Hey! First time caller, so please take it with a grain of salt that I have not gotten to the level of doing specific IVs for specific Pokemon within the meta, but I'm very open to suggestion. This team is one I've had for fun, but have a lot of variations of. I've been playing with Spore/Toxic Spikes Roserade and also Salazzle with a variety of moves, but this has been my most well rounded team so far. I also used to LOVE Quick Draw Quick Claw Slowbro, but since quick claw got banned its not viable atm. If anyone has suggestions on readding Slowbro I'm all ears. My biggest issue is deciding who to replace.
The main weirdness of this team is that I'm making it for a tournament that will have single and doubles mixed in, so I choose some moves like surf and heat wave over Scald/Hydro Pump/Flamethrower.
Tentacruel @ Assault Vest
Ability: Clear Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Surf
- Ice Beam
My Spdef Wall. Obviously with assault vest I need four attacking moves. Originally I had Hex over Ice beam to pair with sludge bomb's 30% poison and to deal with the occasional psychic user. I opted for Ice beam to take care of SpAtk Dragon types, which has been fairly useful. Tentacruel is here over Toxapex because It can also hit decently hard and can outspeed more than I usually expect. Surf spam has been an okay counter for Heatran as well, which is a big threat. Again has Surf due to doubles games. Also a good pair to have out in doubles with Toxicroak if I can Gmax and get rain to use Toxicroak's Dryskin ability.
Toxicroak @ Focus Sash
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Sucker Punch
- Thunder Punch
This guy has solidified their spot on my team for a few reasons. The dry skin ability is usually fairly unexpected for a clean switch in on water teams, and occasionally I get the added benefit of healing up from the water attack after taking hazard damage, which makes my FSash usable again. For most encounters I just try to get a swords dance in and then smack with some power, even if its just a sucker punch. Fantastic sweeper for ghost teams and Psychic Teams. Also good against Pelipper with Thunder Punch and Dryskin Drizzle healing.
Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Protect
- Will-O-Wisp
- Strange Steam
- Flamethrower
My Def. Wall. This is probably my last like Mon, but I havent found a good replacemet. Heatwave and Will-o-wisp have been decent, but theres better pokemon for these moves like Salazzle, however I don't know what other high Def. pokemon to use that is better. I was playing around with Amoongus, but it's defense isn't really that great and Weezing's levitate is very helpful. I just wish it wasn't weak to steel types.
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Sucker Punch
- Flamethrower
- Earth Power
My SpA powerhouse. Nidoking hits hard, and a can 2hko most things. Flamethrower for steel types and thunderbolt for water types that switch in. Earth Power and Sucker punch are usually the two most used moves though and i'm considering making it a more Physical sweeper, but I'd lost the coverage and Earthquake would hit my team in double unless its Weezing, Crobat or Drapion with it's balloon still intact. Sucker Punch has really solidified itself on my team and can really take away Psychic threats easily. Having it on two pokemon might be cheap, but Drapion isn't tough enough to take care of a whole Psychic team on their own.
Drapion @ Air Balloon
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brick Break
- Knock Off
- Swords Dance
- Earthquake
Kind of my Swiss Army knife hitter. It's immunity to psychic is great and balloon makes it a safe switch in for most things one time. If I can get a swords dance off, its a decent attacker while being beefy enough to two hits from almost anything not boosted. I'm not in love with this set up mostly because I wish I could take Nidoking's sucker punch and put in on here. Knock off is good, but Drapion doesn't outspeed enough and isn't bulky enough to wall anything from what I've found. Very open to suggestion here.
Crobat
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Taunt
- Whirlwind
- U-turn
Finally my favorite annoying bat. I love to open with Crobat and a taunt just to throw things off, but I try to U turn out in order to save ot's Whirlwind for anything boosting it's stats. Its fast, it hits pretty hard and Acrobatics is fantastic. Most people expect each pokemon to have an item, so not having one saves a lot of knock off damage and lets Crobat hit with a 110 base power Acrobatics. I love this pokemon. It might not be the most optimized, but it has saved my ass a lot of time. It also has so many 4x resists it's hard to beat.
