I'll first decide my sends at random:
Your backpack looks convenient, so I'll copy it.
Roll for first send (Ayush 1, myself 2): 1
Ayush_1 sends out and equips.
I send out, equip, and issue orders.
Ayush_1 issues orders. I ref.
From among:
Absol, Breloom, Colossoil, Donphan, Dragonite, Iron Valiant,
Kartana, Kingambit, Togekiss
Rolls:
I'll send Colossoil, Breloom, and Iron Valiant.
Absol, Breloom, Colossoil, Donphan, Dragonite, Iron Valiant,
Kartana, Kingambit, Togekiss
Rolls:
I'll send Colossoil, Breloom, and Iron Valiant.
Team Ayush_1 | Team LouisCyphre |
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Eject Button x1
Flame Orb x1 Heavy Duty Boots x1 Leftovers x1 Life Orb x1 Toxic Orb x1 Weakness Policy Colossoil ★★★⭒ Level 3 — EXP: 06 / 10 Types: Dark / Ground Abilities: Rebound / Guts / Unnerve Nature: Jolly (+15% Spe, +10% Acc, -1 SpA) Stats: HP: 105 Atk: 9 Def: 5 SpA: 4 (-) SpD: 5 Spe: 110 (+) Size Class: 5 Weight Class: 10 Movepool Level 0: Brick Break Crunch Dark Pulse Dragon Tail Earth Power Earthquake Facade Fire Fang Horn Attack Leer Poison Jab Protect Rest Roar Rock Slide Round Screech Sleep Talk Smart Strike Snore Strength Substitute Tackle Thunder Fang Toxic Level 1: Ancient Power Bite Brutal Swing Bubble Beam Captivate Chip Away Confide Double Team Drill Run Echoed Voice Encore Fake Out High Horsepower Ice Spinner Mud-Slap Peck Rain Dance Rapid Spin Rock Smash Rototiller Sand Tomb Sandstorm Sludge Bomb Stealth Rock Sucker Punch Sunny Day Swagger Taunt Wide Guard Level 2: Aqua Tail Double-Edge Flail Foul Play Fury Attack Headlong Rush Iron Tail Magnitude Megahorn Mud Bomb Payback Quash Secret Power Spit Up Stockpile Stone Edge Superpower Swallow Take Down Thief Level 3: Attract Body Slam Bounce Bulldoze Dig Dive Frustration Knock Off Lash Out Mud Shot Muddy Water Pursuit Return Rock Tomb Rollout Scorching Sands Sludge Wave Smack Down Snarl Torment U-turn Water Spout Nihilego ★★★⭒ Level 3 — EXP: 00 / 10 Typing: Rock / Poison Abilities: Beast Boost Nature: Bold (+2 Def, -1 Atk) Stats: HP: 100 Atk: 3 (-) Def: 6 (+) SpA: 9 SpD: 9 Spe: 103 Size Class: 2 Weight Class: 4 Moves: Level 0: Constrict Cross Poison Dazzling Gleam Facade Iron Head Light Screen Poison Jab Power Gem Protect Psychic Reflect Rest Rock Slide Round Sleep Talk Snore Substitute Thunder Wave Thunderbolt Toxic Zen Headbutt Level 1: Acid Brutal Swing Confide Double Team Echoed Voice Mirror Coat Pain Split Pound Psywave Role Play Safeguard Sandstorm Sludge Bomb Stealth Rock Swagger Tickle Toxic Spikes Venom Drench Wrap Level 2: Acid Spray Bind Clear Smog Corrosive Gas Foul Play Grass Knot Gunk Shot Head Smash Meteor Beam Thunder Venoshock Level 3: Body Slam Charge Beam Frustration Guard Split Headbutt Hex Knock Off Power Split Psyshock Return Rock Tomb Sludge Wave Telekinesis Worry Seed Snaelstrom ★★★⭒ Level 3 — EXP: 00 / 10 Typing: Water / Bug Abilities: Torrent / Poison Heal Nature: Quiet (+1 SpA, Spe ÷ 1.15, -10% Eva) Stats: HP: 95 Atk: 7 Def: 8 SpA: 7 (+) SpD: 7 Spe: 54 (-) Size Class: 3 Weight Class: 5 Moves: Level 0: Aqua Jet Bug Bite Bug Buzz Dazzling Gleam Facade Hyper Voice Ice Beam Liquidation Protect Psychic Rest Round Signal Beam Sleep Talk Snore Substitute Surf Swords Dance Toxic Uproar Waterfall Work Up X-Scissor Level 1: Acid Armor Captivate Charm Confide Confusion Double Team Dual Wingbeat Echoed Voice Growl Hail Heal Pulse Helping Hand Infestation Life Dew Pound Rain Dance Rapid Spin Recover Safeguard Spiky Shield Stealth Rock Sticky Web Swagger Swift Trick Venom Drench Water Gun Water Pulse Whirlpool Level 2: Aqua Ring Blizzard Hydro Pump Icicle Spear Pin Missile Psycho Shift Venoshock Level 3: Attract Body Slam Brine Chilling Water Dive Draining Kiss Frustration Guard Swap Icy Wind Leech Life Muddy Water Pounce Razor Shell Return Scald Skitter Smack Spotlight Struggle Bug U-Turn | Eject Button x1
