Hex
Knock Off
Power Split
Psyshock
Return
Rock Tomb
Sludge Wave
Telekinesis
Worry Seed
:sv/snaelstrom:
Snaelstrom
★★★⭒ Level 3 — EXP: 00 / 10
Typing: Water / Bug
Abilities: Torrent / Poison Heal
Nature: Quiet (+1 SpA, Spe ÷ 1.15, -10% Eva)
Stats:
HP: 95
Atk: 7
Def: 8
SpA: 7 (+)
SpD: 7
Spe: 54 (-)
Size Class: 3
Weight Class: 5
Moves:
Level 0:
Aqua Jet
Bug Bite
Bug Buzz
Dazzling Gleam
Facade
Hyper Voice
Ice Beam
Liquidation
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Uproar
Waterfall
Work Up
X-Scissor
Level 1:
Acid Armor
Captivate
Charm
Confide
Confusion
Double Team
Dual Wingbeat
Echoed Voice
Growl
Hail
Heal Pulse
Helping Hand
Infestation
Life Dew
Pound
Rain Dance
Rapid Spin
Recover
Safeguard
Spiky Shield
Stealth Rock
Sticky Web
Swagger
Swift
Trick
Venom Drench
Water Gun
Water Pulse
Whirlpool
Level 2:
Aqua Ring
Blizzard
Hydro Pump
Icicle Spear
Pin Missile
Psycho Shift
Venoshock
Level 3:
Attract
Body Slam
Brine
Chilling Water
Dive
Draining Kiss
Frustration
Guard Swap
Icy Wind
Leech Life
Muddy Water
Pounce
Razor Shell
Return
Scald
Skitter Smack
Spotlight
Struggle Bug
U-Turn
:eject button: Eject Button x1
:flame orb: Flame Orb x1
:heavy duty boots: Heavy Duty Boots x1
:leftovers: Leftovers x1
:life orb: Life Orb x1
:toxic orb: Toxic Orb x1
:weakness policy: Weakness Policy
:colossoil::breloom::iron valiant:
:sv/colossoil:
Dagda (Colossoil)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
One of the Tuatha De Dunann and the chief god of Irish myth. The Dagda governs agriculture, magic and druidism, strength and wisdom, and masculinity. One end of his clover staff takes life on touch, while the other grants it.

Attitude and Motive:
Boomingly loud and festive. Enjoys company both for the attention he can command and for the time it can fill.

"Why do you battle?"
"I'll always back up my crew!"

Background:
Dagda lived much of his life in the rural areas somewhat near Lou's hometown, building an em
Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve

HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 110 (+)
Size: 5
Weight: 10


Movepool
Level 0:
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1:
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard

Level 2:
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief

Level 3:
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout
:sv/breloom:
Piltzintecuhtli (Breloom)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
The firstborn son of the original humans, Oxomoco and Cipactonal, in Aztec myth. He became deified to preside over the moment of dawn, as well as over medicinal and vision-granting plants and fungi.

(pronounced pyult-zin-tek-li)

Attitude and Motive:
Working on his confidence, but with emphasis on "working". Pilzintecuhtli has issues facing any possible prospect of failure or of harm.

"Why do you battle?"
"Therapist said I had to."

Background:
Piltzintecuhtli has spent the majority of his life living in a nook in the corner of a garage, specifically prepared for him with soil and water, under Lou's care. For fear of the outside world, he would only leave that spot after much urging from Lou's other Pokemon. His most recent trip outside, however, lead to a both a battle and his evolution! This comes with both a newfound mobility, and an expectation from the other Pokemon that he use it. Piltzintecuhtli now faces one of the most frightening prospects in all his life: socializing!
Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Grass/Fighting
Abilities: Effect Spore, Poison Heal Hidden Ability: Technician

HP: 85
Attack: 9
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 81 (+)
Size: 3
Weight: 3


Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Bullet Seed
Energy Ball
Facade
Fake Tears
Focus Blast
Mach Punch
Poison Jab
Poison Powder
Protect
Refresh
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Stun Spore
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt

Level 1:
Absorb
Captivate
Charm
Confide
Counter
Cut
Double Team
False Swipe
Flash
Force Palm
Grassy Terrain
Growth
Helping Hand
Magical Leaf
Mega Punch
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Seed Bomb
Seismic Toss
Sludge Bomb
Spore
Sunny Day
Swagger
Swift
Synthesis

Level 2:
Close Combat
Double-Edge
Dynamic Punch
Feint
Focus Punch
Grass Knot
Gunk Shot
Iron Tail
Leech Seed
Low Kick
Mega Drain
Mega Kick
Reversal
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Venoshock
Wake-Up Slap

Level 3:
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Giga Drain
Headbutt
Laser Focus
Low Sweep
Mind Reader
Mud Shot
Pounce
Return
Rock Tomb
Sky Uppercut
Worry Seed
:sv/iron valiant:
Dark Forest (Iron Valiant)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
A model that attempts to explain the Fermi Paradox, or the lack of apparent extraterrestrial intelligent life, by postuating that attempts to contact alien life are foolish and inherently deadly. The theory holds that any intelligent life is keeping quiet to avoid inevitable predation and destruction.

Attitude and Motive:
Pleasant and conversationable, as if by rehearsal.

"Why do you battle?"
"I am fully equipped for large-scale combat. This mere pagentry is trivial."

Background:
A machine lifeform that emerged from Area Zero. Dark Forest is an astonishing triumph of future technology; displaying humanlike mannerisms, impressive physical ability, and ever-expanding intellect. When asked, they categorically deny their own sapience, citing that personhood "seems to be too much work to bother with."

They have a palpable distate for Janus and Juno, calling them "unintended" and "accidental", to contrast their own intential design.


Mild nature ( +Special Attack, -Defense )
Typing: Fairy/Fighting
Abilities: Quark Drive

HP: 85
Attack: 9
Defen.: 6 (-)
Sp.Atk: 10 (+)
Sp.Def: 5
Speed: 116
Size: 3
Weight: 3


Movepool
Level 0:
Aerial Ace
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Light Screen
Liquidation
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Vacuum Wave
X-Scissor
Zen Headbutt

Level 1:
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard

Level 2:
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal

Level 3:
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop

Bring 3 Pick 2, Level 3
72 round hours, 72 battle hours
All other rules standard
(Remember, 2 tech!)​

Roll for first send (Ayush 1, myself 2): 1
Ayush_1 sends out and equips.
I send out, equip, and issue orders.
Ayush_1 issues orders. I ref.
 
Last edited:
We'll lead with :breloom:Piltzintecuhtli the Breloom holding :toxic orb:Toxic Orb.

(I used 36 bhrs here)

:sv/breloom:
"Hey, I have one of those too! Where... Where did you get that?"

Piltzintecuhtli - Bullet Seed | Bullet Seed | Bullet Seed
At start of step, IF Snaelstrom is to use Venom Drench this step and not on a later step, and you are Poisoned THEN use Protect.​
On your turn, IF Snaelstrom is subject to Protection THEN use Swords Dance.​
On your turn, IF Snaelstrom is Poisoned, and they have Poison Heal THEN use Worry Seed.​

I wonder if there's more to sub for, here?
 