Thank you in advance! I look forward to hearing all your criticism. Please tear the team apart, and please feel free to ever explain, so I can really know that you're thinking.
The main weirdness of this team is that I'm making it for a tournament that will have single and doubles mixed in, so I choose some moves like surf and heat wave over Scald/Hydro Pump/Flamethrower.
Tentacruel @ Assault Vest
Ability: Clear Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Surf
- Ice Beam
My Spdef Wall. Obviously with assault vest I need four attacking moves. Originally I had Hex over Ice beam to pair with sludge bomb's 30% poison and to deal with the occasional psychic user. I opted for Ice beam to take care of SpAtk Dragon types, which has been fairly useful. Tentacruel is here over Toxapex because It can also hit decently hard and can outspeed more than I usually expect. Surf spam has been an okay counter for Heatran as well, which is a big threat. Again has Surf due to doubles games. Also a good pair to have out in doubles with Toxicroak if I can Gmax and get rain to use Toxicroak's Dryskin ability.
Toxicroak @ Focus Sash
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Sucker Punch
- Thunder Punch
This guy has solidified their spot on my team for a few reasons. The dry skin ability is usually fairly unexpected for a clean switch in on water teams, and occasionally I get the added benefit of healing up from the water attack after taking hazard damage, which makes my FSash usable again. For most encounters I just try to get a swords dance in and then smack with some power, even if its just a sucker punch. Fantastic sweeper for ghost teams and Psychic Teams. Also good against Pelipper with Thunder Punch and Dryskin Drizzle healing.
Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Protect
- Will-O-Wisp
- Strange Steam
- Flamethrower
My Def. Wall. This is probably my last like Mon, but I havent found a good replacemet. Heatwave and Will-o-wisp have been decent, but theres better pokemon for these moves like Salazzle, however I don't know what other high Def. pokemon to use that is better. I was playing around with Amoongus, but it's defense isn't really that great and Weezing's levitate is very helpful. I just wish it wasn't weak to steel types.
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Sucker Punch
- Flamethrower
- Earth Power
My SpA powerhouse. Nidoking hits hard, and a can 2hko most things. Flamethrower for steel types and thunderbolt for water types that switch in. Earth Power and Sucker punch are usually the two most used moves though and i'm considering making it a more Physical sweeper, but I'd lost the coverage and Earthquake would hit my team in double unless its Weezing, Crobat or Drapion with it's balloon still intact. Sucker Punch has really solidified itself on my team and can really take away Psychic threats easily. Having it on two pokemon might be cheap, but Drapion isn't tough enough to take care of a whole Psychic team on their own.
Drapion @ Air Balloon
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brick Break
- Knock Off
- Swords Dance
- Earthquake
Kind of my Swiss Army knife hitter. It's immunity to psychic is great and balloon makes it a safe switch in for most things one time. If I can get a swords dance off, its a decent attacker while being beefy enough to two hits from almost anything not boosted. I'm not in love with this set up mostly because I wish I could take Nidoking's sucker punch and put in on here. Knock off is good, but Drapion doesn't outspeed enough and isn't bulky enough to wall anything from what I've found. Very open to suggestion here.
Crobat
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Taunt
- Whirlwind
- U-turn
Finally my favorite annoying bat. I love to open with Crobat and a taunt just to throw things off, but I try to U turn out in order to save ot's Whirlwind for anything boosting it's stats. Its fast, it hits pretty hard and Acrobatics is fantastic. Most people expect each pokemon to have an item, so not having one saves a lot of knock off damage and lets Crobat hit with a 110 base power Acrobatics. I love this pokemon. It might not be the most optimized, but it has saved my ass a lot of time. It also has so many 4x resists it's hard to beat.
Thank you in advance! I look forward to hearing all your criticism. Please tear the team apart, and please feel free to ever explain, so I can really know that you're thinking.