Flame Orb x1 Heavy Duty Boots x1 Leftovers x1 Life Orb x1 Toxic Orb x1 Weakness Policy Dagda (Colossoil) ★★★ ⭒ Level 3 — EXP: 00 / 10 Name Etymology:
One of the Tuatha De Dunann and the chief god of Irish myth. The Dagda governs agriculture, magic and druidism, strength and wisdom, and masculinity. One end of his clover staff takes life on touch, while the other grants it. Attitude and Motive: Boomingly loud and festive. Enjoys company both for the attention he can command and for the time it can fill. "Why do you battle?" "I'll always back up my crew!" Background: Dagda lived much of his life in the rural areas somewhat near Lou's hometown, building an em Typing: Dark/Ground Abilities: Rebound, Guts Hidden Ability: Unnerve HP: 105 Attack: 9 Defen.: 5 Sp.Atk: 4 (-) Sp.Def: 5 Speed: 110 (+) Size: 5 Weight: 10 Movepool Level 0: Brick Break Crunch Dark Pulse Dragon Tail Earth Power Earthquake Facade Fire Fang Horn Attack Leer Poison Jab Protect Rest Roar Rock Slide Round Screech Sleep Talk Smart Strike Snore Strength Substitute Tackle Thunder Fang Toxic Level 1: Ancient Power Bite Brutal Swing Bubble Beam Captivate Chip Away Confide Double Team Drill Run Echoed Voice Encore Fake Out High Horsepower Ice Spinner Mud-Slap Peck Rain Dance Rapid Spin Rock Smash Rototiller Sand Tomb Sandstorm Sludge Bomb Stealth Rock Sucker Punch Sunny Day Swagger Taunt Wide Guard Level 2: Aqua Tail Double-Edge Flail Foul Play Fury Attack Headlong Rush Iron Tail Magnitude Megahorn Mud Bomb Payback Quash Secret Power Spit Up Stockpile Stone Edge Superpower Swallow Take Down Thief Level 3: Attract Body Slam Bounce Bulldoze Dig Dive Frustration Knock Off Lash Out Mud Shot Muddy Water Pursuit Return Rock Tomb Rollout Scorching Sands Sludge Wave Smack Down Snarl Torment U-turn Water Spout Piltzintecuhtli (Breloom) ★★★ ⭒ Level 3 — EXP: 00 / 10 Name Etymology:
The firstborn son of the original humans, Oxomoco and Cipactonal, in Aztec myth. He became deified to preside over the moment of dawn, as well as over medicinal and vision-granting plants and fungi. (pronounced pyult-zin-tek-li) Attitude and Motive: Working on his confidence, but with emphasis on "working". Pilzintecuhtli has issues facing any possible prospect of failure or of harm. "Why do you battle?" "Therapist said I had to." Background: Piltzintecuhtli has spent the majority of his life living in a nook in the corner of a garage, specifically prepared for him with soil and water, under Lou's care. For fear of the outside world, he would only leave that spot after much urging from Lou's other Pokemon. His most recent trip outside, however, lead to a both a battle and his evolution! This comes with both a newfound mobility, and an expectation from the other Pokemon that he use it. Piltzintecuhtli now faces one of the most frightening prospects in all his life: socializing! Typing: Grass/Fighting Abilities: Effect Spore, Poison Heal Hidden Ability: Technician HP: 85 Attack: 