Start of Round 1
Team Ayush_1BattlefieldTeam LouisCyphre
Battle Hours: 72 | Tech: 2
:snaelstrom::unknown:
Benched:
[ none yet ]
Reserve:
:colossoil:
Colossoil
HP: 105 / 105 | En: 100
Rebound, Guts, Unnerve
Dark/Ground | 9/5/4/5/110+ : 5/10
No Conditions
:nihilego:
Nihilego
HP: 100 / 100 | En: 100
Beast Boost
Rock/Poison | 3/6/9/9/103 : 2/4
No Conditions
:eject button: Eject Button
:flame orb: Flame Orb
:heavy-duty boots: Heavy-Duty Boots
:leftovers: Leftovers
:life orb: Life Orb
:weakness policy: Weakness Policy
Piltzintecuhtli (Breloom) @ :toxic orb:Toxic Orb
HP: 85 / 85 ▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏ | En: 100 / 100 ▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏
Effect Spore, Poison Heal, Technician
Poison | 9/6/4/5/83+ : 3/3
No Conditions
breloom.png
[ No Field or Battle Conditions ]​
snaelstrom.png

Snaelstrom @ :toxic orb:Toxic Orb
HP: 95 / 95 ▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏ | En: 100 / 100 ▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏▏
Torrent, Poison Heal
Water/Bug | 7/8/7/7/54- : 3/5
No Conditions
Battle Hours: 31 (-41) | Tech: 2
:breloom::unknown:
Benched:
[ none yet ]
Reserve:
:colossoil:
Colossoil
HP: 105 / 105 | En: 100
Rebound, Guts, Unnerve
Dark/Ground | 9/5/4/5/110+ : 5/10
No Conditions
:iron valiant:
Dark Forest (Iron Valiant)
HP: 85 / 85 | En: 100
Quark Drive
Fairy/Fighting | 9/6/10/5/116 : 3/3
No Conditions
:eject button: Eject Button
:flame orb: Flame Orb
:heavy-duty boots: Heavy-Duty Boots
:leftovers: Leftovers
:life orb: Life Orb
:weakness policy: Weakness Policy
I'm gonna need so many dice.

Rolls: 335, 92, 401, 516, 172, 190, 519, 129, 146, 507, 442, 66, 174, 177, 302, 437, 87, 38, 198, 229, 571, 575, 195, 312, 454, 66, 324, 81, 518, 351

Step 1
:breloom:Piltzintecuhtli used Bullet Seed!
-7 En​
Hit Count (1-200, 201-400, 401-500, 501+): 335 (3 hits)​
Crit <= 25: 92, 401, 516​
(4 + 3 + 9 - 8) = 8 DMG​
(4) = 4 DMG​
(4) = 4 DMG​
(16 total DMG)​

:snaelstrom:Snaelstrom used Ice Beam!
-7 En​
Crit <= 25: 172​
Effect <= 60: 190​
(9 + 7 - 6) * 1.5 = 15 DMG​
:breloom:Piltzintecuhtli was Poisoned and Toxified by his Toxic Orb.
:snaelstrom:Snaelstrom was Poisoned and Toxified by their Toxic Orb.

Step 2
:breloom:Piltzintecuhtli used Worry Seed!
-8 en​
Snaelstrom's abilities are Insomnia!​

:snaelstrom:Snaelstrom used Venoshock
-8 En​
Crit <= 25: 519​
(13 + 7 - 5) * 1.5 = 22.5 ~ 23 DMG​
:breloom:Piltzintecuhtli healed 1 HP. (Poison)
Piltzintecuhtli's Poison dosage increased by 1. (Toxin)​
:snaelstrom:Snaelstrom took 1 damage. (Poison)
Snaelstrom's Poison dosage increased by 1. (Toxin)​

Step 3
:breloom:Piltzintecuhtli used Bullet Seed!
-7 En​
Hit Count (1-200, 201-400, 401-500, 501+): 129 (2 hits)​
Crit <= 25: 146, 507​
(4 + 3 + 9 - 8) = 8 DMG​
(4) = 4 DMG​
(12 total DMG)​

:snaelstrom:
Snaelstrom used Venoshock
-8 En​
Crit <= 25: 442​
(13 + 7 - 5) * 1.5 = 22.5 ~ 23 DMG​
:breloom:
Piltzintecuhtli healed 2 HP. (Poison)
Piltzintecuhtli's Poison dosage increased by 1. (Toxin)​
:snaelstrom:
Snaelstrom took 2 damage. (Poison)
Snaelstrom's Poison dosage increased by 1. (Toxin)​

End of Round 1
Team Ayush_1BattlefieldTeam LouisCyphre
Battle Hours: 72 | Tech: 2
:snaelstrom::unknown:
Benched:
[ none yet ]
Reserve:
:colossoil:
Colossoil
HP: 105 / 105 | En: 100
Rebound, Guts, Unnerve
Dark/Ground | 9/5/4/5/110+ : 5/10
No Conditions
:nihilego:
Nihilego
HP: 100 / 100 | En: 100
Beast Boost
Rock/Poison | 3/6/9/9/103 : 2/4
No Conditions
:eject button: Eject Button
:flame orb: Flame Orb
:heavy-duty boots: Heavy-Duty Boots
:leftovers: Leftovers
:life orb: Life Orb
:weakness policy: Weakness Policy
Piltzintecuhtli (Breloom) @ :toxic orb:Toxic Orb
HP: 27 / 85
hpgauge15.gif
| En: 78 / 100
hpgauge37.gif

Effect Spore, Poison Heal, Technician
Poison | 9/6/4/5/83+ : 3/3
Poison (3), Toxin
breloom.png
[ No Field or Battle Conditions ]​
snaelstrom.png

Snaelstrom @ :toxic orb:Toxic Orb
HP: 64 / 95
hpgauge32.gif
| En: 77 / 100
hpgauge37.gif

Insomnia (formerly Torrent, Poison Heal)
Water/Bug | 7/8/7/7/54- : 3/5
Poison (3), Toxin, Worry Seed (5t)
Battle Hours: 31 (-41) | Tech: 2
:breloom::unknown:
Benched:
[ none yet ]
Reserve:
:colossoil:
Colossoil
HP: 105 / 105 | En: 100
Rebound, Guts, Unnerve
Dark/Ground | 9/5/4/5/110+ : 5/10
No Conditions
:iron valiant:
Dark Forest (Iron Valiant)
HP: 85 / 85 | En: 100
Quark Drive
Fairy/Fighting | 9/6/10/5/116 : 3/3
No Conditions
:eject button: Eject Button
:flame orb: Flame Orb
:heavy-duty boots: Heavy-Duty Boots
:leftovers: Leftovers
:life orb: Life Orb
:weakness policy: Weakness Policy

Ayush_1 issues orders.
I issue orders, then ref.
 
Last edited:
:sv/snaelstrom: :toxic orb:
Ice Beam ~ Psychic ~ Ice Beam

[Start of Turn] IF Breloom is under the effects of Protection, THEN use Aqua Ring the first instance, AND Stealth Rock the remaining instance, Pushing Back each time!!

[Start of Turn] IF Breloom is Poisoned, THEN use Venoshock

I'm pretty sure I don't need more subs :)
 
:sv/breloom:
"For once, I like those odds. Let's go!"

Piltzintecuhtli - Leech Seed + Bullet Seed | Protect | Leech Seed
When you are hit critically in step 1, IF able, THEN use Rock Slide.​
 
Start of Round 2

Team Ayush_1BattlefieldTeam LouisCyphre
Battle Hours: 72 | Tech: 2
:snaelstrom::unknown:
Benched:
[ none yet ]
Reserve:
:colossoil:
Colossoil
HP: 105 / 105 | En: 100
Rebound, Guts, Unnerve
Dark/Ground | 9/5/4/5/110+ : 5/10
No Conditions
:nihilego:
Nihilego
HP: 100 / 100 | En: 100
Beast Boost
Rock/Poison | 3/6/9/9/103 : 2/4
No Conditions
:eject button: Eject Button
:flame orb: Flame Orb
:heavy-duty boots: Heavy-Duty Boots
:leftovers: Leftovers
:life orb: Life Orb
:weakness policy: Weakness Policy
Piltzintecuhtli (Breloom) @ :toxic orb:Toxic Orb
HP: 27 / 85
hpgauge15.gif