9 Defen.: 6 Sp.Atk: 4 (-) Sp.Def: 5 Speed: 81 (+) Size: 3 Weight: 3 Movepool Level 0: Aerial Ace Brick Break Bulk Up Bullet Seed Energy Ball Facade Fake Tears Focus Blast Mach Punch Poison Jab Poison Powder Protect Refresh Rest Rock Slide Round Sleep Talk Snore Strength Stun Spore Substitute Swords Dance Tackle Thunder Punch Toxic Vacuum Wave Work Up Zen Headbutt Level 1: Absorb Captivate Charm Confide Counter Cut Double Team False Swipe Flash Force Palm Grassy Terrain Growth Helping Hand Magical Leaf Mega Punch Mud-Slap Power-Up Punch Rain Dance Rock Smash Safeguard Seed Bomb Seismic Toss Sludge Bomb Spore Sunny Day Swagger Swift Synthesis Level 2: Close Combat Double-Edge Dynamic Punch Feint Focus Punch Grass Knot Gunk Shot Iron Tail Leech Seed Low Kick Mega Drain Mega Kick Reversal Secret Power Solar Beam Stone Edge Superpower Take Down Venoshock Wake-Up Slap Level 3: Attract Body Slam Bulldoze Dig Drain Punch Frustration Fury Cutter Giga Drain Headbutt Laser Focus Low Sweep Mind Reader Mud Shot Pounce Return Rock Tomb Sky Uppercut Worry Seed Dark Forest (Iron Valiant) ★★★ ⭒ Level 3 — EXP: 00 / 10 Name Etymology:
A model that attempts to explain the Fermi Paradox, or the lack of apparent extraterrestrial intelligent life, by postuating that attempts to contact alien life are foolish and inherently deadly. The theory holds that any intelligent life is keeping quiet to avoid inevitable predation and destruction. Attitude and Motive: Pleasant and conversationable, as if by rehearsal. "Why do you battle?" "I am fully equipped for large-scale combat. This mere pagentry is trivial." Background: A machine lifeform that emerged from Area Zero. Dark Forest is an astonishing triumph of future technology; displaying humanlike mannerisms, impressive physical ability, and ever-expanding intellect. When asked, they categorically deny their own sapience, citing that personhood "seems to be too much work to bother with." They have a palpable distate for Janus and Juno, calling them "unintended" and "accidental", to contrast their own intential design. Mild nature ( +Special Attack, -Defense ) Typing: Fairy/Fighting Abilities: Quark Drive HP: 85 Attack: 9 Defen.: 6 (-) Sp.Atk: 10 (+) Sp.Def: 5 Speed: 116 Size: 3 Weight: 3 Movepool Level 0: Aerial Ace Aura Sphere Brick Break Calm Mind Dazzling Gleam Energy Ball Fire Punch Focus Blast Hyper Voice Hypnosis Ice Punch Leaf Blade Light Screen Liquidation Night Slash Poison Jab Protect Psychic Psycho Cut Reflect Rest Shadow Ball Shadow Claw Shadow Sneak Sleep Talk Substitute Swords Dance Thunder Punch Thunder Wave Thunderbolt Vacuum Wave X-Scissor Zen Headbutt Level 1: Agility Coaching Confuse Ray Double Team Electric Terrain Encore False Swipe Helping Hand Magical Leaf Misty Terrain Psybeam Psychic Terrain Quick Guard Swift Taunt Trick Wide Guard Level 2: Close Combat Disable Expanding Force Feint Grass Knot Low Kick Reversal Level 3: Charge Beam Drain Punch Fury Cutter Hex Icy Wind Knock Off Moonblast Psych Up Psyshock Spirit Break Throat Chop |
Bring 3 Pick 2, Level 3
72 round hours, 72 battle hours
All other rules standard
(Remember, 2 tech!)
72 round hours, 72 battle hours
All other rules standard
(Remember, 2 tech!)
Roll for first send (Ayush 1, myself 2): 1
Ayush_1 sends out and equips.
I send out, equip, and issue orders.
Ayush_1 issues orders. I ref.
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