En: 78 / 100
hpgauge37.gif

Effect Spore, Poison Heal, Technician
Poison | 9/6/4/5/83+ : 3/3
Poison (3), Toxin
breloom.png
[ No Field or Battle Conditions ]​
snaelstrom.png

Snaelstrom @ :toxic orb:Toxic Orb
hpgauge32.gif
HP: 64 / 95
hpgauge37.gif
En: 77 / 100
Insomnia (formerly Torrent, Poison Heal)
Water/Bug | 7/8/7/7/54- : 3/5
Poison (3), Toxin, Worry Seed (5t)
Battle Hours: 31 (-41) | Tech: 2
:breloom::unknown:
Benched:
[ none yet ]
Reserve:
:colossoil:
Colossoil
HP: 105 / 105 | En: 100
Rebound, Guts, Unnerve
Dark/Ground | 9/5/4/5/110+ : 5/10
No Conditions
:iron valiant:
Dark Forest (Iron Valiant)
HP: 85 / 85 | En: 100
Quark Drive
Fairy/Fighting | 9/6/10/5/116 : 3/3
No Conditions
:eject button: Eject Button
:flame orb: Flame Orb
:heavy-duty boots: Heavy-Duty Boots
:leftovers: Leftovers
:life orb: Life Orb
:weakness policy: Weakness Policy
Rolls: 584, 545, 451, 350, 294, 131, 549, 431, 19, 66, 455, 302, 544, 582, 210, 454, 31, 388, 571, 567, 454, 64, 358, 105, 242, 459, 2, 13, 33, 391



Step 1
:breloom:Piltzintecuhtli used Leech Seed + Bullet Seed!
-51 En, -2 Tech, -1 Recovery
Hit Count (1-200, 201-400, 401-500, 501+): 584 (5 hits)
Crit <= 25: 545, 451, 350, 294, 131
(4 + 3 + 9 - 8) = 8 DMG
(4), (4), (4), (4) = 16 DMG from extra hits
(24 total DMG)
Snaelstrom was inflicted with Leech Seed.​


:snaelstrom:Snaelstrom used Venoshock!
-8 En​
Crit <= 25: 549​
(13 + 7 - 5) * 1.5 = 22.5 ~ 23 DMG​
:snaelstrom:Snaelstrom took 4 damage.(Leech Seed)
Pilzintecuhtli healed 4 HP.​
:breloom:
Piltzintecuhtli healed 3 HP. (Poison)
Piltzintecuhtli's Poison dosage increased by 1. (Toxin)​

:snaelstrom:
Snaelstrom took 3 damage. (Poison)
Snaelstrom's Poison dosage increased by 1. (Toxin)​


Step 2
:breloom:Piltzintecuhtli used Protect!
-12 En
Piltzintecuhtli was granted Protection from actions.​

:snaelstrom:Snaelstrom used Aqua Ring!
-9 En, -1 Recovery​
Snaelstrom was granted Aqua Ring.​
:snaelstrom:Snaelstrom took 4 damage.(Leech Seed)
Pilzintecuhtli healed 4 HP.​
:breloom:
Piltzintecuhtli healed 4 HP. (Poison)
Piltzintecuhtli's Poison dosage increased by 1. (Toxin)​

:snaelstrom:
Snaelstrom took 4 damage. (Poison)
Snaelstrom's Poison dosage increased by 1. (Toxin)​


Step 3
:breloom:Piltzintecuhtli used Leech Seed + Bullet Seed!
-7 En
Hit Count (1-200, 201-400, 401-500, 501+): 431 (4 hits)
Crit <= 25: 19, 66, 455, 302 (1 crit)
(4 + 3 + 9 - 8) = 8 DMG
(4+1), (4), (4) = 13 DMG from extra hits
(21 total DMG)​


:snaelstrom:Snaelstrom used Venoshock!
-8 En​
Crit <= 25: 544​
(13 + 7 - 5) * 1.5 = 22.5 ~ 23 DMG​
:breloom:Piltzintecuhtli fainted!
:snaelstrom:
Snaelstrom took 5 damage. (Poison)
:snaelstrom:Snaelstrom fainted!

End of Round 2


Team Ayush_1BattlefieldTeam LouisCyphre
Battle Hours: 72 | Tech: 2
:snaelstrom::unknown:
Benched:
[ none yet ]
Reserve:
:colossoil:
Colossoil
HP: 105 / 105 | En: 100
Rebound, Guts, Unnerve
Dark/Ground | 9/5/4/5/110+ : 5/10
No Conditions
:nihilego:
Nihilego
HP: 100 / 100 | En: 100
Beast Boost
Rock/Poison | 3/6/9/9/103 : 2/4
No Conditions
:eject button: Eject Button
:flame orb: Flame Orb
:heavy-duty boots: Heavy-Duty Boots
:leftovers: Leftovers
:life orb: Life Orb
:weakness policy: Weakness Policy
Piltzintecuhtli (Breloom) @ :toxic orb:Toxic Orb
HP: -4 / 85
hpgauge00.gif

En: 0 / 100
hpgauge00.gif

Effect Spore, Poison Heal, Technician
Poison | 9/6/4/5/83+ : 3/3
Fainted
breloom.png
[ No Field or Battle Conditions ]​
snaelstrom.png

Snaelstrom @ :toxic orb:Toxic Orb
hpgauge00.gif
HP: -1 / 95
hpgauge00.gif
En: 0 / 100
Insomnia (formerly Torrent, Poison Heal)
Water/Bug | 7/8/7/7/54- : 3/5
Fainted
Battle Hours: 31 (-41) | Tech: 0
:breloom::unknown:
Benched:
[ none yet ]
Reserve:
:colossoil:
Colossoil
HP: 105 / 105 | En: 100
Rebound, Guts, Unnerve
Dark/Ground | 9/5/4/5/110+ : 5/10
No Conditions
:iron valiant:
Dark Forest (Iron Valiant)
HP: 85 / 85 | En: 100
Quark Drive
Fairy/Fighting | 9/6/10/5/116 : 3/3
No Conditions
:eject button: Eject Button
:flame orb: Flame Orb
:heavy-duty boots: Heavy-Duty Boots
:leftovers: Leftovers
:life orb: Life Orb
:weakness policy: Weakness Policy

I replace Piltzintecuhtli and equip.
Ayush_1 replaces Snaelstrom and equips.
I order.
Ayush_1 orders.
I ref
 
Last edited:
A Soil mirror would be very funny, but I can't resist.

We'll send out :iron valiant:Dark Forest the Iron Valiant, holding :weakness policy:Weakness Policy.

:sv/iron valiant::weakness policy:
"I am inherently the optimal choice."
 
:sv/iron valiant:
"I can best gain valuable combat experience by seeking adversity."

Dark Forest - Hypnosis | Hypnosis | Hypnosis
On your turn, IF Nihilego has a decoy THEN use Moonblast.​
On your turn, IF Ayush_1's field has Safeguard THEN use Encore on first instance, Protect on second instance, and Drain Punch on third instance.​
On your turn, IF Nihilego is to use a Poison-type attack AND Nihilego is not confused AND you are faster than Nihilego THEN use Confuse Ray.​
When Nihilego falls Asleep, IF able, THEN replace all Hypnosis with Liquidation.​
 
:sv/nihilego: :weakness policy:
Sludge Bomb ~ Sludge Bomb ~ Sludge Bomb

[Start of Turn, Once] IF You are asleep, THEN use Sleep Talk!!

[Start of Turn] IF Iron Valiant is Poisoned, THEN use Venoshock
 
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